RenderScript.java revision 7ce033d797e5df5e2131e2ed459fba181eaf4658
1/* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.renderscript; 18 19import java.io.IOException; 20import java.io.InputStream; 21import java.lang.reflect.Field; 22 23import android.content.res.Resources; 24import android.graphics.Bitmap; 25import android.renderscript.Type; 26import android.util.Config; 27import android.util.Log; 28import android.view.Surface; 29 30 31/** 32 * @hide 33 * 34 **/ 35public class RenderScript { 36 static final String LOG_TAG = "libRS_jni"; 37 private static final boolean DEBUG = false; 38 private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV; 39 40 41 42 /* 43 * We use a class initializer to allow the native code to cache some 44 * field offsets. 45 */ 46 private static boolean sInitialized; 47 native private static void _nInit(); 48 49 50 static { 51 sInitialized = false; 52 try { 53 System.loadLibrary("rs_jni"); 54 _nInit(); 55 sInitialized = true; 56 } catch (UnsatisfiedLinkError e) { 57 Log.d(LOG_TAG, "RenderScript JNI library not found!"); 58 } 59 } 60 61 native int nDeviceCreate(); 62 native void nDeviceDestroy(int dev); 63 native int nContextCreate(int dev, Surface sur, int ver); 64 native void nContextDestroy(int con); 65 66 //void rsContextBindSampler (uint32_t slot, RsSampler sampler); 67 //void rsContextBindRootScript (RsScript sampler); 68 native void nContextBindRootScript(int script); 69 native void nContextBindSampler(int sampler, int slot); 70 native void nContextBindProgramFragmentStore(int pfs); 71 native void nContextBindProgramFragment(int pf); 72 native void nContextBindProgramVertex(int pf); 73 native void nContextAddDefineI32(String name, int value); 74 native void nContextAddDefineF(String name, float value); 75 76 native void nAssignName(int obj, byte[] name); 77 native void nObjDestroy(int id); 78 native int nFileOpen(byte[] name); 79 80 native void nElementBegin(); 81 native void nElementAddPredefined(int predef); 82 native void nElementAdd(int kind, int type, int norm, int bits, String s); 83 native int nElementCreate(); 84 native int nElementGetPredefined(int predef); 85 86 native void nTypeBegin(int elementID); 87 native void nTypeAdd(int dim, int val); 88 native int nTypeCreate(); 89 native void nTypeFinalDestroy(Type t); 90 native void nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs); 91 92 native int nAllocationCreateTyped(int type); 93 native int nAllocationCreatePredefSized(int predef, int count); 94 native int nAllocationCreateSized(int elem, int count); 95 native int nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp); 96 native int nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp); 97 98 native void nAllocationUploadToTexture(int alloc, int baseMioLevel); 99 native void nAllocationData(int id, int[] d); 100 native void nAllocationData(int id, float[] d); 101 native void nAllocationSubData1D(int id, int off, int count, int[] d); 102 native void nAllocationSubData1D(int id, int off, int count, float[] d); 103 native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d); 104 native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d); 105 native void nAllocationRead(int id, int[] d); 106 native void nAllocationRead(int id, float[] d); 107 native void nAllocationDataFromObject(int id, Type t, Object o); 108 109 native void nTriangleMeshBegin(int vertex, int index); 110 native void nTriangleMeshAddVertex_XY (float x, float y); 111 native void nTriangleMeshAddVertex_XYZ (float x, float y, float z); 112 native void nTriangleMeshAddVertex_XY_ST (float x, float y, float s, float t); 113 native void nTriangleMeshAddVertex_XYZ_ST (float x, float y, float z, float s, float t); 114 native void nTriangleMeshAddVertex_XYZ_ST_NORM (float x, float y, float z, float s, float t, float nx, float ny, float nz); 115 native void nTriangleMeshAddTriangle(int i1, int i2, int i3); 116 native int nTriangleMeshCreate(); 117 118 native void nAdapter1DBindAllocation(int ad, int alloc); 119 native void nAdapter1DSetConstraint(int ad, int dim, int value); 120 native void nAdapter1DData(int ad, int[] d); 121 native void nAdapter1DData(int ad, float[] d); 122 native void nAdapter1DSubData(int ad, int off, int count, int[] d); 123 native void nAdapter1DSubData(int ad, int off, int count, float[] d); 124 native int nAdapter1DCreate(); 125 126 native void nAdapter2DBindAllocation(int ad, int alloc); 127 native void nAdapter2DSetConstraint(int ad, int dim, int value); 128 native void nAdapter2DData(int ad, int[] d); 129 native void nAdapter2DData(int ad, float[] d); 130 native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d); 131 native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d); 132 native int nAdapter2DCreate(); 133 134 native void nScriptBindAllocation(int script, int alloc, int slot); 135 native void nScriptSetClearColor(int script, float r, float g, float b, float a); 136 native void nScriptSetClearDepth(int script, float depth); 137 native void nScriptSetClearStencil(int script, int stencil); 138 native void nScriptSetTimeZone(int script, byte[] timeZone); 139 native void nScriptSetType(int type, boolean writable, String name, int slot); 140 native void nScriptSetRoot(boolean isRoot); 141 142 native void nScriptCBegin(); 143 native void nScriptCSetScript(byte[] script, int offset, int length); 144 native int nScriptCCreate(); 145 native void nScriptCAddDefineI32(String name, int value); 146 native void nScriptCAddDefineF(String name, float value); 147 148 native void nSamplerBegin(); 149 native void nSamplerSet(int param, int value); 150 native int nSamplerCreate(); 151 152 native void nProgramFragmentStoreBegin(int in, int out); 153 native void nProgramFragmentStoreDepthFunc(int func); 154 native void nProgramFragmentStoreDepthMask(boolean enable); 155 native void nProgramFragmentStoreColorMask(boolean r, boolean g, boolean b, boolean a); 156 native void nProgramFragmentStoreBlendFunc(int src, int dst); 157 native void nProgramFragmentStoreDither(boolean enable); 158 native int nProgramFragmentStoreCreate(); 159 160 native void nProgramFragmentBegin(int in, int out); 161 native void nProgramFragmentBindTexture(int vpf, int slot, int a); 162 native void nProgramFragmentBindSampler(int vpf, int slot, int s); 163 native void nProgramFragmentSetType(int slot, int vt); 164 native void nProgramFragmentSetEnvMode(int slot, int env); 165 native void nProgramFragmentSetTexEnable(int slot, boolean enable); 166 native int nProgramFragmentCreate(); 167 168 native void nProgramVertexBindAllocation(int pv, int mID); 169 native void nProgramVertexBegin(int inID, int outID); 170 native void nProgramVertexSetTextureMatrixEnable(boolean enable); 171 native void nProgramVertexAddLight(int id); 172 native int nProgramVertexCreate(); 173 174 native void nLightBegin(); 175 native void nLightSetIsMono(boolean isMono); 176 native void nLightSetIsLocal(boolean isLocal); 177 native int nLightCreate(); 178 native void nLightSetColor(int l, float r, float g, float b); 179 native void nLightSetPosition(int l, float x, float y, float z); 180 181 native int nSimpleMeshCreate(int batchID, int idxID, int[] vtxID, int prim); 182 native void nSimpleMeshBindVertex(int id, int alloc, int slot); 183 native void nSimpleMeshBindIndex(int id, int alloc); 184 185 native void nAnimationBegin(int attribCount, int keyframeCount); 186 native void nAnimationAdd(float time, float[] attribs); 187 native int nAnimationCreate(); 188 189 private int mDev; 190 private int mContext; 191 private Surface mSurface; 192 193 private static boolean mElementsInitialized = false; 194 195 /////////////////////////////////////////////////////////////////////////////////// 196 // 197 198 public RenderScript(Surface sur) { 199 mSurface = sur; 200 mDev = nDeviceCreate(); 201 mContext = nContextCreate(mDev, mSurface, 0); 202 203 // TODO: This should be protected by a lock 204 if(!mElementsInitialized) { 205 Element.init(this); 206 mElementsInitialized = true; 207 } 208 } 209 210 211 ////////////////////////////////////////////////////////////////////////////////// 212 // Triangle Mesh 213 214 public class TriangleMesh extends BaseObj { 215 TriangleMesh(int id) { 216 super(RenderScript.this); 217 mID = id; 218 } 219 } 220 221 public void triangleMeshBegin(Element vertex, Element index) { 222 Log.e("rs", "vtx " + vertex.toString() + " " + vertex.mID + " " + vertex.mPredefinedID); 223 nTriangleMeshBegin(vertex.mID, index.mID); 224 } 225 226 public void triangleMeshAddVertex_XY(float x, float y) { 227 nTriangleMeshAddVertex_XY(x, y); 228 } 229 230 public void triangleMeshAddVertex_XYZ(float x, float y, float z) { 231 nTriangleMeshAddVertex_XYZ(x, y, z); 232 } 233 234 public void triangleMeshAddVertex_XY_ST(float x, float y, float s, float t) { 235 nTriangleMeshAddVertex_XY_ST(x, y, s, t); 236 } 237 238 public void triangleMeshAddVertex_XYZ_ST(float x, float y, float z, float s, float t) { 239 nTriangleMeshAddVertex_XYZ_ST(x, y, z, s, t); 240 } 241 242 public void triangleMeshAddVertex_XYZ_ST_NORM(float x, float y, float z, float s, float t, float nx, float ny, float nz) { 243 nTriangleMeshAddVertex_XYZ_ST_NORM(x, y, z, s, t, nx, ny, nz); 244 } 245 246 public void triangleMeshAddTriangle(int i1, int i2, int i3) { 247 nTriangleMeshAddTriangle(i1, i2, i3); 248 } 249 250 public TriangleMesh triangleMeshCreate() { 251 int id = nTriangleMeshCreate(); 252 return new TriangleMesh(id); 253 } 254 255 ////////////////////////////////////////////////////////////////////////////////// 256 // File 257 258 public class File extends BaseObj { 259 File(int id) { 260 super(RenderScript.this); 261 mID = id; 262 } 263 } 264 265 public File fileOpen(String s) throws IllegalStateException, IllegalArgumentException 266 { 267 if(s.length() < 1) { 268 throw new IllegalArgumentException("fileOpen does not accept a zero length string."); 269 } 270 271 try { 272 byte[] bytes = s.getBytes("UTF-8"); 273 int id = nFileOpen(bytes); 274 return new File(id); 275 } catch (java.io.UnsupportedEncodingException e) { 276 throw new RuntimeException(e); 277 } 278 } 279 280 281 /////////////////////////////////////////////////////////////////////////////////// 282 // Root state 283 284 public void contextBindRootScript(Script s) { 285 nContextBindRootScript(s.mID); 286 } 287 288 //public void contextBindSampler(Sampler s, int slot) { 289 //nContextBindSampler(s.mID); 290 //} 291 292 public void contextBindProgramFragmentStore(ProgramStore pfs) { 293 nContextBindProgramFragmentStore(pfs.mID); 294 } 295 296 public void contextBindProgramFragment(ProgramFragment pf) { 297 nContextBindProgramFragment(pf.mID); 298 } 299 300 public void contextBindProgramVertex(ProgramVertex pf) { 301 nContextBindProgramVertex(pf.mID); 302 } 303 304} 305 306 307