be6eac828f5af8b608c3fa6749330f1dcd6b6206 |
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08-Dec-2009 |
Jack Palevich <jackpal@google.com> |
Implement Matrix Palette extension. Adds support for formerly-unimplemented methods: glCurrentPaletteMatrixOES glLoadPaletteFromModelViewMatrixOES glMatrixIndexPointerOES glWeightPointerOES The bulk of the changes are related to implementing the two PointerOES methods, which are implemented pretty much the same way as the existing Pointer methods were implemented. This change also changes the way glPointSizePointerOES is implemented, making it act like all the other Pointer methods. (Previously it was not handling non-direct-buffer arguments correctly.) Fixes bug 2308625 "Support matrix palette skinning in JSR239 and related APIs" Also updated GLLogWraper to fix two bugs in GLLogWrapper that were discovered while testing matrix palette skinning support: a) Handle trying to print the contents of null-but-enabled buffers. (It's not legal to draw with null-but-enabled buffers, and in fact some OpenGL drivers will crash if you try to render in this state, but there's no reason the GLLogWrapper should crash while trying to debug this situation. b) Don't read off the end of a vertex buffer with non-zero position when printing the entire contents of the vertex buffer. Now we only print from the current position to the end of the buffer.
/frameworks/base/opengl/java/android/opengl/GLES11Ext.java
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1c4907ee77392afb768c2f088e0dedbe4239f6fb |
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14-Apr-2009 |
Jack Palevich <jackpal@google.com> |
Manually merge 129, 174, and 233 from donut This adds a static OpenGL ES API. Here are the three commit messages for the original changes: Clean up trivial Eclipse warnings and fix whitespace. Added @Override to overridden methods. Removed unused imports. Converted tabs to spaces. Removed \r characters from end-of-lines. Add .gitignore file to ignore the .class files that are generated when the "gen" script is run. This is the 2nd commit message: Improve glgen + gen script is really a bash script rather than a sh script, so declare that to be true. (For example, it uses pushd, which is a part of bash, but not a part of sh. Not sure how this worked until now. Possibly gen was only run in environments where /bin/sh was really bash. + Check the results of the java compile of the code generator, and abort the script if the compile fails. + Turn on the bash shell option that guards against using uninitialized variables in the script. + Remove the generated class files. Refactor JniCodeEmitter into two classes: a general-purpose JniCodeEmitter and a specific Jsr239CodeEmitter. The hope is to use JniCodeEmitter as a base for emitting static OpenGL ES bindings. This is the 3rd commit message: Add an Android-specific static OpenGL ES 1.1 Java API. This change adds four new public classes that expose a static OpenGL ES 1.1 API: android.opengl.GLES10 android.opengl.GLES10Ext android.opengl.GLES11 android.opengl.GLES11Ext Benefits: + The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API. + The static API is similar to the C API, which should make it easier to import C-based example code. + The static API provides a clear path for adding new OpenGL ES 1.1 extensions and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard. Example: import static android.opengl.GLES10.*; ... glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Note that it is possible to mix-and-match calls to both the static and JSR239 APIs. This works because neither API maintains state. They both call through to the same underlying C OpenGL ES APIs. Implementation details: This change enhances the "glgen" "gen" script to generate both the original JSR239 and new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before, so there is no need to check in new versions of the generated JSR239 classes. As part of this work the gen script was updated to be somewhat more robust, and to work with git instead of perforce. The script prints out commands to git add the generated files, but leaves it up to the script runner to actually execute those commands.
/frameworks/base/opengl/java/android/opengl/GLES11Ext.java
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