RenderScript.java revision 730ee65d4ddb307898053b623120bad1655fadad
1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.renderscript;
18
19import java.io.IOException;
20import java.io.InputStream;
21import java.lang.reflect.Field;
22
23import android.content.res.Resources;
24import android.graphics.Bitmap;
25import android.renderscript.Type;
26import android.util.Config;
27import android.util.Log;
28import android.view.Surface;
29
30
31/**
32 * @hide
33 *
34 **/
35public class RenderScript {
36    static final String LOG_TAG = "libRS_jni";
37    private static final boolean DEBUG  = false;
38    private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
39
40
41
42     /*
43     * We use a class initializer to allow the native code to cache some
44     * field offsets.
45     */
46    private static boolean sInitialized;
47    native private static void _nInit();
48
49
50    static {
51        sInitialized = false;
52        try {
53            System.loadLibrary("rs_jni");
54            _nInit();
55            sInitialized = true;
56        } catch (UnsatisfiedLinkError e) {
57            Log.d(LOG_TAG, "RenderScript JNI library not found!");
58        }
59    }
60
61    native int  nDeviceCreate();
62    native void nDeviceDestroy(int dev);
63    native int  nContextCreate(int dev, Surface sur, int ver);
64    native void nContextDestroy(int con);
65
66    //void rsContextBindSampler (uint32_t slot, RsSampler sampler);
67    //void rsContextBindRootScript (RsScript sampler);
68    native void nContextBindRootScript(int script);
69    native void nContextBindSampler(int sampler, int slot);
70    native void nContextBindProgramFragmentStore(int pfs);
71    native void nContextBindProgramFragment(int pf);
72    native void nContextBindProgramVertex(int pf);
73    native void nContextAddDefineI32(String name, int value);
74    native void nContextAddDefineF(String name, float value);
75
76    native void nAssignName(int obj, byte[] name);
77    native void nObjDestroy(int id);
78    native void nObjDestroyOOB(int id);
79    native int  nFileOpen(byte[] name);
80
81    native void nElementBegin();
82    native void nElementAddPredefined(int predef);
83    native void nElementAdd(int kind, int type, int norm, int bits, String s);
84    native int  nElementCreate();
85    native int  nElementGetPredefined(int predef);
86
87    native void nTypeBegin(int elementID);
88    native void nTypeAdd(int dim, int val);
89    native int  nTypeCreate();
90    native void nTypeFinalDestroy(Type t);
91    native void nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs);
92
93    native int  nAllocationCreateTyped(int type);
94    native int  nAllocationCreatePredefSized(int predef, int count);
95    native int  nAllocationCreateSized(int elem, int count);
96    native int  nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp);
97    native int  nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp);
98
99    native void nAllocationUploadToTexture(int alloc, int baseMioLevel);
100    native void nAllocationData(int id, int[] d);
101    native void nAllocationData(int id, float[] d);
102    native void nAllocationSubData1D(int id, int off, int count, int[] d);
103    native void nAllocationSubData1D(int id, int off, int count, float[] d);
104    native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d);
105    native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d);
106    native void nAllocationRead(int id, int[] d);
107    native void nAllocationRead(int id, float[] d);
108    native void nAllocationDataFromObject(int id, Type t, Object o);
109
110    native void nTriangleMeshBegin(int vertex, int index);
111    native void nTriangleMeshAddVertex_XY (float x, float y);
112    native void nTriangleMeshAddVertex_XYZ (float x, float y, float z);
113    native void nTriangleMeshAddVertex_XY_ST (float x, float y, float s, float t);
114    native void nTriangleMeshAddVertex_XYZ_ST (float x, float y, float z, float s, float t);
115    native void nTriangleMeshAddVertex_XYZ_ST_NORM (float x, float y, float z, float s, float t, float nx, float ny, float nz);
116    native void nTriangleMeshAddTriangle(int i1, int i2, int i3);
117    native int  nTriangleMeshCreate();
118
119    native void nAdapter1DBindAllocation(int ad, int alloc);
120    native void nAdapter1DSetConstraint(int ad, int dim, int value);
121    native void nAdapter1DData(int ad, int[] d);
122    native void nAdapter1DData(int ad, float[] d);
123    native void nAdapter1DSubData(int ad, int off, int count, int[] d);
124    native void nAdapter1DSubData(int ad, int off, int count, float[] d);
125    native int  nAdapter1DCreate();
126
127    native void nAdapter2DBindAllocation(int ad, int alloc);
128    native void nAdapter2DSetConstraint(int ad, int dim, int value);
129    native void nAdapter2DData(int ad, int[] d);
130    native void nAdapter2DData(int ad, float[] d);
131    native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d);
132    native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d);
133    native int  nAdapter2DCreate();
134
135    native void nScriptBindAllocation(int script, int alloc, int slot);
136    native void nScriptSetClearColor(int script, float r, float g, float b, float a);
137    native void nScriptSetClearDepth(int script, float depth);
138    native void nScriptSetClearStencil(int script, int stencil);
139    native void nScriptSetTimeZone(int script, byte[] timeZone);
140    native void nScriptSetType(int type, boolean writable, String name, int slot);
141    native void nScriptSetRoot(boolean isRoot);
142
143    native void nScriptCBegin();
144    native void nScriptCSetScript(byte[] script, int offset, int length);
145    native int  nScriptCCreate();
146    native void nScriptCAddDefineI32(String name, int value);
147    native void nScriptCAddDefineF(String name, float value);
148
149    native void nSamplerBegin();
150    native void nSamplerSet(int param, int value);
151    native int  nSamplerCreate();
152
153    native void nProgramFragmentStoreBegin(int in, int out);
154    native void nProgramFragmentStoreDepthFunc(int func);
155    native void nProgramFragmentStoreDepthMask(boolean enable);
156    native void nProgramFragmentStoreColorMask(boolean r, boolean g, boolean b, boolean a);
157    native void nProgramFragmentStoreBlendFunc(int src, int dst);
158    native void nProgramFragmentStoreDither(boolean enable);
159    native int  nProgramFragmentStoreCreate();
160
161    native void nProgramFragmentBegin(int in, int out);
162    native void nProgramFragmentBindTexture(int vpf, int slot, int a);
163    native void nProgramFragmentBindSampler(int vpf, int slot, int s);
164    native void nProgramFragmentSetType(int slot, int vt);
165    native void nProgramFragmentSetEnvMode(int slot, int env);
166    native void nProgramFragmentSetTexEnable(int slot, boolean enable);
167    native int  nProgramFragmentCreate();
168
169    native void nProgramVertexBindAllocation(int pv, int mID);
170    native void nProgramVertexBegin(int inID, int outID);
171    native void nProgramVertexSetTextureMatrixEnable(boolean enable);
172    native void nProgramVertexAddLight(int id);
173    native int  nProgramVertexCreate();
174
175    native void nLightBegin();
176    native void nLightSetIsMono(boolean isMono);
177    native void nLightSetIsLocal(boolean isLocal);
178    native int  nLightCreate();
179    native void nLightSetColor(int l, float r, float g, float b);
180    native void nLightSetPosition(int l, float x, float y, float z);
181
182    native int  nSimpleMeshCreate(int batchID, int idxID, int[] vtxID, int prim);
183    native void nSimpleMeshBindVertex(int id, int alloc, int slot);
184    native void nSimpleMeshBindIndex(int id, int alloc);
185
186    native void nAnimationBegin(int attribCount, int keyframeCount);
187    native void nAnimationAdd(float time, float[] attribs);
188    native int  nAnimationCreate();
189
190    private int     mDev;
191    private int     mContext;
192    private Surface mSurface;
193
194    private static boolean mElementsInitialized = false;
195
196    ///////////////////////////////////////////////////////////////////////////////////
197    //
198
199    public RenderScript(Surface sur) {
200        mSurface = sur;
201        mDev = nDeviceCreate();
202        mContext = nContextCreate(mDev, mSurface, 0);
203
204        // TODO: This should be protected by a lock
205        if(!mElementsInitialized) {
206            Element.init(this);
207            mElementsInitialized = true;
208        }
209    }
210
211
212    //////////////////////////////////////////////////////////////////////////////////
213    // Triangle Mesh
214
215    public class TriangleMesh extends BaseObj {
216        TriangleMesh(int id) {
217            super(RenderScript.this);
218            mID = id;
219        }
220    }
221
222    public void triangleMeshBegin(Element vertex, Element index) {
223        Log.e("rs", "vtx " + vertex.toString() + "  " + vertex.mID + "  " + vertex.mPredefinedID);
224        nTriangleMeshBegin(vertex.mID, index.mID);
225    }
226
227    public void triangleMeshAddVertex_XY(float x, float y) {
228        nTriangleMeshAddVertex_XY(x, y);
229    }
230
231    public void triangleMeshAddVertex_XYZ(float x, float y, float z) {
232        nTriangleMeshAddVertex_XYZ(x, y, z);
233    }
234
235    public void triangleMeshAddVertex_XY_ST(float x, float y, float s, float t) {
236        nTriangleMeshAddVertex_XY_ST(x, y, s, t);
237    }
238
239    public void triangleMeshAddVertex_XYZ_ST(float x, float y, float z, float s, float t) {
240        nTriangleMeshAddVertex_XYZ_ST(x, y, z, s, t);
241    }
242
243    public void triangleMeshAddVertex_XYZ_ST_NORM(float x, float y, float z, float s, float t, float nx, float ny, float nz) {
244        nTriangleMeshAddVertex_XYZ_ST_NORM(x, y, z, s, t, nx, ny, nz);
245    }
246
247    public void triangleMeshAddTriangle(int i1, int i2, int i3) {
248        nTriangleMeshAddTriangle(i1, i2, i3);
249    }
250
251    public TriangleMesh triangleMeshCreate() {
252        int id = nTriangleMeshCreate();
253        return new TriangleMesh(id);
254    }
255
256    //////////////////////////////////////////////////////////////////////////////////
257    // File
258
259    public class File extends BaseObj {
260        File(int id) {
261            super(RenderScript.this);
262            mID = id;
263        }
264    }
265
266    public File fileOpen(String s) throws IllegalStateException, IllegalArgumentException
267    {
268        if(s.length() < 1) {
269            throw new IllegalArgumentException("fileOpen does not accept a zero length string.");
270        }
271
272        try {
273            byte[] bytes = s.getBytes("UTF-8");
274            int id = nFileOpen(bytes);
275            return new File(id);
276        } catch (java.io.UnsupportedEncodingException e) {
277            throw new RuntimeException(e);
278        }
279    }
280
281
282    ///////////////////////////////////////////////////////////////////////////////////
283    // Root state
284
285    public void contextBindRootScript(Script s) {
286        nContextBindRootScript(s.mID);
287    }
288
289    //public void contextBindSampler(Sampler s, int slot) {
290        //nContextBindSampler(s.mID);
291    //}
292
293    public void contextBindProgramFragmentStore(ProgramStore pfs) {
294        nContextBindProgramFragmentStore(pfs.mID);
295    }
296
297    public void contextBindProgramFragment(ProgramFragment pf) {
298        nContextBindProgramFragment(pf.mID);
299    }
300
301    public void contextBindProgramVertex(ProgramVertex pf) {
302        nContextBindProgramVertex(pf.mID);
303    }
304
305}
306
307
308