1#include "SkWidget.h" 2#include "SkCanvas.h" 3#include "SkShader.h" 4#include "SkInterpolator.h" 5#include "SkTime.h" 6 7SkProgressView::SkProgressView(uint32_t flags) : SkView(flags), fOnShader(NULL), fOffShader(NULL) 8{ 9 fValue = 0; 10 fMax = 0; 11 fInterp = NULL; 12 fDoInterp = false; 13} 14 15SkProgressView::~SkProgressView() 16{ 17 delete fInterp; 18 fOnShader->safeUnref(); 19 fOffShader->safeUnref(); 20} 21 22void SkProgressView::setMax(U16CPU max) 23{ 24 if (fMax != max) 25 { 26 fMax = SkToU16(max); 27 if (fValue > 0) 28 this->inval(NULL); 29 } 30} 31 32void SkProgressView::setValue(U16CPU value) 33{ 34 if (fValue != value) 35 { 36 if (fDoInterp) 37 { 38 if (fInterp) 39 delete fInterp; 40 fInterp = new SkInterpolator(1, 2); 41 SkScalar x = (SkScalar)(fValue << 8); 42 fInterp->setKeyFrame(0, SkTime::GetMSecs(), &x, 0); 43 x = (SkScalar)(value << 8); 44 fInterp->setKeyFrame(1, SkTime::GetMSecs() + 333, &x); 45 } 46 fValue = SkToU16(value); 47 this->inval(NULL); 48 } 49} 50 51void SkProgressView::onDraw(SkCanvas* canvas) 52{ 53 if (fMax == 0) 54 return; 55 56 SkFixed percent; 57 58 if (fInterp) 59 { 60 SkScalar x; 61 if (fInterp->timeToValues(SkTime::GetMSecs(), &x) == SkInterpolator::kFreezeEnd_Result) 62 { 63 delete fInterp; 64 fInterp = NULL; 65 } 66 percent = (SkFixed)x; // now its 16.8 67 percent = SkMax32(0, SkMin32(percent, fMax << 8)); // now its pinned 68 percent = SkFixedDiv(percent, fMax << 8); // now its 0.16 69 this->inval(NULL); 70 } 71 else 72 { 73 U16CPU value = SkMax32(0, SkMin32(fValue, fMax)); 74 percent = SkFixedDiv(value, fMax); 75 } 76 77 78 SkRect r; 79 SkPaint p; 80 81 r.set(0, 0, this->width(), this->height()); 82 p.setAntiAlias(true); 83 84 r.fRight = r.fLeft + SkScalarMul(r.width(), SkFixedToScalar(percent)); 85 p.setStyle(SkPaint::kFill_Style); 86 87 p.setColor(SK_ColorDKGRAY); 88 p.setShader(fOnShader); 89 canvas->drawRect(r, p); 90 91 p.setColor(SK_ColorWHITE); 92 p.setShader(fOffShader); 93 r.fLeft = r.fRight; 94 r.fRight = this->width() - SK_Scalar1; 95 if (r.width() > 0) 96 canvas->drawRect(r, p); 97} 98 99#include "SkImageDecoder.h" 100 101static SkShader* inflate_shader(const char file[]) 102{ 103 SkBitmap bm; 104 105 return SkImageDecoder::DecodeFile(file, &bm) ? 106 SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode) : 107 NULL; 108} 109 110void SkProgressView::onInflate(const SkDOM& dom, const SkDOM::Node* node) 111{ 112 this->INHERITED::onInflate(dom, node); 113 114 const char* s; 115 116 SkASSERT(fOnShader == NULL); 117 SkASSERT(fOffShader == NULL); 118 119 if ((s = dom.findAttr(node, "src-on")) != NULL) 120 fOnShader = inflate_shader(s); 121 if ((s = dom.findAttr(node, "src-off")) != NULL) 122 fOffShader = inflate_shader(s); 123 (void)dom.findBool(node, "do-interp", &fDoInterp); 124} 125 126