Searched refs:setContext (Results 1 - 23 of 23) sorted by relevance

/external/skia/src/core/
H A DSkColorFilter.cpp86 bool SkFilterShader::setContext(const SkBitmap& device, function in class:SkFilterShader
90 return this->INHERITED::setContext(device, paint, matrix) &&
91 fShader->setContext(device, paint, matrix);
H A DSkComposeShader.cpp87 /* We call setContext on our two worker shaders. However, we
91 bool SkComposeShader::setContext(const SkBitmap& device, function in class:SkComposeShader
95 if (!this->INHERITED::setContext(device, paint, matrix))
108 return fShaderA->setContext(device, paint, tmpM) &&
109 fShaderB->setContext(device, paint, tmpM);
H A DSkBitmapProcShader.h29 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&);
H A DSkShader.cpp90 bool SkShader::setContext(const SkBitmap& device, function in class:SkShader
213 fFlags = 0; // computed in setContext
234 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, function in class:SkColorShader
236 if (!this->INHERITED::setContext(device, paint, matrix)) {
H A DSkBitmapProcShader.cpp24 fFlags = 0; // computed in setContext
32 fFlags = 0; // computed in setContext
75 bool SkBitmapProcShader::setContext(const SkBitmap& device, function in class:SkBitmapProcShader
79 if (!this->INHERITED::setContext(device, paint, matrix)) {
H A DSkBitmapShaderTemplate.h41 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix) function in class:NOFILTER_BITMAP_SHADER_CLASS
43 if (!this->INHERITED::setContext(device, paint, matrix))
H A DSkBlitter.cpp549 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix) function in class:Sk3DShader
552 return fProxy->setContext(device, paint, matrix);
556 return this->INHERITED::setContext(device, paint, matrix);
913 if (shader && !shader->setContext(device, paint, matrix)) {
H A DSkDraw.cpp2249 if (!triShader.setContext(*fBitmap, p, *fMatrix)) {
2261 // need to recal setContext since we changed the local matrix
2262 if (!shader->setContext(*fBitmap, p, *fMatrix)) {
/external/skia/include/core/
H A DSkComposeShader.h45 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix);
H A DSkColorFilter.h104 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
H A DSkColorShader.h42 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
57 SkPMColor fPMColor; // cached after setContext()
58 uint32_t fFlags; // cached after setContext()
59 uint16_t fColor16; // cached after setContext()
H A DSkShader.h77 /** set (after setContext) if the spans only vary in X (const in Y).
110 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
176 // These can be called by your subclass after setContext() has been called
/external/skia/include/effects/
H A DSkTransparentShader.h26 virtual bool setContext( const SkBitmap& device,
40 // these are a cache from the call to setContext()
/external/webkit/WebCore/bindings/v8/
H A DScriptCachedFrameData.cpp65 proxy->windowShell()->setContext(m_context.get());
H A DV8DOMWindowShell.h63 void setContext(v8::Handle<v8::Context>);
H A DV8DOMWindowShell.cpp371 void V8DOMWindowShell::setContext(v8::Handle<v8::Context> context) function in class:WebCore::V8DOMWindowShell
/external/skia/src/effects/
H A DSkTransparentShader.cpp21 bool SkTransparentShader::setContext(const SkBitmap& device, function in class:SkTransparentShader
28 return this->INHERITED::setContext(device, paint, matrix);
H A DSkGradientShader.cpp88 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&);
334 bool Gradient_Shader::setContext(const SkBitmap& device, function in class:Gradient_Shader
337 if (!this->INHERITED::setContext(device, paint, matrix)) {
355 // by setContext()
614 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&);
641 bool Linear_Gradient::setContext(const SkBitmap& device, const SkPaint& paint, function in class:Linear_Gradient
643 if (!this->INHERITED::setContext(device, paint, matrix)) {
1329 virtual bool setContext(const SkBitmap& device,
1332 if (!this->INHERITED::setContext(device, paint, matrix)) {
/external/webkit/WebCore/platform/text/
H A DBidiResolver.h148 void setContext(PassRefPtr<BidiContext> c) { m_status.context = c; } function in class:WebCore::BidiResolver
441 setContext(toContext);
540 stateAtEnd.setContext(c);
/external/skia/src/gl/
H A DSkGLDevice.cpp164 if (!shader->setContext(this->accessBitmap(false), paint, this->matrix())) {
536 // if (!shader->setContext(this->accessBitmap(), paint, *draw.fMatrix)) {
537 if (!shader->setContext(*draw.fBitmap, paint, *draw.fMatrix)) {
/external/expat/lib/
H A Dxmlparse.c384 setContext(XML_Parser parser, const XML_Char *context);
690 if (!setContext(parser, implicitContext)) {
916 return setContext(parser, implicitContext);
1045 || !setContext(parser, context)) {
1055 call setContext. In addition, one also *must* not call setContext,
5450 setContext(XML_Parser parser, const XML_Char *context) function
/external/webkit/WebCore/rendering/
H A DRenderBlockLineLayout.cpp1107 resolver.setContext(BidiContext::create(ltr ? 0 : 1, direction, style()->unicodeBidi() == Override));
/external/jdiff/
H A Dxerces.jarMETA-INF/ META-INF/MANIFEST.MF META-INF/services/ org/ org/apache/ org/apache/html/ ...

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