1/*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27
28#if ENABLE(3D_CANVAS)
29
30#include "WebGLTexture.h"
31#include "WebGLRenderingContext.h"
32
33namespace WebCore {
34
35PassRefPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContext* ctx)
36{
37    return adoptRef(new WebGLTexture(ctx));
38}
39
40PassRefPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContext* ctx, Platform3DObject obj)
41{
42    return adoptRef(new WebGLTexture(ctx, obj));
43}
44
45WebGLTexture::WebGLTexture(WebGLRenderingContext* ctx)
46    : CanvasObject(ctx)
47    , cubeMapRWrapModeInitialized(false)
48{
49    setObject(context()->graphicsContext3D()->createTexture());
50}
51
52WebGLTexture::WebGLTexture(WebGLRenderingContext* ctx, Platform3DObject obj)
53    : CanvasObject(ctx)
54    , cubeMapRWrapModeInitialized(false)
55{
56    setObject(obj, false);
57}
58
59void WebGLTexture::_deleteObject(Platform3DObject object)
60{
61    context()->graphicsContext3D()->deleteTexture(object);
62}
63
64}
65
66#endif // ENABLE(3D_CANVAS)
67