RenderScript.java revision ea84a7c51790f9ba5f2194a66d6cf4ea8d879776
1/* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.renderscript; 18 19import java.lang.reflect.Field; 20 21import android.graphics.Bitmap; 22import android.graphics.BitmapFactory; 23import android.util.Config; 24import android.util.Log; 25import android.view.Surface; 26 27 28/** 29 * @hide 30 * 31 **/ 32public class RenderScript { 33 static final String LOG_TAG = "libRS_jni"; 34 private static final boolean DEBUG = false; 35 @SuppressWarnings({"UnusedDeclaration", "deprecation"}) 36 private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV; 37 38 39 40 /* 41 * We use a class initializer to allow the native code to cache some 42 * field offsets. 43 */ 44 @SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"}) 45 private static boolean sInitialized; 46 native private static void _nInit(); 47 48 49 static { 50 sInitialized = false; 51 try { 52 System.loadLibrary("rs_jni"); 53 _nInit(); 54 sInitialized = true; 55 } catch (UnsatisfiedLinkError e) { 56 Log.d(LOG_TAG, "RenderScript JNI library not found!"); 57 } 58 } 59 60 native void nInitElements(int a8, int rgba4444, int rgba8888, int rgb565); 61 62 native int nDeviceCreate(); 63 native void nDeviceDestroy(int dev); 64 native int nContextCreate(int dev, Surface sur, int ver, boolean useDepth); 65 native void nContextDestroy(int con); 66 67 //void rsContextBindSampler (uint32_t slot, RsSampler sampler); 68 //void rsContextBindRootScript (RsScript sampler); 69 native void nContextBindRootScript(int script); 70 native void nContextBindSampler(int sampler, int slot); 71 native void nContextBindProgramFragmentStore(int pfs); 72 native void nContextBindProgramFragment(int pf); 73 native void nContextBindProgramVertex(int pf); 74 native void nContextAddDefineI32(String name, int value); 75 native void nContextAddDefineF(String name, float value); 76 77 native void nAssignName(int obj, byte[] name); 78 native void nObjDestroy(int id); 79 native void nObjDestroyOOB(int id); 80 native int nFileOpen(byte[] name); 81 82 native void nElementBegin(); 83 native void nElementAdd(int kind, int type, int norm, int bits, String s); 84 native int nElementCreate(); 85 86 native void nTypeBegin(int elementID); 87 native void nTypeAdd(int dim, int val); 88 native int nTypeCreate(); 89 native void nTypeFinalDestroy(Type t); 90 native void nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs); 91 92 native int nAllocationCreateTyped(int type); 93 native int nAllocationCreateSized(int elem, int count); 94 native int nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp); 95 native int nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp); 96 native int nAllocationCreateFromAssetStream(int dstFmt, boolean genMips, int assetStream); 97 98 native void nAllocationUploadToTexture(int alloc, int baseMioLevel); 99 native void nAllocationUploadToBufferObject(int alloc); 100 native void nAllocationData(int id, int[] d, int sizeBytes); 101 native void nAllocationData(int id, float[] d, int sizeBytes); 102 native void nAllocationSubData1D(int id, int off, int count, int[] d, int sizeBytes); 103 native void nAllocationSubData1D(int id, int off, int count, float[] d, int sizeBytes); 104 native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes); 105 native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes); 106 native void nAllocationRead(int id, int[] d); 107 native void nAllocationRead(int id, float[] d); 108 native void nAllocationSubDataFromObject(int id, Type t, int offset, Object o); 109 110 native void nTriangleMeshBegin(int vertex, int index); 111 native void nTriangleMeshAddVertex_XY (float x, float y); 112 native void nTriangleMeshAddVertex_XYZ (float x, float y, float z); 113 native void nTriangleMeshAddVertex_XY_ST (float x, float y, float s, float t); 114 native void nTriangleMeshAddVertex_XYZ_ST (float x, float y, float z, float s, float t); 115 native void nTriangleMeshAddVertex_XYZ_ST_NORM (float x, float y, float z, float s, float t, float nx, float ny, float nz); 116 native void nTriangleMeshAddTriangle(int i1, int i2, int i3); 117 native int nTriangleMeshCreate(); 118 119 native void nAdapter1DBindAllocation(int ad, int alloc); 120 native void nAdapter1DSetConstraint(int ad, int dim, int value); 121 native void nAdapter1DData(int ad, int[] d); 122 native void nAdapter1DData(int ad, float[] d); 123 native void nAdapter1DSubData(int ad, int off, int count, int[] d); 124 native void nAdapter1DSubData(int ad, int off, int count, float[] d); 125 native int nAdapter1DCreate(); 126 127 native void nAdapter2DBindAllocation(int ad, int alloc); 128 native void nAdapter2DSetConstraint(int ad, int dim, int value); 129 native void nAdapter2DData(int ad, int[] d); 130 native void nAdapter2DData(int ad, float[] d); 131 native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d); 132 native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d); 133 native int nAdapter2DCreate(); 134 135 native void nScriptBindAllocation(int script, int alloc, int slot); 136 native void nScriptSetClearColor(int script, float r, float g, float b, float a); 137 native void nScriptSetClearDepth(int script, float depth); 138 native void nScriptSetClearStencil(int script, int stencil); 139 native void nScriptSetTimeZone(int script, byte[] timeZone); 140 native void nScriptSetType(int type, boolean writable, String name, int slot); 141 native void nScriptSetRoot(boolean isRoot); 142 143 native void nScriptCBegin(); 144 native void nScriptCSetScript(byte[] script, int offset, int length); 145 native int nScriptCCreate(); 146 native void nScriptCAddDefineI32(String name, int value); 147 native void nScriptCAddDefineF(String name, float value); 148 149 native void nSamplerBegin(); 150 native void nSamplerSet(int param, int value); 151 native int nSamplerCreate(); 152 153 native void nProgramFragmentStoreBegin(int in, int out); 154 native void nProgramFragmentStoreDepthFunc(int func); 155 native void nProgramFragmentStoreDepthMask(boolean enable); 156 native void nProgramFragmentStoreColorMask(boolean r, boolean g, boolean b, boolean a); 157 native void nProgramFragmentStoreBlendFunc(int src, int dst); 158 native void nProgramFragmentStoreDither(boolean enable); 159 native int nProgramFragmentStoreCreate(); 160 161 native void nProgramFragmentBegin(int in, int out, boolean pointSpriteEnable); 162 native void nProgramFragmentBindTexture(int vpf, int slot, int a); 163 native void nProgramFragmentBindSampler(int vpf, int slot, int s); 164 native void nProgramFragmentSetSlot(int slot, boolean enable, int env, int vt); 165 native int nProgramFragmentCreate(); 166 167 native void nProgramVertexBindAllocation(int pv, int mID); 168 native void nProgramVertexBegin(int inID, int outID); 169 native void nProgramVertexSetTextureMatrixEnable(boolean enable); 170 native void nProgramVertexAddLight(int id); 171 native int nProgramVertexCreate(); 172 173 native void nLightBegin(); 174 native void nLightSetIsMono(boolean isMono); 175 native void nLightSetIsLocal(boolean isLocal); 176 native int nLightCreate(); 177 native void nLightSetColor(int l, float r, float g, float b); 178 native void nLightSetPosition(int l, float x, float y, float z); 179 180 native int nSimpleMeshCreate(int batchID, int idxID, int[] vtxID, int prim); 181 native void nSimpleMeshBindVertex(int id, int alloc, int slot); 182 native void nSimpleMeshBindIndex(int id, int alloc); 183 184 native void nAnimationBegin(int attribCount, int keyframeCount); 185 native void nAnimationAdd(float time, float[] attribs); 186 native int nAnimationCreate(); 187 188 private int mDev; 189 private int mContext; 190 @SuppressWarnings({"FieldCanBeLocal"}) 191 private Surface mSurface; 192 193 private static boolean mElementsInitialized = false; 194 195 /////////////////////////////////////////////////////////////////////////////////// 196 // 197 198 public RenderScript(Surface sur, boolean useDepth) { 199 mSurface = sur; 200 mDev = nDeviceCreate(); 201 mContext = nContextCreate(mDev, mSurface, 0, useDepth); 202 203 // TODO: This should be protected by a lock 204 if(!mElementsInitialized) { 205 Element.initPredefined(this); 206 mElementsInitialized = true; 207 } 208 } 209 210 public void destroy() { 211 nContextDestroy(mContext); 212 mContext = 0; 213 214 nDeviceDestroy(mDev); 215 mDev = 0; 216 } 217 218 ////////////////////////////////////////////////////////////////////////////////// 219 // Triangle Mesh 220 221 public class TriangleMesh extends BaseObj { 222 TriangleMesh(int id) { 223 super(RenderScript.this); 224 mID = id; 225 } 226 } 227 228 public void triangleMeshBegin(Element vertex, Element index) { 229 nTriangleMeshBegin(vertex.mID, index.mID); 230 } 231 232 public void triangleMeshAddVertex_XY(float x, float y) { 233 nTriangleMeshAddVertex_XY(x, y); 234 } 235 236 public void triangleMeshAddVertex_XYZ(float x, float y, float z) { 237 nTriangleMeshAddVertex_XYZ(x, y, z); 238 } 239 240 public void triangleMeshAddVertex_XY_ST(float x, float y, float s, float t) { 241 nTriangleMeshAddVertex_XY_ST(x, y, s, t); 242 } 243 244 public void triangleMeshAddVertex_XYZ_ST(float x, float y, float z, float s, float t) { 245 nTriangleMeshAddVertex_XYZ_ST(x, y, z, s, t); 246 } 247 248 public void triangleMeshAddVertex_XYZ_ST_NORM(float x, float y, float z, float s, float t, float nx, float ny, float nz) { 249 nTriangleMeshAddVertex_XYZ_ST_NORM(x, y, z, s, t, nx, ny, nz); 250 } 251 252 public void triangleMeshAddTriangle(int i1, int i2, int i3) { 253 nTriangleMeshAddTriangle(i1, i2, i3); 254 } 255 256 public TriangleMesh triangleMeshCreate() { 257 int id = nTriangleMeshCreate(); 258 return new TriangleMesh(id); 259 } 260 261 ////////////////////////////////////////////////////////////////////////////////// 262 // File 263 264 public class File extends BaseObj { 265 File(int id) { 266 super(RenderScript.this); 267 mID = id; 268 } 269 } 270 271 public File fileOpen(String s) throws IllegalStateException, IllegalArgumentException 272 { 273 if(s.length() < 1) { 274 throw new IllegalArgumentException("fileOpen does not accept a zero length string."); 275 } 276 277 try { 278 byte[] bytes = s.getBytes("UTF-8"); 279 int id = nFileOpen(bytes); 280 return new File(id); 281 } catch (java.io.UnsupportedEncodingException e) { 282 throw new RuntimeException(e); 283 } 284 } 285 286 287 /////////////////////////////////////////////////////////////////////////////////// 288 // Root state 289 290 public void contextBindRootScript(Script s) { 291 int id = 0; 292 if(s != null) { 293 id = s.mID; 294 } 295 nContextBindRootScript(id); 296 } 297 298 //public void contextBindSampler(Sampler s, int slot) { 299 //nContextBindSampler(s.mID); 300 //} 301 302 public void contextBindProgramFragmentStore(ProgramStore pfs) { 303 nContextBindProgramFragmentStore(pfs.mID); 304 } 305 306 public void contextBindProgramFragment(ProgramFragment pf) { 307 nContextBindProgramFragment(pf.mID); 308 } 309 310 public void contextBindProgramVertex(ProgramVertex pf) { 311 nContextBindProgramVertex(pf.mID); 312 } 313 314} 315 316 317