History log of /frameworks/base/libs/ui/Android.mk
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
04262e9f842edf20168399b6a70f0d67e518fe69 14-Sep-2010 Mathias Agopian <mathias@google.com> Add logging of various important graphics events

There are 16 events logged in the event log:
SF_APP_DEQUEUE_BEFORE
SF_APP_DEQUEUE_AFTER
SF_APP_LOCK_BEFORE
SF_APP_LOCK_AFTER
SF_APP_QUEUE

SF_REPAINT
SF_COMPOSITION_COMPLETE
SF_UNLOCK_CLIENTS
SF_SWAP_BUFFERS
SF_REPAINT_DONE

SF_FB_POST_BEFORE
SF_FB_POST_AFTER
SF_FB_DEQUEUE_BEFORE
SF_FB_DEQUEUE_AFTER
SF_FB_LOCK_BEFORE
SF_FB_LOCK_AFTER

all events log the buffer conserned and a timestamp in microseconds.

by default the logging is not enabled, to turn it on:
adb shell service call SurfaceFlinger 1006 i31 1
adb shell setprop debug.graphic_log 1

The effect is immediate in SurfaceFlinger, but applications need to be
restarted.

Change-Id: Ifc2e31f7aed072d9a7dede20ff2ce59231edbec1
/frameworks/base/libs/ui/Android.mk
6d0fec2de3601821f4f44eeb7d7deedebb2b7117 24-Jul-2010 Jeff Brown <jeffbrown@google.com> Refactor input reader to support new device types more easily.

Refactored the input reader so that each raw input protocol is handled
by a separate subclass of the new InputMapper type. This way, behaviors
pertaining to keyboard, trackballs, touchscreens, switches and other
devices are clearly distinguished for improved maintainability.

Added partial support for describing capabilities of input devices
(incomplete and untested for now, will be fleshed out in later commits).

Simplified EventHub interface somewhat since InputReader is taking over
more of the work.

Cleaned up some of the interactions between InputManager and
WindowManagerService related to reading input state.

Fixed swiping finger from screen edge into display area.

Added logging of device information to 'dumpsys window'.

Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
/frameworks/base/libs/ui/Android.mk
fd03582995e0fce963dd0fa0669e3211b74c0dd7 01-Jul-2010 Jeff Brown <jeffbrown@google.com> Add initial gamepad support.

Change-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9
/frameworks/base/libs/ui/Android.mk
46b9ac0ae2162309774a7478cd9d4e578747bfc2 23-Apr-2010 Jeff Brown <jeffbrown@google.com> Native input dispatch rewrite work in progress.

The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.

Includes part of the new input event NDK API. Some details TBD.

To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.

There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.

End-to-end event dispatch mostly works!

To do: event injection, rate limiting, ANRs, testing, optimization, etc.

Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
/frameworks/base/libs/ui/Android.mk
000479f9e325b4e426a67033abd92d47da412725 10-Feb-2010 Mathias Agopian <mathias@google.com> split libsurfaceflinger_client and libcamera_client out of libui
/frameworks/base/libs/ui/Android.mk
e05f07dffa196d6403733b26317faa9f267d518f 08-Oct-2009 Mathias Agopian <mathias@google.com> fix [2170319] gmail bulk operation checkbox latency on passion

This also fixes [2152536] ANR in browser

When SF is enqueuing buffers faster than SF dequeues them.
The update flag in SF is not counted and under some situations SF will only
dequeue the first buffer. The state at this point is not technically
corrupted, it's valid, but just delayed by one buffer.

In the case of the Browser ANR, because the last enqueued buffer was delayed
the resizing of the current buffer couldn't happen.

The system would always fall back onto its feet if anything -else- in
tried to draw, because the "late" buffer would be picked up then.
/frameworks/base/libs/ui/Android.mk
6950e428feaccc8164b989ef64e771a99948797a 06-Oct-2009 Mathias Agopian <mathias@google.com> fix [2167050] glTexImage2D code path buggy in SurfaceFlinger

When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.

Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.

This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
/frameworks/base/libs/ui/Android.mk
b9e52a07b7a605fe6d6588587bc74002f632c768 09-Sep-2009 Andy McFadden <fadden@android.com> Fix sim-eng build.

Appears to have been broken by:

commit 9779b221e999583ff89e0dfc40e56398737adbb3
Author: Mathias Agopian <mathias@google.com>
Date: Mon Sep 7 16:32:45 2009 -0700

fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly

For some reason we don't like to have "-lpthread" globally -- it's a no-op
on device builds, but required for many host tools and all sim binaries --
so adding the use of pthread calls requires adding the library explicitly.
/frameworks/base/libs/ui/Android.mk
9779b221e999583ff89e0dfc40e56398737adbb3 08-Sep-2009 Mathias Agopian <mathias@google.com> fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly

Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.

The main new feature is to be able to dequeue all buffers at once (very important when there are only two).

A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.

The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.

eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
/frameworks/base/libs/ui/Android.mk
265d9c076a588cf4cd811fbafd999c7ffe36641b 07-Aug-2009 Mathias Agopian <mathias@google.com> added two EGL helpers for selecting a config matching a certain pixelformat or native window type
/frameworks/base/libs/ui/Android.mk
dfe983bd7979ccb1602f29b8f9804c98411d9cd6 02-Jul-2009 Mathias Agopian <mathias@google.com> Merge commit 'goog/master' into merge_master
1f7300818fae32dcef5a5387b04c8f304b5e1cd5 26-Jun-2009 Android (Google) Code Review <android-gerrit@google.com> am c44989d6: Merge change 5350 into donut

Merge commit 'c44989d6c7bcc761fb37f54fd37aac2070ba8e5e'

* commit 'c44989d6c7bcc761fb37f54fd37aac2070ba8e5e':
move ui/Time.cpp to core/jni, since this is the only place it is used
864c0d50cda714d73fa70e3600ec36b5db8a835a 25-Jun-2009 Mathias Agopian <mathias@google.com> move ui/Time.cpp to core/jni, since this is the only place it is used
/frameworks/base/libs/ui/Android.mk
2da99bdaa1712f00525e6a84b58044332cb1baef 27-May-2009 Mathias Agopian <mathias@google.com> Merge commit 'goog/master' into merge_master

Conflicts:
include/ui/Rect.h
libs/ui/ISurfaceComposer.cpp
09d00f705be5dbc1766e12e47c0a743abbad360e 27-May-2009 Android (Google) Code Review <android-gerrit@google.com> am 0c0ad39c: Merge change 2502 into donut

Merge commit '0c0ad39cd8eaa6de6b7f99cec3971bcc953461e0'

* commit '0c0ad39cd8eaa6de6b7f99cec3971bcc953461e0':
minor clean-up to Rect and Point.
f1472a79728324f4f6b5d66af986e9e9db24d0aa 27-May-2009 Mathias Agopian <mathias@google.com> minor clean-up to Rect and Point.

- return "const" objects for overloaded operators to disallow constructs like: (a+b) = c;
- don't return references to non-static members, it's not always safe.
- Point.cpp was empty, so get rid of it
/frameworks/base/libs/ui/Android.mk
947f4f4d384ea26eb2145cc070a3eed42c59534a 22-May-2009 Mathias Agopian <mathias@google.com> merge master to master_gl
25ba5b6564224dceefa086b5c439ef28dad530ca 19-May-2009 Mathias Agopian <mathias@google.com> checkpoint: split libutils into libutils + libbinder
/frameworks/base/libs/ui/Android.mk
6158b1bf0364da1582468a98ec09d004ba99deec 11-May-2009 Mathias Agopian <mathias@google.com> Region now has its own implementation instead of relying on SkRegion, which allows us to break libui's dependency on libcorecg.
/frameworks/base/libs/ui/Android.mk
dff8e58d47ede6e748c0b02e128ca33b42a4f362 04-May-2009 Mathias Agopian <mathias@google.com> update surfaceflinger, libui and libagl to the new gralloc api

- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
/frameworks/base/libs/ui/Android.mk
1473f46cbc82aa6f0ba744cc896a36923823d55b 10-Apr-2009 Mathias Agopian <mathias@google.com> Integrate from //sandbox/mathias/donut/...@145728

SurfaceFlinger rework for new EGL driver model support.
/frameworks/base/libs/ui/Android.mk
9066cfe9886ac131c34d59ed0e2d287b0e3c0087 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/libs/ui/Android.mk
d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/libs/ui/Android.mk
9266c558bf1d21ff647525ff99f7dadbca417309 16-Jan-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //branches/cupcake/...@126645
/frameworks/base/libs/ui/Android.mk
f013e1afd1e68af5e3b868c26a653bbfb39538f8 18-Dec-2008 The Android Open Source Project <initial-contribution@android.com> Code drop from //branches/cupcake/...@124589
/frameworks/base/libs/ui/Android.mk
54b6cfa9a9e5b861a9930af873580d6dc20f773c 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/frameworks/base/libs/ui/Android.mk