1/* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * Copyright (C) 2009 Google Inc. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27#ifndef WebGLUniformLocation_h 28#define WebGLUniformLocation_h 29 30#include "CanvasObject.h" 31#include "WebGLProgram.h" 32 33#include <wtf/PassRefPtr.h> 34#include <wtf/RefCounted.h> 35 36namespace WebCore { 37 38class WebGLUniformLocation : public RefCounted<WebGLUniformLocation> { 39public: 40 virtual ~WebGLUniformLocation() { } 41 42 static PassRefPtr<WebGLUniformLocation> create(WebGLProgram* program, long location); 43 44 WebGLProgram* program() const { return m_program.get(); } 45 46 long location() const { return m_location; } 47 48protected: 49 WebGLUniformLocation(WebGLProgram* program, long location); 50 51private: 52 RefPtr<WebGLProgram> m_program; 53 long m_location; 54}; 55 56} // namespace WebCore 57 58#endif // WebGLUniformLocation_h 59