/external/skia/src/core/ |
H A D | SkColorFilter.cpp | 86 bool SkFilterShader::setContext(const SkBitmap& device, function in class:SkFilterShader 90 return this->INHERITED::setContext(device, paint, matrix) && 91 fShader->setContext(device, paint, matrix);
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H A D | SkComposeShader.cpp | 87 /* We call setContext on our two worker shaders. However, we 91 bool SkComposeShader::setContext(const SkBitmap& device, function in class:SkComposeShader 95 if (!this->INHERITED::setContext(device, paint, matrix)) 108 return fShaderA->setContext(device, paint, tmpM) && 109 fShaderB->setContext(device, paint, tmpM);
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H A D | SkBitmapProcShader.h | 29 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&);
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H A D | SkShader.cpp | 90 bool SkShader::setContext(const SkBitmap& device, function in class:SkShader 213 fFlags = 0; // computed in setContext 234 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, function in class:SkColorShader 236 if (!this->INHERITED::setContext(device, paint, matrix)) {
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H A D | SkBitmapProcShader.cpp | 24 fFlags = 0; // computed in setContext 32 fFlags = 0; // computed in setContext 75 bool SkBitmapProcShader::setContext(const SkBitmap& device, function in class:SkBitmapProcShader 79 if (!this->INHERITED::setContext(device, paint, matrix)) {
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H A D | SkBitmapShaderTemplate.h | 41 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix) function in class:NOFILTER_BITMAP_SHADER_CLASS 43 if (!this->INHERITED::setContext(device, paint, matrix))
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H A D | SkBlitter.cpp | 549 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix) function in class:Sk3DShader 552 return fProxy->setContext(device, paint, matrix); 556 return this->INHERITED::setContext(device, paint, matrix); 913 if (shader && !shader->setContext(device, paint, matrix)) {
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H A D | SkDraw.cpp | 2249 if (!triShader.setContext(*fBitmap, p, *fMatrix)) { 2261 // need to recal setContext since we changed the local matrix 2262 if (!shader->setContext(*fBitmap, p, *fMatrix)) {
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/external/skia/include/core/ |
H A D | SkComposeShader.h | 45 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix);
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H A D | SkColorFilter.h | 104 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
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H A D | SkColorShader.h | 42 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, 57 SkPMColor fPMColor; // cached after setContext() 58 uint32_t fFlags; // cached after setContext() 59 uint16_t fColor16; // cached after setContext()
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H A D | SkShader.h | 77 /** set (after setContext) if the spans only vary in X (const in Y). 110 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, 176 // These can be called by your subclass after setContext() has been called
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/external/skia/include/effects/ |
H A D | SkTransparentShader.h | 26 virtual bool setContext( const SkBitmap& device, 40 // these are a cache from the call to setContext()
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/external/webkit/WebCore/bindings/v8/ |
H A D | ScriptCachedFrameData.cpp | 65 proxy->windowShell()->setContext(m_context.get());
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H A D | V8DOMWindowShell.h | 63 void setContext(v8::Handle<v8::Context>);
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H A D | V8DOMWindowShell.cpp | 371 void V8DOMWindowShell::setContext(v8::Handle<v8::Context> context) function in class:WebCore::V8DOMWindowShell
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/external/skia/src/effects/ |
H A D | SkTransparentShader.cpp | 21 bool SkTransparentShader::setContext(const SkBitmap& device, function in class:SkTransparentShader 28 return this->INHERITED::setContext(device, paint, matrix);
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H A D | SkGradientShader.cpp | 88 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&); 334 bool Gradient_Shader::setContext(const SkBitmap& device, function in class:Gradient_Shader 337 if (!this->INHERITED::setContext(device, paint, matrix)) { 355 // by setContext() 614 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&); 641 bool Linear_Gradient::setContext(const SkBitmap& device, const SkPaint& paint, function in class:Linear_Gradient 643 if (!this->INHERITED::setContext(device, paint, matrix)) { 1329 virtual bool setContext(const SkBitmap& device, 1332 if (!this->INHERITED::setContext(device, paint, matrix)) {
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/external/webkit/WebCore/platform/text/ |
H A D | BidiResolver.h | 148 void setContext(PassRefPtr<BidiContext> c) { m_status.context = c; } function in class:WebCore::BidiResolver 441 setContext(toContext); 540 stateAtEnd.setContext(c);
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/external/skia/src/gl/ |
H A D | SkGLDevice.cpp | 164 if (!shader->setContext(this->accessBitmap(false), paint, this->matrix())) { 536 // if (!shader->setContext(this->accessBitmap(), paint, *draw.fMatrix)) { 537 if (!shader->setContext(*draw.fBitmap, paint, *draw.fMatrix)) {
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/external/expat/lib/ |
H A D | xmlparse.c | 384 setContext(XML_Parser parser, const XML_Char *context); 690 if (!setContext(parser, implicitContext)) { 916 return setContext(parser, implicitContext); 1045 || !setContext(parser, context)) { 1055 call setContext. In addition, one also *must* not call setContext, 5450 setContext(XML_Parser parser, const XML_Char *context) function
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/external/webkit/WebCore/rendering/ |
H A D | RenderBlockLineLayout.cpp | 1107 resolver.setContext(BidiContext::create(ltr ? 0 : 1, direction, style()->unicodeBidi() == Override));
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/external/jdiff/ |
H A D | xerces.jar | META-INF/ META-INF/MANIFEST.MF META-INF/services/ org/ org/apache/ org/apache/html/ ... |