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..13-Aug-20124 KiB

Android.mk13-Aug-20122.6 KiB

Asset.cpp13-Aug-201220.3 KiB

AssetDir.cpp13-Aug-20121.7 KiB

AssetManager.cpp13-Aug-201252.6 KiB

BackupData.cpp13-Aug-20128.4 KiB

BackupHelpers.cpp13-Aug-201236 KiB

BufferedTextOutput.cpp13-Aug-20127.4 KiB

CallStack.cpp13-Aug-20128.4 KiB

Debug.cpp13-Aug-20128.5 KiB

FileMap.cpp13-Aug-20125.6 KiB

Flattenable.cpp13-Aug-2012731

misc.cpp13-Aug-20123.8 KiB

MODULE_LICENSE_APACHE213-Aug-20120

NOTICE13-Aug-201210.4 KiB

README13-Aug-2012527

RefBase.cpp13-Aug-201214.5 KiB

ResourceTypes.cpp13-Aug-2012159.8 KiB

SharedBuffer.cpp13-Aug-20122.7 KiB

Static.cpp13-Aug-20122.1 KiB

StopWatch.cpp13-Aug-20122 KiB

String16.cpp13-Aug-201214.9 KiB

String8.cpp13-Aug-201221.9 KiB

StringArray.cpp13-Aug-20122.6 KiB

SystemClock.cpp13-Aug-20123.3 KiB

TextOutput.cpp13-Aug-20123.5 KiB

Threads.cpp13-Aug-201222.5 KiB

Timers.cpp13-Aug-20123 KiB

VectorImpl.cpp13-Aug-201217.2 KiB

ZipFileCRO.cpp13-Aug-20121.8 KiB

ZipFileRO.cpp13-Aug-201221 KiB

ZipUtils.cpp13-Aug-20129.4 KiB

README

1Android Utility Function Library
2
3If you need a feature that is native to Linux but not present on other
4platforms, construct a platform-dependent implementation that shares
5the Linux interface.  That way the actual device runs as "light" as
6possible.
7
8If that isn't feasible, create a system-independent interface and hide
9the details.
10
11The ultimate goal is *not* to create a super-duper platform abstraction
12layer.  The goal is to provide an optimized solution for Linux with
13reasonable implementations for other platforms.
14
15