e93f34788b1f644f8be61a1daf6505c387e6fc3b |
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19-Mar-2010 |
Nicolas Roard <nicolas@android.com> |
Renders fixed layers with the root canvas matrix. Fix some positioning issues. Bug:2526966 Bug:1818168 The current rendering code exposes some issues with the fact that we have fixed layers in the layers hierarchy -- parents transformations are also applied to the fixed layers, which is not what we want (fixed layers should be applied on the original canvas, with the original transform -- e.g. toolbar present or not -- but no more). One previously discussed solution was to move the fixed layers to their own hierarchy; but doing so would mean to also redo all the z-index management that we already have in the current system. The simplest way is therefore to use the original matrix (the canvas' matrix) when we have a fixed layer. The way we do this is by inserting a new LayerAndroid before the LayerAndroid root, setting the matrix of that new root to be the canvas' matrix. The drawing is then unaffected, but we can ask skia to draw using the root's matrix. The second issue solved in the CL is some positioning troubles; layers may have different dimensions than their render view, and the previous code was considering that the views were always drawn at the origin in the layer. By removing the parents layers transforms, this is not the case anymore, and we therefore need to take the render view offset into account. Finally there is some additional debug code in LayerAndroid. Change-Id: Id353ad3dfd9808252643f0e4f0140dde67480719
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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7837e47a7dd5a9e6c0767f9241ad41b4974d6928 |
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18-Mar-2010 |
Nicolas Roard <nicolas@android.com> |
Implement margin for fixed elements. Last missing piece to fix Bug:2252505 Billmonk.com uses a centered fixed element with negative margins, and we were not accounting for those... Accounting for the margins move the fixed layer at the same place than webkit think it is, and therefore clicks do work. Change-Id: I6a736d06273df7d2bbc597c17ce042aa8b75b4e2
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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09cdf3e990745cfbcada2d0a49ef371029fc6a97 |
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16-Mar-2010 |
Nicolas Roard <nicolas@android.com> |
Refactor how we set up the layers hierarchy when using fixed composited layers, and fix the z-index position. Bug:2497910 Bug:2450006 We add a new COMPOSITED_FIXED_ELEMENTS define to isolate the changes in the webkit common code. We previously had a problem where the hierarchy of GraphicsLayer (i.e. the backed surfaces associated to the composited RenderLayer) was not reflecting that layers were children of a fixed layer. The workaround we currently have is not fully satisfactory, due to the way we draw layers on screen (in some cases layers were wrongly translated, see Bug:2497910). Instead, modifying the webkit common code simplify things a lot, and makes the patch more likely to be upstreamed to webkit, as it's now a reasonably well-delimited feature (use composited layers for fixed elements). What we do now is to consider fixed elements as a stacking context, which makes all layers children of such elements children too in the GraphicsLayer hierarchy, and modifying the offset of those children accordingly (in RenderLayer.cpp). In addition, we fixes the z-index bugs we had by signaling that there is a fixed element to its siblings, and turning the siblings as composited layers as well (so that the ordering works fully UI-side). Change-Id: I735c6c14d955ef54653f0053187d3495bef1f332
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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fa26a8dd531dff44d6cad0700ff32c0bb949392c |
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05-Mar-2010 |
Nicolas Roard <nicolas@android.com> |
Fix bug 'Children of fixed elements do not always remain fixed themselves' The problem was twofold: - webkit didn't create composited layers of the children div unless they were intersecting with the fixed layer - the children divs layers are siblings, not children of the fixed layer The solution is to: 1/ mark layers as needed to be composited if their ancestor is a fixed element (in RenderLayerCompositor) 2/ as the GraphicsLayer/LayerAndroid hierarchy is based on the RenderLayer hierarchy (z-order..) and not the display hierarchy, we need to a way of updating the position of the contained layers when a fixed layer move. We do that by: - marking layers contained in a fixed layer as being linked to the fixed layer (GraphicsLayerAndroid::syncFixedDescendants), and set the offset between the layer and the fixed layer. - when pushing the layers tree to the UI side, we ensure that such layers are linked to their corresponding fixed layer (LayerAndroid::ensureFixedLayersForDescendants) - when we draw, we do a first pass to update the fixed layers position (LayerAndroid::updateFixedLayersPositions) then update the rest of the layers (LayerAndroid::updatePositions). The layers that are linked to the fixed layers will then update their position relative to it, using the original offset between the fixed layer and the layer. Bug:2470701 Change-Id: I512966df94de6a5f84aff335c5d09b3f027bc2c3
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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5065a677456ac1cb630e5271e781b2aa796af7a5 |
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05-Mar-2010 |
Cary Clark <cary@android.com> |
scroll into view considers layers LayerAndroid.* - Add a utility that takes the given rectangle and subtracts layers that overlay it. FindCanvas.* - Add function that returns if the current match is on the main page or in a layer. WebView.cpp - Add jni caller for WebView.java calcOurContentVisibleRect. Call it instead of getVisibleRect, which has the side effect of sending messages back to webkit. - Remove jni caller for getViewMetrics, since it is redundant. - Only call scrollRectOnScreen for non-layers. companion fix in framework/base http://b/2485168
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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f0a67203aa6334a59340ef7a56d9f77c718b67d6 |
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05-Mar-2010 |
Cary Clark <cary@android.com> |
forgot header file ; broke build in 43447
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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2e0b2223f6f6223fc09ce81529c611f2c032e38f |
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01-Mar-2010 |
Cary Clark <cary@android.com> |
allow anchor containing layer to be mapped to navable layer A layer may be inside or outside of an anchor. If it is inside, the corresponding CachedNode has already been created, but is being tracked. These tracked nodes need their layer and unclipped bits set. For now, node in layers are assumed to draw last in their layer, and aren't obscured by other drawing. We may allow nodes in layers to be obscured one day. Preparing for that, translate the layer picture by its global position when testing to see if the node is hidden. Fix debugging by allowing CachedLayer to see inside LayerAndroid. http://b/2453974
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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d9975bf008036e4a597df404b62d0722645ba75c |
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25-Feb-2010 |
Mike Reed <reed@google.com> |
make methods private (or static local) if possible to reduce surface area of API
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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24f7fb9130250d850bf040efd1021c97e179a299 |
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25-Feb-2010 |
Mike Reed <reed@google.com> |
remove unused methods
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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770495626b08b5d06162c31be5eed944aea127cb |
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25-Feb-2010 |
Nicolas Roard <nicolas@android.com> |
Fix the gap when using the IME (Bug:2453748) The problem was that layers may have a different size than their corresponding element, but we used the layer's size instead of the element's to compute the fixed position. The fix asks for the element visible overflow size (needed, some children may be outside the bounds of the element itself).
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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87962ce00229855c098ba12cee8d5c015a835289 |
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23-Feb-2010 |
Cary Clark <cary@android.com> |
refactor drawing to support layers Drawing elements that appear atop or below layers need to be drawn both in the proper order and with the correct canvas to respect clipping and the matrix. Drawing the find results, text selection, or the cursor ring, interleaves with any layers that may be drawn. The main picture is treated as owned by a LayerAndroid so each component can decide when to draw. This change leave the main picture in WebViewCore.cpp, and draws everything else in WebView.cpp -- in the future, additional refactoring can put all drawing in one place. The logic of what to draw is still in WebView.java, but the actual drawing calls are now triggered inside the layer code. Android.mk - Add rule to trigger building without layers from buildspec.mk. LayerAndroid.* - Replace FindOnPage reference with abstract DrawExtra class to draw adornments in the layers' canvas context. - Add a LayerAndroid constructor to create a dummy layer with a SkPicture* and a uniqueId==-1 so that extras can detect when they are drawn by the main picture. android_graphics.* - Move cursor ring drawing out of WebView.cpp to here. - Separate cursor ring setup from actual drawing. - Get the cursor ring metrics in local coordinates. ChromeClientAndroid.cpp - Fix compiler warnings. WebViewCore.* - Move updateCursorBounds from WebView.cpp. This permits it to be called from CursorRing::setup. CachedFrame.* CachedNode.* CachedLayer.* - Add local bounds getters. CachedRoot.h - Move class FindCanvas to the android namespace. DrawExtra.h - Add an abstract class called by LayerAndroid to optionally draw extra elements in its canvas context. FindCanvas.* SelectText.* - Refactor drawing to draw in layers context. WebView.cpp - Move drawing from WebView.java. - Remove selection code to SelectText.cpp. - Use inverseScale to simplify viewPort metrics. - Simplify layer root so java doesn't need to know about it. Requires companion change in frameworks/base http://b/2457316 http://b/2454127 http://b/2454149
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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cdd7f6d80774ba3a374f09f22f7cb6bcfca24fa5 |
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19-Feb-2010 |
Mike Reed <reed@google.com> |
move viewport into just this subclass
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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72d7d713095c595ffb3f75ae6cb9df1a0c774d20 |
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18-Feb-2010 |
Mike Reed <reed@google.com> |
refactor
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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41ca040d7db923a179953baf91f30d539df6b055 |
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17-Feb-2010 |
Cary Clark <cary@android.com> |
minor fixes to layer nav - get rid of the FloatPoint interface in LayerAndroid; use (x, y) instead - make CachedFrame a friend of CachedRoot and CacheBuilder a friend of CachedNode so they alone can access private fields. - assume the LayerAndroid picture can sometimes be null. If it is, use the main page's picture instead. http://b/2369549
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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f4cefb9302ee62602c19cdfbdb6cc1fbdf540953 |
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27-Jan-2010 |
Cary Clark <cary@android.com> |
Add UI considerations to layers companion fix is in framework/base With fixed layers, parts of the web page are now in motion relative to the document when the page scrolls. Many routines that formerly read static coordinates need to compute locations. In some cases, new computations are cached for speed -- for instance, the current cursor position is cached when it is frequently compared. The cursor rings and other drawing elements like finding text on the page now to be drawn in the correct order so that they appear both under and over layers. There's quite a bit more work to be done. Major pieces are drawing the text selection in the correct order, and computing locations based on nest layers. With this checkin, only the position of the child- most layer is considered when computing bounds. http://b/2369549 JavaScriptCore/wtf/Platform.h - Turn compositing on. All routines that reference LayerAndroid are bracketed by this condition. WebCore/platform/graphics/android/LayerAndroid.h WebCore/platform/graphics/android/LayerAndroid.cpp - Add a unique id to each layer. The unique id is used to associate a layer created when the DOM is parsed in the webkit thread with its copy in the UI thread. - Add: draw the text found on the page, as a call out in the primary draw. The call out must follow the drawing the layers' contents to show the found text correctly. Note that this adds a new slot with identical contents in every child LayerAndroid. In a future optimization, a RootLayerAndroid could hold data common for all child layers. - Add: clipArea(), which returns an array of rectangles describing the clip for this LayerAndroid and its children. Generally, this is the part of the webpage which is covered by one or more fixed layers. - Add: find(FloatPoint) that returns the deepest layer that contains this point. This is used to match taps to the layer that is tapped on. - Add: draw all layer pictures and identify which layer is being drawn. This is used to analyze the picture contents for finding and selecting text. - Add: find the layer that matches a given id; this is used to map cached DOM node data back to the layer that contains it. - Fix up includes, delete unused interfaces WebKit/android/jni/WebViewCore.h WebKit/android/jni/WebViewCore.cpp - Remove local mRootLayer; use the one in WebView.cpp instead (which is in sync with WebView.java) WebKit/Android.mk WebKit/android/nav/CachedLayer.h WebKit/android/nav/CachedLayer.cpp - CacheLayer associates the cached node with the LayerAndroid instance. It contains the index to the node in the cached frame, the LayerAndroid's unique id, and the spacial offset of the node within the layer when the DOM information was captured. It also caches a pointer to the LayerAndroid instance. CacheLayer computes the node's location each time it is called, since the fixed layer may be constantly moving relative to the document's coordinates. WebKit/android/nav/CacheBuilder.h WebKit/android/nav/CacheBuilder.cpp - Track the active layer while building the nav cache. The 'Tracker' structs were refactored to share common code, and a new 'LayerTracker' struct identifies when the node walker is inside a layer. - Added code to dump layer information for debugging. - Note that CachedNode::cursorRingsPtr can only be called during nav data construction - The cache builder can limit or exclude nodes that are clipped out -- but until I have more understanding of layer clipping, treat contained nodes as unclipped. WebKit/android/nav/CachedDebug.h - Add a variant that can dump either to a log file or the console including the function it was dumped from. WebKit/android/nav/CachedFrame.h WebKit/android/nav/CachedFrame.cpp - Add an array of CacheLayer instances. - Protect bounds from direct access since they must always be computed. - Remove misnamed focus parameter from many routines since the cursor node can be read from the root frame. - Add: adjustBounds(), which computes the bounds as the layer moves. - Add: checkRings(), which gets the appropriate picture for the node. - Remove disabled code - Find the layer list for the matching node by using a binary search - Add: resetLayers() to reset the LayerAndroid pointer in CachedLayers when the layer world changes. WebKit/android/nav/CachedHistory.h WebKit/android/nav/CachedHistory.cpp - Update history data to have matching frame and node WebKit/android/nav/CachedNode.h WebKit/android/nav/CachedNode.cpp - Refactor functions that directly read coordinates to compute them. In some cases, pass the frame in so that the layer coordinates can be found. - Add a bit to note that the node belongs to a layer. - Remove duplicate bounds interfaces. - Add methods to get cursor ring data at runtime. - Update debugging info. WebKit/android/nav/CachedRoot.h WebKit/android/nav/CachedRoot.cpp - Isolate direct picture access so that the layer picture can be returned. - Add knowledge of how the base is covered by layers. - Add a pointer to the root LayerAndroid. - delete disabled code. - Move the cursor ring into view if it is obscured by a layer (this isn't totally working) - Before finding the next node to move to, set up 'cursor cache' data, including the visible picture. WebKit/android/nav/FindCanvas.h WebKit/android/nav/FindCanvas.cpp - Move find code here so that it can be called from layers. WebKit/android/nav/WebView.cpp - Add java interface to get viewport metrics on demand. - Pass frame with the node. - Remove the find on page code (now in FindCanvas). - Compute focus rings instead of reading them directly. - Transfer layer id when getting new nav cache. - Set up root LayerAndroid. - Add utility to track if cursor is in a layer. - Simplify drawLayers() to use common view metrics.
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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43ea3379b4eaa2af641c3fa0c2096fa10d9e6147 |
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15-Feb-2010 |
Mike Reed <reed@google.com> |
checkpoint for refactoring
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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859c5759717164a923c2267b9ee8437a4dafe5c4 |
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12-Feb-2010 |
Nicolas Roard <nicolas@android.com> |
Add dump layers capability (triggered the same way as the dump tree trick, saving the layres tree in /sdcard/layersTree.plist)
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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be24d84c76bb32c72d597fce1c9de599ced95565 |
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12-Feb-2010 |
Mike Reed <reed@google.com> |
move children into SkLayer make SkLayer inherit from SkRefCnt.h
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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410564b38963bd28cc3ef1fa1a0df89200963003 |
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12-Feb-2010 |
Nicolas Roard <nicolas@android.com> |
Refactor the layers to use calcPosition(). Add accessors to the picture and the children. Add a bounds() method.
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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fe41360961a5f02a9f54dbe4922d301ef4bc4a20 |
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11-Feb-2010 |
Nicolas Roard <nicolas@android.com> |
Put back the animations in the UI thread
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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ba1ed26a6f245f68ba76318d7ec9451fb0886922 |
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11-Feb-2010 |
Nicolas Roard <nicolas@android.com> |
Layers refactoring
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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7cf8f5417b00f178c31fe6bba844ba4bb1957019 |
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10-Feb-2010 |
Nicolas Roard <nicolas@android.com> |
cleanup (cherry picked from commit fc34a9dc6e4aa1d0e96fc5523ee77e618648e615)
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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30e39dd1918530408d55dbead3bf1567661b606e |
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25-Jan-2010 |
Nicolas Roard <nicolas@android.com> |
Fix memory leak with layers. This fix bug http://b/2394813 This is a two-parts CL (need a java modif) - The main leak is in WebView.cpp -- nativeUpdateLayers could bail out if the root layer was nil, without deallocating the vector of updates. - fix a leak in LayerAndroid::evaluateAnimations() - adoptRef() for the contentLayer in GraphicsLayerAndroid - simplify AndroidAnimation: remove the reference to the layer (the layer already has a reference to AndroidAnimation) - modify the AndroidAnimation copy() methods to return directly a PassRefPtr, for consistency.
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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388e461f3d6bf782b3cfb4bb21bc6264cef9323c |
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07-Jan-2010 |
Nicolas Roard <nicolas@android.com> |
Add proper support for fixed position elements this is two-part change, see http://android-git.corp.google.com/g/#change,37092 for the java counterpart. This CL implements fixed position elements (css position: fixed) using layers, supporting pixels and percent lengths. It addresses http://b/1914365
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
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9acd586e4a0aa54e4f630665aa0d3c8c95b78e72 |
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04-Jan-2010 |
Nicolas Roard <nicolas@android.com> |
webkit layers support
/external/webkit/WebCore/platform/graphics/android/LayerAndroid.h
|