1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.util;
18
19import java.util.Random;
20
21/**
22 * A class that contains utility methods related to numbers.
23 *
24 * @hide Pending API council approval
25 */
26public final class MathUtils {
27    private static final Random sRandom = new Random();
28    private static final float DEG_TO_RAD = 3.1415926f / 180.0f;
29    private static final float RAD_TO_DEG = 180.0f / 3.1415926f;
30
31    private MathUtils() {
32    }
33
34    public static float abs(float v) {
35        return v > 0 ? v : -v;
36    }
37
38    public static int constrain(int amount, int low, int high) {
39        return amount < low ? low : (amount > high ? high : amount);
40    }
41
42    public static float constrain(float amount, float low, float high) {
43        return amount < low ? low : (amount > high ? high : amount);
44    }
45
46    public static float log(float a) {
47        return (float) Math.log(a);
48    }
49
50    public static float exp(float a) {
51        return (float) Math.exp(a);
52    }
53
54    public static float pow(float a, float b) {
55        return (float) Math.pow(a, b);
56    }
57
58    public static float max(float a, float b) {
59        return a > b ? a : b;
60    }
61
62    public static float max(int a, int b) {
63        return a > b ? a : b;
64    }
65
66    public static float max(float a, float b, float c) {
67        return a > b ? (a > c ? a : c) : (b > c ? b : c);
68    }
69
70    public static float max(int a, int b, int c) {
71        return a > b ? (a > c ? a : c) : (b > c ? b : c);
72    }
73
74    public static float min(float a, float b) {
75        return a < b ? a : b;
76    }
77
78    public static float min(int a, int b) {
79        return a < b ? a : b;
80    }
81
82    public static float min(float a, float b, float c) {
83        return a < b ? (a < c ? a : c) : (b < c ? b : c);
84    }
85
86    public static float min(int a, int b, int c) {
87        return a < b ? (a < c ? a : c) : (b < c ? b : c);
88    }
89
90    public static float dist(float x1, float y1, float x2, float y2) {
91        final float x = (x2 - x1);
92        final float y = (y2 - y1);
93        return (float) Math.sqrt(x * x + y * y);
94    }
95
96    public static float dist(float x1, float y1, float z1, float x2, float y2, float z2) {
97        final float x = (x2 - x1);
98        final float y = (y2 - y1);
99        final float z = (z2 - z1);
100        return (float) Math.sqrt(x * x + y * y + z * z);
101    }
102
103    public static float mag(float a, float b) {
104        return (float) Math.sqrt(a * a + b * b);
105    }
106
107    public static float mag(float a, float b, float c) {
108        return (float) Math.sqrt(a * a + b * b + c * c);
109    }
110
111    public static float sq(float v) {
112        return v * v;
113    }
114
115    public static float radians(float degrees) {
116        return degrees * DEG_TO_RAD;
117    }
118
119    public static float degrees(float radians) {
120        return radians * RAD_TO_DEG;
121    }
122
123    public static float acos(float value) {
124        return (float) Math.acos(value);
125    }
126
127    public static float asin(float value) {
128        return (float) Math.asin(value);
129    }
130
131    public static float atan(float value) {
132        return (float) Math.atan(value);
133    }
134
135    public static float atan2(float a, float b) {
136        return (float) Math.atan2(a, b);
137    }
138
139    public static float tan(float angle) {
140        return (float) Math.tan(angle);
141    }
142
143    public static float lerp(float start, float stop, float amount) {
144        return start + (stop - start) * amount;
145    }
146
147    public static float norm(float start, float stop, float value) {
148        return (value - start) / (stop - start);
149    }
150
151    public static float map(float minStart, float minStop, float maxStart, float maxStop, float value) {
152        return maxStart + (maxStart - maxStop) * ((value - minStart) / (minStop - minStart));
153    }
154
155    public static int random(int howbig) {
156        return (int) (sRandom.nextFloat() * howbig);
157    }
158
159    public static int random(int howsmall, int howbig) {
160        if (howsmall >= howbig) return howsmall;
161        return (int) (sRandom.nextFloat() * (howbig - howsmall) + howsmall);
162    }
163
164    public static float random(float howbig) {
165        return sRandom.nextFloat() * howbig;
166    }
167
168    public static float random(float howsmall, float howbig) {
169        if (howsmall >= howbig) return howsmall;
170        return sRandom.nextFloat() * (howbig - howsmall) + howsmall;
171    }
172
173    public static void randomSeed(long seed) {
174        sRandom.setSeed(seed);
175    }
176}
177