1/*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27
28#if ENABLE(3D_CANVAS)
29
30#include "JSWebGLByteArrayConstructor.h"
31
32#include "Document.h"
33#include "WebGLByteArray.h"
34#include "JSWebGLArrayBuffer.h"
35#include "JSWebGLArrayBufferConstructor.h"
36#include "JSWebGLByteArray.h"
37#include <runtime/Error.h>
38
39namespace WebCore {
40
41using namespace JSC;
42
43const ClassInfo JSWebGLByteArrayConstructor::s_info = { "WebGLByteArrayConstructor", &JSWebGLArray::s_info, 0, 0 };
44
45JSWebGLByteArrayConstructor::JSWebGLByteArrayConstructor(ExecState* exec, JSDOMGlobalObject* globalObject)
46    : DOMConstructorObject(JSWebGLByteArrayConstructor::createStructure(globalObject->objectPrototype()), globalObject)
47{
48    putDirect(exec->propertyNames().prototype, JSWebGLByteArrayPrototype::self(exec, globalObject), None);
49    putDirect(exec->propertyNames().length, jsNumber(exec, 2), ReadOnly|DontDelete|DontEnum);
50}
51
52static JSObject* constructCanvasByteArray(ExecState* exec, JSObject* constructor, const ArgList& args)
53{
54    JSWebGLByteArrayConstructor* jsConstructor = static_cast<JSWebGLByteArrayConstructor*>(constructor);
55    RefPtr<WebGLByteArray> array = static_cast<WebGLByteArray*>(construct<WebGLByteArray, signed char>(exec, args).get());
56    return asObject(toJS(exec, jsConstructor->globalObject(), array.get()));
57}
58
59JSC::ConstructType JSWebGLByteArrayConstructor::getConstructData(JSC::ConstructData& constructData)
60{
61    constructData.native.function = constructCanvasByteArray;
62    return ConstructTypeHost;
63}
64
65} // namespace WebCore
66
67#endif // ENABLE(3D_CANVAS)
68