Searched defs:valid (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/ui/
H A DPixelFormat.cpp89 bool valid = uint32_t(format) < numEntries; local
90 if (!valid) {
/frameworks/base/libs/utils/
H A DDebug.cpp113 bool valid; local
116 // valid = isasciitype(c[3]);
117 valid = true;
120 while (valid && i<3) {
122 if (!zero) valid = false;
125 //if (!isasciitype(c[i])) valid = false;
129 // if all zeros, not a valid type code.
130 if (zero) valid = false;
132 valid = isident(c[3]) ? true : false;
135 while (valid
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/frameworks/base/media/libstagefright/
H A DMP3Extractor.cpp319 // out, even if there _were_ 10 bytes of valid mp3 audio data...
345 bool valid = false; local
375 // We found what looks like a valid frame,
380 valid = true;
384 valid = false;
393 valid = false;
399 valid = false;
408 if (valid) {
415 LOGV("no dice, no valid sequence of frames found.");
419 } while (!valid);
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/frameworks/base/tools/aidl/
H A Daidl.cpp166 bool valid = false; local
203 valid = (len >= expected.length());
205 if (valid) {
220 valid = (expected == p);
222 valid = !strcasecmp(expected.c_str(), p);
226 if (!valid) {
/frameworks/base/awt/java/awt/
H A DComponent.java1072 * The valid.
1074 private boolean valid; field in class:Component
1690 * Checks whether or not this Component is valid. A component is valid if it
1692 * children are also valid.
1694 * @return true, if the Component is valid, false otherwise.
1699 return valid && behaviour.isDisplayable();
2896 valid = false;
4295 * Validates that this component has a valid layout.
4313 valid
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