Searched refs:gvPositionHandle (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp102 GLuint gvPositionHandle; variable
116 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
119 gvPositionHandle);
143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
145 glEnableVertexAttribArray(gvPositionHandle);
/frameworks/base/opengl/tests/gldual/jni/
H A Dgl_code.cpp102 GLuint gvPositionHandle; variable
116 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
119 gvPositionHandle);
143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
145 glEnableVertexAttribArray(gvPositionHandle);
/frameworks/base/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp141 GLuint gvPositionHandle; variable
148 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
151 gvPositionHandle);
170 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
172 glEnableVertexAttribArray(gvPositionHandle);

Completed in 2663 milliseconds