1/* 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 4 * 5 * This library is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU Library General Public 7 * License as published by the Free Software Foundation; either 8 * version 2 of the License, or (at your option) any later version. 9 * 10 * This library is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * Library General Public License for more details. 14 * 15 * You should have received a copy of the GNU Library General Public License 16 * along with this library; see the file COPYING.LIB. If not, write to 17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 18 * Boston, MA 02110-1301, USA. 19 */ 20 21#include "config.h" 22#include "RenderView.h" 23 24#include "Document.h" 25#include "Element.h" 26#include "FloatQuad.h" 27#include "Frame.h" 28#include "FrameView.h" 29#include "GraphicsContext.h" 30#include "HitTestResult.h" 31#include "RenderLayer.h" 32#include "RenderSelectionInfo.h" 33#include "RenderWidget.h" 34#include "TransformState.h" 35 36#if USE(ACCELERATED_COMPOSITING) 37#include "RenderLayerCompositor.h" 38#endif 39 40#ifdef ANDROID_LAYOUT 41#include "Settings.h" 42#endif 43 44namespace WebCore { 45 46RenderView::RenderView(Node* node, FrameView* view) 47 : RenderBlock(node) 48 , m_frameView(view) 49 , m_selectionStart(0) 50 , m_selectionEnd(0) 51 , m_selectionStartPos(-1) 52 , m_selectionEndPos(-1) 53 , m_printImages(true) 54 , m_maximalOutlineSize(0) 55 , m_layoutState(0) 56 , m_layoutStateDisableCount(0) 57{ 58 // Clear our anonymous bit, set because RenderObject assumes 59 // any renderer with document as the node is anonymous. 60 setIsAnonymous(false); 61 62 // init RenderObject attributes 63 setInline(false); 64 65 m_minPrefWidth = 0; 66 m_maxPrefWidth = 0; 67 68 setPrefWidthsDirty(true, false); 69 70 setPositioned(true); // to 0,0 :) 71 72 // Create a new root layer for our layer hierarchy. 73 m_layer = new (node->document()->renderArena()) RenderLayer(this); 74 setHasLayer(true); 75} 76 77RenderView::~RenderView() 78{ 79} 80 81void RenderView::calcHeight() 82{ 83 if (!printing() && m_frameView) 84 setHeight(viewHeight()); 85} 86 87void RenderView::calcWidth() 88{ 89 if (!printing() && m_frameView) 90 setWidth(viewWidth()); 91#ifdef ANDROID_LAYOUT 92 const Settings * settings = document()->settings(); 93 ASSERT(settings); 94 if (settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen) 95 m_visibleWidth = m_frameView->screenWidth(); 96 if (settings->useWideViewport() && settings->viewportWidth() == -1 && width() < minPrefWidth()) 97 setWidth(m_minPrefWidth); 98#endif 99 m_marginLeft = 0; 100 m_marginRight = 0; 101} 102 103void RenderView::calcPrefWidths() 104{ 105 ASSERT(prefWidthsDirty()); 106 107 RenderBlock::calcPrefWidths(); 108 109 m_maxPrefWidth = m_minPrefWidth; 110} 111 112void RenderView::layout() 113{ 114 if (printing()) 115 m_minPrefWidth = m_maxPrefWidth = width(); 116 117 // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account. 118 bool relayoutChildren = !printing() && (!m_frameView || width() != viewWidth() || height() != viewHeight()); 119 if (relayoutChildren) { 120 setChildNeedsLayout(true, false); 121 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { 122 if (child->style()->height().isPercent() || child->style()->minHeight().isPercent() || child->style()->maxHeight().isPercent()) 123 child->setChildNeedsLayout(true, false); 124 } 125 } 126 127 ASSERT(!m_layoutState); 128 LayoutState state; 129 // FIXME: May be better to push a clip and avoid issuing offscreen repaints. 130 state.m_clipped = false; 131 m_layoutState = &state; 132 133 if (needsLayout()) 134 RenderBlock::layout(); 135 136 // Reset overflow and then replace it with docWidth and docHeight. 137 m_overflow.clear(); 138 addLayoutOverflow(IntRect(0, 0, docWidth(), docHeight())); 139 140 141 ASSERT(layoutDelta() == IntSize()); 142 ASSERT(m_layoutStateDisableCount == 0); 143 ASSERT(m_layoutState == &state); 144 m_layoutState = 0; 145 setNeedsLayout(false); 146} 147 148void RenderView::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool /*useTransforms*/, TransformState& transformState) const 149{ 150 // If a container was specified, and was not 0 or the RenderView, 151 // then we should have found it by now. 152 ASSERT_UNUSED(repaintContainer, !repaintContainer || repaintContainer == this); 153 154#ifdef ANDROID_FIXED_ELEMENTS 155#if ENABLE(COMPOSITED_FIXED_ELEMENTS) 156 const Settings * settings = document()->settings(); 157 if (settings && (settings->viewportWidth() == -1 || settings->viewportWidth() == 0) && 158 !settings->viewportUserScalable()) 159#else 160 if (false) 161#endif 162#endif 163 if (fixed && m_frameView) 164 transformState.move(m_frameView->scrollOffset()); 165} 166 167void RenderView::mapAbsoluteToLocalPoint(bool fixed, bool /*useTransforms*/, TransformState& transformState) const 168{ 169#ifdef ANDROID_FIXED_ELEMENTS 170#if ENABLE(COMPOSITED_FIXED_ELEMENTS) 171 const Settings * settings = document()->settings(); 172 if (settings && (settings->viewportWidth() == -1 || settings->viewportWidth() == 0) && 173 !settings->viewportUserScalable()) 174#else 175 if (false) 176#endif 177#endif 178 if (fixed && m_frameView) 179 transformState.move(-m_frameView->scrollOffset()); 180} 181 182void RenderView::paint(PaintInfo& paintInfo, int tx, int ty) 183{ 184 // If we ever require layout but receive a paint anyway, something has gone horribly wrong. 185 ASSERT(!needsLayout()); 186 187 // Cache the print rect because the dirty rect could get changed during painting. 188 if (printing()) 189 setPrintRect(paintInfo.rect); 190 else 191 setPrintRect(IntRect()); 192 paintObject(paintInfo, tx, ty); 193} 194 195static inline bool rendererObscuresBackground(RenderObject* object) 196{ 197 return object && object->style()->visibility() == VISIBLE && object->style()->opacity() == 1 && !object->style()->hasTransform(); 198} 199 200void RenderView::paintBoxDecorations(PaintInfo& paintInfo, int, int) 201{ 202 // Check to see if we are enclosed by a layer that requires complex painting rules. If so, we cannot blit 203 // when scrolling, and we need to use slow repaints. Examples of layers that require this are transparent layers, 204 // layers with reflections, or transformed layers. 205 // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being inside 206 // a transform, transparency layer, etc. 207 Element* elt; 208 for (elt = document()->ownerElement(); view() && elt && elt->renderer(); elt = elt->document()->ownerElement()) { 209 RenderLayer* layer = elt->renderer()->enclosingLayer(); 210 if (layer->requiresSlowRepaints()) { 211 frameView()->setUseSlowRepaints(); 212 break; 213 } 214 } 215 216 // If painting will entirely fill the view, no need to fill the background. 217 if (elt || rendererObscuresBackground(firstChild()) || !view()) 218 return; 219 220 // This code typically only executes if the root element's visibility has been set to hidden, 221 // or there is a transform on the <html>. 222 // Only fill with the base background color (typically white) if we're the root document, 223 // since iframes/frames with no background in the child document should show the parent's background. 224 if (view()->isTransparent()) // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being transparent. 225 frameView()->setUseSlowRepaints(); // The parent must show behind the child. 226 else { 227 Color baseColor = frameView()->baseBackgroundColor(); 228 if (baseColor.alpha() > 0) { 229 paintInfo.context->save(); 230 paintInfo.context->setCompositeOperation(CompositeCopy); 231 paintInfo.context->fillRect(paintInfo.rect, baseColor, style()->colorSpace()); 232 paintInfo.context->restore(); 233 } else 234 paintInfo.context->clearRect(paintInfo.rect); 235 } 236} 237 238bool RenderView::shouldRepaint(const IntRect& r) const 239{ 240 if (printing() || r.width() == 0 || r.height() == 0) 241 return false; 242 243 if (!m_frameView) 244 return false; 245 246 return true; 247} 248 249void RenderView::repaintViewRectangle(const IntRect& ur, bool immediate) 250{ 251 if (!shouldRepaint(ur)) 252 return; 253 254 // We always just invalidate the root view, since we could be an iframe that is clipped out 255 // or even invisible. 256 Element* elt = document()->ownerElement(); 257 if (!elt) 258 m_frameView->repaintContentRectangle(ur, immediate); 259 else if (RenderBox* obj = elt->renderBox()) { 260 IntRect vr = viewRect(); 261 IntRect r = intersection(ur, vr); 262 263 // Subtract out the contentsX and contentsY offsets to get our coords within the viewing 264 // rectangle. 265 r.move(-vr.x(), -vr.y()); 266 267 // FIXME: Hardcoded offsets here are not good. 268 r.move(obj->borderLeft() + obj->paddingLeft(), 269 obj->borderTop() + obj->paddingTop()); 270 obj->repaintRectangle(r, immediate); 271 } 272} 273 274void RenderView::repaintRectangleInViewAndCompositedLayers(const IntRect& ur, bool immediate) 275{ 276 if (!shouldRepaint(ur)) 277 return; 278 279 repaintViewRectangle(ur, immediate); 280 281#if USE(ACCELERATED_COMPOSITING) 282 // If we're a frame, repaintViewRectangle will have repainted via a RenderObject in the 283 // parent document. 284 if (document()->ownerElement()) 285 return; 286 287 if (compositor()->inCompositingMode()) 288 compositor()->repaintCompositedLayersAbsoluteRect(ur); 289#endif 290} 291 292void RenderView::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed) 293{ 294 // If a container was specified, and was not 0 or the RenderView, 295 // then we should have found it by now. 296 ASSERT_UNUSED(repaintContainer, !repaintContainer || repaintContainer == this); 297 298 if (printing()) 299 return; 300 301#ifdef ANDROID_FIXED_ELEMENTS 302#if ENABLE(COMPOSITED_FIXED_ELEMENTS) 303 const Settings * settings = document()->settings(); 304 if (settings && (settings->viewportWidth() == -1 || settings->viewportWidth() == 0) && 305 !settings->viewportUserScalable()) 306#else 307 if (false) 308#endif 309#endif 310 if (fixed && m_frameView) 311 rect.move(m_frameView->scrollX(), m_frameView->scrollY()); 312 313 // Apply our transform if we have one (because of full page zooming). 314 if (m_layer && m_layer->transform()) 315 rect = m_layer->transform()->mapRect(rect); 316} 317 318void RenderView::absoluteRects(Vector<IntRect>& rects, int tx, int ty) 319{ 320 rects.append(IntRect(tx, ty, m_layer->width(), m_layer->height())); 321} 322 323void RenderView::absoluteQuads(Vector<FloatQuad>& quads) 324{ 325 quads.append(FloatRect(0, 0, m_layer->width(), m_layer->height())); 326} 327 328static RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset) 329{ 330 if (!object) 331 return 0; 332 333 RenderObject* child = object->childAt(offset); 334 return child ? child : object->nextInPreOrderAfterChildren(); 335} 336 337IntRect RenderView::selectionBounds(bool clipToVisibleContent) const 338{ 339 document()->updateStyleIfNeeded(); 340 341 typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectionMap; 342 SelectionMap selectedObjects; 343 344 RenderObject* os = m_selectionStart; 345 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); 346 while (os && os != stop) { 347 if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) { 348 // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. 349 selectedObjects.set(os, new RenderSelectionInfo(os, clipToVisibleContent)); 350 RenderBlock* cb = os->containingBlock(); 351 while (cb && !cb->isRenderView()) { 352 RenderSelectionInfo* blockInfo = selectedObjects.get(cb); 353 if (blockInfo) 354 break; 355 selectedObjects.set(cb, new RenderSelectionInfo(cb, clipToVisibleContent)); 356 cb = cb->containingBlock(); 357 } 358 } 359 360 os = os->nextInPreOrder(); 361 } 362 363 // Now create a single bounding box rect that encloses the whole selection. 364 IntRect selRect; 365 SelectionMap::iterator end = selectedObjects.end(); 366 for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) { 367 RenderSelectionInfo* info = i->second; 368 // RenderSelectionInfo::rect() is in the coordinates of the repaintContainer, so map to page coordinates. 369 IntRect currRect = info->rect(); 370 if (RenderBoxModelObject* repaintContainer = info->repaintContainer()) { 371 FloatQuad absQuad = repaintContainer->localToAbsoluteQuad(FloatRect(currRect)); 372 currRect = absQuad.enclosingBoundingBox(); 373 } 374 selRect.unite(currRect); 375 delete info; 376 } 377 return selRect; 378} 379 380#if USE(ACCELERATED_COMPOSITING) 381// Compositing layer dimensions take outline size into account, so we have to recompute layer 382// bounds when it changes. 383// FIXME: This is ugly; it would be nice to have a better way to do this. 384void RenderView::setMaximalOutlineSize(int o) 385{ 386 if (o != m_maximalOutlineSize) { 387 m_maximalOutlineSize = o; 388 389 // maximalOutlineSize affects compositing layer dimensions. 390 compositor()->setCompositingLayersNeedRebuild(); // FIXME: this really just needs to be a geometry update. 391 } 392} 393#endif 394 395void RenderView::setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionRepaintMode blockRepaintMode) 396{ 397 // Make sure both our start and end objects are defined. 398 // Check www.msnbc.com and try clicking around to find the case where this happened. 399 if ((start && !end) || (end && !start)) 400 return; 401 402 // Just return if the selection hasn't changed. 403 if (m_selectionStart == start && m_selectionStartPos == startPos && 404 m_selectionEnd == end && m_selectionEndPos == endPos) 405 return; 406 407 // Record the old selected objects. These will be used later 408 // when we compare against the new selected objects. 409 int oldStartPos = m_selectionStartPos; 410 int oldEndPos = m_selectionEndPos; 411 412 // Objects each have a single selection rect to examine. 413 typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectedObjectMap; 414 SelectedObjectMap oldSelectedObjects; 415 SelectedObjectMap newSelectedObjects; 416 417 // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks. 418 // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise 419 // the union of those rects might remain the same even when changes have occurred. 420 typedef HashMap<RenderBlock*, RenderBlockSelectionInfo*> SelectedBlockMap; 421 SelectedBlockMap oldSelectedBlocks; 422 SelectedBlockMap newSelectedBlocks; 423 424 RenderObject* os = m_selectionStart; 425 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); 426 while (os && os != stop) { 427 if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) { 428 // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. 429 oldSelectedObjects.set(os, new RenderSelectionInfo(os, true)); 430 RenderBlock* cb = os->containingBlock(); 431 while (cb && !cb->isRenderView()) { 432 RenderBlockSelectionInfo* blockInfo = oldSelectedBlocks.get(cb); 433 if (blockInfo) 434 break; 435 oldSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb)); 436 cb = cb->containingBlock(); 437 } 438 } 439 440 os = os->nextInPreOrder(); 441 } 442 443 // Now clear the selection. 444 SelectedObjectMap::iterator oldObjectsEnd = oldSelectedObjects.end(); 445 for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) 446 i->first->setSelectionState(SelectionNone); 447 448 // set selection start and end 449 m_selectionStart = start; 450 m_selectionStartPos = startPos; 451 m_selectionEnd = end; 452 m_selectionEndPos = endPos; 453 454 // Update the selection status of all objects between m_selectionStart and m_selectionEnd 455 if (start && start == end) 456 start->setSelectionState(SelectionBoth); 457 else { 458 if (start) 459 start->setSelectionState(SelectionStart); 460 if (end) 461 end->setSelectionState(SelectionEnd); 462 } 463 464 RenderObject* o = start; 465 stop = rendererAfterPosition(end, endPos); 466 467 while (o && o != stop) { 468 if (o != start && o != end && o->canBeSelectionLeaf()) 469 o->setSelectionState(SelectionInside); 470 o = o->nextInPreOrder(); 471 } 472 473 m_layer->clearBlockSelectionGapsBounds(); 474 475 // Now that the selection state has been updated for the new objects, walk them again and 476 // put them in the new objects list. 477 o = start; 478 while (o && o != stop) { 479 if ((o->canBeSelectionLeaf() || o == start || o == end) && o->selectionState() != SelectionNone) { 480 newSelectedObjects.set(o, new RenderSelectionInfo(o, true)); 481 RenderBlock* cb = o->containingBlock(); 482 while (cb && !cb->isRenderView()) { 483 RenderBlockSelectionInfo* blockInfo = newSelectedBlocks.get(cb); 484 if (blockInfo) 485 break; 486 newSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb)); 487 cb = cb->containingBlock(); 488 } 489 } 490 491 o = o->nextInPreOrder(); 492 } 493 494 if (!m_frameView) { 495 // We built the maps, but we aren't going to use them. 496 // We need to delete the values, otherwise they'll all leak! 497 deleteAllValues(oldSelectedObjects); 498 deleteAllValues(newSelectedObjects); 499 deleteAllValues(oldSelectedBlocks); 500 deleteAllValues(newSelectedBlocks); 501 return; 502 } 503 504 m_frameView->beginDeferredRepaints(); 505 506 // Have any of the old selected objects changed compared to the new selection? 507 for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) { 508 RenderObject* obj = i->first; 509 RenderSelectionInfo* newInfo = newSelectedObjects.get(obj); 510 RenderSelectionInfo* oldInfo = i->second; 511 if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() || 512 (m_selectionStart == obj && oldStartPos != m_selectionStartPos) || 513 (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) { 514 oldInfo->repaint(); 515 if (newInfo) { 516 newInfo->repaint(); 517 newSelectedObjects.remove(obj); 518 delete newInfo; 519 } 520 } 521 delete oldInfo; 522 } 523 524 // Any new objects that remain were not found in the old objects dict, and so they need to be updated. 525 SelectedObjectMap::iterator newObjectsEnd = newSelectedObjects.end(); 526 for (SelectedObjectMap::iterator i = newSelectedObjects.begin(); i != newObjectsEnd; ++i) { 527 RenderSelectionInfo* newInfo = i->second; 528 newInfo->repaint(); 529 delete newInfo; 530 } 531 532 // Have any of the old blocks changed? 533 SelectedBlockMap::iterator oldBlocksEnd = oldSelectedBlocks.end(); 534 for (SelectedBlockMap::iterator i = oldSelectedBlocks.begin(); i != oldBlocksEnd; ++i) { 535 RenderBlock* block = i->first; 536 RenderBlockSelectionInfo* newInfo = newSelectedBlocks.get(block); 537 RenderBlockSelectionInfo* oldInfo = i->second; 538 if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) { 539 if (blockRepaintMode == RepaintNewXOROld) 540 oldInfo->repaint(); 541 if (newInfo) { 542 newInfo->repaint(); 543 newSelectedBlocks.remove(block); 544 delete newInfo; 545 } 546 } 547 delete oldInfo; 548 } 549 550 // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated. 551 SelectedBlockMap::iterator newBlocksEnd = newSelectedBlocks.end(); 552 for (SelectedBlockMap::iterator i = newSelectedBlocks.begin(); i != newBlocksEnd; ++i) { 553 RenderBlockSelectionInfo* newInfo = i->second; 554 newInfo->repaint(); 555 delete newInfo; 556 } 557 558 m_frameView->endDeferredRepaints(); 559} 560 561void RenderView::clearSelection() 562{ 563 m_layer->repaintBlockSelectionGaps(); 564 setSelection(0, -1, 0, -1, RepaintNewMinusOld); 565} 566 567void RenderView::selectionStartEnd(int& startPos, int& endPos) const 568{ 569 startPos = m_selectionStartPos; 570 endPos = m_selectionEndPos; 571} 572 573bool RenderView::printing() const 574{ 575 return document()->printing(); 576} 577 578void RenderView::updateWidgetPositions() 579{ 580 RenderWidgetSet::iterator end = m_widgets.end(); 581 for (RenderWidgetSet::iterator it = m_widgets.begin(); it != end; ++it) 582 (*it)->updateWidgetPosition(); 583} 584 585void RenderView::addWidget(RenderWidget* o) 586{ 587 m_widgets.add(o); 588} 589 590void RenderView::removeWidget(RenderWidget* o) 591{ 592 m_widgets.remove(o); 593} 594 595IntRect RenderView::viewRect() const 596{ 597 if (printing()) 598 return IntRect(0, 0, width(), height()); 599 if (m_frameView) 600 return m_frameView->visibleContentRect(); 601 return IntRect(); 602} 603 604int RenderView::docHeight() const 605{ 606 int h = lowestPosition(); 607 608 // FIXME: This doesn't do any margin collapsing. 609 // Instead of this dh computation we should keep the result 610 // when we call RenderBlock::layout. 611 int dh = 0; 612 for (RenderBox* c = firstChildBox(); c; c = c->nextSiblingBox()) 613 dh += c->height() + c->marginTop() + c->marginBottom(); 614 615 if (dh > h) 616 h = dh; 617 618 return h; 619} 620 621int RenderView::docWidth() const 622{ 623 int w = rightmostPosition(); 624 625 for (RenderBox* c = firstChildBox(); c; c = c->nextSiblingBox()) { 626 int dw = c->width() + c->marginLeft() + c->marginRight(); 627 if (dw > w) 628 w = dw; 629 } 630 631 return w; 632} 633 634int RenderView::viewHeight() const 635{ 636 int height = 0; 637 if (!printing() && m_frameView) { 638 height = m_frameView->layoutHeight(); 639 height = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(height)) : height; 640 } 641 return height; 642} 643 644int RenderView::viewWidth() const 645{ 646 int width = 0; 647 if (!printing() && m_frameView) { 648 width = m_frameView->layoutWidth(); 649 width = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(width)) : width; 650 } 651 return width; 652} 653 654float RenderView::zoomFactor() const 655{ 656 if (m_frameView->frame() && m_frameView->frame()->shouldApplyPageZoom()) 657 return m_frameView->frame()->zoomFactor(); 658 659 return 1.0f; 660} 661 662// The idea here is to take into account what object is moving the pagination point, and 663// thus choose the best place to chop it. 664void RenderView::setBestTruncatedAt(int y, RenderBoxModelObject* forRenderer, bool forcedBreak) 665{ 666 // Nobody else can set a page break once we have a forced break. 667 if (m_forcedPageBreak) 668 return; 669 670 // Forced breaks always win over unforced breaks. 671 if (forcedBreak) { 672 m_forcedPageBreak = true; 673 m_bestTruncatedAt = y; 674 return; 675 } 676 677 // Prefer the widest object that tries to move the pagination point 678 IntRect boundingBox = forRenderer->borderBoundingBox(); 679 if (boundingBox.width() > m_truncatorWidth) { 680 m_truncatorWidth = boundingBox.width(); 681 m_bestTruncatedAt = y; 682 } 683} 684 685void RenderView::pushLayoutState(RenderObject* root) 686{ 687 ASSERT(!doingFullRepaint()); 688 ASSERT(m_layoutStateDisableCount == 0); 689 ASSERT(m_layoutState == 0); 690 691 m_layoutState = new (renderArena()) LayoutState(root); 692} 693 694bool RenderView::shouldDisableLayoutStateForSubtree(RenderObject* renderer) const 695{ 696 RenderObject* o = renderer; 697 while (o) { 698 if (o->hasColumns() || o->hasTransform() || o->hasReflection()) 699 return true; 700 o = o->container(); 701 } 702 return false; 703} 704 705void RenderView::updateHitTestResult(HitTestResult& result, const IntPoint& point) 706{ 707 if (result.innerNode()) 708 return; 709 710 Node* node = document()->documentElement(); 711 if (node) { 712 result.setInnerNode(node); 713 if (!result.innerNonSharedNode()) 714 result.setInnerNonSharedNode(node); 715 result.setLocalPoint(point); 716 } 717} 718 719#if USE(ACCELERATED_COMPOSITING) 720bool RenderView::usesCompositing() const 721{ 722 return m_compositor && m_compositor->inCompositingMode(); 723} 724 725RenderLayerCompositor* RenderView::compositor() 726{ 727 if (!m_compositor) 728 m_compositor.set(new RenderLayerCompositor(this)); 729 730 return m_compositor.get(); 731} 732#endif 733 734void RenderView::didMoveOnscreen() 735{ 736#if USE(ACCELERATED_COMPOSITING) 737 if (m_compositor) 738 m_compositor->didMoveOnscreen(); 739#endif 740} 741 742void RenderView::willMoveOffscreen() 743{ 744#if USE(ACCELERATED_COMPOSITING) 745 if (m_compositor) 746 m_compositor->willMoveOffscreen(); 747#endif 748} 749 750} // namespace WebCore 751