1/* 2 * Copyright (C) 1997 Martin Jones (mjones@kde.org) 3 * (C) 1997 Torben Weis (weis@kde.org) 4 * (C) 1998 Waldo Bastian (bastian@kde.org) 5 * (C) 1999 Lars Knoll (knoll@kde.org) 6 * (C) 1999 Antti Koivisto (koivisto@kde.org) 7 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 8 * 9 * This library is free software; you can redistribute it and/or 10 * modify it under the terms of the GNU Library General Public 11 * License as published by the Free Software Foundation; either 12 * version 2 of the License, or (at your option) any later version. 13 * 14 * This library is distributed in the hope that it will be useful, 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 17 * Library General Public License for more details. 18 * 19 * You should have received a copy of the GNU Library General Public License 20 * along with this library; see the file COPYING.LIB. If not, write to 21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 22 * Boston, MA 02110-1301, USA. 23 */ 24 25#include "config.h" 26#include "RenderTableCell.h" 27 28#include "FloatQuad.h" 29#include "GraphicsContext.h" 30#include "HTMLNames.h" 31#include "HTMLTableCellElement.h" 32#include "RenderTableCol.h" 33#include "RenderView.h" 34#include "TransformState.h" 35 36#ifdef ANDROID_LAYOUT 37#include "Document.h" 38#include "Settings.h" 39#endif 40 41using namespace std; 42 43namespace WebCore { 44 45using namespace HTMLNames; 46 47RenderTableCell::RenderTableCell(Node* node) 48 : RenderBlock(node) 49 , m_row(-1) 50 , m_column(-1) 51 , m_rowSpan(1) 52 , m_columnSpan(1) 53 , m_intrinsicPaddingTop(0) 54 , m_intrinsicPaddingBottom(0) 55 , m_percentageHeight(0) 56{ 57 updateFromElement(); 58} 59 60void RenderTableCell::destroy() 61{ 62 RenderTableSection* recalcSection = parent() ? section() : 0; 63 64 RenderBlock::destroy(); 65 66 if (recalcSection) 67 recalcSection->setNeedsCellRecalc(); 68} 69 70void RenderTableCell::updateFromElement() 71{ 72 Node* n = node(); 73 if (n && (n->hasTagName(tdTag) || n->hasTagName(thTag))) { 74 HTMLTableCellElement* tc = static_cast<HTMLTableCellElement*>(n); 75 int oldRSpan = m_rowSpan; 76 int oldCSpan = m_columnSpan; 77 78 m_columnSpan = tc->colSpan(); 79 m_rowSpan = tc->rowSpan(); 80 if ((oldRSpan != m_rowSpan || oldCSpan != m_columnSpan) && style() && parent()) { 81 setNeedsLayoutAndPrefWidthsRecalc(); 82 if (section()) 83 section()->setNeedsCellRecalc(); 84 } 85 } 86} 87 88Length RenderTableCell::styleOrColWidth() const 89{ 90 Length w = style()->width(); 91 if (colSpan() > 1 || !w.isAuto()) 92 return w; 93 RenderTableCol* tableCol = table()->colElement(col()); 94 if (tableCol) { 95 w = tableCol->style()->width(); 96 97 // Column widths specified on <col> apply to the border box of the cell. 98 // Percentages don't need to be handled since they're always treated this way (even when specified on the cells). 99 // See Bugzilla bug 8126 for details. 100 if (w.isFixed() && w.value() > 0) 101 w = Length(max(0, w.value() - borderLeft() - borderRight() - paddingLeft() - paddingRight()), Fixed); 102 } 103 return w; 104} 105 106void RenderTableCell::calcPrefWidths() 107{ 108 // The child cells rely on the grids up in the sections to do their calcPrefWidths work. Normally the sections are set up early, as table 109 // cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections' 110 // grids. We must refresh those grids before the child cells try to use them. 111 table()->recalcSectionsIfNeeded(); 112 113 RenderBlock::calcPrefWidths(); 114 if (node() && style()->autoWrap()) { 115 // See if nowrap was set. 116 Length w = styleOrColWidth(); 117 String nowrap = static_cast<Element*>(node())->getAttribute(nowrapAttr); 118 if (!nowrap.isNull() && w.isFixed()) 119 // Nowrap is set, but we didn't actually use it because of the 120 // fixed width set on the cell. Even so, it is a WinIE/Moz trait 121 // to make the minwidth of the cell into the fixed width. They do this 122 // even in strict mode, so do not make this a quirk. Affected the top 123 // of hiptop.com. 124 m_minPrefWidth = max(w.value(), m_minPrefWidth); 125 } 126} 127 128void RenderTableCell::calcWidth() 129{ 130#ifdef ANDROID_LAYOUT 131 if (view()->frameView()) { 132 const Settings* settings = document()->settings(); 133 ASSERT(settings); 134 if (settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen) { 135 m_visibleWidth = view()->frameView()->screenWidth(); 136 } 137 } 138#endif 139} 140 141void RenderTableCell::updateWidth(int w) 142{ 143 if (w != width()) { 144 setWidth(w); 145 setCellWidthChanged(true); 146 } 147} 148 149void RenderTableCell::layout() 150{ 151 layoutBlock(cellWidthChanged()); 152 setCellWidthChanged(false); 153} 154 155int RenderTableCell::paddingTop(bool includeIntrinsicPadding) const 156{ 157 return RenderBlock::paddingTop() + (includeIntrinsicPadding ? intrinsicPaddingTop() : 0); 158} 159 160int RenderTableCell::paddingBottom(bool includeIntrinsicPadding) const 161{ 162 return RenderBlock::paddingBottom() + (includeIntrinsicPadding ? intrinsicPaddingBottom() : 0); 163} 164 165void RenderTableCell::setOverrideSize(int size) 166{ 167 clearIntrinsicPadding(); 168 RenderBlock::setOverrideSize(size); 169} 170 171IntSize RenderTableCell::offsetFromContainer(RenderObject* o) const 172{ 173 ASSERT(o == container()); 174 175 IntSize offset = RenderBlock::offsetFromContainer(o); 176 if (parent()) 177 offset.expand(-parentBox()->x(), -parentBox()->y()); 178 179 return offset; 180} 181 182IntRect RenderTableCell::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) 183{ 184 // If the table grid is dirty, we cannot get reliable information about adjoining cells, 185 // so we ignore outside borders. This should not be a problem because it means that 186 // the table is going to recalculate the grid, relayout and repaint its current rect, which 187 // includes any outside borders of this cell. 188 if (!table()->collapseBorders() || table()->needsSectionRecalc()) 189 return RenderBlock::clippedOverflowRectForRepaint(repaintContainer); 190 191 bool rtl = table()->style()->direction() == RTL; 192 int outlineSize = style()->outlineSize(); 193 int left = max(borderHalfLeft(true), outlineSize); 194 int right = max(borderHalfRight(true), outlineSize); 195 int top = max(borderHalfTop(true), outlineSize); 196 int bottom = max(borderHalfBottom(true), outlineSize); 197 if ((left && !rtl) || (right && rtl)) { 198 if (RenderTableCell* before = table()->cellBefore(this)) { 199 top = max(top, before->borderHalfTop(true)); 200 bottom = max(bottom, before->borderHalfBottom(true)); 201 } 202 } 203 if ((left && rtl) || (right && !rtl)) { 204 if (RenderTableCell* after = table()->cellAfter(this)) { 205 top = max(top, after->borderHalfTop(true)); 206 bottom = max(bottom, after->borderHalfBottom(true)); 207 } 208 } 209 if (top) { 210 if (RenderTableCell* above = table()->cellAbove(this)) { 211 left = max(left, above->borderHalfLeft(true)); 212 right = max(right, above->borderHalfRight(true)); 213 } 214 } 215 if (bottom) { 216 if (RenderTableCell* below = table()->cellBelow(this)) { 217 left = max(left, below->borderHalfLeft(true)); 218 right = max(right, below->borderHalfRight(true)); 219 } 220 } 221 left = max(left, -leftVisibleOverflow()); 222 top = max(top, -topVisibleOverflow()); 223 IntRect r(-left, - top, left + max(width() + right, rightVisibleOverflow()), top + max(height() + bottom, bottomVisibleOverflow())); 224 225 if (RenderView* v = view()) { 226 // FIXME: layoutDelta needs to be applied in parts before/after transforms and 227 // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308 228 r.move(v->layoutDelta()); 229 } 230 computeRectForRepaint(repaintContainer, r); 231 return r; 232} 233 234void RenderTableCell::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& r, bool fixed) 235{ 236 if (repaintContainer == this) 237 return; 238 r.setY(r.y()); 239 RenderView* v = view(); 240 if ((!v || !v->layoutStateEnabled() || repaintContainer) && parent()) 241 r.move(-parentBox()->x(), -parentBox()->y()); // Rows are in the same coordinate space, so don't add their offset in. 242 RenderBlock::computeRectForRepaint(repaintContainer, r, fixed); 243} 244 245int RenderTableCell::baselinePosition(bool firstLine, bool isRootLineBox) const 246{ 247 if (isRootLineBox) 248 return RenderBox::baselinePosition(firstLine, isRootLineBox); 249 250 // <http://www.w3.org/TR/2007/CR-CSS21-20070719/tables.html#height-layout>: The baseline of a cell is the baseline of 251 // the first in-flow line box in the cell, or the first in-flow table-row in the cell, whichever comes first. If there 252 // is no such line box or table-row, the baseline is the bottom of content edge of the cell box. 253 int firstLineBaseline = firstLineBoxBaseline(); 254 if (firstLineBaseline != -1) 255 return firstLineBaseline; 256 return paddingTop() + borderTop() + contentHeight(); 257} 258 259void RenderTableCell::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) 260{ 261 if (parent() && section() && style() && style()->height() != newStyle->height()) 262 section()->setNeedsCellRecalc(); 263 264 ASSERT(newStyle->display() == TABLE_CELL); 265 266 RenderBlock::styleWillChange(diff, newStyle); 267} 268 269void RenderTableCell::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) 270{ 271 RenderBlock::styleDidChange(diff, oldStyle); 272 setHasBoxDecorations(true); 273} 274 275// The following rules apply for resolving conflicts and figuring out which border 276// to use. 277// (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting 278// borders. Any border with this value suppresses all borders at this location. 279// (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all 280// the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is 281// the default value for the border style.) 282// (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders 283// are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred 284// in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'. 285// (4) If border styles differ only in color, then a style set on a cell wins over one on a row, 286// which wins over a row group, column, column group and, lastly, table. It is undefined which color 287// is used when two elements of the same type disagree. 288static CollapsedBorderValue compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2) 289{ 290 // Sanity check the values passed in. If either is null, return the other. 291 if (!border2.exists()) 292 return border1; 293 if (!border1.exists()) 294 return border2; 295 296 // Rule #1 above. 297 if (border1.style() == BHIDDEN || border2.style() == BHIDDEN) 298 return CollapsedBorderValue(); // No border should exist at this location. 299 300 // Rule #2 above. A style of 'none' has lowest priority and always loses to any other border. 301 if (border2.style() == BNONE) 302 return border1; 303 if (border1.style() == BNONE) 304 return border2; 305 306 // The first part of rule #3 above. Wider borders win. 307 if (border1.width() != border2.width()) 308 return border1.width() > border2.width() ? border1 : border2; 309 310 // The borders have equal width. Sort by border style. 311 if (border1.style() != border2.style()) 312 return border1.style() > border2.style() ? border1 : border2; 313 314 // The border have the same width and style. Rely on precedence (cell over row over row group, etc.) 315 return border1.precedence >= border2.precedence ? border1 : border2; 316} 317 318CollapsedBorderValue RenderTableCell::collapsedLeftBorder(bool rtl) const 319{ 320 RenderTable* tableElt = table(); 321 bool leftmostColumn; 322 if (!rtl) 323 leftmostColumn = col() == 0; 324 else { 325 int effCol = tableElt->colToEffCol(col() + colSpan() - 1); 326 leftmostColumn = effCol == tableElt->numEffCols() - 1; 327 } 328 329 // For border left, we need to check, in order of precedence: 330 // (1) Our left border. 331 CollapsedBorderValue result(&style()->borderLeft(), BCELL); 332 333 // (2) The right border of the cell to the left. 334 RenderTableCell* prevCell = rtl ? tableElt->cellAfter(this) : tableElt->cellBefore(this); 335 if (prevCell) { 336 result = rtl ? compareBorders(result, CollapsedBorderValue(&prevCell->style()->borderRight(), BCELL)) : compareBorders(CollapsedBorderValue(&prevCell->style()->borderRight(), BCELL), result); 337 if (!result.exists()) 338 return result; 339 } else if (leftmostColumn) { 340 // (3) Our row's left border. 341 result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderLeft(), BROW)); 342 if (!result.exists()) 343 return result; 344 345 // (4) Our row group's left border. 346 result = compareBorders(result, CollapsedBorderValue(§ion()->style()->borderLeft(), BROWGROUP)); 347 if (!result.exists()) 348 return result; 349 } 350 351 // (5) Our column and column group's left borders. 352 bool startColEdge; 353 bool endColEdge; 354 RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? colSpan() - 1 : 0), &startColEdge, &endColEdge); 355 if (colElt && (!rtl ? startColEdge : endColEdge)) { 356 result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL)); 357 if (!result.exists()) 358 return result; 359 if (colElt->parent()->isTableCol() && (!rtl ? !colElt->previousSibling() : !colElt->nextSibling())) { 360 result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderLeft(), BCOLGROUP)); 361 if (!result.exists()) 362 return result; 363 } 364 } 365 366 // (6) The right border of the column to the left. 367 if (!leftmostColumn) { 368 colElt = tableElt->colElement(col() + (rtl ? colSpan() : -1), &startColEdge, &endColEdge); 369 if (colElt && (!rtl ? endColEdge : startColEdge)) { 370 result = rtl ? compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL)) : compareBorders(CollapsedBorderValue(&colElt->style()->borderRight(), BCOL), result); 371 if (!result.exists()) 372 return result; 373 } 374 } else { 375 // (7) The table's left border. 376 result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderLeft(), BTABLE)); 377 if (!result.exists()) 378 return result; 379 } 380 381 return result; 382} 383 384CollapsedBorderValue RenderTableCell::collapsedRightBorder(bool rtl) const 385{ 386 RenderTable* tableElt = table(); 387 bool rightmostColumn; 388 if (rtl) 389 rightmostColumn = col() == 0; 390 else { 391 int effCol = tableElt->colToEffCol(col() + colSpan() - 1); 392 rightmostColumn = effCol == tableElt->numEffCols() - 1; 393 } 394 395 // For border right, we need to check, in order of precedence: 396 // (1) Our right border. 397 CollapsedBorderValue result = CollapsedBorderValue(&style()->borderRight(), BCELL); 398 399 // (2) The left border of the cell to the right. 400 if (!rightmostColumn) { 401 RenderTableCell* nextCell = rtl ? tableElt->cellBefore(this) : tableElt->cellAfter(this); 402 if (nextCell && nextCell->style()) { 403 result = rtl ? compareBorders(CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL), result) : compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL)); 404 if (!result.exists()) 405 return result; 406 } 407 } else { 408 // (3) Our row's right border. 409 result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderRight(), BROW)); 410 if (!result.exists()) 411 return result; 412 413 // (4) Our row group's right border. 414 result = compareBorders(result, CollapsedBorderValue(§ion()->style()->borderRight(), BROWGROUP)); 415 if (!result.exists()) 416 return result; 417 } 418 419 // (5) Our column and column group's right borders. 420 bool startColEdge; 421 bool endColEdge; 422 RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? 0 : colSpan() - 1), &startColEdge, &endColEdge); 423 if (colElt && (!rtl ? endColEdge : startColEdge)) { 424 result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL)); 425 if (!result.exists()) 426 return result; 427 if (colElt->parent()->isTableCol() && (!rtl ? !colElt->nextSibling() : !colElt->previousSibling())) { 428 result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderRight(), BCOLGROUP)); 429 if (!result.exists()) 430 return result; 431 } 432 } 433 434 // (6) The left border of the column to the right. 435 if (!rightmostColumn) { 436 colElt = tableElt->colElement(col() + (rtl ? -1 : colSpan()), &startColEdge, &endColEdge); 437 if (colElt && (!rtl ? startColEdge : endColEdge)) { 438 result = rtl ? compareBorders(CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL), result) : compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL)); 439 if (!result.exists()) 440 return result; 441 } 442 } else { 443 // (7) The table's right border. 444 result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderRight(), BTABLE)); 445 if (!result.exists()) 446 return result; 447 } 448 449 return result; 450} 451 452CollapsedBorderValue RenderTableCell::collapsedTopBorder() const 453{ 454 // For border top, we need to check, in order of precedence: 455 // (1) Our top border. 456 CollapsedBorderValue result = CollapsedBorderValue(&style()->borderTop(), BCELL); 457 458 RenderTableCell* prevCell = table()->cellAbove(this); 459 if (prevCell) { 460 // (2) A previous cell's bottom border. 461 result = compareBorders(CollapsedBorderValue(&prevCell->style()->borderBottom(), BCELL), result); 462 if (!result.exists()) 463 return result; 464 } 465 466 // (3) Our row's top border. 467 result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderTop(), BROW)); 468 if (!result.exists()) 469 return result; 470 471 // (4) The previous row's bottom border. 472 if (prevCell) { 473 RenderObject* prevRow = 0; 474 if (prevCell->section() == section()) 475 prevRow = parent()->previousSibling(); 476 else 477 prevRow = prevCell->section()->lastChild(); 478 479 if (prevRow) { 480 result = compareBorders(CollapsedBorderValue(&prevRow->style()->borderBottom(), BROW), result); 481 if (!result.exists()) 482 return result; 483 } 484 } 485 486 // Now check row groups. 487 RenderTableSection* currSection = section(); 488 if (!row()) { 489 // (5) Our row group's top border. 490 result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP)); 491 if (!result.exists()) 492 return result; 493 494 // (6) Previous row group's bottom border. 495 currSection = table()->sectionAbove(currSection); 496 if (currSection) { 497 result = compareBorders(CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP), result); 498 if (!result.exists()) 499 return result; 500 } 501 } 502 503 if (!currSection) { 504 // (8) Our column and column group's top borders. 505 RenderTableCol* colElt = table()->colElement(col()); 506 if (colElt) { 507 result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderTop(), BCOL)); 508 if (!result.exists()) 509 return result; 510 if (colElt->parent()->isTableCol()) { 511 result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderTop(), BCOLGROUP)); 512 if (!result.exists()) 513 return result; 514 } 515 } 516 517 // (9) The table's top border. 518 result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderTop(), BTABLE)); 519 if (!result.exists()) 520 return result; 521 } 522 523 return result; 524} 525 526CollapsedBorderValue RenderTableCell::collapsedBottomBorder() const 527{ 528 // For border top, we need to check, in order of precedence: 529 // (1) Our bottom border. 530 CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBottom(), BCELL); 531 532 RenderTableCell* nextCell = table()->cellBelow(this); 533 if (nextCell) { 534 // (2) A following cell's top border. 535 result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderTop(), BCELL)); 536 if (!result.exists()) 537 return result; 538 } 539 540 // (3) Our row's bottom border. (FIXME: Deal with rowspan!) 541 result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderBottom(), BROW)); 542 if (!result.exists()) 543 return result; 544 545 // (4) The next row's top border. 546 if (nextCell) { 547 result = compareBorders(result, CollapsedBorderValue(&nextCell->parent()->style()->borderTop(), BROW)); 548 if (!result.exists()) 549 return result; 550 } 551 552 // Now check row groups. 553 RenderTableSection* currSection = section(); 554 if (row() + rowSpan() >= currSection->numRows()) { 555 // (5) Our row group's bottom border. 556 result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP)); 557 if (!result.exists()) 558 return result; 559 560 // (6) Following row group's top border. 561 currSection = table()->sectionBelow(currSection); 562 if (currSection) { 563 result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP)); 564 if (!result.exists()) 565 return result; 566 } 567 } 568 569 if (!currSection) { 570 // (8) Our column and column group's bottom borders. 571 RenderTableCol* colElt = table()->colElement(col()); 572 if (colElt) { 573 result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderBottom(), BCOL)); 574 if (!result.exists()) return result; 575 if (colElt->parent()->isTableCol()) { 576 result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderBottom(), BCOLGROUP)); 577 if (!result.exists()) 578 return result; 579 } 580 } 581 582 // (9) The table's bottom border. 583 result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderBottom(), BTABLE)); 584 if (!result.exists()) 585 return result; 586 } 587 588 return result; 589} 590 591int RenderTableCell::borderLeft() const 592{ 593 return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlock::borderLeft(); 594} 595 596int RenderTableCell::borderRight() const 597{ 598 return table()->collapseBorders() ? borderHalfRight(false) : RenderBlock::borderRight(); 599} 600 601int RenderTableCell::borderTop() const 602{ 603 return table()->collapseBorders() ? borderHalfTop(false) : RenderBlock::borderTop(); 604} 605 606int RenderTableCell::borderBottom() const 607{ 608 return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlock::borderBottom(); 609} 610 611int RenderTableCell::borderHalfLeft(bool outer) const 612{ 613 CollapsedBorderValue border = collapsedLeftBorder(table()->style()->direction() == RTL); 614 if (border.exists()) 615 return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left. 616 return 0; 617} 618 619int RenderTableCell::borderHalfRight(bool outer) const 620{ 621 CollapsedBorderValue border = collapsedRightBorder(table()->style()->direction() == RTL); 622 if (border.exists()) 623 return (border.width() + (outer ? 1 : 0)) / 2; 624 return 0; 625} 626 627int RenderTableCell::borderHalfTop(bool outer) const 628{ 629 CollapsedBorderValue border = collapsedTopBorder(); 630 if (border.exists()) 631 return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left. 632 return 0; 633} 634 635int RenderTableCell::borderHalfBottom(bool outer) const 636{ 637 CollapsedBorderValue border = collapsedBottomBorder(); 638 if (border.exists()) 639 return (border.width() + (outer ? 1 : 0)) / 2; 640 return 0; 641} 642 643void RenderTableCell::paint(PaintInfo& paintInfo, int tx, int ty) 644{ 645 if (paintInfo.phase == PaintPhaseCollapsedTableBorders && style()->visibility() == VISIBLE) { 646 if (!shouldPaintWithinRoot(paintInfo)) 647 return; 648 649 tx += x(); 650 ty += y(); 651 int os = 2 * maximalOutlineSize(paintInfo.phase); 652 if (ty - table()->outerBorderTop() < paintInfo.rect.bottom() + os && 653 ty + height() + table()->outerBorderBottom() > paintInfo.rect.y() - os) 654 paintCollapsedBorder(paintInfo.context, tx, ty, width(), height()); 655 return; 656 } 657 658 RenderBlock::paint(paintInfo, tx, ty); 659} 660 661static EBorderStyle collapsedBorderStyle(EBorderStyle style) 662{ 663 if (style == OUTSET) 664 return GROOVE; 665 if (style == INSET) 666 return RIDGE; 667 return style; 668} 669 670struct CollapsedBorder { 671 CollapsedBorderValue borderValue; 672 BoxSide side; 673 bool shouldPaint; 674 int x1; 675 int y1; 676 int x2; 677 int y2; 678 EBorderStyle style; 679}; 680 681class CollapsedBorders { 682public: 683 CollapsedBorders() 684 : m_count(0) 685 { 686 } 687 688 void addBorder(const CollapsedBorderValue& borderValue, BoxSide borderSide, bool shouldPaint, 689 int x1, int y1, int x2, int y2, EBorderStyle borderStyle) 690 { 691 if (borderValue.exists() && shouldPaint) { 692 m_borders[m_count].borderValue = borderValue; 693 m_borders[m_count].side = borderSide; 694 m_borders[m_count].shouldPaint = shouldPaint; 695 m_borders[m_count].x1 = x1; 696 m_borders[m_count].x2 = x2; 697 m_borders[m_count].y1 = y1; 698 m_borders[m_count].y2 = y2; 699 m_borders[m_count].style = borderStyle; 700 m_count++; 701 } 702 } 703 704 CollapsedBorder* nextBorder() 705 { 706 for (int i = 0; i < m_count; i++) { 707 if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) { 708 m_borders[i].shouldPaint = false; 709 return &m_borders[i]; 710 } 711 } 712 713 return 0; 714 } 715 716 CollapsedBorder m_borders[4]; 717 int m_count; 718}; 719 720static void addBorderStyle(RenderTableCell::CollapsedBorderStyles& borderStyles, CollapsedBorderValue borderValue) 721{ 722 if (!borderValue.exists()) 723 return; 724 size_t count = borderStyles.size(); 725 for (size_t i = 0; i < count; ++i) 726 if (borderStyles[i] == borderValue) 727 return; 728 borderStyles.append(borderValue); 729} 730 731void RenderTableCell::collectBorderStyles(CollapsedBorderStyles& borderStyles) const 732{ 733 bool rtl = table()->style()->direction() == RTL; 734 addBorderStyle(borderStyles, collapsedLeftBorder(rtl)); 735 addBorderStyle(borderStyles, collapsedRightBorder(rtl)); 736 addBorderStyle(borderStyles, collapsedTopBorder()); 737 addBorderStyle(borderStyles, collapsedBottomBorder()); 738} 739 740static int compareBorderStylesForQSort(const void* pa, const void* pb) 741{ 742 const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa); 743 const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb); 744 if (*a == *b) 745 return 0; 746 CollapsedBorderValue borderWithHigherPrecedence = compareBorders(*a, *b); 747#ifdef ANDROID_FIX 748 if (*a == borderWithHigherPrecedence) { 749 // klibc uses a combsort for quicksort and requires that two values always give the same answer 750 // regardless of comparison order. Unfortunately, compareBorders does not honor that requirement. 751 // Call compareBorders again with reversed parameters. If it returns the first value again then 752 // we can assume the values are equal. http://bugs.webkit.org/show_bug.cgi?id=13147 753 CollapsedBorderValue qSortHack = compareBorders(*b, *a); 754 if (*b == qSortHack) 755 return 0; 756 return 1; 757 } 758#else 759 if (*a == borderWithHigherPrecedence) 760 return 1; 761#endif 762 return -1; 763} 764 765void RenderTableCell::sortBorderStyles(CollapsedBorderStyles& borderStyles) 766{ 767 qsort(borderStyles.data(), borderStyles.size(), sizeof(CollapsedBorderValue), 768 compareBorderStylesForQSort); 769} 770 771void RenderTableCell::paintCollapsedBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h) 772{ 773 if (!table()->currentBorderStyle()) 774 return; 775 776 bool rtl = table()->style()->direction() == RTL; 777 CollapsedBorderValue leftVal = collapsedLeftBorder(rtl); 778 CollapsedBorderValue rightVal = collapsedRightBorder(rtl); 779 CollapsedBorderValue topVal = collapsedTopBorder(); 780 CollapsedBorderValue bottomVal = collapsedBottomBorder(); 781 782 // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location. 783 int topWidth = topVal.width(); 784 int bottomWidth = bottomVal.width(); 785 int leftWidth = leftVal.width(); 786 int rightWidth = rightVal.width(); 787 788 tx -= leftWidth / 2; 789 ty -= topWidth / 2; 790 w += leftWidth / 2 + (rightWidth + 1) / 2; 791 h += topWidth / 2 + (bottomWidth + 1) / 2; 792 793 EBorderStyle topStyle = collapsedBorderStyle(topVal.style()); 794 EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style()); 795 EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style()); 796 EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style()); 797 798 bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent(); 799 bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent(); 800 bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent(); 801 bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent(); 802 803 // We never paint diagonals at the joins. We simply let the border with the highest 804 // precedence paint on top of borders with lower precedence. 805 CollapsedBorders borders; 806 borders.addBorder(topVal, BSTop, renderTop, tx, ty, tx + w, ty + topWidth, topStyle); 807 borders.addBorder(bottomVal, BSBottom, renderBottom, tx, ty + h - bottomWidth, tx + w, ty + h, bottomStyle); 808 borders.addBorder(leftVal, BSLeft, renderLeft, tx, ty, tx + leftWidth, ty + h, leftStyle); 809 borders.addBorder(rightVal, BSRight, renderRight, tx + w - rightWidth, ty, tx + w, ty + h, rightStyle); 810 811 for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) { 812 if (border->borderValue == *table()->currentBorderStyle()) 813 drawLineForBoxSide(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side, 814 border->borderValue.color(), style()->color(), border->style, 0, 0); 815 } 816} 817 818void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, int tx, int ty, RenderObject* backgroundObject) 819{ 820 if (!shouldPaintWithinRoot(paintInfo)) 821 return; 822 823 if (!backgroundObject) 824 return; 825 826 if (style()->visibility() != VISIBLE) 827 return; 828 829 RenderTable* tableElt = table(); 830 if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild()) 831 return; 832 833 if (backgroundObject != this) { 834 tx += x(); 835 ty += y(); 836 } 837 838 int w = width(); 839 int h = height(); 840 841 Color c = backgroundObject->style()->backgroundColor(); 842 const FillLayer* bgLayer = backgroundObject->style()->backgroundLayers(); 843 844 if (bgLayer->hasImage() || c.isValid()) { 845 // We have to clip here because the background would paint 846 // on top of the borders otherwise. This only matters for cells and rows. 847 bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders(); 848 if (shouldClip) { 849 IntRect clipRect(tx + borderLeft(), ty + borderTop(), 850 w - borderLeft() - borderRight(), h - borderTop() - borderBottom()); 851 paintInfo.context->save(); 852 paintInfo.context->clip(clipRect); 853 } 854 paintFillLayers(paintInfo, c, bgLayer, tx, ty, w, h, CompositeSourceOver, backgroundObject); 855 if (shouldClip) 856 paintInfo.context->restore(); 857 } 858} 859 860void RenderTableCell::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty) 861{ 862 if (!shouldPaintWithinRoot(paintInfo)) 863 return; 864 865 RenderTable* tableElt = table(); 866 if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild()) 867 return; 868 869 int w = width(); 870 int h = height(); 871 872 if (style()->boxShadow()) 873 paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Normal); 874 875 // Paint our cell background. 876 paintBackgroundsBehindCell(paintInfo, tx, ty, this); 877 if (style()->boxShadow()) 878 paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Inset); 879 880 if (!style()->hasBorder() || tableElt->collapseBorders()) 881 return; 882 883 paintBorder(paintInfo.context, tx, ty, w, h, style()); 884} 885 886void RenderTableCell::paintMask(PaintInfo& paintInfo, int tx, int ty) 887{ 888 if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask) 889 return; 890 891 RenderTable* tableElt = table(); 892 if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild()) 893 return; 894 895 int w = width(); 896 int h = height(); 897 898 paintMaskImages(paintInfo, tx, ty, w, h); 899} 900 901} // namespace WebCore 902