1/* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#include "config.h" 27 28#if ENABLE(3D_CANVAS) 29 30#include "WebGLTexture.h" 31#include "WebGLRenderingContext.h" 32 33namespace WebCore { 34 35PassRefPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContext* ctx) 36{ 37 return adoptRef(new WebGLTexture(ctx)); 38} 39 40PassRefPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContext* ctx, Platform3DObject obj) 41{ 42 return adoptRef(new WebGLTexture(ctx, obj)); 43} 44 45WebGLTexture::WebGLTexture(WebGLRenderingContext* ctx) 46 : CanvasObject(ctx) 47 , cubeMapRWrapModeInitialized(false) 48{ 49 setObject(context()->graphicsContext3D()->createTexture()); 50} 51 52WebGLTexture::WebGLTexture(WebGLRenderingContext* ctx, Platform3DObject obj) 53 : CanvasObject(ctx) 54 , cubeMapRWrapModeInitialized(false) 55{ 56 setObject(obj, false); 57} 58 59void WebGLTexture::_deleteObject(Platform3DObject object) 60{ 61 context()->graphicsContext3D()->deleteTexture(object); 62} 63 64} 65 66#endif // ENABLE(3D_CANVAS) 67