Searched refs:gProgram (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp101 GLuint gProgram; variable
111 gProgram = createProgram(gVertexShader, gFragmentShader);
112 if (!gProgram) {
116 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
140 glUseProgram(gProgram);
/frameworks/base/opengl/tests/gldual/jni/
H A Dgl_code.cpp101 GLuint gProgram; variable
111 gProgram = createProgram(gVertexShader, gFragmentShader);
112 if (!gProgram) {
116 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
140 glUseProgram(gProgram);
/frameworks/base/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp140 GLuint gProgram; variable
144 gProgram = createProgram(gVertexShader, gFragmentShader);
145 if (!gProgram) {
148 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
167 glUseProgram(gProgram);

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