History log of /frameworks/base/graphics/java/android/renderscript/SimpleMesh.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
7d46f612a25fc9f190358e9bd807b71d424ce7d2 23-Dec-2009 Jason Sams <rjsams@android.com> Disable excessive RS logging.
/frameworks/base/graphics/java/android/renderscript/SimpleMesh.java
718cd1f322ee5b62b6a49cb36195bcb18a5ab711 23-Dec-2009 Jason Sams <rjsams@android.com> Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.

This will break some apps, checkings for other projects will follow to unbreak them.
/frameworks/base/graphics/java/android/renderscript/SimpleMesh.java
771bebb94054d06f97284379c93a2620613513c3 07-Dec-2009 Jason Sams <rjsams@android.com> Add Java exceptions to catch RS calls with no context or no surface.
/frameworks/base/graphics/java/android/renderscript/SimpleMesh.java
7299c83bd8f7053dec84d62a4914392bd91661ac 16-Oct-2009 Jason Sams <rjsams@android.com> Fix bug exposed by filmstrip. The updated and expanded SimpleMesh had an ordering bug with component coordinates when both texture and normals were used.
/frameworks/base/graphics/java/android/renderscript/SimpleMesh.java
bd2197fb0038acd2dc4b17ad3ed3c69cc29dcce2 08-Oct-2009 Jason Sams <rjsams@android.com> Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder.
/frameworks/base/graphics/java/android/renderscript/SimpleMesh.java
7f047786d9e2027a15001a653675dae5a80f9390 03-Oct-2009 Jason Sams <rjsams@android.com> Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion.
/frameworks/base/graphics/java/android/renderscript/SimpleMesh.java
3c0dfbab807a459622aeade4940daddf482dec66 28-Sep-2009 Jason Sams <rjsams@android.com> Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
/frameworks/base/graphics/java/android/renderscript/SimpleMesh.java
768bc02d815a94ad29146f1ed60c847d1af118cc 22-Sep-2009 Jason Sams <rjsams@android.com> Implement more type checks on Allocations.
Add tracking for allocations created using the "sized" helper.
Add more param validation for data upload calls.
/frameworks/base/graphics/java/android/renderscript/SimpleMesh.java
2525a815220652b37e2e390fe8c62394a6d0e574 04-Sep-2009 Jason Sams <rjsams@android.com> Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
/frameworks/base/graphics/java/android/renderscript/SimpleMesh.java
07ae40623737a6060b8a925fd2e6bba76780dcd4 28-Aug-2009 Jason Sams <rjsams@android.com> Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
/frameworks/base/graphics/java/android/renderscript/SimpleMesh.java
7ce033d797e5df5e2131e2ed459fba181eaf4658 18-Aug-2009 Jason Sams <rjsams@android.com> Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
/frameworks/base/graphics/java/android/renderscript/SimpleMesh.java
1bada8cd6e4f340de93cff4a2439835fc3b1456c 10-Aug-2009 Jason Sams <rjsams@android.com> Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
/frameworks/base/graphics/java/android/renderscript/SimpleMesh.java