1#ifndef SkPathHeap_DEFINED
2#define SkPathHeap_DEFINED
3
4#include "SkRefCnt.h"
5#include "SkChunkAlloc.h"
6#include "SkTDArray.h"
7
8class SkPath;
9class SkFlattenableReadBuffer;
10class SkFlattenableWriteBuffer;
11
12class SkPathHeap : public SkRefCnt {
13public:
14            SkPathHeap();
15            SkPathHeap(SkFlattenableReadBuffer&);
16    virtual ~SkPathHeap();
17
18    /** Copy the path into the heap, and return the new total number of paths.
19        Thus, the returned value will be index+1, where index is the index of
20        this newly added (copied) path.
21     */
22    int append(const SkPath&);
23
24    // called during picture-playback
25    int count() const { return fPaths.count(); }
26    const SkPath& operator[](int index) const {
27        return *fPaths[index];
28    }
29
30    void flatten(SkFlattenableWriteBuffer&) const;
31
32private:
33    // we store the paths in the heap (placement new)
34    SkChunkAlloc        fHeap;
35    // we just store ptrs into fHeap here
36    SkTDArray<SkPath*>  fPaths;
37};
38
39#endif
40
41