7d9af5ae762c59e879a86e77dcb330856774bc09 |
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19-Mar-2010 |
Dianne Hackborn <hackbod@google.com> |
Fix issue #2512131: Trackball goes up when moving Change-Id: Ib403de88f24bc1b6e5417732e3b69f89a5160bbc
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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f5bcc6addd9c1f8f6bb8b8626540d003b3f964fa |
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02-Mar-2010 |
Adam Powell <adamp@google.com> |
InputDevice filtering for jumpy screens. Updated ScaleGestureDetector for framework deprecations.
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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a2e92266b3f768f74ab7fcb42972a22d6c739b39 |
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03-Mar-2010 |
Dianne Hackborn <hackbod@google.com> |
Maybe fix issue #2482201: Paired bluetooth device looks like a qwerty keyboard We now only consider a device to be a default keyboard if its name has "-keypad". A hack, but whatever. Also add some debug logging for the input state to help identify such issues in the future.
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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8a9b22056b13477f59df934928c00c58b5871c95 |
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27-Feb-2010 |
Joe Onorato <joeo@android.com> |
Switch the services library to using the new Slog
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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2269d1572e5fcfb725ea55f5764d8c3280d69f6d |
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25-Feb-2010 |
Dianne Hackborn <hackbod@google.com> |
Re-arrange android-common so framework no longer links with it. This is the framework part, moving classes around so the framework no longer needs to link to android-common. Makes some APIs public, others that didn't need to be public are private in the framework, some small things are copied.
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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d4a4729c0cac582a2dcec7c8cfb316b81885a0f0 |
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21-Dec-2009 |
Tom Taylor <tomtaylor@google.com> |
Update imports to android-common Several files were moved to android-common. Update all the references to import those files from the new location.
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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1d62ea9d8c2646d198b6967e2c6ae3dad5c18f9e |
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17-Nov-2009 |
Dianne Hackborn <hackbod@google.com> |
Fix issue #2249821: Unable to start passion in safe mode Holding down the trackball now works. Also fix a little API check warning from Intent. Change-Id: Icb1f901535cb521917bf7f847a93c4ff7861d20e
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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65cb605e5d6ba099e7ce085e284b0b46fde8cabc |
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11-Nov-2009 |
Dianne Hackborn <hackbod@google.com> |
Fix issue #2248951: Need to turn off touch filtering outside of sholes Yet another configuration! Change-Id: Idf7fafd338a2bebd4c305c131cd9b7ae4f906a5b
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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dc95372cb5b6a223ddb25a566a0f607c0a5c4e0d |
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19-Oct-2009 |
Dianne Hackborn <hackbod@google.com> |
Fix issue #2191572: Difficulties drawing window shade The touch location filtering hacks had a little problem. Change-Id: Ib57366169c87f83af1adcc8b6a00dadc01582339
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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f2ddfb15288b71b0ddaf23df5128ed6525c71cb9 |
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14-Oct-2009 |
Dianne Hackborn <hackbod@google.com> |
Another fix for #2186897: Cannot unlock the device by swiping This was probably a side-effect of the divide by zero exception, but we'll be safe anyway. Change-Id: I875200febb9b3090d12f170066b2bea74c9f77f8
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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1411d1c822664bbdaa61162f7e62137bc4865e23 |
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13-Oct-2009 |
Dianne Hackborn <hackbod@google.com> |
Work on issue #2144454: Inconsistent swipes... This introduces some hacks in the framework to try to clean up the data we are getting from the touch screen. There are two main things being done here: 1. Look for changes in position that are unreasonably large, and ignore them. This is intended to eliminate the spurious jumps that often happen when releasing. 2. Add some simple adaptive averaging of the touch data. If the difference between the last and next point is large enough, we disable the averaging; otherwise we average up to the last 5 points. The goal is to get rid of the noise of small movements so that things like taps don't look like short flings, while still responding quickly to rapid movement. For averaging pressure, we also weight each averaged coordinate by the reported pressure at that point. This is intended to keep the coordinates closer together during a release, when the pressure is going down and the accuracy decreasing. It may also result in some other interesting artifacts, but hopefully nothing problematic. Change-Id: I1369e9ab015c406946a45c2d72547da9c604178f
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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bd0a81ff1c0e92e80e05e2f12bb1805c7d081e94 |
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04-Oct-2009 |
Dianne Hackborn <hackbod@google.com> |
Work on issue #2163789: Way too much logging Dr.No from mcleron. Change-Id: Iaca2268684f83fe8757e64db0b0e047a19755311
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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6af0d50a8edb101d9da1306b6d85abf5dd3f9a30 |
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28-Sep-2009 |
Dianne Hackborn <hackbod@google.com> |
Fix issue #2149145: Safe Mode does not work on Sholes device The APIs for checking whether keys are held down now also look at virtual keys. However it turns out there is less than a second between the time we start the input thread and check for safe mode, so there is not enough time to actually open all of the devices and get the data from them about the finger being down to determine if a virtual key is down. So now you can also hold DPAD center, trackball center, or s to enter safe mode. Also give some vibrator feedback. Change-Id: I55edce63bc0c375813bd3751766b8070beeb0153
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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83fe3f559249451706957b1a5f660b2b8272f114 |
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13-Sep-2009 |
Dianne Hackborn <hackbod@google.com> |
Last big work on #1991910: Make swipes work with capacitive keys This takes care of allowing us to cancel the back button. The back button is a bear because it is strewn all over the place -- everywhere you can close something, there is some code looking for the back button that now needs to deal with being canceled. The main things changed are activity (of course), dialog, input method, search dialog. There are some other misc places in the framework (and some I missed here that I will get in a second pass). To facility all of this, the key dispatching APIs now provide a lot more support for dealing with looking for cancelled keys, and incidentally also provide an actual API for catching long key presses. This also helped clean up the code in PhoneWindow where it deals with all of the combinations of key pressed and releases. (And also allows people to override Activity.onKeyLongPress() to provide a different long press action for a standard key like search.) And while I was doing this, I reworked how we detect long presses by having this be part of the key event delivered by the window manager. This should greatly reduce (hopefully outright eliminate) the problems with long presses being mis-detected when an application is being slow. Change-Id: Ia19066b8d588d573df3eee6d96e1c90fdc19f57d
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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a8f6018d6c2d28313f9550fa8fcb39c2f607e09c |
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02-Sep-2009 |
Dianne Hackborn <hackbod@google.com> |
Work on issue #2079167: Flickering issue across multiple UI This addresses a few parts of the bug: - There was a small issue in the window manager where we could show a window too early before the transition animation starts, which was introduced by the recent wallpaper work. This was the cause of the flicker when starting the dialer for the first time. - There was a much larger problem that has existing forever where moving an application token to the front or back was not synchronized with the application animation transaction. This was the cause of the flicker when hanging up (now that the in-call screen moves to the back instead of closing and we always have a wallpaper visible). The approach to solving this is to have the window manager go ahead and move the app tokens (it must in order to keep in sync with the activity manager), but to delay the actual window movement: perform the movement to front when the animation starts, and to back when it ends. Actually, when the animation ends, we just go and completely rebuild the window list to ensure it is correct, because there can be ways people can add windows while in this intermediate state where they could end up at the wrong place once we do the delayed movement to the front or back. And it is simply reasuring to know that every time we finish a full app transition, we re-evaluate the world and put everything in its proper place. Also included in this change are a few little tweaks to the input system, to perform better logging, and completely ignore input devices that do not have any of our input classes. There is also a little cleanup of evaluating configuration changes to not do more work than needed when an input devices appears or disappears, and to only log a config change message when the config is truly changing. Change-Id: Ifb2db77f8867435121722a6abeb946ec7c3ea9d3
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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2a2b34434a256cf0e035e97580b310f997f9fcd3 |
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13-Aug-2009 |
Dianne Hackborn <hackbod@google.com> |
Fix issue #2045895: Finger IDs are not tracked properly. This was a problem with not dealing well with how the driver was reporting data in the old touch protocol. Also fixed issue with not correctly rotating non-primary touches.
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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75b2aed2769f6287edf2fc6d30d5ba6eaace5efd |
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06-Aug-2009 |
Iliyan Malchev <malchev@google.com> |
KeyInputQueue: get the name of the virtual-keys file from the input-device name Signed-off-by: Iliyan Malchev <malchev@google.com>
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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0dd7cb4b4ef86eb7d4e837b1948501da66adeebe |
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04-Aug-2009 |
Dianne Hackborn <hackbod@google.com> |
Finish implementation of multiple pointer support for MotionEvent. The major things going on here: - The MotionEvent API is now extended to included "pointer ID" information, for applications to keep track of individual fingers as they move up and down. PointerLocation has been updated to take advantage of this. - The input system now has logic to generate MotionEvents with the new ID information, synthesizing an identifier as new points are down and trying to keep pointer ids consistent across events by looking at the distance between the last and next set of pointers. - We now support the new multitouch driver protocol, and will use that instead of the old one if it is available. We do NOT use any finger id information coming from the driver, but always synthesize pointer ids in user space. (This is simply because we don't yet have a driver reporting this information from which to base an implementation on.) - Increase maximum number of fingers to 10. This code has only been used with a driver that reports up to 2, so no idea how more will actually work. - Oh and the input system can now detect and report physical DPAD devices.
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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ddca3ee3e86fbaa05c1528bd72afd955f0fb4ee6 |
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24-Jul-2009 |
Dianne Hackborn <hackbod@google.com> |
Add support for power keys, improve behavior of virtual keys. The platform now knows how to deal with a platform key, which at this point is "just like end call, but don't end a call." Also improve the handling of virtual keys, to allow for canceling when sliding off into the display and providing haptic feedback. Finally fixes a bug where the raw x and y in motion event were not always set which caused the status bar to not work.
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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9822d2b27330793ea4ba9c3316ef35f402f35fb4 |
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21-Jul-2009 |
Dianne Hackborn <hackbod@google.com> |
First stab at poly-finger support. The MotionEvent API should be fairly solid, but there is still a lot of work to do in the input device code. In particular, right now we are really stupid about watching how fingers change -- we just take whatever the driver reports as down and dump that directly into the motion event. The big remaning work is to assign pointer IDs so that applications have help in determine which fingers go up and down, and adding support for the official multi-touch driver protocol.
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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1d9dfc5dcf459e85cffcb762ffdb9b9a4abbfd67 |
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16-Jul-2009 |
Mike Lockwood <lockwood@android.com> |
EventHub: Add support for excluding devices from being opened by as a keyboard. This will be used to avoid unnecessarily listening to data from sensors that function as event devices. Signed-off-by: Mike Lockwood <lockwood@android.com>
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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e3dd884815b2aaeec4241859722ab603e0b1466b |
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14-Jul-2009 |
Dianne Hackborn <hackbod@google.com> |
Implement virtual button support. The kernel can now publish a property describing the layout of virtual hardware buttons on the touchscreen. These outside of the display area (outside of the absolute x and y controller range the driver reports), and when the user presses on them a key event will be generated rather than a touch event. This also includes a number of tweaks to the absolute controller processing to make things work better on the new screens. For example, we now reject down events outside of the display area. Still left to be done is the ability to cancel a key down event, so the user can slide up from the virtual keys to the touch screen without causing a virtual key to execute.
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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53071d6d159f6dfd6fe0328a39bcf967ef308a64 |
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14-May-2009 |
Michael Chan <mchan@android.com> |
Added LatencyTimer to ease latency measurements new file: core/java/android/os/LatencyTimer.java modified: core/java/android/view/MotionEvent.java modified: core/java/android/view/ViewRoot.java modified: services/java/com/android/server/InputDevice.java modified: services/java/com/android/server/KeyInputQueue.java modified: services/java/com/android/server/WindowManagerService.java
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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105925376f8d0f6b318c9938c7b83ef7fef094da |
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19-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //branches/cupcake_rel/...@140373
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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9066cfe9886ac131c34d59ed0e2d287b0e3c0087 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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d24b8183b93e781080b2c16c487e60d51c12da31 |
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11-Feb-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //branches/cupcake/...@130745
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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9266c558bf1d21ff647525ff99f7dadbca417309 |
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16-Jan-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //branches/cupcake/...@126645
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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f013e1afd1e68af5e3b868c26a653bbfb39538f8 |
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18-Dec-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Code drop from //branches/cupcake/...@124589
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
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54b6cfa9a9e5b861a9930af873580d6dc20f773c |
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21-Oct-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Initial Contribution
/frameworks/base/services/java/com/android/server/KeyInputQueue.java
|