1/* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#include "config.h" 27 28#if ENABLE(3D_CANVAS) 29 30#include "JSWebGLIntArrayConstructor.h" 31 32#include "Document.h" 33#include "WebGLIntArray.h" 34#include "JSWebGLArrayBuffer.h" 35#include "JSWebGLArrayBufferConstructor.h" 36#include "JSWebGLIntArray.h" 37#include <runtime/Error.h> 38 39namespace WebCore { 40 41using namespace JSC; 42 43const ClassInfo JSWebGLIntArrayConstructor::s_info = { "WebGLIntArrayConstructor", &JSWebGLArray::s_info, 0, 0 }; 44 45JSWebGLIntArrayConstructor::JSWebGLIntArrayConstructor(ExecState* exec, JSDOMGlobalObject* globalObject) 46 : DOMConstructorObject(JSWebGLIntArrayConstructor::createStructure(globalObject->objectPrototype()), globalObject) 47{ 48 putDirect(exec->propertyNames().prototype, JSWebGLIntArrayPrototype::self(exec, globalObject), None); 49 putDirect(exec->propertyNames().length, jsNumber(exec, 2), ReadOnly|DontDelete|DontEnum); 50} 51 52static JSObject* constructCanvasIntArray(ExecState* exec, JSObject* constructor, const ArgList& args) 53{ 54 JSWebGLIntArrayConstructor* jsConstructor = static_cast<JSWebGLIntArrayConstructor*>(constructor); 55 RefPtr<WebGLIntArray> array = static_cast<WebGLIntArray*>(construct<WebGLIntArray, int>(exec, args).get()); 56 return asObject(toJS(exec, jsConstructor->globalObject(), array.get())); 57} 58 59JSC::ConstructType JSWebGLIntArrayConstructor::getConstructData(JSC::ConstructData& constructData) 60{ 61 constructData.native.function = constructCanvasIntArray; 62 return ConstructTypeHost; 63} 64 65} // namespace WebCore 66 67#endif // ENABLE(3D_CANVAS) 68