1/* 2Copyright (C) 1996-1997 Id Software, Inc. 3 4This program is free software; you can redistribute it and/or 5modify it under the terms of the GNU General Public License 6as published by the Free Software Foundation; either version 2 7of the License, or (at your option) any later version. 8 9This program is distributed in the hope that it will be useful, 10but WITHOUT ANY WARRANTY; without even the implied warranty of 11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13See the GNU General Public License for more details. 14 15You should have received a copy of the GNU General Public License 16along with this program; if not, write to the Free Software 17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19*/ 20// cl_main.c -- client main loop 21 22#include "quakedef.h" 23#include "winquake.h" 24#ifdef _WIN32 25#include "winsock.h" 26#else 27#include <netinet/in.h> 28#endif 29 30 31// we need to declare some mouse variables here, because the menu system 32// references them even when on a unix system. 33 34qboolean noclip_anglehack; // remnant from old quake 35 36 37cvar_t rcon_password = CVAR3("rcon_password", "", false); 38 39cvar_t rcon_address = CVAR2("rcon_address", ""); 40 41cvar_t cl_timeout = CVAR2("cl_timeout", "60"); 42 43cvar_t cl_shownet = CVAR2("cl_shownet","0"); // can be 0, 1, or 2 44 45cvar_t cl_sbar = CVAR3("cl_sbar", "0", true); 46cvar_t cl_hudswap = CVAR3("cl_hudswap", "0", true); 47cvar_t cl_maxfps = CVAR3("cl_maxfps", "0", true); 48 49cvar_t lookspring = CVAR3("lookspring","0", true); 50cvar_t lookstrafe = CVAR3("lookstrafe","0", true); 51cvar_t sensitivity = CVAR3("sensitivity","3", true); 52 53cvar_t m_pitch = CVAR3("m_pitch","0.022", true); 54cvar_t m_yaw = CVAR2("m_yaw","0.022"); 55cvar_t m_forward = CVAR2("m_forward","1"); 56cvar_t m_side = CVAR2("m_side","0.8"); 57 58cvar_t entlatency = CVAR2("entlatency", "20"); 59cvar_t cl_predict_players = CVAR2("cl_predict_players", "1"); 60cvar_t cl_predict_players2 = CVAR2("cl_predict_players2", "1"); 61cvar_t cl_solid_players = CVAR2("cl_solid_players", "1"); 62 63cvar_t localid = CVAR2("localid", ""); 64 65static qboolean allowremotecmd = true; 66 67// 68// info mirrors 69// 70cvar_t password = CVAR4("password", "", false, true); 71cvar_t spectator = CVAR4("spectator", "", false, true); 72cvar_t name = CVAR4("name","unnamed", true, true); 73cvar_t team = CVAR4("team","", true, true); 74cvar_t skin = CVAR4("skin","", true, true); 75cvar_t topcolor = CVAR4("topcolor","0", true, true); 76cvar_t bottomcolor = CVAR4("bottomcolor","0", true, true); 77cvar_t rate = CVAR4("rate","2500", true, true); 78cvar_t noaim = CVAR4("noaim","0", true, true); 79cvar_t msg = CVAR4("msg","1", true, true); 80 81extern cvar_t cl_hightrack; 82 83 84client_static_t cls; 85client_state_t cl; 86 87entity_state_t cl_baselines[MAX_EDICTS]; 88efrag_t cl_efrags[MAX_EFRAGS]; 89entity_t cl_static_entities[MAX_STATIC_ENTITIES]; 90lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; 91dlight_t cl_dlights[MAX_DLIGHTS]; 92 93// refresh list 94// this is double buffered so the last frame 95// can be scanned for oldorigins of trailing objects 96int cl_numvisedicts, cl_oldnumvisedicts; 97entity_t *cl_visedicts, *cl_oldvisedicts; 98entity_t cl_visedicts_list[2][MAX_VISEDICTS]; 99 100double connect_time = -1; // for connection retransmits 101 102quakeparms_t host_parms; 103 104qboolean host_initialized; // true if into command execution 105qboolean nomaster; 106 107double host_frametime; 108double realtime; // without any filtering or bounding 109double oldrealtime; // last frame run 110int host_framecount; 111 112int host_hunklevel; 113 114byte *host_basepal; 115byte *host_colormap; 116 117netadr_t master_adr; // address of the master server 118 119cvar_t host_speeds = CVAR2("host_speeds","0"); // set for running times 120cvar_t show_fps = CVAR2("show_fps","0"); // set for running times 121cvar_t developer = CVAR2("developer","0"); 122 123int fps_count; 124 125jmp_buf host_abort; 126 127void Master_Connect_f (void); 128 129float server_version = 0; // version of server we connected to 130 131char emodel_name[] = 132 { 'e' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 }; 133char pmodel_name[] = 134 { 'p' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 }; 135char prespawn_name[] = 136 { 'p'^0xff, 'r'^0xff, 'e'^0xff, 's'^0xff, 'p'^0xff, 'a'^0xff, 'w'^0xff, 'n'^0xff, 137 ' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '0'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 }; 138char modellist_name[] = 139 { 'm'^0xff, 'o'^0xff, 'd'^0xff, 'e'^0xff, 'l'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff, 140 ' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 }; 141char soundlist_name[] = 142 { 's'^0xff, 'o'^0xff, 'u'^0xff, 'n'^0xff, 'd'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff, 143 ' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 }; 144 145/* 146================== 147CL_Quit_f 148================== 149*/ 150void CL_Quit_f (void) 151{ 152 if (1 /* key_dest != key_console */ /* && cls.state != ca_dedicated */) 153 { 154 M_Menu_Quit_f (); 155 return; 156 } 157 CL_Disconnect (); 158 Sys_Quit (); 159} 160 161/* 162======================= 163CL_Version_f 164====================== 165*/ 166void CL_Version_f (void) 167{ 168 Con_Printf ("Version %4.2f\n", VERSION); 169 Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); 170} 171 172 173/* 174======================= 175CL_SendConnectPacket 176 177called by CL_Connect_f and CL_CheckResend 178====================== 179*/ 180void CL_SendConnectPacket (void) 181{ 182 netadr_t adr; 183 char data[2048]; 184 double t1, t2; 185// JACK: Fixed bug where DNS lookups would cause two connects real fast 186// Now, adds lookup time to the connect time. 187// Should I add it to realtime instead?!?! 188 189 if (cls.state != ca_disconnected) 190 return; 191 192 t1 = Sys_DoubleTime (); 193 194 if (!NET_StringToAdr (cls.servername, &adr)) 195 { 196 Con_Printf ("Bad server address\n"); 197 connect_time = -1; 198 return; 199 } 200 201 if (!NET_IsClientLegal(&adr)) 202 { 203 Con_Printf ("Illegal server address\n"); 204 connect_time = -1; 205 return; 206 } 207 208 if (adr.port == 0) 209 adr.port = BigShort (27500); 210 t2 = Sys_DoubleTime (); 211 212 connect_time = realtime+t2-t1; // for retransmit requests 213 214 cls.qport = Cvar_VariableValue("qport"); 215 216 Info_SetValueForStarKey (cls.userinfo, "*ip", NET_AdrToString(adr), MAX_INFO_STRING); 217 218// Con_Printf ("Connecting to %s...\n", cls.servername); 219 sprintf (data, "%c%c%c%cconnect %i %i %i \"%s\"\n", 220 255, 255, 255, 255, PROTOCOL_VERSION, cls.qport, cls.challenge, cls.userinfo); 221 NET_SendPacket (strlen(data), data, adr); 222} 223 224/* 225================= 226CL_CheckForResend 227 228Resend a connect message if the last one has timed out 229 230================= 231*/ 232void CL_CheckForResend (void) 233{ 234 netadr_t adr; 235 char data[2048]; 236 double t1, t2; 237 238 if (connect_time == -1) 239 return; 240 if (cls.state != ca_disconnected) 241 return; 242 if (connect_time && realtime - connect_time < 5.0) 243 return; 244 245 t1 = Sys_DoubleTime (); 246 if (!NET_StringToAdr (cls.servername, &adr)) 247 { 248 Con_Printf ("Bad server address\n"); 249 connect_time = -1; 250 return; 251 } 252 if (!NET_IsClientLegal(&adr)) 253 { 254 Con_Printf ("Illegal server address\n"); 255 connect_time = -1; 256 return; 257 } 258 259 if (adr.port == 0) 260 adr.port = BigShort (27500); 261 t2 = Sys_DoubleTime (); 262 263 connect_time = realtime+t2-t1; // for retransmit requests 264 265 Con_Printf ("Connecting to %s...\n", cls.servername); 266 sprintf (data, "%c%c%c%cgetchallenge\n", 255, 255, 255, 255); 267 NET_SendPacket (strlen(data), data, adr); 268} 269 270void CL_BeginServerConnect(void) 271{ 272 connect_time = 0; 273 CL_CheckForResend(); 274} 275 276/* 277================ 278CL_Connect_f 279 280================ 281*/ 282void CL_Connect_f (void) 283{ 284 char *server; 285 286 if (Cmd_Argc() != 2) 287 { 288 Con_Printf ("usage: connect <server>\n"); 289 return; 290 } 291 292 server = Cmd_Argv (1); 293 294 CL_Disconnect (); 295 296 strncpy (cls.servername, server, sizeof(cls.servername)-1); 297 CL_BeginServerConnect(); 298} 299 300 301/* 302===================== 303CL_Rcon_f 304 305 Send the rest of the command line over as 306 an unconnected command. 307===================== 308*/ 309void CL_Rcon_f (void) 310{ 311 char message[1024]; 312 int i; 313 netadr_t to; 314 315 if (!rcon_password.string) 316 { 317 Con_Printf ("You must set 'rcon_password' before\n" 318 "issuing an rcon command.\n"); 319 return; 320 } 321 322 message[0] = 255; 323 message[1] = 255; 324 message[2] = 255; 325 message[3] = 255; 326 message[4] = 0; 327 328 strcat (message, "rcon "); 329 330 strcat (message, rcon_password.string); 331 strcat (message, " "); 332 333 for (i=1 ; i<Cmd_Argc() ; i++) 334 { 335 strcat (message, Cmd_Argv(i)); 336 strcat (message, " "); 337 } 338 339 if (cls.state >= ca_connected) 340 to = cls.netchan.remote_address; 341 else 342 { 343 if (!strlen(rcon_address.string)) 344 { 345 Con_Printf ("You must either be connected,\n" 346 "or set the 'rcon_address' cvar\n" 347 "to issue rcon commands\n"); 348 349 return; 350 } 351 NET_StringToAdr (rcon_address.string, &to); 352 } 353 354 NET_SendPacket (strlen(message)+1, message 355 , to); 356} 357 358 359/* 360===================== 361CL_ClearState 362 363===================== 364*/ 365void CL_ClearState (void) 366{ 367 int i; 368 369 S_StopAllSounds (true); 370 371 Con_DPrintf ("Clearing memory\n"); 372 D_FlushCaches (); 373 Mod_ClearAll (); 374 if (host_hunklevel) // FIXME: check this... 375 Hunk_FreeToLowMark (host_hunklevel); 376 377 CL_ClearTEnts (); 378 379// wipe the entire cl structure 380 memset (&cl, 0, sizeof(cl)); 381 382 SZ_Clear (&cls.netchan.message); 383 384// clear other arrays 385 memset (cl_efrags, 0, sizeof(cl_efrags)); 386 memset (cl_dlights, 0, sizeof(cl_dlights)); 387 memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); 388 389// 390// allocate the efrags and chain together into a free list 391// 392 cl.free_efrags = cl_efrags; 393 for (i=0 ; i<MAX_EFRAGS-1 ; i++) 394 cl.free_efrags[i].entnext = &cl.free_efrags[i+1]; 395 cl.free_efrags[i].entnext = NULL; 396} 397 398/* 399===================== 400CL_Disconnect 401 402Sends a disconnect message to the server 403This is also called on Host_Error, so it shouldn't cause any errors 404===================== 405*/ 406void CL_Disconnect (void) 407{ 408 char final[10]; 409 410 connect_time = -1; 411 412#ifdef _WIN32 413 SetWindowText (mainwindow, "QuakeWorld: disconnected"); 414#endif 415 416// stop sounds (especially looping!) 417 S_StopAllSounds (true); 418 419// if running a local server, shut it down 420 if (cls.demoplayback) 421 CL_StopPlayback (); 422 else if (cls.state != ca_disconnected) 423 { 424 if (cls.demorecording) 425 CL_Stop_f (); 426 427 final[0] = clc_stringcmd; 428 strcpy (final+1, "drop"); 429 Netchan_Transmit (&cls.netchan, 6, (byte*) final); 430 Netchan_Transmit (&cls.netchan, 6, (byte*) final); 431 Netchan_Transmit (&cls.netchan, 6, (byte*) final); 432 433 cls.state = ca_disconnected; 434 435 cls.demoplayback = cls.demorecording = cls.timedemo = false; 436 } 437 Cam_Reset(); 438 439 if (cls.download) { 440 fclose(cls.download); 441 cls.download = NULL; 442 } 443 444 CL_StopUpload(); 445 446} 447 448void CL_Disconnect_f (void) 449{ 450 CL_Disconnect (); 451} 452 453/* 454==================== 455CL_User_f 456 457user <name or userid> 458 459Dump userdata / masterdata for a user 460==================== 461*/ 462void CL_User_f (void) 463{ 464 int uid; 465 int i; 466 467 if (Cmd_Argc() != 2) 468 { 469 Con_Printf ("Usage: user <username / userid>\n"); 470 return; 471 } 472 473 uid = atoi(Cmd_Argv(1)); 474 475 for (i=0 ; i<MAX_CLIENTS ; i++) 476 { 477 if (!cl.players[i].name[0]) 478 continue; 479 if (cl.players[i].userid == uid 480 || !strcmp(cl.players[i].name, Cmd_Argv(1)) ) 481 { 482 Info_Print (cl.players[i].userinfo); 483 return; 484 } 485 } 486 Con_Printf ("User not in server.\n"); 487} 488 489/* 490==================== 491CL_Users_f 492 493Dump userids for all current players 494==================== 495*/ 496void CL_Users_f (void) 497{ 498 int i; 499 int c; 500 501 c = 0; 502 Con_Printf ("userid frags name\n"); 503 Con_Printf ("------ ----- ----\n"); 504 for (i=0 ; i<MAX_CLIENTS ; i++) 505 { 506 if (cl.players[i].name[0]) 507 { 508 Con_Printf ("%6i %4i %s\n", cl.players[i].userid, cl.players[i].frags, cl.players[i].name); 509 c++; 510 } 511 } 512 513 Con_Printf ("%i total users\n", c); 514} 515 516void CL_Color_f (void) 517{ 518 // just for quake compatability... 519 int top, bottom; 520 char num[16]; 521 522 if (Cmd_Argc() == 1) 523 { 524 Con_Printf ("\"color\" is \"%s %s\"\n", 525 Info_ValueForKey (cls.userinfo, "topcolor"), 526 Info_ValueForKey (cls.userinfo, "bottomcolor") ); 527 Con_Printf ("color <0-13> [0-13]\n"); 528 return; 529 } 530 531 if (Cmd_Argc() == 2) 532 top = bottom = atoi(Cmd_Argv(1)); 533 else 534 { 535 top = atoi(Cmd_Argv(1)); 536 bottom = atoi(Cmd_Argv(2)); 537 } 538 539 top &= 15; 540 if (top > 13) 541 top = 13; 542 bottom &= 15; 543 if (bottom > 13) 544 bottom = 13; 545 546 sprintf (num, "%i", top); 547 Cvar_Set ("topcolor", num); 548 sprintf (num, "%i", bottom); 549 Cvar_Set ("bottomcolor", num); 550} 551 552/* 553================== 554CL_FullServerinfo_f 555 556Sent by server when serverinfo changes 557================== 558*/ 559void CL_FullServerinfo_f (void) 560{ 561 char *p; 562 float v; 563 564 if (Cmd_Argc() != 2) 565 { 566 Con_Printf ("usage: fullserverinfo <complete info string>\n"); 567 return; 568 } 569 570 strcpy (cl.serverinfo, Cmd_Argv(1)); 571 572 if ((p = Info_ValueForKey(cl.serverinfo, "*vesion")) && *p) { 573 v = Q_atof(p); 574 if (v) { 575 if (!server_version) 576 Con_Printf("Version %1.2f Server\n", v); 577 server_version = v; 578 } 579 } 580} 581 582/* 583================== 584CL_FullInfo_f 585 586Allow clients to change userinfo 587================== 588Casey was here :) 589*/ 590void CL_FullInfo_f (void) 591{ 592 char key[512]; 593 char value[512]; 594 char *o; 595 char *s; 596 597 if (Cmd_Argc() != 2) 598 { 599 Con_Printf ("fullinfo <complete info string>\n"); 600 return; 601 } 602 603 s = Cmd_Argv(1); 604 if (*s == '\\') 605 s++; 606 while (*s) 607 { 608 o = key; 609 while (*s && *s != '\\') 610 *o++ = *s++; 611 *o = 0; 612 613 if (!*s) 614 { 615 Con_Printf ("MISSING VALUE\n"); 616 return; 617 } 618 619 o = value; 620 s++; 621 while (*s && *s != '\\') 622 *o++ = *s++; 623 *o = 0; 624 625 if (*s) 626 s++; 627 628 if (!strcasecmp(key, pmodel_name) || !strcasecmp(key, emodel_name)) 629 continue; 630 631 Info_SetValueForKey (cls.userinfo, key, value, MAX_INFO_STRING); 632 } 633} 634 635/* 636================== 637CL_SetInfo_f 638 639Allow clients to change userinfo 640================== 641*/ 642void CL_SetInfo_f (void) 643{ 644 if (Cmd_Argc() == 1) 645 { 646 Info_Print (cls.userinfo); 647 return; 648 } 649 if (Cmd_Argc() != 3) 650 { 651 Con_Printf ("usage: setinfo [ <key> <value> ]\n"); 652 return; 653 } 654 if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name)) 655 return; 656 657 Info_SetValueForKey (cls.userinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_INFO_STRING); 658 if (cls.state >= ca_connected) 659 Cmd_ForwardToServer (); 660} 661 662/* 663==================== 664CL_Packet_f 665 666packet <destination> <contents> 667 668Contents allows \n escape character 669==================== 670*/ 671void CL_Packet_f (void) 672{ 673 char send[2048]; 674 int i, l; 675 char *in, *out; 676 netadr_t adr; 677 678 if (Cmd_Argc() != 3) 679 { 680 Con_Printf ("packet <destination> <contents>\n"); 681 return; 682 } 683 684 if (!NET_StringToAdr (Cmd_Argv(1), &adr)) 685 { 686 Con_Printf ("Bad address\n"); 687 return; 688 } 689 690 in = Cmd_Argv(2); 691 out = send+4; 692 send[0] = send[1] = send[2] = send[3] = 0xff; 693 694 l = strlen (in); 695 for (i=0 ; i<l ; i++) 696 { 697 if (in[i] == '\\' && in[i+1] == 'n') 698 { 699 *out++ = '\n'; 700 i++; 701 } 702 else 703 *out++ = in[i]; 704 } 705 *out = 0; 706 707 NET_SendPacket (out-send, send, adr); 708} 709 710 711/* 712===================== 713CL_NextDemo 714 715Called to play the next demo in the demo loop 716===================== 717*/ 718void CL_NextDemo (void) 719{ 720 char str[1024]; 721 722 if (cls.demonum == -1) 723 return; // don't play demos 724 725 if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) 726 { 727 cls.demonum = 0; 728 if (!cls.demos[cls.demonum][0]) 729 { 730// Con_Printf ("No demos listed with startdemos\n"); 731 cls.demonum = -1; 732 return; 733 } 734 } 735 736 sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]); 737 Cbuf_InsertText (str); 738 cls.demonum++; 739} 740 741 742/* 743================= 744CL_Changing_f 745 746Just sent as a hint to the client that they should 747drop to full console 748================= 749*/ 750void CL_Changing_f (void) 751{ 752 if (cls.download) // don't change when downloading 753 return; 754 755 S_StopAllSounds (true); 756 cl.intermission = 0; 757 cls.state = ca_connected; // not active anymore, but not disconnected 758 Con_Printf ("\nChanging map...\n"); 759} 760 761 762/* 763================= 764CL_Reconnect_f 765 766The server is changing levels 767================= 768*/ 769void CL_Reconnect_f (void) 770{ 771 if (cls.download) // don't change when downloading 772 return; 773 774 S_StopAllSounds (true); 775 776 if (cls.state == ca_connected) { 777 Con_Printf ("reconnecting...\n"); 778 MSG_WriteChar (&cls.netchan.message, clc_stringcmd); 779 MSG_WriteString (&cls.netchan.message, "new"); 780 return; 781 } 782 783 if (!*cls.servername) { 784 Con_Printf("No server to reconnect to...\n"); 785 return; 786 } 787 788 CL_Disconnect(); 789 CL_BeginServerConnect(); 790} 791 792/* 793================= 794CL_ConnectionlessPacket 795 796Responses to broadcasts, etc 797================= 798*/ 799void CL_ConnectionlessPacket (void) 800{ 801 char *s; 802 int c; 803 804 MSG_BeginReading (); 805 MSG_ReadLong (); // skip the -1 806 807 c = MSG_ReadByte (); 808 if (!cls.demoplayback) 809 Con_Printf ("%s: ", NET_AdrToString (net_from)); 810// Con_DPrintf ("%s", net_message.data + 5); 811 if (c == S2C_CONNECTION) 812 { 813 Con_Printf ("connection\n"); 814 if (cls.state >= ca_connected) 815 { 816 if (!cls.demoplayback) 817 Con_Printf ("Dup connect received. Ignored.\n"); 818 return; 819 } 820 Netchan_Setup (&cls.netchan, net_from, cls.qport); 821 MSG_WriteChar (&cls.netchan.message, clc_stringcmd); 822 MSG_WriteString (&cls.netchan.message, "new"); 823 cls.state = ca_connected; 824 Con_Printf ("Connected.\n"); 825 allowremotecmd = false; // localid required now for remote cmds 826 return; 827 } 828 // remote command from gui front end 829 if (c == A2C_CLIENT_COMMAND) 830 { 831 char cmdtext[2048]; 832 833 Con_Printf ("client command\n"); 834 835 if ((*(unsigned *)net_from.ip != *(unsigned *)net_local_adr.ip 836 && *(unsigned *)net_from.ip != htonl(INADDR_LOOPBACK)) ) 837 { 838 Con_Printf ("Command packet from remote host. Ignored.\n"); 839 return; 840 } 841#ifdef _WIN32 842 ShowWindow (mainwindow, SW_RESTORE); 843 SetForegroundWindow (mainwindow); 844#endif 845 s = MSG_ReadString (); 846 847 strncpy(cmdtext, s, sizeof(cmdtext) - 1); 848 cmdtext[sizeof(cmdtext) - 1] = 0; 849 850 s = MSG_ReadString (); 851 852 while (*s && isspace(*s)) 853 s++; 854 while (*s && isspace(s[strlen(s) - 1])) 855 s[strlen(s) - 1] = 0; 856 857 if (!allowremotecmd && (!*localid.string || strcmp(localid.string, s))) { 858 if (!*localid.string) { 859 Con_Printf("===========================\n"); 860 Con_Printf("Command packet received from local host, but no " 861 "localid has been set. You may need to upgrade your server " 862 "browser.\n"); 863 Con_Printf("===========================\n"); 864 return; 865 } 866 Con_Printf("===========================\n"); 867 Con_Printf("Invalid localid on command packet received from local host. " 868 "\n|%s| != |%s|\n" 869 "You may need to reload your server browser and QuakeWorld.\n", 870 s, localid.string); 871 Con_Printf("===========================\n"); 872 Cvar_Set("localid", ""); 873 return; 874 } 875 876 Cbuf_AddText (cmdtext); 877 allowremotecmd = false; 878 return; 879 } 880 // print command from somewhere 881 if (c == A2C_PRINT) 882 { 883 Con_Printf ("print\n"); 884 885 s = MSG_ReadString (); 886 Con_Print (s); 887 return; 888 } 889 890 // ping from somewhere 891 if (c == A2A_PING) 892 { 893 char data[6]; 894 895 Con_Printf ("ping\n"); 896 897 data[0] = 0xff; 898 data[1] = 0xff; 899 data[2] = 0xff; 900 data[3] = 0xff; 901 data[4] = A2A_ACK; 902 data[5] = 0; 903 904 NET_SendPacket (6, &data, net_from); 905 return; 906 } 907 908 if (c == S2C_CHALLENGE) { 909 Con_Printf ("challenge\n"); 910 911 s = MSG_ReadString (); 912 cls.challenge = atoi(s); 913 CL_SendConnectPacket (); 914 return; 915 } 916 917#if 0 918 if (c == svc_disconnect) { 919 Con_Printf ("disconnect\n"); 920 921 Host_EndGame ("Server disconnected"); 922 return; 923 } 924#endif 925 926 Con_Printf ("unknown: %c\n", c); 927} 928 929 930/* 931================= 932CL_ReadPackets 933================= 934*/ 935void CL_ReadPackets (void) 936{ 937// while (NET_GetPacket ()) 938 while (CL_GetMessage()) 939 { 940 // 941 // remote command packet 942 // 943 if (*(int *)net_message.data == -1) 944 { 945 CL_ConnectionlessPacket (); 946 continue; 947 } 948 949 if (net_message.cursize < 8) 950 { 951 Con_Printf ("%s: Runt packet\n",NET_AdrToString(net_from)); 952 continue; 953 } 954 955 // 956 // packet from server 957 // 958 if (!cls.demoplayback && 959 !NET_CompareAdr (net_from, cls.netchan.remote_address)) 960 { 961 Con_DPrintf ("%s:sequenced packet without connection\n" 962 ,NET_AdrToString(net_from)); 963 continue; 964 } 965 if (!Netchan_Process(&cls.netchan)) 966 continue; // wasn't accepted for some reason 967 CL_ParseServerMessage (); 968 969// if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind()) 970// return; 971 } 972 973 // 974 // check timeout 975 // 976 if (cls.state >= ca_connected 977 && realtime - cls.netchan.last_received > cl_timeout.value) 978 { 979 Con_Printf ("\nServer connection timed out.\n"); 980 CL_Disconnect (); 981 return; 982 } 983 984} 985 986//============================================================================= 987 988/* 989===================== 990CL_Download_f 991===================== 992*/ 993void CL_Download_f (void) 994{ 995 char *p, *q; 996 997 if (cls.state == ca_disconnected) 998 { 999 Con_Printf ("Must be connected.\n"); 1000 return; 1001 } 1002 1003 if (Cmd_Argc() != 2) 1004 { 1005 Con_Printf ("Usage: download <datafile>\n"); 1006 return; 1007 } 1008 1009 sprintf (cls.downloadname, "%s/%s", com_gamedir, Cmd_Argv(1)); 1010 1011 p = cls.downloadname; 1012 for (;;) { 1013 if ((q = strchr(p, '/')) != NULL) { 1014 *q = 0; 1015 Sys_mkdir(cls.downloadname); 1016 *q = '/'; 1017 p = q + 1; 1018 } else 1019 break; 1020 } 1021 1022 strcpy(cls.downloadtempname, cls.downloadname); 1023 cls.download = fopen (cls.downloadname, "wb"); 1024 cls.downloadtype = dl_single; 1025 1026 MSG_WriteByte (&cls.netchan.message, clc_stringcmd); 1027 SZ_Print (&cls.netchan.message, va("download %s\n",Cmd_Argv(1))); 1028} 1029 1030#ifdef _WINDOWS 1031#include <windows.h> 1032/* 1033================= 1034CL_Minimize_f 1035================= 1036*/ 1037void CL_Windows_f (void) { 1038// if (modestate == MS_WINDOWED) 1039// ShowWindow(mainwindow, SW_MINIMIZE); 1040// else 1041 SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29)); 1042} 1043#endif 1044 1045/* 1046================= 1047CL_Init 1048================= 1049*/ 1050void CL_Init (void) 1051{ 1052 extern cvar_t baseskin; 1053 extern cvar_t noskins; 1054 char st[80]; 1055 1056 cls.state = ca_disconnected; 1057 1058 Info_SetValueForKey (cls.userinfo, "name", "unnamed", MAX_INFO_STRING); 1059 Info_SetValueForKey (cls.userinfo, "topcolor", "0", MAX_INFO_STRING); 1060 Info_SetValueForKey (cls.userinfo, "bottomcolor", "0", MAX_INFO_STRING); 1061 Info_SetValueForKey (cls.userinfo, "rate", "2500", MAX_INFO_STRING); 1062 Info_SetValueForKey (cls.userinfo, "msg", "1", MAX_INFO_STRING); 1063 sprintf (st, "%4.2f-%04d", VERSION, build_number()); 1064 Info_SetValueForStarKey (cls.userinfo, "*ver", st, MAX_INFO_STRING); 1065 1066 CL_InitInput (); 1067 CL_InitTEnts (); 1068 CL_InitPrediction (); 1069 CL_InitCam (); 1070 Pmove_Init (); 1071 1072// 1073// register our commands 1074// 1075 Cvar_RegisterVariable (&show_fps); 1076 Cvar_RegisterVariable (&host_speeds); 1077 Cvar_RegisterVariable (&developer); 1078 1079 Cvar_RegisterVariable (&cl_warncmd); 1080 Cvar_RegisterVariable (&cl_upspeed); 1081 Cvar_RegisterVariable (&cl_forwardspeed); 1082 Cvar_RegisterVariable (&cl_backspeed); 1083 Cvar_RegisterVariable (&cl_sidespeed); 1084 Cvar_RegisterVariable (&cl_movespeedkey); 1085 Cvar_RegisterVariable (&cl_yawspeed); 1086 Cvar_RegisterVariable (&cl_pitchspeed); 1087 Cvar_RegisterVariable (&cl_anglespeedkey); 1088 Cvar_RegisterVariable (&cl_shownet); 1089 Cvar_RegisterVariable (&cl_sbar); 1090 Cvar_RegisterVariable (&cl_hudswap); 1091 Cvar_RegisterVariable (&cl_maxfps); 1092 Cvar_RegisterVariable (&cl_timeout); 1093 Cvar_RegisterVariable (&lookspring); 1094 Cvar_RegisterVariable (&lookstrafe); 1095 Cvar_RegisterVariable (&sensitivity); 1096 1097 Cvar_RegisterVariable (&m_pitch); 1098 Cvar_RegisterVariable (&m_yaw); 1099 Cvar_RegisterVariable (&m_forward); 1100 Cvar_RegisterVariable (&m_side); 1101 1102 Cvar_RegisterVariable (&rcon_password); 1103 Cvar_RegisterVariable (&rcon_address); 1104 1105 Cvar_RegisterVariable (&entlatency); 1106 Cvar_RegisterVariable (&cl_predict_players2); 1107 Cvar_RegisterVariable (&cl_predict_players); 1108 Cvar_RegisterVariable (&cl_solid_players); 1109 1110 Cvar_RegisterVariable (&localid); 1111 1112 Cvar_RegisterVariable (&baseskin); 1113 Cvar_RegisterVariable (&noskins); 1114 1115 // 1116 // info mirrors 1117 // 1118 Cvar_RegisterVariable (&name); 1119 Cvar_RegisterVariable (&password); 1120 Cvar_RegisterVariable (&spectator); 1121 Cvar_RegisterVariable (&skin); 1122 Cvar_RegisterVariable (&team); 1123 Cvar_RegisterVariable (&topcolor); 1124 Cvar_RegisterVariable (&bottomcolor); 1125 Cvar_RegisterVariable (&rate); 1126 Cvar_RegisterVariable (&msg); 1127 Cvar_RegisterVariable (&noaim); 1128 1129 1130 Cmd_AddCommand ("version", CL_Version_f); 1131 1132 Cmd_AddCommand ("changing", CL_Changing_f); 1133 Cmd_AddCommand ("disconnect", CL_Disconnect_f); 1134 Cmd_AddCommand ("record", CL_Record_f); 1135 Cmd_AddCommand ("rerecord", CL_ReRecord_f); 1136 Cmd_AddCommand ("stop", CL_Stop_f); 1137 Cmd_AddCommand ("playdemo", CL_PlayDemo_f); 1138 Cmd_AddCommand ("timedemo", CL_TimeDemo_f); 1139 1140 Cmd_AddCommand ("skins", Skin_Skins_f); 1141 Cmd_AddCommand ("allskins", Skin_AllSkins_f); 1142 1143 Cmd_AddCommand ("quit", CL_Quit_f); 1144 1145 Cmd_AddCommand ("connect", CL_Connect_f); 1146 Cmd_AddCommand ("reconnect", CL_Reconnect_f); 1147 1148 Cmd_AddCommand ("rcon", CL_Rcon_f); 1149 Cmd_AddCommand ("packet", CL_Packet_f); 1150 Cmd_AddCommand ("user", CL_User_f); 1151 Cmd_AddCommand ("users", CL_Users_f); 1152 1153 Cmd_AddCommand ("setinfo", CL_SetInfo_f); 1154 Cmd_AddCommand ("fullinfo", CL_FullInfo_f); 1155 Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f); 1156 1157 Cmd_AddCommand ("color", CL_Color_f); 1158 Cmd_AddCommand ("download", CL_Download_f); 1159 1160 Cmd_AddCommand ("nextul", CL_NextUpload); 1161 Cmd_AddCommand ("stopul", CL_StopUpload); 1162 1163// 1164// forward to server commands 1165// 1166 Cmd_AddCommand ("kill", NULL); 1167 Cmd_AddCommand ("pause", NULL); 1168 Cmd_AddCommand ("say", NULL); 1169 Cmd_AddCommand ("say_team", NULL); 1170 Cmd_AddCommand ("serverinfo", NULL); 1171 1172// 1173// Windows commands 1174// 1175#ifdef _WINDOWS 1176 Cmd_AddCommand ("windows", CL_Windows_f); 1177#endif 1178} 1179 1180 1181/* 1182================ 1183Host_EndGame 1184 1185Call this to drop to a console without exiting the qwcl 1186================ 1187*/ 1188void Host_EndGame (char *message, ...) 1189{ 1190 va_list argptr; 1191 char string[1024]; 1192 1193 va_start (argptr,message); 1194 vsprintf (string,message,argptr); 1195 va_end (argptr); 1196 Con_Printf ("\n===========================\n"); 1197 Con_Printf ("Host_EndGame: %s\n",string); 1198 Con_Printf ("===========================\n\n"); 1199 1200 CL_Disconnect (); 1201 1202 longjmp (host_abort, 1); 1203} 1204 1205/* 1206================ 1207Host_Error 1208 1209This shuts down the client and exits qwcl 1210================ 1211*/ 1212void Host_Error (char *error, ...) 1213{ 1214 va_list argptr; 1215 char string[1024]; 1216 static qboolean inerror = false; 1217 1218 if (inerror) 1219 Sys_Error ("Host_Error: recursively entered"); 1220 inerror = true; 1221 1222 va_start (argptr,error); 1223 vsprintf (string,error,argptr); 1224 va_end (argptr); 1225 Con_Printf ("Host_Error: %s\n",string); 1226 1227 CL_Disconnect (); 1228 cls.demonum = -1; 1229 1230 inerror = false; 1231 1232// FIXME 1233 Sys_Error ("Host_Error: %s\n",string); 1234} 1235 1236 1237/* 1238=============== 1239Host_WriteConfiguration 1240 1241Writes key bindings and archived cvars to config.cfg 1242=============== 1243*/ 1244void Host_WriteConfiguration (void) 1245{ 1246 FILE *f; 1247 1248 if (host_initialized) 1249 { 1250 f = fopen (va("%s/config.cfg",com_gamedir), "w"); 1251 if (!f) 1252 { 1253 Con_Printf ("Couldn't write config.cfg.\n"); 1254 return; 1255 } 1256 1257 Key_WriteBindings (f); 1258 Cvar_WriteVariables (f); 1259 1260 fclose (f); 1261 } 1262} 1263 1264 1265//============================================================================ 1266 1267#if 0 1268/* 1269================== 1270Host_SimulationTime 1271 1272This determines if enough time has passed to run a simulation frame 1273================== 1274*/ 1275qboolean Host_SimulationTime(float time) 1276{ 1277 float fps; 1278 1279 if (oldrealtime > realtime) 1280 oldrealtime = 0; 1281 1282 if (cl_maxfps.value) 1283 fps = max(30.0, min(cl_maxfps.value, 72.0)); 1284 else 1285 fps = max(30.0, min(rate.value/80.0, 72.0)); 1286 1287 if (!cls.timedemo && (realtime + time) - oldrealtime < 1.0/fps) 1288 return false; // framerate is too high 1289 return true; 1290} 1291#endif 1292 1293 1294/* 1295================== 1296Host_Frame 1297 1298Runs all active servers 1299================== 1300*/ 1301int nopacketcount; 1302void Host_Frame (float time) 1303{ 1304 static double time1 = 0; 1305 static double time2 = 0; 1306 static double time3 = 0; 1307 int pass1, pass2, pass3; 1308 float fps; 1309 if (setjmp (host_abort) ) 1310 return; // something bad happened, or the server disconnected 1311 1312 // decide the simulation time 1313 realtime += time; 1314 if (oldrealtime > realtime) 1315 oldrealtime = 0; 1316 1317 if (cl_maxfps.value) 1318 fps = max(30.0, min(cl_maxfps.value, 72.0)); 1319 else 1320 fps = max(30.0, min(rate.value/80.0, 72.0)); 1321 1322 if (!cls.timedemo && realtime - oldrealtime < 1.0/fps) 1323 return; // framerate is too high 1324 1325 host_frametime = realtime - oldrealtime; 1326 oldrealtime = realtime; 1327 if (host_frametime > 0.2) 1328 host_frametime = 0.2; 1329 1330 // get new key events 1331 Sys_SendKeyEvents (); 1332 1333 // allow mice or other external controllers to add commands 1334 IN_Commands (); 1335 1336 // process console commands 1337 Cbuf_Execute (); 1338 1339 // fetch results from server 1340 CL_ReadPackets (); 1341 1342 // send intentions now 1343 // resend a connection request if necessary 1344 if (cls.state == ca_disconnected) { 1345 CL_CheckForResend (); 1346 } else 1347 CL_SendCmd (); 1348 1349 // Set up prediction for other players 1350 CL_SetUpPlayerPrediction(false); 1351 1352 // do client side motion prediction 1353 CL_PredictMove (); 1354 1355 // Set up prediction for other players 1356 CL_SetUpPlayerPrediction(true); 1357 1358 // build a refresh entity list 1359 CL_EmitEntities (); 1360 1361 // update video 1362 if (host_speeds.value) 1363 time1 = Sys_DoubleTime (); 1364 1365 SCR_UpdateScreen (); 1366 1367 if (host_speeds.value) 1368 time2 = Sys_DoubleTime (); 1369 1370 // update audio 1371 if (cls.state == ca_active) 1372 { 1373 S_Update (r_origin, vpn, vright, vup); 1374 CL_DecayLights (); 1375 } 1376 else 1377 S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin); 1378 1379 CDAudio_Update(); 1380 1381 if (host_speeds.value) 1382 { 1383 pass1 = (time1 - time3)*1000; 1384 time3 = Sys_DoubleTime (); 1385 pass2 = (time2 - time1)*1000; 1386 pass3 = (time3 - time2)*1000; 1387 Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n", 1388 pass1+pass2+pass3, pass1, pass2, pass3); 1389 } 1390 1391 host_framecount++; 1392 fps_count++; 1393} 1394 1395static void simple_crypt(char *buf, int len) 1396{ 1397 while (len--) 1398 *buf++ ^= 0xff; 1399} 1400 1401void Host_FixupModelNames(void) 1402{ 1403 simple_crypt(emodel_name, sizeof(emodel_name) - 1); 1404 simple_crypt(pmodel_name, sizeof(pmodel_name) - 1); 1405 simple_crypt(prespawn_name, sizeof(prespawn_name) - 1); 1406 simple_crypt(modellist_name, sizeof(modellist_name) - 1); 1407 simple_crypt(soundlist_name, sizeof(soundlist_name) - 1); 1408} 1409 1410//============================================================================ 1411 1412/* 1413==================== 1414Host_Init 1415==================== 1416*/ 1417void Host_Init (quakeparms_t *parms) 1418{ 1419 COM_InitArgv (parms->argc, parms->argv); 1420 COM_AddParm ("-game"); 1421 COM_AddParm ("qw"); 1422 1423 Sys_mkdir("qw"); 1424 1425 if (COM_CheckParm ("-minmemory")) 1426 parms->memsize = MINIMUM_MEMORY; 1427 1428 host_parms = *parms; 1429 1430 if (parms->memsize < MINIMUM_MEMORY) 1431 Sys_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000); 1432 1433 Memory_Init (parms->membase, parms->memsize); 1434 Cbuf_Init (); 1435 Cmd_Init (); 1436 V_Init (); 1437 1438 COM_Init (); 1439 1440 Host_FixupModelNames(); 1441 1442 NET_Init (PORT_CLIENT); 1443 Netchan_Init (); 1444 1445 W_LoadWadFile ("gfx.wad"); 1446 Key_Init (); 1447 Con_Init (); 1448 M_Init (); 1449 Mod_Init (); 1450 1451// Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); 1452 Con_Printf ("%4.1f megs RAM used.\n",parms->memsize/ (1024*1024.0)); 1453 1454 R_InitTextures (); 1455 1456 host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp"); 1457 if (!host_basepal) 1458 Sys_Error ("Couldn't load gfx/palette.lmp"); 1459 host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp"); 1460 if (!host_colormap) 1461 Sys_Error ("Couldn't load gfx/colormap.lmp"); 1462#ifdef __linux__ 1463 IN_Init (); 1464 CDAudio_Init (); 1465 VID_Init (host_basepal); 1466 Draw_Init (); 1467 SCR_Init (); 1468 R_Init (); 1469 1470// S_Init (); // S_Init is now done as part of VID. Sigh. 1471 1472 cls.state = ca_disconnected; 1473 Sbar_Init (); 1474 CL_Init (); 1475#else 1476 VID_Init (host_basepal); 1477 Draw_Init (); 1478 SCR_Init (); 1479 R_Init (); 1480// S_Init (); // S_Init is now done as part of VID. Sigh. 1481#ifdef GLQUAKE 1482 S_Init(); 1483#endif 1484 1485 cls.state = ca_disconnected; 1486 CDAudio_Init (); 1487 Sbar_Init (); 1488 CL_Init (); 1489 IN_Init (); 1490#endif 1491 1492 Cbuf_InsertText ("exec quake.rc\n"); 1493 Cbuf_AddText ("echo Type connect <internet address> or use GameSpy to connect to a game.\n"); 1494 Cbuf_AddText ("cl_warncmd 1\n"); 1495 1496 Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); 1497 host_hunklevel = Hunk_LowMark (); 1498 1499 host_initialized = true; 1500 1501 Con_Printf ("\nClient Version %4.2f (Build %04d)\n\n", VERSION, build_number()); 1502 1503 Con_Printf (" QuakeWorld Initialized \n"); 1504} 1505 1506 1507/* 1508=============== 1509Host_Shutdown 1510 1511FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better 1512to run quit through here before the final handoff to the sys code. 1513=============== 1514*/ 1515void Host_Shutdown(void) 1516{ 1517 static qboolean isdown = false; 1518 1519 if (isdown) 1520 { 1521 printf ("recursive shutdown\n"); 1522 return; 1523 } 1524 isdown = true; 1525 1526 Host_WriteConfiguration (); 1527 1528 CDAudio_Shutdown (); 1529 NET_Shutdown (); 1530 S_Shutdown(); 1531 IN_Shutdown (); 1532 if (host_basepal) 1533 VID_Shutdown(); 1534} 1535 1536