History log of /frameworks/base/libs/rs/rsVertexArray.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
5dbfe93b3f15f3a837836d024958635fd8f9ad14 27-Jan-2010 Jason Sams <rjsams@android.com> Fix some minor bugs with GL state setup that were exposed by Droids driver.
/frameworks/base/libs/rs/rsVertexArray.h
df48b571144ed0b0a09c735f997cc408c3d22b2b 25-Jan-2010 Jason Sams <rjsams@android.com> Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
/frameworks/base/libs/rs/rsVertexArray.h
6286953eced16648d18e1efc57c3b089c49b5608 08-Jan-2010 Jason Sams <rjsams@android.com> Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots.
/frameworks/base/libs/rs/rsVertexArray.h
a09a6e145b778861f7abee86ce17e59507ed221e 06-Jan-2010 Jason Sams <rjsams@android.com> More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
/frameworks/base/libs/rs/rsVertexArray.h
718cd1f322ee5b62b6a49cb36195bcb18a5ab711 23-Dec-2009 Jason Sams <rjsams@android.com> Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.

This will break some apps, checkings for other projects will follow to unbreak them.
/frameworks/base/libs/rs/rsVertexArray.h
bb51c40d89c7dbdee7d7507fdfe0a64e8f4f87a9 25-Nov-2009 Jason Sams <rjsams@android.com> Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
/frameworks/base/libs/rs/rsVertexArray.h