Searched refs:gvPositionHandle (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 102 GLuint gvPositionHandle; variable 116 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); 119 gvPositionHandle); 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); 145 glEnableVertexAttribArray(gvPositionHandle);
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/frameworks/base/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 102 GLuint gvPositionHandle; variable 116 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); 119 gvPositionHandle); 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); 145 glEnableVertexAttribArray(gvPositionHandle);
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/frameworks/base/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 141 GLuint gvPositionHandle; variable 148 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); 151 gvPositionHandle); 170 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); 172 glEnableVertexAttribArray(gvPositionHandle);
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