1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19*/
20// models.c -- model loading and caching
21
22// models are the only shared resource between a client and server running
23// on the same machine.
24
25#include "quakedef.h"
26
27model_t	*loadmodel;
28char	loadname[32];	// for hunk tags
29
30void Mod_LoadSpriteModel (model_t *mod, void *buffer);
31void Mod_LoadBrushModel (model_t *mod, void *buffer);
32void Mod_LoadAliasModel (model_t *mod, void *buffer);
33model_t *Mod_LoadModel (model_t *mod, qboolean crash);
34
35byte	mod_novis[MAX_MAP_LEAFS/8];
36
37#define	MAX_MOD_KNOWN	512
38model_t	mod_known[MAX_MOD_KNOWN];
39int		mod_numknown;
40
41cvar_t gl_subdivide_size = CVAR3("gl_subdivide_size", "128", true);
42
43/*
44===============
45Mod_Init
46===============
47*/
48void Mod_Init (void)
49{
50	Cvar_RegisterVariable (&gl_subdivide_size);
51	memset (mod_novis, 0xff, sizeof(mod_novis));
52}
53
54/*
55===============
56Mod_Init
57
58Caches the data if needed
59===============
60*/
61void *Mod_Extradata (model_t *mod)
62{
63	void	*r;
64
65	r = Cache_Check (&mod->cache);
66	if (r)
67		return r;
68
69	Mod_LoadModel (mod, true);
70
71	if (!mod->cache.data)
72		Sys_Error ("Mod_Extradata: caching failed");
73	return mod->cache.data;
74}
75
76/*
77===============
78Mod_PointInLeaf
79===============
80*/
81mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
82{
83	mnode_t		*node;
84	float		d;
85	mplane_t	*plane;
86
87	if (!model || !model->nodes)
88		Sys_Error ("Mod_PointInLeaf: bad model");
89
90	node = model->nodes;
91	while (1)
92	{
93		if (node->contents < 0)
94			return (mleaf_t *)node;
95		plane = node->plane;
96		d = DotProduct (p,plane->normal) - plane->dist;
97		if (d > 0)
98			node = node->children[0];
99		else
100			node = node->children[1];
101	}
102
103	return NULL;	// never reached
104}
105
106
107/*
108===================
109Mod_DecompressVis
110===================
111*/
112byte *Mod_DecompressVis (byte *in, model_t *model)
113{
114	static byte	decompressed[MAX_MAP_LEAFS/8];
115	int		c;
116	byte	*out;
117	int		row;
118
119	row = (model->numleafs+7)>>3;
120	out = decompressed;
121
122#if 0
123	memcpy (out, in, row);
124#else
125	if (!in)
126	{	// no vis info, so make all visible
127		while (row)
128		{
129			*out++ = 0xff;
130			row--;
131		}
132		return decompressed;
133	}
134
135	do
136	{
137		if (*in)
138		{
139			*out++ = *in++;
140			continue;
141		}
142
143		c = in[1];
144		in += 2;
145		while (c)
146		{
147			*out++ = 0;
148			c--;
149		}
150	} while (out - decompressed < row);
151#endif
152
153	return decompressed;
154}
155
156byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
157{
158	if (leaf == model->leafs)
159		return mod_novis;
160	return Mod_DecompressVis (leaf->compressed_vis, model);
161}
162
163/*
164===================
165Mod_ClearAll
166===================
167*/
168void Mod_ClearAll (void)
169{
170	int		i;
171	model_t	*mod;
172
173	for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
174		if (mod->type != mod_alias)
175			mod->needload = true;
176}
177
178/*
179==================
180Mod_FindName
181
182==================
183*/
184model_t *Mod_FindName (char *name)
185{
186	int		i;
187	model_t	*mod;
188
189	if (!name[0])
190		Sys_Error ("Mod_ForName: NULL name");
191
192//
193// search the currently loaded models
194//
195	for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
196		if (!strcmp (mod->name, name) )
197			break;
198
199	if (i == mod_numknown)
200	{
201		if (mod_numknown == MAX_MOD_KNOWN)
202			Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
203		strcpy (mod->name, name);
204		mod->needload = true;
205		mod_numknown++;
206	}
207
208	return mod;
209}
210
211/*
212==================
213Mod_TouchModel
214
215==================
216*/
217void Mod_TouchModel (char *name)
218{
219	model_t	*mod;
220
221	mod = Mod_FindName (name);
222
223	if (!mod->needload)
224	{
225		if (mod->type == mod_alias)
226			Cache_Check (&mod->cache);
227	}
228}
229
230/*
231==================
232Mod_LoadModel
233
234Loads a model into the cache
235==================
236*/
237model_t *Mod_LoadModel (model_t *mod, qboolean crash)
238{
239	void	*d;
240	unsigned *buf;
241	byte	stackbuf[1024];		// avoid dirtying the cache heap
242
243	if (!mod->needload)
244	{
245		if (mod->type == mod_alias)
246		{
247			d = Cache_Check (&mod->cache);
248			if (d)
249				return mod;
250		}
251		else
252			return mod;		// not cached at all
253	}
254
255//
256// because the world is so huge, load it one piece at a time
257//
258	if (!crash)
259	{
260
261	}
262
263//
264// load the file
265//
266	buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
267	if (!buf)
268	{
269		if (crash)
270			Sys_Error ("Mod_NumForName: %s not found", mod->name);
271		return NULL;
272	}
273
274//
275// allocate a new model
276//
277	COM_FileBase (mod->name, loadname);
278
279	loadmodel = mod;
280
281//
282// fill it in
283//
284
285// call the apropriate loader
286	mod->needload = false;
287
288	switch (LittleLong(*(unsigned *)buf))
289	{
290	case IDPOLYHEADER:
291		Mod_LoadAliasModel (mod, buf);
292		break;
293
294	case IDSPRITEHEADER:
295		Mod_LoadSpriteModel (mod, buf);
296		break;
297
298	default:
299		Mod_LoadBrushModel (mod, buf);
300		break;
301	}
302
303	return mod;
304}
305
306/*
307==================
308Mod_ForName
309
310Loads in a model for the given name
311==================
312*/
313model_t *Mod_ForName (char *name, qboolean crash)
314{
315	model_t	*mod;
316
317	mod = Mod_FindName (name);
318
319	return Mod_LoadModel (mod, crash);
320}
321
322
323/*
324===============================================================================
325
326					BRUSHMODEL LOADING
327
328===============================================================================
329*/
330
331byte	*mod_base;
332
333
334/*
335=================
336Mod_LoadTextures
337=================
338*/
339void Mod_LoadTextures (lump_t *l)
340{
341	int		i, j, pixels, num, max, altmax;
342	miptex_t	*mt;
343	texture_t	*tx, *tx2;
344	texture_t	*anims[10];
345	texture_t	*altanims[10];
346	dmiptexlump_t *m;
347
348	if (!l->filelen)
349	{
350		loadmodel->textures = NULL;
351		return;
352	}
353	m = (dmiptexlump_t *)(mod_base + l->fileofs);
354
355	m->nummiptex = LittleLong (m->nummiptex);
356
357	loadmodel->numtextures = m->nummiptex;
358	loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
359
360	for (i=0 ; i<m->nummiptex ; i++)
361	{
362		m->dataofs[i] = LittleLong(m->dataofs[i]);
363		if (m->dataofs[i] == -1)
364			continue;
365		mt = (miptex_t *)((byte *)m + m->dataofs[i]);
366		mt->width = LittleLong (mt->width);
367		mt->height = LittleLong (mt->height);
368		for (j=0 ; j<MIPLEVELS ; j++)
369			mt->offsets[j] = LittleLong (mt->offsets[j]);
370
371		if ( (mt->width & 15) || (mt->height & 15) )
372			Sys_Error ("Texture %s is not 16 aligned", mt->name);
373		pixels = mt->width*mt->height/64*85;
374		tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
375		loadmodel->textures[i] = tx;
376
377		memcpy (tx->name, mt->name, sizeof(tx->name));
378		tx->width = mt->width;
379		tx->height = mt->height;
380		for (j=0 ; j<MIPLEVELS ; j++)
381			tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
382		// the pixels immediately follow the structures
383		memcpy ( tx+1, mt+1, pixels);
384
385
386		if (!Q_strncmp(mt->name,"sky",3))
387			R_InitSky (tx);
388		else
389		{
390			texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
391			tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false);
392			texture_mode = GL_LINEAR;
393		}
394	}
395
396//
397// sequence the animations
398//
399	for (i=0 ; i<m->nummiptex ; i++)
400	{
401		tx = loadmodel->textures[i];
402		if (!tx || tx->name[0] != '+')
403			continue;
404		if (tx->anim_next)
405			continue;	// allready sequenced
406
407	// find the number of frames in the animation
408		memset (anims, 0, sizeof(anims));
409		memset (altanims, 0, sizeof(altanims));
410
411		max = tx->name[1];
412		altmax = 0;
413		if (max >= 'a' && max <= 'z')
414			max -= 'a' - 'A';
415		if (max >= '0' && max <= '9')
416		{
417			max -= '0';
418			altmax = 0;
419			anims[max] = tx;
420			max++;
421		}
422		else if (max >= 'A' && max <= 'J')
423		{
424			altmax = max - 'A';
425			max = 0;
426			altanims[altmax] = tx;
427			altmax++;
428		}
429		else
430			Sys_Error ("Bad animating texture %s", tx->name);
431
432		for (j=i+1 ; j<m->nummiptex ; j++)
433		{
434			tx2 = loadmodel->textures[j];
435			if (!tx2 || tx2->name[0] != '+')
436				continue;
437			if (strcmp (tx2->name+2, tx->name+2))
438				continue;
439
440			num = tx2->name[1];
441			if (num >= 'a' && num <= 'z')
442				num -= 'a' - 'A';
443			if (num >= '0' && num <= '9')
444			{
445				num -= '0';
446				anims[num] = tx2;
447				if (num+1 > max)
448					max = num + 1;
449			}
450			else if (num >= 'A' && num <= 'J')
451			{
452				num = num - 'A';
453				altanims[num] = tx2;
454				if (num+1 > altmax)
455					altmax = num+1;
456			}
457			else
458				Sys_Error ("Bad animating texture %s", tx->name);
459		}
460
461#define	ANIM_CYCLE	2
462	// link them all together
463		for (j=0 ; j<max ; j++)
464		{
465			tx2 = anims[j];
466			if (!tx2)
467				Sys_Error ("Missing frame %i of %s",j, tx->name);
468			tx2->anim_total = max * ANIM_CYCLE;
469			tx2->anim_min = j * ANIM_CYCLE;
470			tx2->anim_max = (j+1) * ANIM_CYCLE;
471			tx2->anim_next = anims[ (j+1)%max ];
472			if (altmax)
473				tx2->alternate_anims = altanims[0];
474		}
475		for (j=0 ; j<altmax ; j++)
476		{
477			tx2 = altanims[j];
478			if (!tx2)
479				Sys_Error ("Missing frame %i of %s",j, tx->name);
480			tx2->anim_total = altmax * ANIM_CYCLE;
481			tx2->anim_min = j * ANIM_CYCLE;
482			tx2->anim_max = (j+1) * ANIM_CYCLE;
483			tx2->anim_next = altanims[ (j+1)%altmax ];
484			if (max)
485				tx2->alternate_anims = anims[0];
486		}
487	}
488}
489
490/*
491=================
492Mod_LoadLighting
493=================
494*/
495void Mod_LoadLighting (lump_t *l)
496{
497	if (!l->filelen)
498	{
499		loadmodel->lightdata = NULL;
500		return;
501	}
502	loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
503	memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
504}
505
506
507/*
508=================
509Mod_LoadVisibility
510=================
511*/
512void Mod_LoadVisibility (lump_t *l)
513{
514	if (!l->filelen)
515	{
516		loadmodel->visdata = NULL;
517		return;
518	}
519	loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
520	memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
521}
522
523
524/*
525=================
526Mod_LoadEntities
527=================
528*/
529void Mod_LoadEntities (lump_t *l)
530{
531	if (!l->filelen)
532	{
533		loadmodel->entities = NULL;
534		return;
535	}
536	loadmodel->entities = Hunk_AllocName ( l->filelen, loadname);
537	memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
538}
539
540
541/*
542=================
543Mod_LoadVertexes
544=================
545*/
546void Mod_LoadVertexes (lump_t *l)
547{
548	dvertex_t	*in;
549	mvertex_t	*out;
550	int			i, count;
551
552	in = (void *)(mod_base + l->fileofs);
553	if (l->filelen % sizeof(*in))
554		Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
555	count = l->filelen / sizeof(*in);
556	out = Hunk_AllocName ( count*sizeof(*out), loadname);
557
558	loadmodel->vertexes = out;
559	loadmodel->numvertexes = count;
560
561	for ( i=0 ; i<count ; i++, in++, out++)
562	{
563		out->position[0] = LittleFloat (in->point[0]);
564		out->position[1] = LittleFloat (in->point[1]);
565		out->position[2] = LittleFloat (in->point[2]);
566	}
567}
568
569/*
570=================
571Mod_LoadSubmodels
572=================
573*/
574void Mod_LoadSubmodels (lump_t *l)
575{
576	dmodel_t	*in;
577	dmodel_t	*out;
578	int			i, j, count;
579
580	in = (void *)(mod_base + l->fileofs);
581	if (l->filelen % sizeof(*in))
582		Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
583	count = l->filelen / sizeof(*in);
584	out = Hunk_AllocName ( count*sizeof(*out), loadname);
585
586	loadmodel->submodels = out;
587	loadmodel->numsubmodels = count;
588
589	for ( i=0 ; i<count ; i++, in++, out++)
590	{
591		for (j=0 ; j<3 ; j++)
592		{	// spread the mins / maxs by a pixel
593			out->mins[j] = LittleFloat (in->mins[j]) - 1;
594			out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
595			out->origin[j] = LittleFloat (in->origin[j]);
596		}
597		for (j=0 ; j<MAX_MAP_HULLS ; j++)
598			out->headnode[j] = LittleLong (in->headnode[j]);
599		out->visleafs = LittleLong (in->visleafs);
600		out->firstface = LittleLong (in->firstface);
601		out->numfaces = LittleLong (in->numfaces);
602	}
603}
604
605/*
606=================
607Mod_LoadEdges
608=================
609*/
610void Mod_LoadEdges (lump_t *l)
611{
612	dedge_t *in;
613	medge_t *out;
614	int 	i, count;
615
616	in = (void *)(mod_base + l->fileofs);
617	if (l->filelen % sizeof(*in))
618		Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
619	count = l->filelen / sizeof(*in);
620	out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
621
622	loadmodel->edges = out;
623	loadmodel->numedges = count;
624
625	for ( i=0 ; i<count ; i++, in++, out++)
626	{
627		out->v[0] = (unsigned short)LittleShort(in->v[0]);
628		out->v[1] = (unsigned short)LittleShort(in->v[1]);
629	}
630}
631
632/*
633=================
634Mod_LoadTexinfo
635=================
636*/
637void Mod_LoadTexinfo (lump_t *l)
638{
639	texinfo_t *in;
640	mtexinfo_t *out;
641	int 	i, j, count;
642	int		miptex;
643	float	len1, len2;
644
645	in = (void *)(mod_base + l->fileofs);
646	if (l->filelen % sizeof(*in))
647		Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
648	count = l->filelen / sizeof(*in);
649	out = Hunk_AllocName ( count*sizeof(*out), loadname);
650
651	loadmodel->texinfo = out;
652	loadmodel->numtexinfo = count;
653
654	for ( i=0 ; i<count ; i++, in++, out++)
655	{
656		for (j=0 ; j<8 ; j++)
657			out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
658		len1 = Length (out->vecs[0]);
659		len2 = Length (out->vecs[1]);
660		len1 = (len1 + len2)/2;
661		if (len1 < 0.32)
662			out->mipadjust = 4;
663		else if (len1 < 0.49)
664			out->mipadjust = 3;
665		else if (len1 < 0.99)
666			out->mipadjust = 2;
667		else
668			out->mipadjust = 1;
669#if 0
670		if (len1 + len2 < 0.001)
671			out->mipadjust = 1;		// don't crash
672		else
673			out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 );
674#endif
675
676		miptex = LittleLong (in->miptex);
677		out->flags = LittleLong (in->flags);
678
679		if (!loadmodel->textures)
680		{
681			out->texture = r_notexture_mip;	// checkerboard texture
682			out->flags = 0;
683		}
684		else
685		{
686			if (miptex >= loadmodel->numtextures)
687				Sys_Error ("miptex >= loadmodel->numtextures");
688			out->texture = loadmodel->textures[miptex];
689			if (!out->texture)
690			{
691				out->texture = r_notexture_mip; // texture not found
692				out->flags = 0;
693			}
694		}
695	}
696}
697
698/*
699================
700CalcSurfaceExtents
701
702Fills in s->texturemins[] and s->extents[]
703================
704*/
705void CalcSurfaceExtents (msurface_t *s)
706{
707	float	mins[2], maxs[2], val;
708	int		i,j, e;
709	mvertex_t	*v;
710	mtexinfo_t	*tex;
711	int		bmins[2], bmaxs[2];
712
713	mins[0] = mins[1] = 999999;
714	maxs[0] = maxs[1] = -99999;
715
716	tex = s->texinfo;
717
718	for (i=0 ; i<s->numedges ; i++)
719	{
720		e = loadmodel->surfedges[s->firstedge+i];
721		if (e >= 0)
722			v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
723		else
724			v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
725
726		for (j=0 ; j<2 ; j++)
727		{
728			val = v->position[0] * tex->vecs[j][0] +
729				v->position[1] * tex->vecs[j][1] +
730				v->position[2] * tex->vecs[j][2] +
731				tex->vecs[j][3];
732			if (val < mins[j])
733				mins[j] = val;
734			if (val > maxs[j])
735				maxs[j] = val;
736		}
737	}
738
739	for (i=0 ; i<2 ; i++)
740	{
741		bmins[i] = floor(mins[i]/16);
742		bmaxs[i] = ceil(maxs[i]/16);
743
744		s->texturemins[i] = bmins[i] * 16;
745		s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
746		if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ )
747			Sys_Error ("Bad surface extents");
748	}
749}
750
751
752/*
753=================
754Mod_LoadFaces
755=================
756*/
757void Mod_LoadFaces (lump_t *l)
758{
759	dface_t		*in;
760	msurface_t 	*out;
761	int			i, count, surfnum;
762	int			planenum, side;
763
764	in = (void *)(mod_base + l->fileofs);
765	if (l->filelen % sizeof(*in))
766		Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
767	count = l->filelen / sizeof(*in);
768	out = Hunk_AllocName ( count*sizeof(*out), loadname);
769
770	loadmodel->surfaces = out;
771	loadmodel->numsurfaces = count;
772
773	for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
774	{
775		out->firstedge = LittleLong(in->firstedge);
776		out->numedges = LittleShort(in->numedges);
777		out->flags = 0;
778
779		planenum = LittleShort(in->planenum);
780		side = LittleShort(in->side);
781		if (side)
782			out->flags |= SURF_PLANEBACK;
783
784		out->plane = loadmodel->planes + planenum;
785
786		out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
787
788		CalcSurfaceExtents (out);
789
790	// lighting info
791
792		for (i=0 ; i<MAXLIGHTMAPS ; i++)
793			out->styles[i] = in->styles[i];
794		i = LittleLong(in->lightofs);
795		if (i == -1)
796			out->samples = NULL;
797		else
798			out->samples = loadmodel->lightdata + i;
799
800	// set the drawing flags flag
801
802		if (!Q_strncmp(out->texinfo->texture->name,"sky",3))	// sky
803		{
804			out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
805#ifndef QUAKE2
806			GL_SubdivideSurface (out);	// cut up polygon for warps
807#endif
808			continue;
809		}
810
811		if (!Q_strncmp(out->texinfo->texture->name,"*",1))		// turbulent
812		{
813			out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
814			for (i=0 ; i<2 ; i++)
815			{
816				out->extents[i] = 16384;
817				out->texturemins[i] = -8192;
818			}
819			GL_SubdivideSurface (out);	// cut up polygon for warps
820			continue;
821		}
822
823	}
824}
825
826
827/*
828=================
829Mod_SetParent
830=================
831*/
832void Mod_SetParent (mnode_t *node, mnode_t *parent)
833{
834	node->parent = parent;
835	if (node->contents < 0)
836		return;
837	Mod_SetParent (node->children[0], node);
838	Mod_SetParent (node->children[1], node);
839}
840
841/*
842=================
843Mod_LoadNodes
844=================
845*/
846void Mod_LoadNodes (lump_t *l)
847{
848	int			i, j, count, p;
849	dnode_t		*in;
850	mnode_t 	*out;
851
852	in = (void *)(mod_base + l->fileofs);
853	if (l->filelen % sizeof(*in))
854		Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
855	count = l->filelen / sizeof(*in);
856	out = Hunk_AllocName ( count*sizeof(*out), loadname);
857
858	loadmodel->nodes = out;
859	loadmodel->numnodes = count;
860
861	for ( i=0 ; i<count ; i++, in++, out++)
862	{
863		for (j=0 ; j<3 ; j++)
864		{
865			out->minmaxs[j] = LittleShort (in->mins[j]);
866			out->minmaxs[3+j] = LittleShort (in->maxs[j]);
867		}
868
869		p = LittleLong(in->planenum);
870		out->plane = loadmodel->planes + p;
871
872		out->firstsurface = LittleShort (in->firstface);
873		out->numsurfaces = LittleShort (in->numfaces);
874
875		for (j=0 ; j<2 ; j++)
876		{
877			p = LittleShort (in->children[j]);
878			if (p >= 0)
879				out->children[j] = loadmodel->nodes + p;
880			else
881				out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
882		}
883	}
884
885	Mod_SetParent (loadmodel->nodes, NULL);	// sets nodes and leafs
886}
887
888/*
889=================
890Mod_LoadLeafs
891=================
892*/
893void Mod_LoadLeafs (lump_t *l)
894{
895	dleaf_t 	*in;
896	mleaf_t 	*out;
897	int			i, j, count, p;
898	char s[80];
899	qboolean isnotmap = true;
900
901	in = (void *)(mod_base + l->fileofs);
902	if (l->filelen % sizeof(*in))
903		Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
904	count = l->filelen / sizeof(*in);
905	out = Hunk_AllocName ( count*sizeof(*out), loadname);
906
907	loadmodel->leafs = out;
908	loadmodel->numleafs = count;
909	sprintf(s, "maps/%s.bsp", Info_ValueForKey(cl.serverinfo,"map"));
910	if (!strcmp(s, loadmodel->name))
911		isnotmap = false;
912	for ( i=0 ; i<count ; i++, in++, out++)
913	{
914		for (j=0 ; j<3 ; j++)
915		{
916			out->minmaxs[j] = LittleShort (in->mins[j]);
917			out->minmaxs[3+j] = LittleShort (in->maxs[j]);
918		}
919
920		p = LittleLong(in->contents);
921		out->contents = p;
922
923		out->firstmarksurface = loadmodel->marksurfaces +
924			LittleShort(in->firstmarksurface);
925		out->nummarksurfaces = LittleShort(in->nummarksurfaces);
926
927		p = LittleLong(in->visofs);
928		if (p == -1)
929			out->compressed_vis = NULL;
930		else
931			out->compressed_vis = loadmodel->visdata + p;
932		out->efrags = NULL;
933
934		for (j=0 ; j<4 ; j++)
935			out->ambient_sound_level[j] = in->ambient_level[j];
936
937		// gl underwater warp
938		if (out->contents != CONTENTS_EMPTY)
939		{
940			for (j=0 ; j<out->nummarksurfaces ; j++)
941				out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
942		}
943		if (isnotmap)
944		{
945			for (j=0 ; j<out->nummarksurfaces ; j++)
946				out->firstmarksurface[j]->flags |= SURF_DONTWARP;
947		}
948	}
949}
950
951/*
952=================
953Mod_LoadClipnodes
954=================
955*/
956void Mod_LoadClipnodes (lump_t *l)
957{
958	dclipnode_t *in, *out;
959	int			i, count;
960	hull_t		*hull;
961
962	in = (void *)(mod_base + l->fileofs);
963	if (l->filelen % sizeof(*in))
964		Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
965	count = l->filelen / sizeof(*in);
966	out = Hunk_AllocName ( count*sizeof(*out), loadname);
967
968	loadmodel->clipnodes = out;
969	loadmodel->numclipnodes = count;
970
971	hull = &loadmodel->hulls[1];
972	hull->clipnodes = out;
973	hull->firstclipnode = 0;
974	hull->lastclipnode = count-1;
975	hull->planes = loadmodel->planes;
976	hull->clip_mins[0] = -16;
977	hull->clip_mins[1] = -16;
978	hull->clip_mins[2] = -24;
979	hull->clip_maxs[0] = 16;
980	hull->clip_maxs[1] = 16;
981	hull->clip_maxs[2] = 32;
982
983	hull = &loadmodel->hulls[2];
984	hull->clipnodes = out;
985	hull->firstclipnode = 0;
986	hull->lastclipnode = count-1;
987	hull->planes = loadmodel->planes;
988	hull->clip_mins[0] = -32;
989	hull->clip_mins[1] = -32;
990	hull->clip_mins[2] = -24;
991	hull->clip_maxs[0] = 32;
992	hull->clip_maxs[1] = 32;
993	hull->clip_maxs[2] = 64;
994
995	for (i=0 ; i<count ; i++, out++, in++)
996	{
997		out->planenum = LittleLong(in->planenum);
998		out->children[0] = LittleShort(in->children[0]);
999		out->children[1] = LittleShort(in->children[1]);
1000	}
1001}
1002
1003/*
1004=================
1005Mod_MakeHull0
1006
1007Deplicate the drawing hull structure as a clipping hull
1008=================
1009*/
1010void Mod_MakeHull0 (void)
1011{
1012	mnode_t		*in, *child;
1013	dclipnode_t *out;
1014	int			i, j, count;
1015	hull_t		*hull;
1016
1017	hull = &loadmodel->hulls[0];
1018
1019	in = loadmodel->nodes;
1020	count = loadmodel->numnodes;
1021	out = Hunk_AllocName ( count*sizeof(*out), loadname);
1022
1023	hull->clipnodes = out;
1024	hull->firstclipnode = 0;
1025	hull->lastclipnode = count-1;
1026	hull->planes = loadmodel->planes;
1027
1028	for (i=0 ; i<count ; i++, out++, in++)
1029	{
1030		out->planenum = in->plane - loadmodel->planes;
1031		for (j=0 ; j<2 ; j++)
1032		{
1033			child = in->children[j];
1034			if (child->contents < 0)
1035				out->children[j] = child->contents;
1036			else
1037				out->children[j] = child - loadmodel->nodes;
1038		}
1039	}
1040}
1041
1042/*
1043=================
1044Mod_LoadMarksurfaces
1045=================
1046*/
1047void Mod_LoadMarksurfaces (lump_t *l)
1048{
1049	int		i, j, count;
1050	short		*in;
1051	msurface_t **out;
1052
1053	in = (void *)(mod_base + l->fileofs);
1054	if (l->filelen % sizeof(*in))
1055		Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
1056	count = l->filelen / sizeof(*in);
1057	out = Hunk_AllocName ( count*sizeof(*out), loadname);
1058
1059	loadmodel->marksurfaces = out;
1060	loadmodel->nummarksurfaces = count;
1061
1062	for ( i=0 ; i<count ; i++)
1063	{
1064		j = LittleShort(in[i]);
1065		if (j >= loadmodel->numsurfaces)
1066			Sys_Error ("Mod_ParseMarksurfaces: bad surface number");
1067		out[i] = loadmodel->surfaces + j;
1068	}
1069}
1070
1071/*
1072=================
1073Mod_LoadSurfedges
1074=================
1075*/
1076void Mod_LoadSurfedges (lump_t *l)
1077{
1078	int		i, count;
1079	int		*in, *out;
1080
1081	in = (void *)(mod_base + l->fileofs);
1082	if (l->filelen % sizeof(*in))
1083		Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
1084	count = l->filelen / sizeof(*in);
1085	out = Hunk_AllocName ( count*sizeof(*out), loadname);
1086
1087	loadmodel->surfedges = out;
1088	loadmodel->numsurfedges = count;
1089
1090	for ( i=0 ; i<count ; i++)
1091		out[i] = LittleLong (in[i]);
1092}
1093
1094
1095/*
1096=================
1097Mod_LoadPlanes
1098=================
1099*/
1100void Mod_LoadPlanes (lump_t *l)
1101{
1102	int			i, j;
1103	mplane_t	*out;
1104	dplane_t 	*in;
1105	int			count;
1106	int			bits;
1107
1108	in = (void *)(mod_base + l->fileofs);
1109	if (l->filelen % sizeof(*in))
1110		Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
1111	count = l->filelen / sizeof(*in);
1112	out = Hunk_AllocName ( count*2*sizeof(*out), loadname);
1113
1114	loadmodel->planes = out;
1115	loadmodel->numplanes = count;
1116
1117	for ( i=0 ; i<count ; i++, in++, out++)
1118	{
1119		bits = 0;
1120		for (j=0 ; j<3 ; j++)
1121		{
1122			out->normal[j] = LittleFloat (in->normal[j]);
1123			if (out->normal[j] < 0)
1124				bits |= 1<<j;
1125		}
1126
1127		out->dist = LittleFloat (in->dist);
1128		out->type = LittleLong (in->type);
1129		out->signbits = bits;
1130	}
1131}
1132
1133/*
1134=================
1135RadiusFromBounds
1136=================
1137*/
1138float RadiusFromBounds (vec3_t mins, vec3_t maxs)
1139{
1140	int		i;
1141	vec3_t	corner;
1142
1143	for (i=0 ; i<3 ; i++)
1144	{
1145		corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
1146	}
1147
1148	return Length (corner);
1149}
1150
1151/*
1152=================
1153Mod_LoadBrushModel
1154=================
1155*/
1156void Mod_LoadBrushModel (model_t *mod, void *buffer)
1157{
1158	int			i, j;
1159	dheader_t	*header;
1160	dmodel_t 	*bm;
1161
1162	loadmodel->type = mod_brush;
1163
1164	header = (dheader_t *)buffer;
1165
1166	i = LittleLong (header->version);
1167	if (i != BSPVERSION)
1168		Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);
1169
1170// swap all the lumps
1171	mod_base = (byte *)header;
1172
1173	for (i=0 ; i< (int) sizeof(dheader_t)/4 ; i++)
1174		((int *)header)[i] = LittleLong ( ((int *)header)[i]);
1175
1176// checksum all of the map, except for entities
1177	mod->checksum = 0;
1178	mod->checksum2 = 0;
1179
1180	for (i = 0; i < HEADER_LUMPS; i++) {
1181		if (i == LUMP_ENTITIES)
1182			continue;
1183		mod->checksum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs,
1184			header->lumps[i].filelen);
1185
1186		if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
1187			continue;
1188		mod->checksum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs,
1189			header->lumps[i].filelen);
1190	}
1191
1192
1193// load into heap
1194
1195	Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
1196	Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
1197	Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
1198	Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
1199	Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
1200	Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
1201	Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
1202	Mod_LoadFaces (&header->lumps[LUMP_FACES]);
1203	Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
1204	Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
1205	Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
1206	Mod_LoadNodes (&header->lumps[LUMP_NODES]);
1207	Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
1208	Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
1209	Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
1210
1211	Mod_MakeHull0 ();
1212
1213	mod->numframes = 2;		// regular and alternate animation
1214
1215//
1216// set up the submodels (FIXME: this is confusing)
1217//
1218	for (i=0 ; i<mod->numsubmodels ; i++)
1219	{
1220		bm = &mod->submodels[i];
1221
1222		mod->hulls[0].firstclipnode = bm->headnode[0];
1223		for (j=1 ; j<MAX_MAP_HULLS ; j++)
1224		{
1225			mod->hulls[j].firstclipnode = bm->headnode[j];
1226			mod->hulls[j].lastclipnode = mod->numclipnodes-1;
1227		}
1228
1229		mod->firstmodelsurface = bm->firstface;
1230		mod->nummodelsurfaces = bm->numfaces;
1231
1232		VectorCopy (bm->maxs, mod->maxs);
1233		VectorCopy (bm->mins, mod->mins);
1234
1235		mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
1236
1237		mod->numleafs = bm->visleafs;
1238
1239		if (i < mod->numsubmodels-1)
1240		{	// duplicate the basic information
1241			char	name[10];
1242
1243			sprintf (name, "*%i", i+1);
1244			loadmodel = Mod_FindName (name);
1245			*loadmodel = *mod;
1246			strcpy (loadmodel->name, name);
1247			mod = loadmodel;
1248		}
1249	}
1250}
1251
1252/*
1253==============================================================================
1254
1255ALIAS MODELS
1256
1257==============================================================================
1258*/
1259
1260aliashdr_t	*pheader;
1261
1262stvert_t	stverts[MAXALIASVERTS];
1263mtriangle_t	triangles[MAXALIASTRIS];
1264
1265// a pose is a single set of vertexes.  a frame may be
1266// an animating sequence of poses
1267trivertx_t	*poseverts[MAXALIASFRAMES];
1268int			posenum;
1269
1270byte		player_8bit_texels[320*200];
1271
1272/*
1273=================
1274Mod_LoadAliasFrame
1275=================
1276*/
1277void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame)
1278{
1279	trivertx_t		*pinframe;
1280	int				i;
1281	daliasframe_t	*pdaliasframe;
1282
1283	pdaliasframe = (daliasframe_t *)pin;
1284
1285	strcpy (frame->name, pdaliasframe->name);
1286	frame->firstpose = posenum;
1287	frame->numposes = 1;
1288
1289	for (i=0 ; i<3 ; i++)
1290	{
1291	// these are byte values, so we don't have to worry about
1292	// endianness
1293		frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
1294		frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i];
1295	}
1296
1297	pinframe = (trivertx_t *)(pdaliasframe + 1);
1298
1299	poseverts[posenum] = pinframe;
1300	posenum++;
1301
1302	pinframe += pheader->numverts;
1303
1304	return (void *)pinframe;
1305}
1306
1307
1308/*
1309=================
1310Mod_LoadAliasGroup
1311=================
1312*/
1313void *Mod_LoadAliasGroup (void * pin,  maliasframedesc_t *frame)
1314{
1315	daliasgroup_t		*pingroup;
1316	int					i, numframes;
1317	daliasinterval_t	*pin_intervals;
1318	void				*ptemp;
1319
1320	pingroup = (daliasgroup_t *)pin;
1321
1322	numframes = LittleLong (pingroup->numframes);
1323
1324	frame->firstpose = posenum;
1325	frame->numposes = numframes;
1326
1327	for (i=0 ; i<3 ; i++)
1328	{
1329	// these are byte values, so we don't have to worry about endianness
1330		frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
1331		frame->bboxmin.v[i] = pingroup->bboxmax.v[i];
1332	}
1333
1334	pin_intervals = (daliasinterval_t *)(pingroup + 1);
1335
1336	frame->interval = LittleFloat (pin_intervals->interval);
1337
1338	pin_intervals += numframes;
1339
1340	ptemp = (void *)pin_intervals;
1341
1342	for (i=0 ; i<numframes ; i++)
1343	{
1344		poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1);
1345		posenum++;
1346
1347		ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts;
1348	}
1349
1350	return ptemp;
1351}
1352
1353//=========================================================
1354
1355/*
1356=================
1357Mod_FloodFillSkin
1358
1359Fill background pixels so mipmapping doesn't have haloes - Ed
1360=================
1361*/
1362
1363typedef struct
1364{
1365	short		x, y;
1366} floodfill_t;
1367
1368extern unsigned d_8to24table[];
1369
1370// must be a power of 2
1371#define FLOODFILL_FIFO_SIZE 0x1000
1372#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
1373
1374#define FLOODFILL_STEP( off, dx, dy ) \
1375{ \
1376	if (pos[off] == fillcolor) \
1377	{ \
1378		pos[off] = 255; \
1379		fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
1380		inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
1381	} \
1382	else if (pos[off] != 255) fdc = pos[off]; \
1383}
1384
1385void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
1386{
1387	byte				fillcolor = *skin; // assume this is the pixel to fill
1388	floodfill_t			fifo[FLOODFILL_FIFO_SIZE];
1389	int					inpt = 0, outpt = 0;
1390	int					filledcolor = -1;
1391	int					i;
1392
1393	if (filledcolor == -1)
1394	{
1395		filledcolor = 0;
1396		// attempt to find opaque black
1397		for (i = 0; i < 256; ++i)
1398			if (d_8to24table[i] == (255 << 0)) // alpha 1.0
1399			{
1400				filledcolor = i;
1401				break;
1402			}
1403	}
1404
1405	// can't fill to filled color or to transparent color (used as visited marker)
1406	if ((fillcolor == filledcolor) || (fillcolor == 255))
1407	{
1408		//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
1409		return;
1410	}
1411
1412	fifo[inpt].x = 0, fifo[inpt].y = 0;
1413	inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
1414
1415	while (outpt != inpt)
1416	{
1417		int			x = fifo[outpt].x, y = fifo[outpt].y;
1418		int			fdc = filledcolor;
1419		byte		*pos = &skin[x + skinwidth * y];
1420
1421		outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
1422
1423		if (x > 0)				FLOODFILL_STEP( -1, -1, 0 );
1424		if (x < skinwidth - 1)	FLOODFILL_STEP( 1, 1, 0 );
1425		if (y > 0)				FLOODFILL_STEP( -skinwidth, 0, -1 );
1426		if (y < skinheight - 1)	FLOODFILL_STEP( skinwidth, 0, 1 );
1427		skin[x + skinwidth * y] = fdc;
1428	}
1429}
1430
1431/*
1432===============
1433Mod_LoadAllSkins
1434===============
1435*/
1436void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
1437{
1438	int		i, j, k;
1439	char	name[32];
1440	int		s;
1441	byte	*skin;
1442	daliasskingroup_t		*pinskingroup;
1443	int		groupskins;
1444	daliasskininterval_t	*pinskinintervals;
1445
1446	skin = (byte *)(pskintype + 1);
1447
1448	if (numskins < 1 || numskins > MAX_SKINS)
1449		Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
1450
1451	s = pheader->skinwidth * pheader->skinheight;
1452
1453	for (i=0 ; i<numskins ; i++)
1454	{
1455		if (pskintype->type == ALIAS_SKIN_SINGLE) {
1456			Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
1457
1458			// save 8 bit texels for the player model to remap
1459			// save 8 bit texels for the player model to remap
1460			if (!strcmp(loadmodel->name,"progs/player.mdl"))
1461			{
1462				if (s > (int) sizeof(player_8bit_texels))
1463					Sys_Error ("Player skin too large");
1464				memcpy (player_8bit_texels, (byte *)(pskintype + 1), s);
1465			}
1466			sprintf (name, "%s_%i", loadmodel->name, i);
1467			pheader->gl_texturenum[i][0] =
1468			pheader->gl_texturenum[i][1] =
1469			pheader->gl_texturenum[i][2] =
1470			pheader->gl_texturenum[i][3] =
1471				GL_LoadTexture (name, pheader->skinwidth,
1472				pheader->skinheight, (byte *)(pskintype + 1), true, false);
1473			pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
1474		} else {
1475			// animating skin group.  yuck.
1476			pskintype++;
1477			pinskingroup = (daliasskingroup_t *)pskintype;
1478			groupskins = LittleLong (pinskingroup->numskins);
1479			pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
1480
1481			pskintype = (void *)(pinskinintervals + groupskins);
1482
1483			for (j=0 ; j<groupskins ; j++)
1484			{
1485					Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
1486					sprintf (name, "%s_%i_%i", loadmodel->name, i,j);
1487					pheader->gl_texturenum[i][j&3] =
1488						GL_LoadTexture (name, pheader->skinwidth,
1489						pheader->skinheight, (byte *)(pskintype), true, false);
1490					pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
1491			}
1492			k = j;
1493			for (/* */; j < 4; j++)
1494				pheader->gl_texturenum[i][j&3] =
1495				pheader->gl_texturenum[i][j - k];
1496		}
1497	}
1498
1499	return (void *)pskintype;
1500}
1501
1502
1503//=========================================================================
1504
1505/*
1506=================
1507Mod_LoadAliasModel
1508=================
1509*/
1510void Mod_LoadAliasModel (model_t *mod, void *buffer)
1511{
1512	int					i, j;
1513	mdl_t				*pinmodel;
1514	stvert_t			*pinstverts;
1515	dtriangle_t			*pintriangles;
1516	int					version, numframes;
1517	int					size;
1518	daliasframetype_t	*pframetype;
1519	daliasskintype_t	*pskintype;
1520	int					start, end, total;
1521
1522	if (!strcmp(loadmodel->name, "progs/player.mdl") ||
1523		!strcmp(loadmodel->name, "progs/eyes.mdl")) {
1524		unsigned short crc;
1525		byte *p;
1526		int len;
1527		char st[40];
1528
1529		CRC_Init(&crc);
1530		for (len = com_filesize, p = buffer; len; len--, p++)
1531			CRC_ProcessByte(&crc, *p);
1532
1533		sprintf(st, "%d", (int) crc);
1534		Info_SetValueForKey (cls.userinfo,
1535			!strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name,
1536			st, MAX_INFO_STRING);
1537
1538		if (cls.state >= ca_connected) {
1539			MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
1540			sprintf(st, "setinfo %s %d",
1541				!strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name,
1542				(int)crc);
1543			SZ_Print (&cls.netchan.message, st);
1544		}
1545	}
1546
1547	start = Hunk_LowMark ();
1548
1549	pinmodel = (mdl_t *)buffer;
1550
1551	version = LittleLong (pinmodel->version);
1552	if (version != ALIAS_VERSION)
1553		Sys_Error ("%s has wrong version number (%i should be %i)",
1554				 mod->name, version, ALIAS_VERSION);
1555
1556//
1557// allocate space for a working header, plus all the data except the frames,
1558// skin and group info
1559//
1560	size = 	sizeof (aliashdr_t)
1561			+ (LittleLong (pinmodel->numframes) - 1) *
1562			sizeof (pheader->frames[0]);
1563	pheader = Hunk_AllocName (size, loadname);
1564
1565	mod->flags = LittleLong (pinmodel->flags);
1566
1567//
1568// endian-adjust and copy the data, starting with the alias model header
1569//
1570	pheader->boundingradius = LittleFloat (pinmodel->boundingradius);
1571	pheader->numskins = LittleLong (pinmodel->numskins);
1572	pheader->skinwidth = LittleLong (pinmodel->skinwidth);
1573	pheader->skinheight = LittleLong (pinmodel->skinheight);
1574
1575	if (pheader->skinheight > MAX_LBM_HEIGHT)
1576		Sys_Error ("model %s has a skin taller than %d", mod->name,
1577				   MAX_LBM_HEIGHT);
1578
1579	pheader->numverts = LittleLong (pinmodel->numverts);
1580
1581	if (pheader->numverts <= 0)
1582		Sys_Error ("model %s has no vertices", mod->name);
1583
1584	if (pheader->numverts > MAXALIASVERTS)
1585		Sys_Error ("model %s has too many vertices", mod->name);
1586
1587	pheader->numtris = LittleLong (pinmodel->numtris);
1588
1589	if (pheader->numtris <= 0)
1590		Sys_Error ("model %s has no triangles", mod->name);
1591
1592	pheader->numframes = LittleLong (pinmodel->numframes);
1593	numframes = pheader->numframes;
1594	if (numframes < 1)
1595		Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
1596
1597	pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
1598	mod->synctype = LittleLong (pinmodel->synctype);
1599	mod->numframes = pheader->numframes;
1600
1601	for (i=0 ; i<3 ; i++)
1602	{
1603		pheader->scale[i] = LittleFloat (pinmodel->scale[i]);
1604		pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
1605		pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
1606	}
1607
1608
1609//
1610// load the skins
1611//
1612	pskintype = (daliasskintype_t *)&pinmodel[1];
1613	pskintype = Mod_LoadAllSkins (pheader->numskins, pskintype);
1614
1615//
1616// load base s and t vertices
1617//
1618	pinstverts = (stvert_t *)pskintype;
1619
1620	for (i=0 ; i<pheader->numverts ; i++)
1621	{
1622		stverts[i].onseam = LittleLong (pinstverts[i].onseam);
1623		stverts[i].s = LittleLong (pinstverts[i].s);
1624		stverts[i].t = LittleLong (pinstverts[i].t);
1625	}
1626
1627//
1628// load triangle lists
1629//
1630	pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts];
1631
1632	for (i=0 ; i<pheader->numtris ; i++)
1633	{
1634		triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
1635
1636		for (j=0 ; j<3 ; j++)
1637		{
1638			triangles[i].vertindex[j] =
1639					LittleLong (pintriangles[i].vertindex[j]);
1640		}
1641	}
1642
1643//
1644// load the frames
1645//
1646	posenum = 0;
1647	pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
1648
1649	for (i=0 ; i<numframes ; i++)
1650	{
1651		aliasframetype_t	frametype;
1652
1653		frametype = LittleLong (pframetype->type);
1654
1655		if (frametype == ALIAS_SINGLE)
1656		{
1657			pframetype = (daliasframetype_t *)
1658					Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
1659		}
1660		else
1661		{
1662			pframetype = (daliasframetype_t *)
1663					Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
1664		}
1665	}
1666
1667	pheader->numposes = posenum;
1668
1669	mod->type = mod_alias;
1670
1671// FIXME: do this right
1672	mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
1673	mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
1674
1675	//
1676	// build the draw lists
1677	//
1678	GL_MakeAliasModelDisplayLists (mod, pheader);
1679
1680//
1681// move the complete, relocatable alias model to the cache
1682//
1683	end = Hunk_LowMark ();
1684	total = end - start;
1685
1686	Cache_Alloc (&mod->cache, total, loadname);
1687	if (!mod->cache.data)
1688		return;
1689	memcpy (mod->cache.data, pheader, total);
1690
1691	Hunk_FreeToLowMark (start);
1692}
1693
1694//=============================================================================
1695
1696/*
1697=================
1698Mod_LoadSpriteFrame
1699=================
1700*/
1701void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
1702{
1703	dspriteframe_t		*pinframe;
1704	mspriteframe_t		*pspriteframe;
1705	int					width, height, size, origin[2];
1706	char				name[64];
1707
1708	pinframe = (dspriteframe_t *)pin;
1709
1710	width = LittleLong (pinframe->width);
1711	height = LittleLong (pinframe->height);
1712	size = width * height;
1713
1714	pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname);
1715
1716	Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
1717
1718	*ppframe = pspriteframe;
1719
1720	pspriteframe->width = width;
1721	pspriteframe->height = height;
1722	origin[0] = LittleLong (pinframe->origin[0]);
1723	origin[1] = LittleLong (pinframe->origin[1]);
1724
1725	pspriteframe->up = origin[1];
1726	pspriteframe->down = origin[1] - height;
1727	pspriteframe->left = origin[0];
1728	pspriteframe->right = width + origin[0];
1729
1730	sprintf (name, "%s_%i", loadmodel->name, framenum);
1731	pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true);
1732
1733	return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
1734}
1735
1736
1737/*
1738=================
1739Mod_LoadSpriteGroup
1740=================
1741*/
1742void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum)
1743{
1744	dspritegroup_t		*pingroup;
1745	mspritegroup_t		*pspritegroup;
1746	int					i, numframes;
1747	dspriteinterval_t	*pin_intervals;
1748	float				*poutintervals;
1749	void				*ptemp;
1750
1751	pingroup = (dspritegroup_t *)pin;
1752
1753	numframes = LittleLong (pingroup->numframes);
1754
1755	pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
1756				(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
1757
1758	pspritegroup->numframes = numframes;
1759
1760	*ppframe = (mspriteframe_t *)pspritegroup;
1761
1762	pin_intervals = (dspriteinterval_t *)(pingroup + 1);
1763
1764	poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
1765
1766	pspritegroup->intervals = poutintervals;
1767
1768	for (i=0 ; i<numframes ; i++)
1769	{
1770		*poutintervals = LittleFloat (pin_intervals->interval);
1771		if (*poutintervals <= 0.0)
1772			Sys_Error ("Mod_LoadSpriteGroup: interval<=0");
1773
1774		poutintervals++;
1775		pin_intervals++;
1776	}
1777
1778	ptemp = (void *)pin_intervals;
1779
1780	for (i=0 ; i<numframes ; i++)
1781	{
1782		ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i);
1783	}
1784
1785	return ptemp;
1786}
1787
1788
1789/*
1790=================
1791Mod_LoadSpriteModel
1792=================
1793*/
1794void Mod_LoadSpriteModel (model_t *mod, void *buffer)
1795{
1796	int					i;
1797	int					version;
1798	dsprite_t			*pin;
1799	msprite_t			*psprite;
1800	int					numframes;
1801	int					size;
1802	dspriteframetype_t	*pframetype;
1803
1804	pin = (dsprite_t *)buffer;
1805
1806	version = LittleLong (pin->version);
1807	if (version != SPRITE_VERSION)
1808		Sys_Error ("%s has wrong version number "
1809				 "(%i should be %i)", mod->name, version, SPRITE_VERSION);
1810
1811	numframes = LittleLong (pin->numframes);
1812
1813	size = sizeof (msprite_t) +	(numframes - 1) * sizeof (psprite->frames);
1814
1815	psprite = Hunk_AllocName (size, loadname);
1816
1817	mod->cache.data = psprite;
1818
1819	psprite->type = LittleLong (pin->type);
1820	psprite->maxwidth = LittleLong (pin->width);
1821	psprite->maxheight = LittleLong (pin->height);
1822	psprite->beamlength = LittleFloat (pin->beamlength);
1823	mod->synctype = LittleLong (pin->synctype);
1824	psprite->numframes = numframes;
1825
1826	mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
1827	mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
1828	mod->mins[2] = -psprite->maxheight/2;
1829	mod->maxs[2] = psprite->maxheight/2;
1830
1831//
1832// load the frames
1833//
1834	if (numframes < 1)
1835		Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
1836
1837	mod->numframes = numframes;
1838
1839	pframetype = (dspriteframetype_t *)(pin + 1);
1840
1841	for (i=0 ; i<numframes ; i++)
1842	{
1843		spriteframetype_t	frametype;
1844
1845		frametype = LittleLong (pframetype->type);
1846		psprite->frames[i].type = frametype;
1847
1848		if (frametype == SPR_SINGLE)
1849		{
1850			pframetype = (dspriteframetype_t *)
1851					Mod_LoadSpriteFrame (pframetype + 1,
1852										 &psprite->frames[i].frameptr, i);
1853		}
1854		else
1855		{
1856			pframetype = (dspriteframetype_t *)
1857					Mod_LoadSpriteGroup (pframetype + 1,
1858										 &psprite->frames[i].frameptr, i);
1859		}
1860	}
1861
1862	mod->type = mod_sprite;
1863}
1864
1865//=============================================================================
1866
1867/*
1868================
1869Mod_Print
1870================
1871*/
1872void Mod_Print (void)
1873{
1874	int		i;
1875	model_t	*mod;
1876
1877	Con_Printf ("Cached models:\n");
1878	for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
1879	{
1880		Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
1881	}
1882}
1883
1884
1885