1/*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010 Apple Inc. All right reserved.
4 * Copyright (C) 2010 Google Inc. All rights reserved.
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 * Library General Public License for more details.
15 *
16 * You should have received a copy of the GNU Library General Public License
17 * along with this library; see the file COPYING.LIB.  If not, write to
18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19 * Boston, MA 02110-1301, USA.
20 *
21 */
22
23#include "config.h"
24
25#include "BidiResolver.h"
26#include "CharacterNames.h"
27#include "InlineIterator.h"
28#include "InlineTextBox.h"
29#include "Logging.h"
30#include "RenderArena.h"
31#include "RenderInline.h"
32#include "RenderListMarker.h"
33#include "RenderView.h"
34#include "TrailingFloatsRootInlineBox.h"
35#include "break_lines.h"
36#include <wtf/AlwaysInline.h>
37#include <wtf/RefCountedLeakCounter.h>
38#include <wtf/StdLibExtras.h>
39#include <wtf/Vector.h>
40#ifdef ANDROID_LAYOUT
41#include "Frame.h"
42#include "FrameTree.h"
43#include "Settings.h"
44#include "Text.h"
45#include "HTMLNames.h"
46#endif // ANDROID_LAYOUT
47
48using namespace std;
49using namespace WTF;
50using namespace Unicode;
51
52namespace WebCore {
53
54// We don't let our line box tree for a single line get any deeper than this.
55const unsigned cMaxLineDepth = 200;
56
57static int getBorderPaddingMargin(RenderBoxModelObject* child, bool endOfInline)
58{
59    bool leftSide = (child->style()->direction() == LTR) ? !endOfInline : endOfInline;
60    if (leftSide)
61        return child->marginLeft() + child->paddingLeft() + child->borderLeft();
62    return child->marginRight() + child->paddingRight() + child->borderRight();
63}
64
65static int inlineWidth(RenderObject* child, bool start = true, bool end = true)
66{
67    unsigned lineDepth = 1;
68    int extraWidth = 0;
69    RenderObject* parent = child->parent();
70    while (parent->isInline() && !parent->isInlineBlockOrInlineTable() && lineDepth++ < cMaxLineDepth) {
71        if (start && !child->previousSibling())
72            extraWidth += getBorderPaddingMargin(toRenderBoxModelObject(parent), false);
73        if (end && !child->nextSibling())
74            extraWidth += getBorderPaddingMargin(toRenderBoxModelObject(parent), true);
75        child = parent;
76        parent = child->parent();
77    }
78    return extraWidth;
79}
80
81static void chopMidpointsAt(LineMidpointState& lineMidpointState, RenderObject* obj, unsigned pos)
82{
83    if (!lineMidpointState.numMidpoints)
84        return;
85    InlineIterator* midpoints = lineMidpointState.midpoints.data();
86    for (int i = lineMidpointState.numMidpoints - 1; i >= 0; i--) {
87        const InlineIterator& point = midpoints[i];
88        if (point.obj == obj && point.pos == pos) {
89            lineMidpointState.numMidpoints = i;
90            break;
91        }
92    }
93}
94
95static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak)
96{
97    // Check to see if our last midpoint is a start point beyond the line break.  If so,
98    // shave it off the list, and shave off a trailing space if the previous end point doesn't
99    // preserve whitespace.
100    if (lBreak.obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) {
101        InlineIterator* midpoints = lineMidpointState.midpoints.data();
102        InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2];
103        const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1];
104        InlineIterator currpoint = endpoint;
105        while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak)
106            currpoint.increment();
107        if (currpoint == lBreak) {
108            // We hit the line break before the start point.  Shave off the start point.
109            lineMidpointState.numMidpoints--;
110            if (endpoint.obj->style()->collapseWhiteSpace()) {
111                if (endpoint.obj->isText()) {
112                    // Don't shave a character off the endpoint if it was from a soft hyphen.
113                    RenderText* textObj = toRenderText(endpoint.obj);
114                    if (endpoint.pos + 1 < textObj->textLength()) {
115                        if (textObj->characters()[endpoint.pos+1] == softHyphen)
116                            return;
117                    } else if (startpoint.obj->isText()) {
118                        RenderText *startText = toRenderText(startpoint.obj);
119                        if (startText->textLength() && startText->characters()[0] == softHyphen)
120                            return;
121                    }
122                }
123                endpoint.pos--;
124            }
125        }
126    }
127}
128
129static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint)
130{
131    if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints)
132        lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10);
133
134    InlineIterator* midpoints = lineMidpointState.midpoints.data();
135    midpoints[lineMidpointState.numMidpoints++] = midpoint;
136}
137
138void RenderBlock::appendRunsForObject(int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
139{
140    if (start > end || obj->isFloating() ||
141        (obj->isPositioned() && !obj->style()->hasStaticX() && !obj->style()->hasStaticY() && !obj->container()->isRenderInline()))
142        return;
143
144    LineMidpointState& lineMidpointState = resolver.midpointState();
145    bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints);
146    InlineIterator nextMidpoint;
147    if (haveNextMidpoint)
148        nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint];
149    if (lineMidpointState.betweenMidpoints) {
150        if (!(haveNextMidpoint && nextMidpoint.obj == obj))
151            return;
152        // This is a new start point. Stop ignoring objects and
153        // adjust our start.
154        lineMidpointState.betweenMidpoints = false;
155        start = nextMidpoint.pos;
156        lineMidpointState.currentMidpoint++;
157        if (start < end)
158            return appendRunsForObject(start, end, obj, resolver);
159    } else {
160        if (!haveNextMidpoint || (obj != nextMidpoint.obj)) {
161            resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir()));
162            return;
163        }
164
165        // An end midpoint has been encountered within our object.  We
166        // need to go ahead and append a run with our endpoint.
167        if (static_cast<int>(nextMidpoint.pos + 1) <= end) {
168            lineMidpointState.betweenMidpoints = true;
169            lineMidpointState.currentMidpoint++;
170            if (nextMidpoint.pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it.
171                if (static_cast<int>(nextMidpoint.pos + 1) > start)
172                    resolver.addRun(new (obj->renderArena())
173                        BidiRun(start, nextMidpoint.pos + 1, obj, resolver.context(), resolver.dir()));
174                return appendRunsForObject(nextMidpoint.pos + 1, end, obj, resolver);
175            }
176        } else
177           resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir()));
178    }
179}
180
181static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false)
182{
183    if (isRootLineBox)
184        return toRenderBlock(obj)->createAndAppendRootInlineBox();
185
186    if (obj->isText()) {
187        InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox();
188        // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode
189        // (Note the use of strict mode.  In "almost strict" mode, we don't treat the box for <br> as text.)
190        if (obj->isBR())
191            textBox->setIsText(isOnlyRun || obj->document()->inStrictMode());
192        return textBox;
193    }
194
195    if (obj->isBox())
196        return toRenderBox(obj)->createInlineBox();
197
198    return toRenderInline(obj)->createAndAppendInlineFlowBox();
199}
200
201static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout)
202{
203    if (o->isText()) {
204        if (o->prefWidthsDirty() && o->isCounter())
205            toRenderText(o)->calcPrefWidths(0); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed.
206        toRenderText(o)->dirtyLineBoxes(fullLayout);
207    } else
208        toRenderInline(o)->dirtyLineBoxes(fullLayout);
209}
210
211InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine)
212{
213    // See if we have an unconstructed line box for this object that is also
214    // the last item on the line.
215    unsigned lineDepth = 1;
216    InlineFlowBox* childBox = 0;
217    InlineFlowBox* parentBox = 0;
218    InlineFlowBox* result = 0;
219    do {
220        ASSERT(obj->isRenderInline() || obj == this);
221
222        // Get the last box we made for this render object.
223        parentBox = obj->isRenderInline() ? toRenderInline(obj)->lastLineBox() : toRenderBlock(obj)->lastLineBox();
224
225        // If this box is constructed then it is from a previous line, and we need
226        // to make a new box for our line.  If this box is unconstructed but it has
227        // something following it on the line, then we know we have to make a new box
228        // as well.  In this situation our inline has actually been split in two on
229        // the same line (this can happen with very fancy language mixtures).
230        bool constructedNewBox = false;
231        if (!parentBox || parentBox->isConstructed() || parentBox->nextOnLine()) {
232            // We need to make a new box for this render object.  Once
233            // made, we need to place it at the end of the current line.
234            InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this);
235            ASSERT(newBox->isInlineFlowBox());
236            parentBox = static_cast<InlineFlowBox*>(newBox);
237            parentBox->setFirstLineStyleBit(firstLine);
238            constructedNewBox = true;
239        }
240
241        if (!result)
242            result = parentBox;
243
244        // If we have hit the block itself, then |box| represents the root
245        // inline box for the line, and it doesn't have to be appended to any parent
246        // inline.
247        if (childBox)
248            parentBox->addToLine(childBox);
249
250        if (!constructedNewBox || obj == this)
251            break;
252
253        childBox = parentBox;
254
255        // If we've exceeded our line depth, then jump straight to the root and skip all the remaining
256        // intermediate inline flows.
257        obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent();
258
259    } while (true);
260
261    return result;
262}
263
264RootInlineBox* RenderBlock::constructLine(unsigned runCount, BidiRun* firstRun, BidiRun* lastRun, bool firstLine, bool lastLine, RenderObject* endObject)
265{
266    ASSERT(firstRun);
267
268    bool rootHasSelectedChildren = false;
269    InlineFlowBox* parentBox = 0;
270    for (BidiRun* r = firstRun; r; r = r->next()) {
271        // Create a box for our object.
272        bool isOnlyRun = (runCount == 1);
273        if (runCount == 2 && !r->m_object->isListMarker())
274            isOnlyRun = ((style()->direction() == RTL) ? lastRun : firstRun)->m_object->isListMarker();
275
276        InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun);
277        r->m_box = box;
278
279        ASSERT(box);
280        if (!box)
281            continue;
282
283        if (!rootHasSelectedChildren && box->renderer()->selectionState() != RenderObject::SelectionNone)
284            rootHasSelectedChildren = true;
285
286        // If we have no parent box yet, or if the run is not simply a sibling,
287        // then we need to construct inline boxes as necessary to properly enclose the
288        // run's inline box.
289        if (!parentBox || parentBox->renderer() != r->m_object->parent())
290            // Create new inline boxes all the way back to the appropriate insertion point.
291            parentBox = createLineBoxes(r->m_object->parent(), firstLine);
292
293        // Append the inline box to this line.
294        parentBox->addToLine(box);
295
296        bool visuallyOrdered = r->m_object->style()->visuallyOrdered();
297        box->setBidiLevel(visuallyOrdered ? 0 : r->level());
298
299        if (box->isInlineTextBox()) {
300            InlineTextBox* text = static_cast<InlineTextBox*>(box);
301            text->setStart(r->m_start);
302            text->setLen(r->m_stop - r->m_start);
303            text->m_dirOverride = r->dirOverride(visuallyOrdered);
304        }
305    }
306
307    // We should have a root inline box.  It should be unconstructed and
308    // be the last continuation of our line list.
309    ASSERT(lastLineBox() && !lastLineBox()->isConstructed());
310
311    // Set the m_selectedChildren flag on the root inline box if one of the leaf inline box
312    // from the bidi runs walk above has a selection state.
313    if (rootHasSelectedChildren)
314        lastLineBox()->root()->setHasSelectedChildren(true);
315
316    // Set bits on our inline flow boxes that indicate which sides should
317    // paint borders/margins/padding.  This knowledge will ultimately be used when
318    // we determine the horizontal positions and widths of all the inline boxes on
319    // the line.
320    lastLineBox()->determineSpacingForFlowBoxes(lastLine, endObject);
321
322    // Now mark the line boxes as being constructed.
323    lastLineBox()->setConstructed();
324
325    // Return the last line.
326    return lastRootBox();
327}
328
329void RenderBlock::computeHorizontalPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd)
330{
331    // First determine our total width.
332    int availableWidth = lineWidth(height(), firstLine);
333    int totWidth = lineBox->getFlowSpacingWidth();
334    bool needsWordSpacing = false;
335    unsigned numSpaces = 0;
336    ETextAlign textAlign = style()->textAlign();
337
338    for (BidiRun* r = firstRun; r; r = r->next()) {
339        if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak())
340            continue; // Positioned objects are only participating to figure out their
341                      // correct static x position.  They have no effect on the width.
342                      // Similarly, line break boxes have no effect on the width.
343        if (r->m_object->isText()) {
344            RenderText* rt = toRenderText(r->m_object);
345
346            if (textAlign == JUSTIFY && r != trailingSpaceRun) {
347                const UChar* characters = rt->characters();
348                for (int i = r->m_start; i < r->m_stop; i++) {
349                    UChar c = characters[i];
350                    if (c == ' ' || c == '\n' || c == '\t')
351                        numSpaces++;
352                }
353            }
354
355            if (int length = rt->textLength()) {
356                if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start]))
357                    totWidth += rt->style(firstLine)->font().wordSpacing();
358                needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length;
359            }
360            HashSet<const SimpleFontData*> fallbackFonts;
361            r->m_box->setWidth(rt->width(r->m_start, r->m_stop - r->m_start, totWidth, firstLine, &fallbackFonts));
362            if (!fallbackFonts.isEmpty()
363#if ENABLE(SVG)
364                    && !isSVGText()
365#endif
366            ) {
367                ASSERT(r->m_box->isText());
368                static_cast<InlineTextBox*>(r->m_box)->setFallbackFonts(fallbackFonts);
369            }
370        } else if (!r->m_object->isRenderInline()) {
371            RenderBox* renderBox = toRenderBox(r->m_object);
372            renderBox->calcWidth();
373            r->m_box->setWidth(renderBox->width());
374            totWidth += renderBox->marginLeft() + renderBox->marginRight();
375        }
376
377        totWidth += r->m_box->width();
378    }
379
380    // Armed with the total width of the line (without justification),
381    // we now examine our text-align property in order to determine where to position the
382    // objects horizontally.  The total width of the line can be increased if we end up
383    // justifying text.
384    int x = leftOffset(height(), firstLine);
385    switch (textAlign) {
386        case LEFT:
387        case WEBKIT_LEFT:
388            // The direction of the block should determine what happens with wide lines.  In
389            // particular with RTL blocks, wide lines should still spill out to the left.
390            if (style()->direction() == LTR) {
391                if (totWidth > availableWidth && trailingSpaceRun)
392                    trailingSpaceRun->m_box->setWidth(max(0, trailingSpaceRun->m_box->width() - totWidth + availableWidth));
393            } else {
394                if (trailingSpaceRun)
395                    trailingSpaceRun->m_box->setWidth(0);
396                else if (totWidth > availableWidth)
397                    x -= (totWidth - availableWidth);
398            }
399            break;
400        case JUSTIFY:
401            if (numSpaces && !reachedEnd && !lineBox->endsWithBreak()) {
402                if (trailingSpaceRun) {
403                    totWidth -= trailingSpaceRun->m_box->width();
404                    trailingSpaceRun->m_box->setWidth(0);
405                }
406                break;
407            }
408            // fall through
409        case TAAUTO:
410            numSpaces = 0;
411            // for right to left fall through to right aligned
412            if (style()->direction() == LTR) {
413                if (totWidth > availableWidth && trailingSpaceRun)
414                    trailingSpaceRun->m_box->setWidth(max(0, trailingSpaceRun->m_box->width() - totWidth + availableWidth));
415                break;
416            }
417        case RIGHT:
418        case WEBKIT_RIGHT:
419            // Wide lines spill out of the block based off direction.
420            // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
421            // side of the block.
422            if (style()->direction() == LTR) {
423                if (trailingSpaceRun) {
424                    totWidth -= trailingSpaceRun->m_box->width();
425                    trailingSpaceRun->m_box->setWidth(0);
426                }
427                if (totWidth < availableWidth)
428                    x += availableWidth - totWidth;
429            } else {
430                if (totWidth > availableWidth && trailingSpaceRun) {
431                    trailingSpaceRun->m_box->setWidth(max(0, trailingSpaceRun->m_box->width() - totWidth + availableWidth));
432                    totWidth -= trailingSpaceRun->m_box->width();
433                } else
434                    x += availableWidth - totWidth;
435            }
436            break;
437        case CENTER:
438        case WEBKIT_CENTER:
439            int trailingSpaceWidth = 0;
440            if (trailingSpaceRun) {
441                totWidth -= trailingSpaceRun->m_box->width();
442                trailingSpaceWidth = min(trailingSpaceRun->m_box->width(), (availableWidth - totWidth + 1) / 2);
443                trailingSpaceRun->m_box->setWidth(max(0, trailingSpaceWidth));
444            }
445            if (style()->direction() == LTR)
446                x += max((availableWidth - totWidth) / 2, 0);
447            else
448                x += totWidth > availableWidth ? (availableWidth - totWidth) : (availableWidth - totWidth) / 2 - trailingSpaceWidth;
449            break;
450    }
451
452    if (numSpaces) {
453        for (BidiRun* r = firstRun; r; r = r->next()) {
454            if (!r->m_box || r == trailingSpaceRun)
455                continue;
456
457            int spaceAdd = 0;
458            if (r->m_object->isText()) {
459                unsigned spaces = 0;
460                const UChar* characters = toRenderText(r->m_object)->characters();
461                for (int i = r->m_start; i < r->m_stop; i++) {
462                    UChar c = characters[i];
463                    if (c == ' ' || c == '\n' || c == '\t')
464                        spaces++;
465                }
466
467                ASSERT(spaces <= numSpaces);
468
469                // Only justify text if whitespace is collapsed.
470                if (r->m_object->style()->collapseWhiteSpace()) {
471                    spaceAdd = (availableWidth - totWidth) * spaces / numSpaces;
472                    static_cast<InlineTextBox*>(r->m_box)->setSpaceAdd(spaceAdd);
473                    totWidth += spaceAdd;
474                }
475                numSpaces -= spaces;
476                if (!numSpaces)
477                    break;
478            }
479        }
480    }
481
482    // The widths of all runs are now known.  We can now place every inline box (and
483    // compute accurate widths for the inline flow boxes).
484    needsWordSpacing = false;
485    lineBox->placeBoxesHorizontally(x, needsWordSpacing);
486}
487
488void RenderBlock::computeVerticalPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun)
489{
490    setHeight(lineBox->verticallyAlignBoxes(height()));
491    lineBox->setBlockHeight(height());
492
493    // Now make sure we place replaced render objects correctly.
494    for (BidiRun* r = firstRun; r; r = r->next()) {
495        ASSERT(r->m_box);
496        if (!r->m_box)
497            continue; // Skip runs with no line boxes.
498
499        // Align positioned boxes with the top of the line box.  This is
500        // a reasonable approximation of an appropriate y position.
501        if (r->m_object->isPositioned())
502            r->m_box->setY(height());
503
504        // Position is used to properly position both replaced elements and
505        // to update the static normal flow x/y of positioned elements.
506        if (r->m_object->isText())
507            toRenderText(r->m_object)->positionLineBox(r->m_box);
508        else if (r->m_object->isBox())
509            toRenderBox(r->m_object)->positionLineBox(r->m_box);
510    }
511    // Positioned objects and zero-length text nodes destroy their boxes in
512    // position(), which unnecessarily dirties the line.
513    lineBox->markDirty(false);
514}
515
516// collects one line of the paragraph and transforms it to visual order
517void RenderBlock::bidiReorderLine(InlineBidiResolver& resolver, const InlineIterator& end, bool previousLineBrokeCleanly)
518{
519    resolver.createBidiRunsForLine(end, style()->visuallyOrdered(), previousLineBrokeCleanly);
520}
521
522static inline bool isCollapsibleSpace(UChar character, RenderText* renderer)
523{
524    if (character == ' ' || character == '\t' || character == softHyphen)
525        return true;
526    if (character == '\n')
527        return !renderer->style()->preserveNewline();
528    if (character == noBreakSpace)
529        return renderer->style()->nbspMode() == SPACE;
530    return false;
531}
532
533void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintTop, int& repaintBottom)
534{
535    bool useRepaintBounds = false;
536
537    m_overflow.clear();
538
539    setHeight(borderTop() + paddingTop());
540    int toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight();
541
542    // Figure out if we should clear out our line boxes.
543    // FIXME: Handle resize eventually!
544    bool fullLayout = !firstLineBox() || selfNeedsLayout() || relayoutChildren;
545    if (fullLayout)
546        lineBoxes()->deleteLineBoxes(renderArena());
547
548    // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't
549    // clip.
550    // FIXME: CSS3 says that descendants that are clipped must also know how to truncate.  This is insanely
551    // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense
552    // anyway, so we won't worry about following the draft here.
553    bool hasTextOverflow = style()->textOverflow() && hasOverflowClip();
554
555    // Walk all the lines and delete our ellipsis line boxes if they exist.
556    if (hasTextOverflow)
557         deleteEllipsisLineBoxes();
558
559    if (firstChild()) {
560#ifdef ANDROID_LAYOUT
561        // if we are in fitColumnToScreen mode
562        // and the current object is not float:right in LTR or not float:left in RTL,
563        // and text align is auto, or justify or left in LTR, or right in RTL, we
564        // will wrap text around screen width so that it doesn't need to scroll
565        // horizontally when reading a paragraph.
566        // In case the line height is less than the font size, we skip
567        // the text wrapping since this will cause text overlapping.
568        // If a text has background image, we ignore text wrapping,
569        // otherwise the background will be potentially messed up.
570        const Settings* settings = document()->settings();
571        bool doTextWrap = settings && settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen;
572        if (doTextWrap) {
573            int ta = style()->textAlign();
574            int dir = style()->direction();
575            bool autowrap = style()->autoWrap();
576            // if the RenderBlock is positioned, don't wrap text around screen
577            // width as it may cause text to overlap.
578            bool positioned = isPositioned();
579            EFloat cssfloat = style()->floating();
580            const int lineHeight = style()->computedLineHeight();
581            const int fontSize = style()->fontSize();
582            doTextWrap = autowrap && !positioned &&
583                    (fontSize <= lineHeight) && !style()->hasBackgroundImage() &&
584                    (((dir == LTR && cssfloat != FRIGHT) ||
585                    (dir == RTL && cssfloat != FLEFT)) &&
586                    ((ta == TAAUTO) || (ta == JUSTIFY) ||
587                    ((ta == LEFT || ta == WEBKIT_LEFT) && (dir == LTR)) ||
588                    ((ta == RIGHT || ta == WEBKIT_RIGHT) && (dir == RTL))));
589        }
590        bool hasTextToWrap = false;
591#endif
592        // layout replaced elements
593        bool endOfInline = false;
594        RenderObject* o = bidiFirst(this, 0, false);
595        Vector<FloatWithRect> floats;
596        bool hasInlineChild = false;
597        while (o) {
598            if (o->isReplaced() || o->isFloating() || o->isPositioned()) {
599                RenderBox* box = toRenderBox(o);
600
601                if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent())
602                    o->setChildNeedsLayout(true, false);
603
604                // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
605                if (relayoutChildren && (o->style()->paddingLeft().isPercent() || o->style()->paddingRight().isPercent()))
606                    o->setPrefWidthsDirty(true, false);
607
608                if (o->isPositioned())
609                    o->containingBlock()->insertPositionedObject(box);
610                else {
611#ifdef ANDROID_LAYOUT
612                    // ignore text wrap for textField or menuList
613                        if (doTextWrap && (o->isTextField() || o->isMenuList()))
614                            doTextWrap = false;
615#endif
616                    if (o->isFloating())
617                        floats.append(FloatWithRect(box));
618                    else if (fullLayout || o->needsLayout()) // Replaced elements
619                        toRenderBox(o)->dirtyLineBoxes(fullLayout);
620
621                    o->layoutIfNeeded();
622                }
623            } else if (o->isText() || (o->isRenderInline() && !endOfInline)) {
624                hasInlineChild = true;
625                if (fullLayout || o->selfNeedsLayout())
626                    dirtyLineBoxesForRenderer(o, fullLayout);
627                o->setNeedsLayout(false);
628#ifdef ANDROID_LAYOUT
629                if (doTextWrap && !hasTextToWrap && o->isText()) {
630                    Node* node = o->node();
631                    // as it is very common for sites to use a serial of <a> or
632                    // <li> as tabs, we don't force text to wrap if all the text
633                    // are short and within an <a> or <li> tag, and only separated
634                    // by short word like "|" or ";".
635                    if (node && node->isTextNode() &&
636                            !static_cast<Text*>(node)->containsOnlyWhitespace()) {
637                        int length = static_cast<Text*>(node)->length();
638                        // FIXME, need a magic number to decide it is too long to
639                        // be a tab. Pick 25 for now as it covers around 160px
640                        // (half of 320px) with the default font.
641                        if (length > 25 || (length > 3 &&
642                                (!node->parent()->hasTagName(HTMLNames::aTag) &&
643                                !node->parent()->hasTagName(HTMLNames::liTag))))
644                            hasTextToWrap = true;
645                    }
646                }
647#endif
648                if (!o->isText())
649                    toRenderInline(o)->invalidateVerticalPosition(); // FIXME: Should do better here and not always invalidate everything.
650            }
651            o = bidiNext(this, o, 0, false, &endOfInline);
652        }
653
654#ifdef ANDROID_LAYOUT
655        // try to make sure that inline text will not span wider than the
656        // screen size unless the container has a fixed height,
657        if (doTextWrap && hasTextToWrap) {
658            // check all the nested containing blocks, unless it is table or
659            // table-cell, to make sure there is no fixed height as it implies
660            // fixed layout. If we constrain the text to fit screen, we may
661            // cause text overlap with the block after.
662            bool isConstrained = false;
663            RenderObject* obj = this;
664            while (obj) {
665                if (obj->style()->height().isFixed() && (!obj->isTable() && !obj->isTableCell())) {
666                    isConstrained = true;
667                    break;
668                }
669                if (obj->isFloating() || obj->isPositioned()) {
670                    // floating and absolute or fixed positioning are done out
671                    // of normal flow. Don't need to worry about height any more.
672                    break;
673                }
674                obj = obj->container();
675            }
676            if (!isConstrained) {
677                int screenWidth = view()->frameView()->screenWidth();
678                int padding = paddingLeft() + paddingRight();
679                if (screenWidth > 0 && width() > (screenWidth + padding)) {
680                    // limit the content width (width excluding padding) to be
681                    // (screenWidth - 2 * ANDROID_FCTS_MARGIN_PADDING)
682                    int maxWidth = screenWidth - 2 * ANDROID_FCTS_MARGIN_PADDING + padding;
683                    setWidth(min(width(), maxWidth));
684                    m_minPrefWidth = min(m_minPrefWidth, maxWidth);
685                    m_maxPrefWidth = min(m_maxPrefWidth, maxWidth);
686
687                    IntRect overflow = layoutOverflowRect();
688                    if (overflow.width() > maxWidth) {
689                        overflow.setWidth(maxWidth);
690                        clearLayoutOverflow();
691                        addLayoutOverflow(overflow);
692                    }
693                }
694            }
695        }
696#endif
697        // We want to skip ahead to the first dirty line
698        InlineBidiResolver resolver;
699        unsigned floatIndex;
700        bool firstLine = true;
701        bool previousLineBrokeCleanly = true;
702        RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, previousLineBrokeCleanly, resolver, floats, floatIndex);
703
704        if (fullLayout && hasInlineChild && !selfNeedsLayout()) {
705            setNeedsLayout(true, false);  // Mark ourselves as needing a full layout. This way we'll repaint like
706                                          // we're supposed to.
707            RenderView* v = view();
708            if (v && !v->doingFullRepaint() && hasLayer()) {
709                // Because we waited until we were already inside layout to discover
710                // that the block really needed a full layout, we missed our chance to repaint the layer
711                // before layout started.  Luckily the layer has cached the repaint rect for its original
712                // position and size, and so we can use that to make a repaint happen now.
713                repaintUsingContainer(containerForRepaint(), layer()->repaintRect());
714            }
715        }
716
717        FloatingObject* lastFloat = m_floatingObjects ? m_floatingObjects->last() : 0;
718
719        LineMidpointState& lineMidpointState = resolver.midpointState();
720
721        // We also find the first clean line and extract these lines.  We will add them back
722        // if we determine that we're able to synchronize after handling all our dirty lines.
723        InlineIterator cleanLineStart;
724        BidiStatus cleanLineBidiStatus;
725        int endLineYPos = 0;
726        RootInlineBox* endLine = (fullLayout || !startLine) ?
727                                 0 : determineEndPosition(startLine, cleanLineStart, cleanLineBidiStatus, endLineYPos);
728
729        if (startLine) {
730            useRepaintBounds = true;
731            repaintTop = height();
732            repaintBottom = height();
733            RenderArena* arena = renderArena();
734            RootInlineBox* box = startLine;
735            while (box) {
736                repaintTop = min(repaintTop, box->topVisibleOverflow());
737                repaintBottom = max(repaintBottom, box->bottomVisibleOverflow());
738                RootInlineBox* next = box->nextRootBox();
739                box->deleteLine(arena);
740                box = next;
741            }
742        }
743
744        InlineIterator end = resolver.position();
745
746        if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) {
747            // If the last line before the start line ends with a line break that clear floats,
748            // adjust the height accordingly.
749            // A line break can be either the first or the last object on a line, depending on its direction.
750            if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) {
751                RenderObject* lastObject = lastLeafChild->renderer();
752                if (!lastObject->isBR())
753                    lastObject = lastRootBox()->firstLeafChild()->renderer();
754                if (lastObject->isBR()) {
755                    EClear clear = lastObject->style()->clear();
756                    if (clear != CNONE)
757                        newLine(clear);
758                }
759            }
760        }
761
762        bool endLineMatched = false;
763        bool checkForEndLineMatch = endLine;
764        bool checkForFloatsFromLastLine = false;
765        int lastHeight = height();
766
767        bool isLineEmpty = true;
768
769        while (!end.atEnd()) {
770            // FIXME: Is this check necessary before the first iteration or can it be moved to the end?
771            if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineYPos, repaintBottom, repaintTop)))
772                break;
773
774            lineMidpointState.reset();
775
776            isLineEmpty = true;
777
778            EClear clear = CNONE;
779            end = findNextLineBreak(resolver, firstLine, isLineEmpty, previousLineBrokeCleanly, &clear);
780            if (resolver.position().atEnd()) {
781                resolver.deleteRuns();
782                checkForFloatsFromLastLine = true;
783                break;
784            }
785            ASSERT(end != resolver.position());
786
787            if (!isLineEmpty) {
788                bidiReorderLine(resolver, end, previousLineBrokeCleanly);
789                ASSERT(resolver.position() == end);
790
791                BidiRun* trailingSpaceRun = 0;
792                if (!previousLineBrokeCleanly && resolver.runCount() && resolver.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()
793                        && resolver.logicallyLastRun()->m_object->style()->autoWrap()) {
794                    trailingSpaceRun = resolver.logicallyLastRun();
795                    RenderObject* lastObject = trailingSpaceRun->m_object;
796                    if (lastObject->isText()) {
797                        RenderText* lastText = toRenderText(lastObject);
798                        const UChar* characters = lastText->characters();
799                        int firstSpace = trailingSpaceRun->stop();
800                        while (firstSpace > trailingSpaceRun->start()) {
801                            UChar current = characters[firstSpace - 1];
802                            if (!isCollapsibleSpace(current, lastText))
803                                break;
804                            firstSpace--;
805                        }
806                        if (firstSpace == trailingSpaceRun->stop())
807                            trailingSpaceRun = 0;
808                        else {
809                            TextDirection direction = style()->direction();
810                            bool shouldReorder = trailingSpaceRun != (direction == LTR ? resolver.lastRun() : resolver.firstRun());
811                            if (firstSpace != trailingSpaceRun->start()) {
812                                BidiContext* baseContext = resolver.context();
813                                while (BidiContext* parent = baseContext->parent())
814                                    baseContext = parent;
815
816                                BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral);
817                                trailingSpaceRun->m_stop = firstSpace;
818                                if (direction == LTR)
819                                    resolver.addRun(newTrailingRun);
820                                else
821                                    resolver.prependRun(newTrailingRun);
822                                trailingSpaceRun = newTrailingRun;
823                                shouldReorder = false;
824                            }
825                            if (shouldReorder) {
826                                if (direction == LTR) {
827                                    resolver.moveRunToEnd(trailingSpaceRun);
828                                    trailingSpaceRun->m_level = 0;
829                                } else {
830                                    resolver.moveRunToBeginning(trailingSpaceRun);
831                                    trailingSpaceRun->m_level = 1;
832                                }
833                            }
834                        }
835                    } else
836                        trailingSpaceRun = 0;
837                }
838
839                // Now that the runs have been ordered, we create the line boxes.
840                // At the same time we figure out where border/padding/margin should be applied for
841                // inline flow boxes.
842
843                RootInlineBox* lineBox = 0;
844                if (resolver.runCount()) {
845                    lineBox = constructLine(resolver.runCount(), resolver.firstRun(), resolver.lastRun(), firstLine, !end.obj, end.obj && !end.pos ? end.obj : 0);
846                    if (lineBox) {
847                        lineBox->setEndsWithBreak(previousLineBrokeCleanly);
848
849                        // Now we position all of our text runs horizontally.
850                        computeHorizontalPositionsForLine(lineBox, firstLine, resolver.firstRun(), trailingSpaceRun, end.atEnd());
851
852                        // Now position our text runs vertically.
853                        computeVerticalPositionsForLine(lineBox, resolver.firstRun());
854
855#if ENABLE(SVG)
856                        // Special SVG text layout code
857                        lineBox->computePerCharacterLayoutInformation();
858#endif
859
860#if PLATFORM(MAC)
861                        // Highlight acts as an overflow inflation.
862                        if (style()->highlight() != nullAtom)
863                            lineBox->addHighlightOverflow();
864#endif
865                    }
866                }
867
868                resolver.deleteRuns();
869
870                if (lineBox) {
871                    lineBox->setLineBreakInfo(end.obj, end.pos, resolver.status());
872                    if (useRepaintBounds) {
873                        repaintTop = min(repaintTop, lineBox->topVisibleOverflow());
874                        repaintBottom = max(repaintBottom, lineBox->bottomVisibleOverflow());
875                    }
876                }
877
878                firstLine = false;
879                newLine(clear);
880            }
881
882            if (m_floatingObjects && lastRootBox()) {
883                if (lastFloat) {
884                    for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) {
885                    }
886                    m_floatingObjects->next();
887                } else
888                    m_floatingObjects->first();
889                for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) {
890                    if (f->m_bottom > lastHeight)
891                        lastRootBox()->floats().append(f->m_renderer);
892                    ASSERT(f->m_renderer == floats[floatIndex].object);
893                    // If a float's geometry has changed, give up on syncing with clean lines.
894                    if (floats[floatIndex].rect != IntRect(f->m_left, f->m_top, f->m_width, f->m_bottom - f->m_top))
895                        checkForEndLineMatch = false;
896                    floatIndex++;
897                }
898                lastFloat = m_floatingObjects->last();
899            }
900
901            lastHeight = height();
902            lineMidpointState.reset();
903            resolver.setPosition(end);
904        }
905
906        if (endLine) {
907            if (endLineMatched) {
908                // Attach all the remaining lines, and then adjust their y-positions as needed.
909                int delta = height() - endLineYPos;
910                for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) {
911                    line->attachLine();
912                    if (delta) {
913                        repaintTop = min(repaintTop, line->topVisibleOverflow() + min(delta, 0));
914                        repaintBottom = max(repaintBottom, line->bottomVisibleOverflow() + max(delta, 0));
915                        line->adjustPosition(0, delta);
916                    }
917                    if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
918                        Vector<RenderBox*>::iterator end = cleanLineFloats->end();
919                        for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
920                            int floatTop = (*f)->y() - (*f)->marginTop();
921                            insertFloatingObject(*f);
922                            setHeight(floatTop + delta);
923                            positionNewFloats();
924                        }
925                    }
926                }
927                setHeight(lastRootBox()->blockHeight());
928            } else {
929                // Delete all the remaining lines.
930                RootInlineBox* line = endLine;
931                RenderArena* arena = renderArena();
932                while (line) {
933                    repaintTop = min(repaintTop, line->topVisibleOverflow());
934                    repaintBottom = max(repaintBottom, line->bottomVisibleOverflow());
935                    RootInlineBox* next = line->nextRootBox();
936                    line->deleteLine(arena);
937                    line = next;
938                }
939            }
940        }
941        if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) {
942            // In case we have a float on the last line, it might not be positioned up to now.
943            // This has to be done before adding in the bottom border/padding, or the float will
944            // include the padding incorrectly. -dwh
945            if (checkForFloatsFromLastLine) {
946                int bottomVisualOverflow = lastRootBox()->bottomVisualOverflow();
947                int bottomLayoutOverflow = lastRootBox()->bottomLayoutOverflow();
948                TrailingFloatsRootInlineBox* trailingFloatsLineBox = new (renderArena()) TrailingFloatsRootInlineBox(this);
949                m_lineBoxes.appendLineBox(trailingFloatsLineBox);
950                trailingFloatsLineBox->setConstructed();
951                trailingFloatsLineBox->verticallyAlignBoxes(height());
952                trailingFloatsLineBox->setVerticalOverflowPositions(height(), bottomLayoutOverflow, height(), bottomVisualOverflow, 0);
953                trailingFloatsLineBox->setBlockHeight(height());
954            }
955            if (lastFloat) {
956                for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) {
957                }
958                m_floatingObjects->next();
959            } else
960                m_floatingObjects->first();
961            for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) {
962                if (f->m_bottom > lastHeight)
963                    lastRootBox()->floats().append(f->m_renderer);
964            }
965            lastFloat = m_floatingObjects->last();
966        }
967        size_t floatCount = floats.size();
968        // Floats that did not have layout did not repaint when we laid them out. They would have
969        // painted by now if they had moved, but if they stayed at (0, 0), they still need to be
970        // painted.
971        for (size_t i = 0; i < floatCount; ++i) {
972            if (!floats[i].everHadLayout) {
973                RenderBox* f = floats[i].object;
974                if (!f->x() && !f->y() && f->checkForRepaintDuringLayout())
975                    f->repaint();
976            }
977        }
978    }
979
980    // Now add in the bottom border/padding.
981    setHeight(height() + toAdd);
982
983    if (!firstLineBox() && hasLineIfEmpty())
984        setHeight(height() + lineHeight(true, true));
985
986    // See if we have any lines that spill out of our block.  If we do, then we will possibly need to
987    // truncate text.
988    if (hasTextOverflow)
989        checkLinesForTextOverflow();
990}
991
992RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly,
993                                                   InlineBidiResolver& resolver, Vector<FloatWithRect>& floats, unsigned& numCleanFloats)
994{
995    RootInlineBox* curr = 0;
996    RootInlineBox* last = 0;
997
998    bool dirtiedByFloat = false;
999    if (!fullLayout) {
1000        size_t floatIndex = 0;
1001        for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) {
1002            if (Vector<RenderBox*>* cleanLineFloats = curr->floatsPtr()) {
1003                Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1004                for (Vector<RenderBox*>::iterator o = cleanLineFloats->begin(); o != end; ++o) {
1005                    RenderBox* f = *o;
1006                    IntSize newSize(f->width() + f->marginLeft() +f->marginRight(), f->height() + f->marginTop() + f->marginBottom());
1007                    ASSERT(floatIndex < floats.size());
1008                    if (floats[floatIndex].object != f) {
1009                        // A new float has been inserted before this line or before its last known float.
1010                        // Just do a full layout.
1011                        fullLayout = true;
1012                        break;
1013                    }
1014                    if (floats[floatIndex].rect.size() != newSize) {
1015                        int floatTop = floats[floatIndex].rect.y();
1016                        curr->markDirty();
1017                        markLinesDirtyInVerticalRange(curr->blockHeight(), floatTop + max(floats[floatIndex].rect.height(), newSize.height()), curr);
1018                        floats[floatIndex].rect.setSize(newSize);
1019                        dirtiedByFloat = true;
1020                    }
1021                    floatIndex++;
1022                }
1023            }
1024            if (dirtiedByFloat || fullLayout)
1025                break;
1026        }
1027        // Check if a new float has been inserted after the last known float.
1028        if (!curr && floatIndex < floats.size())
1029            fullLayout = true;
1030    }
1031
1032    if (fullLayout) {
1033        // Nuke all our lines.
1034        if (firstRootBox()) {
1035            RenderArena* arena = renderArena();
1036            curr = firstRootBox();
1037            while (curr) {
1038                RootInlineBox* next = curr->nextRootBox();
1039                curr->deleteLine(arena);
1040                curr = next;
1041            }
1042            ASSERT(!firstLineBox() && !lastLineBox());
1043        }
1044    } else {
1045        if (curr) {
1046            // We have a dirty line.
1047            if (RootInlineBox* prevRootBox = curr->prevRootBox()) {
1048                // We have a previous line.
1049                if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength())))
1050                    // The previous line didn't break cleanly or broke at a newline
1051                    // that has been deleted, so treat it as dirty too.
1052                    curr = prevRootBox;
1053            }
1054        } else {
1055            // No dirty lines were found.
1056            // If the last line didn't break cleanly, treat it as dirty.
1057            if (lastRootBox() && !lastRootBox()->endsWithBreak())
1058                curr = lastRootBox();
1059        }
1060
1061        // If we have no dirty lines, then last is just the last root box.
1062        last = curr ? curr->prevRootBox() : lastRootBox();
1063    }
1064
1065    numCleanFloats = 0;
1066    if (!floats.isEmpty()) {
1067        int savedHeight = height();
1068        // Restore floats from clean lines.
1069        RootInlineBox* line = firstRootBox();
1070        while (line != curr) {
1071            if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
1072                Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1073                for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
1074                    insertFloatingObject(*f);
1075                    setHeight((*f)->y() - (*f)->marginTop());
1076                    positionNewFloats();
1077                    ASSERT(floats[numCleanFloats].object == *f);
1078                    numCleanFloats++;
1079                }
1080            }
1081            line = line->nextRootBox();
1082        }
1083        setHeight(savedHeight);
1084    }
1085
1086    firstLine = !last;
1087    previousLineBrokeCleanly = !last || last->endsWithBreak();
1088
1089    RenderObject* startObj;
1090    int pos = 0;
1091    if (last) {
1092        setHeight(last->blockHeight());
1093        startObj = last->lineBreakObj();
1094        pos = last->lineBreakPos();
1095        resolver.setStatus(last->lineBreakBidiStatus());
1096    } else {
1097        bool ltr = style()->direction() == LTR
1098    #if ENABLE(SVG)
1099            || (style()->unicodeBidi() == UBNormal && isSVGText())
1100    #endif
1101            ;
1102
1103        Direction direction = ltr ? LeftToRight : RightToLeft;
1104        resolver.setLastStrongDir(direction);
1105        resolver.setLastDir(direction);
1106        resolver.setEorDir(direction);
1107        resolver.setContext(BidiContext::create(ltr ? 0 : 1, direction, style()->unicodeBidi() == Override));
1108
1109        startObj = bidiFirst(this, &resolver);
1110    }
1111
1112    resolver.setPosition(InlineIterator(this, startObj, pos));
1113
1114    return curr;
1115}
1116
1117RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& yPos)
1118{
1119    RootInlineBox* last = 0;
1120    if (!startLine)
1121        last = 0;
1122    else {
1123        for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) {
1124            if (curr->isDirty())
1125                last = 0;
1126            else if (!last)
1127                last = curr;
1128        }
1129    }
1130
1131    if (!last)
1132        return 0;
1133
1134    RootInlineBox* prev = last->prevRootBox();
1135    cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos());
1136    cleanLineBidiStatus = prev->lineBreakBidiStatus();
1137    yPos = prev->blockHeight();
1138
1139    for (RootInlineBox* line = last; line; line = line->nextRootBox())
1140        line->extractLine(); // Disconnect all line boxes from their render objects while preserving
1141                             // their connections to one another.
1142
1143    return last;
1144}
1145
1146bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop)
1147{
1148    if (resolver.position() == endLineStart) {
1149        if (resolver.status() != endLineStatus)
1150            return false;
1151
1152        int delta = height() - endYPos;
1153        if (!delta || !m_floatingObjects)
1154            return true;
1155
1156        // See if any floats end in the range along which we want to shift the lines vertically.
1157        int top = min(height(), endYPos);
1158
1159        RootInlineBox* lastLine = endLine;
1160        while (RootInlineBox* nextLine = lastLine->nextRootBox())
1161            lastLine = nextLine;
1162
1163        int bottom = lastLine->blockHeight() + abs(delta);
1164
1165        for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) {
1166            if (f->m_bottom >= top && f->m_bottom < bottom)
1167                return false;
1168        }
1169
1170        return true;
1171    }
1172
1173    // The first clean line doesn't match, but we can check a handful of following lines to try
1174    // to match back up.
1175    static int numLines = 8; // The # of lines we're willing to match against.
1176    RootInlineBox* line = endLine;
1177    for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) {
1178        if (line->lineBreakObj() == resolver.position().obj && line->lineBreakPos() == resolver.position().pos) {
1179            // We have a match.
1180            if (line->lineBreakBidiStatus() != resolver.status())
1181                return false; // ...but the bidi state doesn't match.
1182            RootInlineBox* result = line->nextRootBox();
1183
1184            // Set our yPos to be the block height of endLine.
1185            if (result)
1186                endYPos = line->blockHeight();
1187
1188            int delta = height() - endYPos;
1189            if (delta && m_floatingObjects) {
1190                // See if any floats end in the range along which we want to shift the lines vertically.
1191                int top = min(height(), endYPos);
1192
1193                RootInlineBox* lastLine = endLine;
1194                while (RootInlineBox* nextLine = lastLine->nextRootBox())
1195                    lastLine = nextLine;
1196
1197                int bottom = lastLine->blockHeight() + abs(delta);
1198
1199                for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) {
1200                    if (f->m_bottom >= top && f->m_bottom < bottom)
1201                        return false;
1202                }
1203            }
1204
1205            // Now delete the lines that we failed to sync.
1206            RootInlineBox* boxToDelete = endLine;
1207            RenderArena* arena = renderArena();
1208            while (boxToDelete && boxToDelete != result) {
1209                repaintTop = min(repaintTop, boxToDelete->topVisibleOverflow());
1210                repaintBottom = max(repaintBottom, boxToDelete->bottomVisibleOverflow());
1211                RootInlineBox* next = boxToDelete->nextRootBox();
1212                boxToDelete->deleteLine(arena);
1213                boxToDelete = next;
1214            }
1215
1216            endLine = result;
1217            return result;
1218        }
1219    }
1220
1221    return false;
1222}
1223
1224static inline bool skipNonBreakingSpace(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
1225{
1226    if (it.obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace)
1227        return false;
1228
1229    // FIXME: This is bad.  It makes nbsp inconsistent with space and won't work correctly
1230    // with m_minWidth/m_maxWidth.
1231    // Do not skip a non-breaking space if it is the first character
1232    // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off
1233    // |true|).
1234    if (isLineEmpty && previousLineBrokeCleanly)
1235        return false;
1236
1237    return true;
1238}
1239
1240static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, bool isLineEmpty, bool previousLineBrokeCleanly)
1241{
1242    return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly));
1243}
1244
1245static inline bool shouldPreserveNewline(RenderObject* object)
1246{
1247#if ENABLE(SVG)
1248    if (object->isSVGText())
1249        return false;
1250#endif
1251
1252    return object->style()->preserveNewline();
1253}
1254
1255static bool inlineFlowRequiresLineBox(RenderInline* flow)
1256{
1257    // FIXME: Right now, we only allow line boxes for inlines that are truly empty.
1258    // We need to fix this, though, because at the very least, inlines containing only
1259    // ignorable whitespace should should also have line boxes.
1260    return !flow->firstChild() && flow->hasHorizontalBordersPaddingOrMargin();
1261}
1262
1263bool RenderBlock::requiresLineBox(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
1264{
1265    if (it.obj->isFloatingOrPositioned())
1266        return false;
1267
1268    if (it.obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderInline(it.obj)))
1269        return false;
1270
1271    if (!shouldCollapseWhiteSpace(it.obj->style(), isLineEmpty, previousLineBrokeCleanly) || it.obj->isBR())
1272        return true;
1273
1274    UChar current = it.current();
1275    return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || shouldPreserveNewline(it.obj))
1276            && !skipNonBreakingSpace(it, isLineEmpty, previousLineBrokeCleanly);
1277}
1278
1279bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj, bool isLineEmpty, bool previousLineBrokeCleanly)
1280{
1281    ASSERT(inlineObj->parent() == this);
1282
1283    InlineIterator it(this, inlineObj, 0);
1284    while (!it.atEnd() && !requiresLineBox(it, isLineEmpty, previousLineBrokeCleanly))
1285        it.increment();
1286
1287    return !it.atEnd();
1288}
1289
1290// FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building
1291// line boxes even for containers that may ultimately collapse away.  Otherwise we'll never get positioned
1292// elements quite right.  In other words, we need to build this function's work into the normal line
1293// object iteration process.
1294// NB. this function will insert any floating elements that would otherwise
1295// be skipped but it will not position them.
1296void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator, bool isLineEmpty, bool previousLineBrokeCleanly)
1297{
1298    while (!iterator.atEnd() && !requiresLineBox(iterator, isLineEmpty, previousLineBrokeCleanly)) {
1299        RenderObject* object = iterator.obj;
1300        if (object->isFloating()) {
1301            insertFloatingObject(toRenderBox(object));
1302        } else if (object->isPositioned()) {
1303            // FIXME: The math here is actually not really right.  It's a best-guess approximation that
1304            // will work for the common cases
1305            RenderObject* c = object->container();
1306            if (c->isRenderInline()) {
1307                // A relative positioned inline encloses us.  In this case, we also have to determine our
1308                // position as though we were an inline.  Set |staticX| and |staticY| on the relative positioned
1309                // inline so that we can obtain the value later.
1310                toRenderInline(c)->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), false) : rightOffset(height(), false));
1311                toRenderInline(c)->layer()->setStaticY(height());
1312            }
1313
1314            RenderBox* box = toRenderBox(object);
1315            if (box->style()->hasStaticX()) {
1316                if (box->style()->isOriginalDisplayInlineType())
1317                    box->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), false) : width() - rightOffset(height(), false));
1318                else
1319                    box->layer()->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight());
1320            }
1321
1322            if (box->style()->hasStaticY())
1323                box->layer()->setStaticY(height());
1324        }
1325        iterator.increment();
1326    }
1327}
1328
1329int RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool firstLine, bool isLineEmpty, bool previousLineBrokeCleanly)
1330{
1331    int availableWidth = lineWidth(height(), firstLine);
1332    while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), isLineEmpty, previousLineBrokeCleanly)) {
1333        RenderObject* object = resolver.position().obj;
1334        if (object->isFloating()) {
1335            insertFloatingObject(toRenderBox(object));
1336            positionNewFloats();
1337            availableWidth = lineWidth(height(), firstLine);
1338        } else if (object->isPositioned()) {
1339            // FIXME: The math here is actually not really right.  It's a best-guess approximation that
1340            // will work for the common cases
1341            RenderObject* c = object->container();
1342            if (c->isRenderInline()) {
1343                // A relative positioned inline encloses us.  In this case, we also have to determine our
1344                // position as though we were an inline.  Set |staticX| and |staticY| on the relative positioned
1345                // inline so that we can obtain the value later.
1346                toRenderInline(c)->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), firstLine) : rightOffset(height(), firstLine));
1347                toRenderInline(c)->layer()->setStaticY(height());
1348            }
1349
1350            RenderBox* box = toRenderBox(object);
1351            if (box->style()->hasStaticX()) {
1352                if (box->style()->isOriginalDisplayInlineType())
1353                    box->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), firstLine) : width() - rightOffset(height(), firstLine));
1354                else
1355                    box->layer()->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight());
1356            }
1357
1358            if (box->style()->hasStaticY())
1359                box->layer()->setStaticY(height());
1360        }
1361        resolver.increment();
1362    }
1363    resolver.commitExplicitEmbedding();
1364    return availableWidth;
1365}
1366
1367// This is currently just used for list markers and inline flows that have line boxes. Neither should
1368// have an effect on whitespace at the start of the line.
1369static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState)
1370{
1371    RenderObject* next = bidiNext(block, o);
1372    if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) {
1373        RenderText* nextText = toRenderText(next);
1374        UChar nextChar = nextText->characters()[0];
1375        if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) {
1376            addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
1377            return true;
1378        }
1379    }
1380
1381    return false;
1382}
1383
1384void RenderBlock::fitBelowFloats(int widthToFit, bool firstLine, int& availableWidth)
1385{
1386    ASSERT(widthToFit > availableWidth);
1387
1388    int floatBottom;
1389    int lastFloatBottom = height();
1390    int newLineWidth = availableWidth;
1391    while (true) {
1392        floatBottom = nextFloatBottomBelow(lastFloatBottom);
1393        if (!floatBottom)
1394            break;
1395
1396        newLineWidth = lineWidth(floatBottom, firstLine);
1397        lastFloatBottom = floatBottom;
1398        if (newLineWidth >= widthToFit)
1399            break;
1400    }
1401
1402    if (newLineWidth > availableWidth) {
1403        setHeight(lastFloatBottom);
1404        availableWidth = newLineWidth;
1405    }
1406}
1407
1408static inline unsigned textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, int xPos, bool isFixedPitch, bool collapseWhiteSpace)
1409{
1410    if (isFixedPitch || (!from && len == text->textLength()))
1411        return text->width(from, len, font, xPos);
1412    return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos));
1413}
1414
1415InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine,  bool& isLineEmpty, bool& previousLineBrokeCleanly,
1416                                              EClear* clear)
1417{
1418    ASSERT(resolver.position().block == this);
1419
1420    bool appliedStartWidth = resolver.position().pos > 0;
1421    LineMidpointState& lineMidpointState = resolver.midpointState();
1422
1423    int width = skipLeadingWhitespace(resolver, firstLine, isLineEmpty, previousLineBrokeCleanly);
1424
1425    int w = 0;
1426    int tmpW = 0;
1427
1428    if (resolver.position().atEnd())
1429        return resolver.position();
1430
1431    // This variable is used only if whitespace isn't set to PRE, and it tells us whether
1432    // or not we are currently ignoring whitespace.
1433    bool ignoringSpaces = false;
1434    InlineIterator ignoreStart;
1435
1436    // This variable tracks whether the very last character we saw was a space.  We use
1437    // this to detect when we encounter a second space so we know we have to terminate
1438    // a run.
1439    bool currentCharacterIsSpace = false;
1440    bool currentCharacterIsWS = false;
1441    RenderObject* trailingSpaceObject = 0;
1442
1443    InlineIterator lBreak = resolver.position();
1444
1445    RenderObject *o = resolver.position().obj;
1446    RenderObject *last = o;
1447    unsigned pos = resolver.position().pos;
1448    int nextBreakable = resolver.position().nextBreakablePosition;
1449    bool atStart = true;
1450
1451    bool prevLineBrokeCleanly = previousLineBrokeCleanly;
1452    previousLineBrokeCleanly = false;
1453
1454    bool autoWrapWasEverTrueOnLine = false;
1455    bool floatsFitOnLine = true;
1456
1457    // Firefox and Opera will allow a table cell to grow to fit an image inside it under
1458    // very specific circumstances (in order to match common WinIE renderings).
1459    // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
1460    bool allowImagesToBreak = !style()->htmlHacks() || !isTableCell() || !style()->width().isIntrinsicOrAuto();
1461
1462    EWhiteSpace currWS = style()->whiteSpace();
1463    EWhiteSpace lastWS = currWS;
1464    while (o) {
1465        currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace();
1466        lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace();
1467
1468        bool autoWrap = RenderStyle::autoWrap(currWS);
1469        autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap;
1470
1471#if ENABLE(SVG)
1472        bool preserveNewline = o->isSVGText() ? false : RenderStyle::preserveNewline(currWS);
1473#else
1474        bool preserveNewline = RenderStyle::preserveNewline(currWS);
1475#endif
1476
1477        bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS);
1478
1479        if (o->isBR()) {
1480            if (w + tmpW <= width) {
1481                lBreak.obj = o;
1482                lBreak.pos = 0;
1483                lBreak.nextBreakablePosition = -1;
1484                lBreak.increment();
1485
1486                // A <br> always breaks a line, so don't let the line be collapsed
1487                // away. Also, the space at the end of a line with a <br> does not
1488                // get collapsed away.  It only does this if the previous line broke
1489                // cleanly.  Otherwise the <br> has no effect on whether the line is
1490                // empty or not.
1491                if (prevLineBrokeCleanly)
1492                    isLineEmpty = false;
1493                trailingSpaceObject = 0;
1494                previousLineBrokeCleanly = true;
1495
1496                if (!isLineEmpty && clear)
1497                    *clear = o->style()->clear();
1498            }
1499            goto end;
1500        }
1501
1502        if (o->isFloatingOrPositioned()) {
1503            // add to special objects...
1504            if (o->isFloating()) {
1505                RenderBox* floatBox = toRenderBox(o);
1506                insertFloatingObject(floatBox);
1507                // check if it fits in the current line.
1508                // If it does, position it now, otherwise, position
1509                // it after moving to next line (in newLine() func)
1510                if (floatsFitOnLine && floatBox->width() + floatBox->marginLeft() + floatBox->marginRight() + w + tmpW <= width) {
1511                    positionNewFloats();
1512                    width = lineWidth(height(), firstLine);
1513                } else
1514                    floatsFitOnLine = false;
1515            } else if (o->isPositioned()) {
1516                // If our original display wasn't an inline type, then we can
1517                // go ahead and determine our static x position now.
1518                RenderBox* box = toRenderBox(o);
1519                bool isInlineType = box->style()->isOriginalDisplayInlineType();
1520                bool needToSetStaticX = box->style()->hasStaticX();
1521                if (box->style()->hasStaticX() && !isInlineType) {
1522                    box->layer()->setStaticX(o->parent()->style()->direction() == LTR ?
1523                                  borderLeft() + paddingLeft() :
1524                                  borderRight() + paddingRight());
1525                    needToSetStaticX = false;
1526                }
1527
1528                // If our original display was an INLINE type, then we can go ahead
1529                // and determine our static y position now.
1530                bool needToSetStaticY = box->style()->hasStaticY();
1531                if (box->style()->hasStaticY() && isInlineType) {
1532                    box->layer()->setStaticY(height());
1533                    needToSetStaticY = false;
1534                }
1535
1536                bool needToCreateLineBox = needToSetStaticX || needToSetStaticY;
1537                RenderObject* c = o->container();
1538                if (c->isRenderInline() && (!needToSetStaticX || !needToSetStaticY))
1539                    needToCreateLineBox = true;
1540
1541                // If we're ignoring spaces, we have to stop and include this object and
1542                // then start ignoring spaces again.
1543                if (needToCreateLineBox) {
1544                    trailingSpaceObject = 0;
1545                    ignoreStart.obj = o;
1546                    ignoreStart.pos = 0;
1547                    if (ignoringSpaces) {
1548                        addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
1549                        addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
1550                    }
1551
1552                }
1553            }
1554        } else if (o->isRenderInline()) {
1555            // Right now, we should only encounter empty inlines here.
1556            ASSERT(!o->firstChild());
1557
1558            RenderInline* flowBox = toRenderInline(o);
1559
1560            // Now that some inline flows have line boxes, if we are already ignoring spaces, we need
1561            // to make sure that we stop to include this object and then start ignoring spaces again.
1562            // If this object is at the start of the line, we need to behave like list markers and
1563            // start ignoring spaces.
1564            if (inlineFlowRequiresLineBox(flowBox)) {
1565                isLineEmpty = false;
1566                if (ignoringSpaces) {
1567                    trailingSpaceObject = 0;
1568                    addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Stop ignoring spaces.
1569                    addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Start ignoring again.
1570                } else if (style()->collapseWhiteSpace() && resolver.position().obj == o
1571                    && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
1572                    // Like with list markers, we start ignoring spaces to make sure that any
1573                    // additional spaces we see will be discarded.
1574                    currentCharacterIsSpace = true;
1575                    currentCharacterIsWS = true;
1576                    ignoringSpaces = true;
1577                }
1578            }
1579
1580            tmpW += flowBox->marginLeft() + flowBox->borderLeft() + flowBox->paddingLeft() +
1581                    flowBox->marginRight() + flowBox->borderRight() + flowBox->paddingRight();
1582        } else if (o->isReplaced()) {
1583            RenderBox* replacedBox = toRenderBox(o);
1584
1585            // Break on replaced elements if either has normal white-space.
1586            if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) {
1587                w += tmpW;
1588                tmpW = 0;
1589                lBreak.obj = o;
1590                lBreak.pos = 0;
1591                lBreak.nextBreakablePosition = -1;
1592            }
1593
1594            if (ignoringSpaces)
1595                addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
1596
1597            isLineEmpty = false;
1598            ignoringSpaces = false;
1599            currentCharacterIsSpace = false;
1600            currentCharacterIsWS = false;
1601            trailingSpaceObject = 0;
1602
1603            // Optimize for a common case. If we can't find whitespace after the list
1604            // item, then this is all moot. -dwh
1605            if (o->isListMarker()) {
1606                if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
1607                    // Like with inline flows, we start ignoring spaces to make sure that any
1608                    // additional spaces we see will be discarded.
1609                    currentCharacterIsSpace = true;
1610                    currentCharacterIsWS = true;
1611                    ignoringSpaces = true;
1612                }
1613                if (toRenderListMarker(o)->isInside())
1614                    tmpW += replacedBox->width() + replacedBox->marginLeft() + replacedBox->marginRight() + inlineWidth(o);
1615            } else
1616                tmpW += replacedBox->width() + replacedBox->marginLeft() + replacedBox->marginRight() + inlineWidth(o);
1617        } else if (o->isText()) {
1618            if (!pos)
1619                appliedStartWidth = false;
1620
1621            RenderText* t = toRenderText(o);
1622
1623            int strlen = t->textLength();
1624            int len = strlen - pos;
1625            const UChar* str = t->characters();
1626
1627            const Font& f = t->style(firstLine)->font();
1628            bool isFixedPitch = f.isFixedPitch();
1629
1630            int lastSpace = pos;
1631            int wordSpacing = o->style()->wordSpacing();
1632            int lastSpaceWordSpacing = 0;
1633
1634            // Non-zero only when kerning is enabled, in which case we measure words with their trailing
1635            // space, then subtract its width.
1636            int wordTrailingSpaceWidth = f.typesettingFeatures() & Kerning ? f.spaceWidth() + wordSpacing : 0;
1637
1638            int wrapW = tmpW + inlineWidth(o, !appliedStartWidth, true);
1639            int charWidth = 0;
1640            bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE;
1641            // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word,
1642            // which is only possible if the word is the first thing on the line, that is, if |w| is zero.
1643            bool breakWords = o->style()->breakWords() && ((autoWrap && !w) || currWS == PRE);
1644            bool midWordBreak = false;
1645            bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap;
1646
1647            if (t->isWordBreak()) {
1648                w += tmpW;
1649                tmpW = 0;
1650                lBreak.obj = o;
1651                lBreak.pos = 0;
1652                lBreak.nextBreakablePosition = -1;
1653                ASSERT(!len);
1654            }
1655
1656            while (len) {
1657                bool previousCharacterIsSpace = currentCharacterIsSpace;
1658                bool previousCharacterIsWS = currentCharacterIsWS;
1659                UChar c = str[pos];
1660                currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n'));
1661
1662                if (!collapseWhiteSpace || !currentCharacterIsSpace)
1663                    isLineEmpty = false;
1664
1665                // Check for soft hyphens.  Go ahead and ignore them.
1666                if (c == softHyphen) {
1667                    if (!ignoringSpaces) {
1668                        // Ignore soft hyphens
1669                        InlineIterator beforeSoftHyphen;
1670                        if (pos)
1671                            beforeSoftHyphen = InlineIterator(0, o, pos - 1);
1672                        else
1673                            beforeSoftHyphen = InlineIterator(0, last, last->isText() ? toRenderText(last)->textLength() - 1 : 0);
1674                        // Two consecutive soft hyphens. Avoid overlapping midpoints.
1675                        if (lineMidpointState.numMidpoints && lineMidpointState.midpoints[lineMidpointState.numMidpoints - 1].obj == o &&
1676                            lineMidpointState.midpoints[lineMidpointState.numMidpoints - 1].pos == pos)
1677                            lineMidpointState.numMidpoints--;
1678                        else
1679                            addMidpoint(lineMidpointState, beforeSoftHyphen);
1680
1681                        // Add the width up to but not including the hyphen.
1682                        tmpW += textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
1683
1684                        // For wrapping text only, include the hyphen.  We need to ensure it will fit
1685                        // on the line if it shows when we break.
1686                        if (autoWrap)
1687                            tmpW += textWidth(t, pos, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace);
1688
1689                        InlineIterator afterSoftHyphen(0, o, pos);
1690                        afterSoftHyphen.increment();
1691                        addMidpoint(lineMidpointState, afterSoftHyphen);
1692                    }
1693
1694                    pos++;
1695                    len--;
1696                    lastSpaceWordSpacing = 0;
1697                    lastSpace = pos; // Cheesy hack to prevent adding in widths of the run twice.
1698                    continue;
1699                }
1700
1701                bool applyWordSpacing = false;
1702
1703                currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace);
1704
1705                if ((breakAll || breakWords) && !midWordBreak) {
1706                    wrapW += charWidth;
1707                    charWidth = textWidth(t, pos, 1, f, w + wrapW, isFixedPitch, collapseWhiteSpace);
1708                    midWordBreak = w + wrapW + charWidth > width;
1709                }
1710
1711                bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(str, pos, strlen, nextBreakable, breakNBSP));
1712
1713                if (betweenWords || midWordBreak) {
1714                    bool stoppedIgnoringSpaces = false;
1715                    if (ignoringSpaces) {
1716                        if (!currentCharacterIsSpace) {
1717                            // Stop ignoring spaces and begin at this
1718                            // new point.
1719                            ignoringSpaces = false;
1720                            lastSpaceWordSpacing = 0;
1721                            lastSpace = pos; // e.g., "Foo    goo", don't add in any of the ignored spaces.
1722                            addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
1723                            stoppedIgnoringSpaces = true;
1724                        } else {
1725                            // Just keep ignoring these spaces.
1726                            pos++;
1727                            len--;
1728                            continue;
1729                        }
1730                    }
1731
1732                    int additionalTmpW;
1733                    if (wordTrailingSpaceWidth && currentCharacterIsSpace)
1734                        additionalTmpW = textWidth(t, lastSpace, pos + 1 - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) - wordTrailingSpaceWidth + lastSpaceWordSpacing;
1735                    else
1736                        additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
1737                    tmpW += additionalTmpW;
1738                    if (!appliedStartWidth) {
1739                        tmpW += inlineWidth(o, true, false);
1740                        appliedStartWidth = true;
1741                    }
1742
1743                    applyWordSpacing =  wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace;
1744
1745                    if (!w && autoWrap && tmpW > width)
1746                        fitBelowFloats(tmpW, firstLine, width);
1747
1748                    if (autoWrap || breakWords) {
1749                        // If we break only after white-space, consider the current character
1750                        // as candidate width for this line.
1751                        bool lineWasTooWide = false;
1752                        if (w + tmpW <= width && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) {
1753                            int charWidth = textWidth(t, pos, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0);
1754                            // Check if line is too big even without the extra space
1755                            // at the end of the line. If it is not, do nothing.
1756                            // If the line needs the extra whitespace to be too long,
1757                            // then move the line break to the space and skip all
1758                            // additional whitespace.
1759                            if (w + tmpW + charWidth > width) {
1760                                lineWasTooWide = true;
1761                                lBreak.obj = o;
1762                                lBreak.pos = pos;
1763                                lBreak.nextBreakablePosition = nextBreakable;
1764                                skipTrailingWhitespace(lBreak, isLineEmpty, previousLineBrokeCleanly);
1765                            }
1766                        }
1767                        if (lineWasTooWide || w + tmpW > width) {
1768                            if (lBreak.obj && shouldPreserveNewline(lBreak.obj) && lBreak.obj->isText() && toRenderText(lBreak.obj)->textLength() && !toRenderText(lBreak.obj)->isWordBreak() && toRenderText(lBreak.obj)->characters()[lBreak.pos] == '\n') {
1769                                if (!stoppedIgnoringSpaces && pos > 0) {
1770                                    // We need to stop right before the newline and then start up again.
1771                                    addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
1772                                    addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
1773                                }
1774                                lBreak.increment();
1775                                previousLineBrokeCleanly = true;
1776                            }
1777                            goto end; // Didn't fit. Jump to the end.
1778                        } else {
1779                            if (!betweenWords || (midWordBreak && !autoWrap))
1780                                tmpW -= additionalTmpW;
1781                            if (pos > 0 && str[pos-1] == softHyphen)
1782                                // Subtract the width of the soft hyphen out since we fit on a line.
1783                                tmpW -= textWidth(t, pos - 1, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace);
1784                        }
1785                    }
1786
1787                    if (c == '\n' && preserveNewline) {
1788                        if (!stoppedIgnoringSpaces && pos > 0) {
1789                            // We need to stop right before the newline and then start up again.
1790                            addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
1791                            addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
1792                        }
1793                        lBreak.obj = o;
1794                        lBreak.pos = pos;
1795                        lBreak.nextBreakablePosition = nextBreakable;
1796                        lBreak.increment();
1797                        previousLineBrokeCleanly = true;
1798                        return lBreak;
1799                    }
1800
1801                    if (autoWrap && betweenWords) {
1802                        w += tmpW;
1803                        wrapW = 0;
1804                        tmpW = 0;
1805                        lBreak.obj = o;
1806                        lBreak.pos = pos;
1807                        lBreak.nextBreakablePosition = nextBreakable;
1808                        // Auto-wrapping text should not wrap in the middle of a word once it has had an
1809                        // opportunity to break after a word.
1810                        breakWords = false;
1811                    }
1812
1813                    if (midWordBreak) {
1814                        // Remember this as a breakable position in case
1815                        // adding the end width forces a break.
1816                        lBreak.obj = o;
1817                        lBreak.pos = pos;
1818                        lBreak.nextBreakablePosition = nextBreakable;
1819                        midWordBreak &= (breakWords || breakAll);
1820                    }
1821
1822                    if (betweenWords) {
1823                        lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
1824                        lastSpace = pos;
1825                    }
1826
1827                    if (!ignoringSpaces && o->style()->collapseWhiteSpace()) {
1828                        // If we encounter a newline, or if we encounter a
1829                        // second space, we need to go ahead and break up this
1830                        // run and enter a mode where we start collapsing spaces.
1831                        if (currentCharacterIsSpace && previousCharacterIsSpace) {
1832                            ignoringSpaces = true;
1833
1834                            // We just entered a mode where we are ignoring
1835                            // spaces. Create a midpoint to terminate the run
1836                            // before the second space.
1837                            addMidpoint(lineMidpointState, ignoreStart);
1838                        }
1839                    }
1840                } else if (ignoringSpaces) {
1841                    // Stop ignoring spaces and begin at this
1842                    // new point.
1843                    ignoringSpaces = false;
1844                    lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
1845                    lastSpace = pos; // e.g., "Foo    goo", don't add in any of the ignored spaces.
1846                    addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
1847                }
1848
1849                if (currentCharacterIsSpace && !previousCharacterIsSpace) {
1850                    ignoreStart.obj = o;
1851                    ignoreStart.pos = pos;
1852                }
1853
1854                if (!currentCharacterIsWS && previousCharacterIsWS) {
1855                    if (autoWrap && o->style()->breakOnlyAfterWhiteSpace()) {
1856                        lBreak.obj = o;
1857                        lBreak.pos = pos;
1858                        lBreak.nextBreakablePosition = nextBreakable;
1859                    }
1860                }
1861
1862                if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces)
1863                    trailingSpaceObject = o;
1864                else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace)
1865                    trailingSpaceObject = 0;
1866
1867                pos++;
1868                len--;
1869                atStart = false;
1870            }
1871
1872            // IMPORTANT: pos is > length here!
1873            if (!ignoringSpaces)
1874                tmpW += textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
1875            tmpW += inlineWidth(o, !appliedStartWidth, true);
1876        } else
1877            ASSERT_NOT_REACHED();
1878
1879        RenderObject* next = bidiNext(this, o);
1880        bool checkForBreak = autoWrap;
1881        if (w && w + tmpW > width && lBreak.obj && currWS == NOWRAP)
1882            checkForBreak = true;
1883        else if (next && o->isText() && next->isText() && !next->isBR()) {
1884            if (autoWrap || (next->style()->autoWrap())) {
1885                if (currentCharacterIsSpace)
1886                    checkForBreak = true;
1887                else {
1888                    checkForBreak = false;
1889                    RenderText* nextText = toRenderText(next);
1890                    if (nextText->textLength()) {
1891                        UChar c = nextText->characters()[0];
1892                        if (c == ' ' || c == '\t' || (c == '\n' && !shouldPreserveNewline(next)))
1893                            // If the next item on the line is text, and if we did not end with
1894                            // a space, then the next text run continues our word (and so it needs to
1895                            // keep adding to |tmpW|.  Just update and continue.
1896                            checkForBreak = true;
1897                    } else if (nextText->isWordBreak())
1898                        checkForBreak = true;
1899                    bool willFitOnLine = w + tmpW <= width;
1900                    if (!willFitOnLine && !w) {
1901                        fitBelowFloats(tmpW, firstLine, width);
1902                        willFitOnLine = tmpW <= width;
1903                    }
1904                    bool canPlaceOnLine = willFitOnLine || !autoWrapWasEverTrueOnLine;
1905                    if (canPlaceOnLine && checkForBreak) {
1906                        w += tmpW;
1907                        tmpW = 0;
1908                        lBreak.obj = next;
1909                        lBreak.pos = 0;
1910                        lBreak.nextBreakablePosition = -1;
1911                    }
1912                }
1913            }
1914        }
1915
1916        if (checkForBreak && (w + tmpW > width)) {
1917            // if we have floats, try to get below them.
1918            if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace())
1919                trailingSpaceObject = 0;
1920
1921            if (w)
1922                goto end;
1923
1924            fitBelowFloats(tmpW, firstLine, width);
1925
1926            // |width| may have been adjusted because we got shoved down past a float (thus
1927            // giving us more room), so we need to retest, and only jump to
1928            // the end label if we still don't fit on the line. -dwh
1929            if (w + tmpW > width)
1930                goto end;
1931        }
1932
1933        if (!o->isFloatingOrPositioned()) {
1934            last = o;
1935            if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || toRenderListMarker(last)->isInside())) {
1936                w += tmpW;
1937                tmpW = 0;
1938                lBreak.obj = next;
1939                lBreak.pos = 0;
1940                lBreak.nextBreakablePosition = -1;
1941            }
1942        }
1943
1944        o = next;
1945        nextBreakable = -1;
1946
1947        // Clear out our character space bool, since inline <pre>s don't collapse whitespace
1948        // with adjacent inline normal/nowrap spans.
1949        if (!collapseWhiteSpace)
1950            currentCharacterIsSpace = false;
1951
1952        pos = 0;
1953        atStart = false;
1954    }
1955
1956
1957    if (w + tmpW <= width || lastWS == NOWRAP) {
1958        lBreak.obj = 0;
1959        lBreak.pos = 0;
1960        lBreak.nextBreakablePosition = -1;
1961    }
1962
1963 end:
1964    if (lBreak == resolver.position() && (!lBreak.obj || !lBreak.obj->isBR())) {
1965        // we just add as much as possible
1966        if (style()->whiteSpace() == PRE) {
1967            // FIXME: Don't really understand this case.
1968            if (pos != 0) {
1969                lBreak.obj = o;
1970                lBreak.pos = pos - 1;
1971            } else {
1972                lBreak.obj = last;
1973                lBreak.pos = last->isText() ? last->length() : 0;
1974                lBreak.nextBreakablePosition = -1;
1975            }
1976        } else if (lBreak.obj) {
1977            // Don't ever break in the middle of a word if we can help it.
1978            // There's no room at all. We just have to be on this line,
1979            // even though we'll spill out.
1980            lBreak.obj = o;
1981            lBreak.pos = pos;
1982            lBreak.nextBreakablePosition = -1;
1983        }
1984    }
1985
1986    // make sure we consume at least one char/object.
1987    if (lBreak == resolver.position())
1988        lBreak.increment();
1989
1990    // Sanity check our midpoints.
1991    checkMidpoints(lineMidpointState, lBreak);
1992
1993    if (trailingSpaceObject) {
1994        // This object is either going to be part of the last midpoint, or it is going
1995        // to be the actual endpoint.  In both cases we just decrease our pos by 1 level to
1996        // exclude the space, allowing it to - in effect - collapse into the newline.
1997        if (lineMidpointState.numMidpoints % 2) {
1998            InlineIterator* midpoints = lineMidpointState.midpoints.data();
1999            midpoints[lineMidpointState.numMidpoints - 1].pos--;
2000        }
2001        //else if (lBreak.pos > 0)
2002        //    lBreak.pos--;
2003        else if (lBreak.obj == 0 && trailingSpaceObject->isText()) {
2004            // Add a new end midpoint that stops right at the very end.
2005            RenderText* text = toRenderText(trailingSpaceObject);
2006            unsigned length = text->textLength();
2007            unsigned pos = length >= 2 ? length - 2 : UINT_MAX;
2008            InlineIterator endMid(0, trailingSpaceObject, pos);
2009            addMidpoint(lineMidpointState, endMid);
2010        }
2011    }
2012
2013    // We might have made lBreak an iterator that points past the end
2014    // of the object. Do this adjustment to make it point to the start
2015    // of the next object instead to avoid confusing the rest of the
2016    // code.
2017    if (lBreak.pos > 0) {
2018        lBreak.pos--;
2019        lBreak.increment();
2020    }
2021
2022    if (lBreak.obj && lBreak.pos >= 2 && lBreak.obj->isText()) {
2023        // For soft hyphens on line breaks, we have to chop out the midpoints that made us
2024        // ignore the hyphen so that it will render at the end of the line.
2025        UChar c = toRenderText(lBreak.obj)->characters()[lBreak.pos - 1];
2026        if (c == softHyphen)
2027            chopMidpointsAt(lineMidpointState, lBreak.obj, lBreak.pos - 2);
2028    }
2029
2030    return lBreak;
2031}
2032
2033void RenderBlock::addOverflowFromInlineChildren()
2034{
2035    for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
2036        addLayoutOverflow(curr->layoutOverflowRect());
2037        if (!hasOverflowClip())
2038            addVisualOverflow(curr->visualOverflowRect());
2039    }
2040}
2041
2042void RenderBlock::deleteEllipsisLineBoxes()
2043{
2044    for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox())
2045        curr->clearTruncation();
2046}
2047
2048void RenderBlock::checkLinesForTextOverflow()
2049{
2050    // Determine the width of the ellipsis using the current font.
2051    // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
2052    TextRun ellipsisRun(&horizontalEllipsis, 1);
2053    DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1));
2054    const Font& firstLineFont = firstLineStyle()->font();
2055    const Font& font = style()->font();
2056    int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun);
2057    int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun);
2058
2059    // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
2060    // if the right edge of a line box exceeds that.  For RTL, we use the left edge of the padding box and
2061    // check the left edge of the line box to see if it is less
2062    // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
2063    bool ltr = style()->direction() == LTR;
2064    for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
2065        int blockRightEdge = rightOffset(curr->y(), curr == firstRootBox());
2066        int blockLeftEdge = leftOffset(curr->y(), curr == firstRootBox());
2067        int lineBoxEdge = ltr ? curr->x() + curr->width() : curr->x();
2068        if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) {
2069            // This line spills out of our box in the appropriate direction.  Now we need to see if the line
2070            // can be truncated.  In order for truncation to be possible, the line must have sufficient space to
2071            // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
2072            // space.
2073            int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth;
2074            int blockEdge = ltr ? blockRightEdge : blockLeftEdge;
2075            if (curr->canAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width))
2076                curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width);
2077        }
2078    }
2079}
2080
2081}
2082