History log of /frameworks/base/graphics/java/android/renderscript/RenderScript.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8a64743f37ed35af7c2204acd18bb3d62d8f66d5 02-Mar-2010 Jason Sams <rjsams@android.com> Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
c2908e60c9b021fb4bb69acff8d49981dd4dade8 24-Feb-2010 Jason Sams <rjsams@android.com> Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
704ff64b099406bb328898a7443921f22dbffd6d 10-Feb-2010 Jason Sams <rjsams@android.com> Preview seperating RenderScript into RenderScript and RenderScriptGL
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
5dbfe93b3f15f3a837836d024958635fd8f9ad14 27-Jan-2010 Jason Sams <rjsams@android.com> Fix some minor bugs with GL state setup that were exposed by Droids driver.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
e17964e150e459bacced5658ae36fe1c56082e37 05-Jan-2010 Jason Sams <rjsams@android.com> Add RS support for generic attribs as input to vertex programs.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
718cd1f322ee5b62b6a49cb36195bcb18a5ab711 23-Dec-2009 Jason Sams <rjsams@android.com> Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.

This will break some apps, checkings for other projects will follow to unbreak them.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
68afd01ec9fd37774d8291192952a25e5605b6fb 18-Dec-2009 Jason Sams <rjsams@android.com> Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
7e5ab3b177b10fee304d011b3a4b9ee03e2b18b5 15-Dec-2009 Jason Sams <rjsams@android.com> Continue es2 shader dev

Conflicts:

graphics/java/android/renderscript/Program.java
graphics/java/android/renderscript/ProgramVertex.java
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
0011bcf57ff711a221a3a4c73f2a79125111647d 15-Dec-2009 Jason Sams <rjsams@android.com> Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
11fbdf50206abc9d21fd72ce7536648f083b9148 15-Dec-2009 Jason Sams <rjsams@android.com> Remove check for surface valid that is no longer valid.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
c7b74e3412a752f4d60820afdaca002a7c60364e 08-Dec-2009 Jason Sams <rjsams@android.com> am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclair

Merge commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c'

* commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c':
Add Java exceptions to catch RS calls with no context or no surface.
771bebb94054d06f97284379c93a2620613513c3 07-Dec-2009 Jason Sams <rjsams@android.com> Add Java exceptions to catch RS calls with no context or no surface.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
54c0ec14e016e4a1bf3ceab40ed6ca5447da4725 30-Nov-2009 Jason Sams <rjsams@android.com> Beging GL2 user shaders. Switch master to using GL2 by default.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
715333b832fb448c32165c7d97d408a3fa43f7cb 18-Nov-2009 Jason Sams <rjsams@android.com> Add support for dumping RS objects to aid in debugging of white blocks bug.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
7d787b4722eaeb79cab42c36060336e092b77b5f 15-Nov-2009 Jason Sams <rjsams@android.com> Add setPriority to allow wallpapers to run at lower cpu priority than default.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
3bc47d438171dce294e816366d53bc9eca772c5b 13-Nov-2009 Jason Sams <rjsams@android.com> Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
efd9b6fb2e0f31b50db089352118e5daeb268879 03-Nov-2009 Jason Sams <rjsams@android.com> Support applications changing the surface attached to the RS.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
516c31911578db8ce53529483c3ded918ac7dc6b 06-Oct-2009 Jason Sams <rjsams@android.com> Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
Fix bug in StoreState where state could be overridden by the default unless the script used more than one state.

Change only impacts renderscript and renderscript apps.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
3c0dfbab807a459622aeade4940daddf482dec66 28-Sep-2009 Jason Sams <rjsams@android.com> Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
a9e7a05b84470257637c97d65f6562aa832c66ef 25-Sep-2009 Jason Sams <rjsams@android.com> Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
65e7aa56f56097418d617663683544c25b3988ea 25-Sep-2009 Jason Sams <rjsams@android.com> Implement pause/resume for the RS thread.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
6b9dec00afec359f091ed353f371f08ff150278a 24-Sep-2009 Jason Sams <rjsams@android.com> Remove depricated triangleMesh.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
ebfb436a49673693b98469683451bd9ede797557 23-Sep-2009 Jason Sams <rjsams@android.com> Add raster object to control point and line params. Add flag to force SW rendering.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
768bc02d815a94ad29146f1ed60c847d1af118cc 22-Sep-2009 Jason Sams <rjsams@android.com> Implement more type checks on Allocations.
Add tracking for allocations created using the "sized" helper.
Add more param validation for data upload calls.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
be2e84193f709419634de4cc3ba0e67acf6976f3 17-Sep-2009 Jason Sams <rjsams@android.com> Implement renderscript Invokables.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
5f43fd289abbd5380b6068766daf721b555d0053 15-Sep-2009 Jason Sams <rjsams@android.com> Implement Object readback.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
ea84a7c51790f9ba5f2194a66d6cf4ea8d879776 04-Sep-2009 Jason Sams <rjsams@android.com> Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
2525a815220652b37e2e390fe8c62394a6d0e574 04-Sep-2009 Jason Sams <rjsams@android.com> Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
650a3eb7d621dc8e81573142a4498bbd07bcde27 31-Aug-2009 Romain Guy <romainguy@android.com> Load bitmap resources entirely from native code.

Change-Id: I6660baec241794c40611bce79b7f9ce9479e52ba
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
07ae40623737a6060b8a925fd2e6bba76780dcd4 28-Aug-2009 Jason Sams <rjsams@android.com> Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
f5b4596a383b6ab83f92edecfe054e80b555c2d0 25-Aug-2009 Jason Sams <rjsams@android.com> Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
b13ada5071f55c96054c47bbd88d8801cd2c0f15 25-Aug-2009 Jason Sams <rjsams@android.com> Add support for selecting the color bit depth and if the application used a depth buffer.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
d8e4161f114331343b897cbacea927e7e60e7b17 21-Aug-2009 Jason Sams <rjsams@android.com> Allow null to be re-bound as a root script. This was always legal from native and just a limitation of the java binding for the API.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
25ffcdc9d7e32c9c1eeb2b48cc2f17d1353e9fae 21-Aug-2009 Jason Sams <rjsams@android.com> Point Sprites
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
730ee65d4ddb307898053b623120bad1655fadad 19-Aug-2009 Jason Sams <rjsams@android.com> Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
7ce033d797e5df5e2131e2ed459fba181eaf4658 18-Aug-2009 Jason Sams <rjsams@android.com> Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
334ea0c98f051b5a6b85bc616c93304651854298 17-Aug-2009 Jason Sams <rjsams@android.com> Update fountain and add writable flag to script slots.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
fbf0b9ecda03fbdbd4ebabfd18da09a789686249 13-Aug-2009 Jason Sams <rjsams@android.com> Implement named slots and convert script.addType to script.setType to remove ordering restrictions.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
43ee06857bb7f99446d1d84f8789016c5d105558 13-Aug-2009 Jason Sams <rjsams@android.com> Implement reflecting Java objects into the ACC enviroment.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
b3c61e7decf4b9fb00ac18937c756208d9ffb717 12-Aug-2009 Romain Guy <romainguy@android.com> Fix the build
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
40a29e8e28772b37ab0f9fe9708ecdcba24abb84 10-Aug-2009 Jason Sams <rjsams@android.com> Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
d7b3774da62d3c70cc7e8cf549967a1c823501e6 10-Aug-2009 Joe Onorato <joeo@android.com> Let java put #defines into renderscript
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
1bada8cd6e4f340de93cff4a2439835fc3b1456c 10-Aug-2009 Jason Sams <rjsams@android.com> Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
9bee51c42eb8c3daffe7d6fa483edbb1689b94d2 05-Aug-2009 Jason Sams <rjsams@android.com> Remove useless slot from ProgramVertex. Optimize GL state setup.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
110195fe9ff96255242bfa4df1d15c6a56b140d6 05-Aug-2009 Jason Sams <rjsams@android.com> Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
0835d42be9b215f845e30db03211c86670cfa12a 05-Aug-2009 Jason Sams <rjsams@android.com> Seperate Light and Sampler from RenderScript.java
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
22534176fb5c1257130ef4ee589739ca42766a32 05-Aug-2009 Jason Sams <rjsams@android.com> Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
69f0d31e576c0110c2cbbafc3b9bd46e73fc1afc 04-Aug-2009 Jason Sams <rjsams@android.com> Split ScriptC from RenderScript.java. Implement state caching in the Builder objects.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
bd1c3ad0cdf8e60b849a009cdc0b36764cc1dacb 04-Aug-2009 Jason Sams <rjsams@android.com> Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
b8c5a84e7c23746a3fc26013e0880d3d95ca6588 01-Aug-2009 Jason Sams <rjsams@android.com> Split RenderScript Type and Allocation into seperate classes.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
36e612a488511940b61f09803b270aa1c61b68e0 01-Aug-2009 Jason Sams <rjsams@android.com> Begin splitting up RenderScript.java into seperate classes. First piece split off Element.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
584a375df68ed7d62b38389078c6804edf228f9c 31-Jul-2009 Romain Guy <romainguy@android.com> First pass at implementing the Grass live wallpaper in RenderScript.

This change also adds second(), minute() and hour() to the RS library.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
dba3ba5b5bf6026abceced921b1b0d231b0faefd 30-Jul-2009 Jason Sams <rjsams@android.com> Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
b0ec1b46d6f5b5612e33fe43a828abea79b87a00 28-Jul-2009 Jason Sams <rjsams@android.com> Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java
e29d471e5ca9781d8772d445ec7832e94856fd14 24-Jul-2009 Jason Sams <rjsams@android.com> Move the java and jni renderscript files to the proper location.
/frameworks/base/graphics/java/android/renderscript/RenderScript.java