1/*
2 * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13 * Library General Public License for more details.
14 *
15 * You should have received a copy of the GNU Library General Public License
16 * along with this library; see the file COPYING.LIB.  If not, write to
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 * Boston, MA 02110-1301, USA.
19 *
20 */
21
22#include "config.h"
23#include "Animation.h"
24
25namespace WebCore {
26
27Animation::Animation()
28    : m_name(initialAnimationName())
29    , m_property(initialAnimationProperty())
30    , m_iterationCount(initialAnimationIterationCount())
31    , m_delay(initialAnimationDelay())
32    , m_duration(initialAnimationDuration())
33    , m_timingFunction(initialAnimationTimingFunction())
34    , m_direction(initialAnimationDirection())
35    , m_playState(initialAnimationPlayState())
36    , m_delaySet(false)
37    , m_directionSet(false)
38    , m_durationSet(false)
39    , m_iterationCountSet(false)
40    , m_nameSet(false)
41    , m_playStateSet(false)
42    , m_propertySet(false)
43    , m_timingFunctionSet(false)
44    , m_isNone(false)
45{
46}
47
48Animation::Animation(const Animation& o)
49    : RefCounted<Animation>()
50    , m_name(o.m_name)
51    , m_property(o.m_property)
52    , m_iterationCount(o.m_iterationCount)
53    , m_delay(o.m_delay)
54    , m_duration(o.m_duration)
55    , m_timingFunction(o.m_timingFunction)
56    , m_direction(o.m_direction)
57    , m_playState(o.m_playState)
58    , m_delaySet(o.m_delaySet)
59    , m_directionSet(o.m_directionSet)
60    , m_durationSet(o.m_durationSet)
61    , m_iterationCountSet(o.m_iterationCountSet)
62    , m_nameSet(o.m_nameSet)
63    , m_playStateSet(o.m_playStateSet)
64    , m_propertySet(o.m_propertySet)
65    , m_timingFunctionSet(o.m_timingFunctionSet)
66    , m_isNone(o.m_isNone)
67{
68}
69
70Animation& Animation::operator=(const Animation& o)
71{
72    m_name = o.m_name;
73    m_property = o.m_property;
74    m_iterationCount = o.m_iterationCount;
75    m_delay = o.m_delay;
76    m_duration = o.m_duration;
77    m_timingFunction = o.m_timingFunction;
78    m_direction = o.m_direction;
79    m_playState = o.m_playState;
80
81    m_delaySet = o.m_delaySet;
82    m_directionSet = o.m_directionSet;
83    m_durationSet = o.m_durationSet;
84    m_iterationCountSet = o.m_iterationCountSet;
85    m_nameSet = o.m_nameSet;
86    m_playStateSet = o.m_playStateSet;
87    m_propertySet = o.m_propertySet;
88    m_timingFunctionSet = o.m_timingFunctionSet;
89    m_isNone = o.m_isNone;
90
91    return *this;
92}
93
94Animation::~Animation()
95{
96}
97
98bool Animation::animationsMatch(const Animation* o, bool matchPlayStates) const
99{
100    if (!o)
101        return false;
102
103    bool result = m_name == o->m_name &&
104                  m_property == o->m_property &&
105                  m_iterationCount == o->m_iterationCount &&
106                  m_delay == o->m_delay &&
107                  m_duration == o->m_duration &&
108                  m_timingFunction == o->m_timingFunction &&
109                  m_direction == o->m_direction &&
110                  m_delaySet == o->m_delaySet &&
111                  m_directionSet == o->m_directionSet &&
112                  m_durationSet == o->m_durationSet &&
113                  m_iterationCountSet == o->m_iterationCountSet &&
114                  m_nameSet == o->m_nameSet &&
115                  m_propertySet == o->m_propertySet &&
116                  m_timingFunctionSet == o->m_timingFunctionSet &&
117                  m_isNone == o->m_isNone;
118
119    if (!result)
120        return false;
121
122    return !matchPlayStates || (m_playState == o->m_playState && m_playStateSet == o->m_playStateSet);
123}
124
125} // namespace WebCore
126