1// Copyright 2007-2008 the V8 project authors. All rights reserved. 2// Redistribution and use in source and binary forms, with or without 3// modification, are permitted provided that the following conditions are 4// met: 5// 6// * Redistributions of source code must retain the above copyright 7// notice, this list of conditions and the following disclaimer. 8// * Redistributions in binary form must reproduce the above 9// copyright notice, this list of conditions and the following 10// disclaimer in the documentation and/or other materials provided 11// with the distribution. 12// * Neither the name of Google Inc. nor the names of its 13// contributors may be used to endorse or promote products derived 14// from this software without specific prior written permission. 15// 16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28#ifndef V8_GLOBAL_HANDLES_H_ 29#define V8_GLOBAL_HANDLES_H_ 30 31#include "list-inl.h" 32 33namespace v8 { 34namespace internal { 35 36// Structure for tracking global handles. 37// A single list keeps all the allocated global handles. 38// Destroyed handles stay in the list but is added to the free list. 39// At GC the destroyed global handles are removed from the free list 40// and deallocated. 41 42// Callback function on handling weak global handles. 43// typedef bool (*WeakSlotCallback)(Object** pointer); 44 45// An object group is treated like a single JS object: if one of object in 46// the group is alive, all objects in the same group are considered alive. 47// An object group is used to simulate object relationship in a DOM tree. 48class ObjectGroup : public Malloced { 49 public: 50 ObjectGroup() : objects_(4) {} 51 explicit ObjectGroup(size_t capacity) 52 : objects_(static_cast<int>(capacity)) { } 53 54 List<Object**> objects_; 55}; 56 57 58typedef void (*WeakReferenceGuest)(Object* object, void* parameter); 59 60class GlobalHandles : public AllStatic { 61 public: 62 // Creates a new global handle that is alive until Destroy is called. 63 static Handle<Object> Create(Object* value); 64 65 // Destroy a global handle. 66 static void Destroy(Object** location); 67 68 // Make the global handle weak and set the callback parameter for the 69 // handle. When the garbage collector recognizes that only weak global 70 // handles point to an object the handles are cleared and the callback 71 // function is invoked (for each handle) with the handle and corresponding 72 // parameter as arguments. Note: cleared means set to Smi::FromInt(0). The 73 // reason is that Smi::FromInt(0) does not change during garage collection. 74 static void MakeWeak(Object** location, 75 void* parameter, 76 WeakReferenceCallback callback); 77 78 // Returns the current number of weak handles. 79 static int NumberOfWeakHandles() { return number_of_weak_handles_; } 80 81 static void RecordStats(HeapStats* stats); 82 83 // Returns the current number of weak handles to global objects. 84 // These handles are also included in NumberOfWeakHandles(). 85 static int NumberOfGlobalObjectWeakHandles() { 86 return number_of_global_object_weak_handles_; 87 } 88 89 // Clear the weakness of a global handle. 90 static void ClearWeakness(Object** location); 91 92 // Tells whether global handle is near death. 93 static bool IsNearDeath(Object** location); 94 95 // Tells whether global handle is weak. 96 static bool IsWeak(Object** location); 97 98 // Process pending weak handles. 99 static void PostGarbageCollectionProcessing(); 100 101 // Iterates over all strong handles. 102 static void IterateStrongRoots(ObjectVisitor* v); 103 104 // Iterates over all handles. 105 static void IterateAllRoots(ObjectVisitor* v); 106 107 // Iterates over all weak roots in heap. 108 static void IterateWeakRoots(ObjectVisitor* v); 109 110 // Iterates over weak roots that are bound to a given callback. 111 static void IterateWeakRoots(WeakReferenceGuest f, 112 WeakReferenceCallback callback); 113 114 // Find all weak handles satisfying the callback predicate, mark 115 // them as pending. 116 static void IdentifyWeakHandles(WeakSlotCallback f); 117 118 // Add an object group. 119 // Should only used in GC callback function before a collection. 120 // All groups are destroyed after a mark-compact collection. 121 static void AddGroup(Object*** handles, size_t length); 122 123 // Returns the object groups. 124 static List<ObjectGroup*>* ObjectGroups(); 125 126 // Remove bags, this should only happen after GC. 127 static void RemoveObjectGroups(); 128 129 // Tear down the global handle structure. 130 static void TearDown(); 131 132#ifdef DEBUG 133 static void PrintStats(); 134 static void Print(); 135#endif 136 class Pool; 137 private: 138 // Internal node structure, one for each global handle. 139 class Node; 140 141 // Field always containing the number of weak and near-death handles. 142 static int number_of_weak_handles_; 143 144 // Field always containing the number of weak and near-death handles 145 // to global objects. These objects are also included in 146 // number_of_weak_handles_. 147 static int number_of_global_object_weak_handles_; 148 149 // Global handles are kept in a single linked list pointed to by head_. 150 static Node* head_; 151 static Node* head() { return head_; } 152 static void set_head(Node* value) { head_ = value; } 153 154 // Free list for DESTROYED global handles not yet deallocated. 155 static Node* first_free_; 156 static Node* first_free() { return first_free_; } 157 static void set_first_free(Node* value) { first_free_ = value; } 158 159 // List of deallocated nodes. 160 // Deallocated nodes form a prefix of all the nodes and 161 // |first_deallocated| points to last deallocated node before 162 // |head|. Those deallocated nodes are additionally linked 163 // by |next_free|: 164 // 1st deallocated head 165 // | | 166 // V V 167 // node node ... node node 168 // .next -> .next -> .next -> 169 // <- .next_free <- .next_free <- .next_free 170 static Node* first_deallocated_; 171 static Node* first_deallocated() { return first_deallocated_; } 172 static void set_first_deallocated(Node* value) { 173 first_deallocated_ = value; 174 } 175}; 176 177 178} } // namespace v8::internal 179 180#endif // V8_GLOBAL_HANDLES_H_ 181