1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38
39
40#define DEBUG_RESIZE    0
41
42
43namespace android {
44
45template <typename T> inline T min(T a, T b) {
46    return a<b ? a : b;
47}
48
49// ---------------------------------------------------------------------------
50
51Layer::Layer(SurfaceFlinger* flinger,
52        DisplayID display, const sp<Client>& client)
53    :   LayerBaseClient(flinger, display, client),
54        mGLExtensions(GLExtensions::getInstance()),
55        mNeedsBlending(true),
56        mNeedsDithering(false),
57        mSecure(false),
58        mTextureManager(),
59        mBufferManager(mTextureManager),
60        mWidth(0), mHeight(0), mNeedsScaling(false), mFixedSize(false),
61        mBypassState(false)
62{
63    setDestroyer(this);
64}
65
66Layer::~Layer()
67{
68    // FIXME: must be called from the main UI thread
69    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
70    mBufferManager.destroy(dpy);
71
72    // we can use getUserClientUnsafe here because we know we're
73    // single-threaded at that point.
74    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
75    if (ourClient != 0) {
76        ourClient->detachLayer(this);
77    }
78}
79
80void Layer::destroy(RefBase const* base) {
81    mFlinger->destroyLayer(static_cast<LayerBase const*>(base));
82}
83
84status_t Layer::setToken(const sp<UserClient>& userClient,
85        SharedClient* sharedClient, int32_t token)
86{
87    sp<SharedBufferServer> lcblk = new SharedBufferServer(
88            sharedClient, token, mBufferManager.getDefaultBufferCount(),
89            getIdentity());
90
91    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
92
93    LOGE_IF(err != NO_ERROR,
94            "ClientRef::setToken(%p, %p, %u) failed",
95            userClient.get(), lcblk.get(), token);
96
97    if (err == NO_ERROR) {
98        // we need to free the buffers associated with this surface
99    }
100
101    return err;
102}
103
104int32_t Layer::getToken() const
105{
106    return mUserClientRef.getToken();
107}
108
109sp<UserClient> Layer::getClient() const
110{
111    return mUserClientRef.getClient();
112}
113
114// called with SurfaceFlinger::mStateLock as soon as the layer is entered
115// in the purgatory list
116void Layer::onRemoved()
117{
118    ClientRef::Access sharedClient(mUserClientRef);
119    SharedBufferServer* lcblk(sharedClient.get());
120    if (lcblk) {
121        // wake up the condition
122        lcblk->setStatus(NO_INIT);
123    }
124}
125
126sp<LayerBaseClient::Surface> Layer::createSurface() const
127{
128    return mSurface;
129}
130
131status_t Layer::setBuffers( uint32_t w, uint32_t h,
132                            PixelFormat format, uint32_t flags)
133{
134    // this surfaces pixel format
135    PixelFormatInfo info;
136    status_t err = getPixelFormatInfo(format, &info);
137    if (err) return err;
138
139    // the display's pixel format
140    const DisplayHardware& hw(graphicPlane(0).displayHardware());
141    uint32_t const maxSurfaceDims = min(
142            hw.getMaxTextureSize(), hw.getMaxViewportDims());
143
144    // never allow a surface larger than what our underlying GL implementation
145    // can handle.
146    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
147        return BAD_VALUE;
148    }
149
150    PixelFormatInfo displayInfo;
151    getPixelFormatInfo(hw.getFormat(), &displayInfo);
152    const uint32_t hwFlags = hw.getFlags();
153
154    mFormat = format;
155    mWidth  = w;
156    mHeight = h;
157
158    mReqFormat = format;
159    mReqWidth = w;
160    mReqHeight = h;
161
162    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
163    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
164
165    // we use the red index
166    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
167    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
168    mNeedsDithering = layerRedsize > displayRedSize;
169
170    mSurface = new SurfaceLayer(mFlinger, this);
171    return NO_ERROR;
172}
173
174void Layer::reloadTexture(const Region& dirty)
175{
176    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
177    if (buffer == NULL) {
178        // this situation can happen if we ran out of memory for instance.
179        // not much we can do. continue to use whatever texture was bound
180        // to this context.
181        return;
182    }
183
184    if (mGLExtensions.haveDirectTexture()) {
185        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
186        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
187            // not sure what we can do here...
188            goto slowpath;
189        }
190    } else {
191slowpath:
192        GGLSurface t;
193        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
194            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
195            LOGE_IF(res, "error %d (%s) locking buffer %p",
196                    res, strerror(res), buffer.get());
197            if (res == NO_ERROR) {
198                mBufferManager.loadTexture(dirty, t);
199                buffer->unlock();
200            }
201        } else {
202            // we can't do anything
203        }
204    }
205}
206
207void Layer::drawForSreenShot() const
208{
209    const bool currentFiltering = mNeedsFiltering;
210    const_cast<Layer*>(this)->mNeedsFiltering = true;
211    LayerBase::drawForSreenShot();
212    const_cast<Layer*>(this)->mNeedsFiltering = currentFiltering;
213}
214
215void Layer::onDraw(const Region& clip) const
216{
217    Texture tex(mBufferManager.getActiveTexture());
218    if (tex.name == -1LU) {
219        // the texture has not been created yet, this Layer has
220        // in fact never been drawn into. This happens frequently with
221        // SurfaceView because the WindowManager can't know when the client
222        // has drawn the first time.
223
224        // If there is nothing under us, we paint the screen in black, otherwise
225        // we just skip this update.
226
227        // figure out if there is something below us
228        Region under;
229        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
230        const size_t count = drawingLayers.size();
231        for (size_t i=0 ; i<count ; ++i) {
232            const sp<LayerBase>& layer(drawingLayers[i]);
233            if (layer.get() == static_cast<LayerBase const*>(this))
234                break;
235            under.orSelf(layer->visibleRegionScreen);
236        }
237        // if not everything below us is covered, we plug the holes!
238        Region holes(clip.subtract(under));
239        if (!holes.isEmpty()) {
240            clearWithOpenGL(holes, 0, 0, 0, 1);
241        }
242        return;
243    }
244
245#ifdef USE_COMPOSITION_BYPASS
246    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
247    if ((buffer != NULL) && (buffer->transform)) {
248        // Here we have a "bypass" buffer, but we need to composite it
249        // most likely because it's not fullscreen anymore.
250        // Since the buffer may have a transformation applied by the client
251        // we need to inverse this transformation here.
252
253        // calculate the inverse of the buffer transform
254        const uint32_t mask = HAL_TRANSFORM_FLIP_V | HAL_TRANSFORM_FLIP_H;
255        const uint32_t bufferTransformInverse = buffer->transform ^ mask;
256
257        // To accomplish the inverse transform, we use "mBufferTransform"
258        // which is not used by Layer.cpp
259        const_cast<Layer*>(this)->mBufferTransform = bufferTransformInverse;
260        drawWithOpenGL(clip, tex);
261        // reset to "no transfrom"
262        const_cast<Layer*>(this)->mBufferTransform = 0;
263        return;
264    }
265#endif
266
267    drawWithOpenGL(clip, tex);
268}
269
270bool Layer::needsFiltering() const
271{
272    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
273        // if our buffer is not the same size than ourselves,
274        // we need filtering.
275        Mutex::Autolock _l(mLock);
276        if (mNeedsScaling)
277            return true;
278    }
279    return LayerBase::needsFiltering();
280}
281
282
283status_t Layer::setBufferCount(int bufferCount)
284{
285    ClientRef::Access sharedClient(mUserClientRef);
286    SharedBufferServer* lcblk(sharedClient.get());
287    if (!lcblk) {
288        // oops, the client is already gone
289        return DEAD_OBJECT;
290    }
291
292    // NOTE: lcblk->resize() is protected by an internal lock
293    status_t err = lcblk->resize(bufferCount);
294    if (err == NO_ERROR)
295        mBufferManager.resize(bufferCount);
296
297    return err;
298}
299
300sp<GraphicBuffer> Layer::requestBuffer(int index,
301        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
302        uint32_t usage)
303{
304    sp<GraphicBuffer> buffer;
305
306    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
307        return buffer;
308
309    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
310        return buffer;
311
312    // this ensures our client doesn't go away while we're accessing
313    // the shared area.
314    ClientRef::Access sharedClient(mUserClientRef);
315    SharedBufferServer* lcblk(sharedClient.get());
316    if (!lcblk) {
317        // oops, the client is already gone
318        return buffer;
319    }
320
321    /*
322     * This is called from the client's Surface::dequeue(). This can happen
323     * at any time, especially while we're in the middle of using the
324     * buffer 'index' as our front buffer.
325     */
326
327    uint32_t w, h, f, bypass;
328    { // scope for the lock
329        Mutex::Autolock _l(mLock);
330
331        bypass = mBypassState;
332
333        // zero means default
334        mFixedSize = reqWidth && reqHeight;
335        if (!reqFormat) reqFormat = mFormat;
336        if (!reqWidth)  reqWidth = mWidth;
337        if (!reqHeight) reqHeight = mHeight;
338
339        w = reqWidth;
340        h = reqHeight;
341        f = reqFormat;
342
343        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
344                (reqFormat != mReqFormat)) {
345            mReqWidth  = reqWidth;
346            mReqHeight = reqHeight;
347            mReqFormat = reqFormat;
348            mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
349
350            lcblk->reallocateAllExcept(index);
351        }
352    }
353
354    // here we have to reallocate a new buffer because the buffer could be
355    // used as the front buffer, or by a client in our process
356    // (eg: status bar), and we can't release the handle under its feet.
357    uint32_t effectiveUsage = getEffectiveUsage(usage);
358
359    status_t err = NO_MEMORY;
360
361#ifdef USE_COMPOSITION_BYPASS
362    if (!mSecure && bypass && (effectiveUsage & GRALLOC_USAGE_HW_RENDER)) {
363        // always allocate a buffer matching the screen size. the size
364        // may be different from (w,h) if the buffer is rotated.
365        const DisplayHardware& hw(graphicPlane(0).displayHardware());
366        int32_t w = hw.getWidth();
367        int32_t h = hw.getHeight();
368        int32_t f = hw.getFormat();
369
370        buffer = new GraphicBuffer(w, h, f, effectiveUsage | GRALLOC_USAGE_HW_FB);
371        err = buffer->initCheck();
372        buffer->transform = uint8_t(getOrientation());
373
374        if (err != NO_ERROR) {
375            // allocation didn't succeed, probably because an older bypass
376            // window hasn't released all its resources yet.
377            ClientRef::Access sharedClient(mUserClientRef);
378            SharedBufferServer* lcblk(sharedClient.get());
379            if (lcblk) {
380                // all buffers need reallocation
381                lcblk->reallocateAll();
382            }
383        }
384    }
385#endif
386
387    if (err != NO_ERROR) {
388        buffer = new GraphicBuffer(w, h, f, effectiveUsage);
389        err = buffer->initCheck();
390    }
391
392    if (err || buffer->handle == 0) {
393        GraphicBuffer::dumpAllocationsToSystemLog();
394        LOGE_IF(err || buffer->handle == 0,
395                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
396                this, index, w, h, strerror(-err));
397    } else {
398        LOGD_IF(DEBUG_RESIZE,
399                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
400                this, index, w, h, buffer->handle);
401    }
402
403    if (err == NO_ERROR && buffer->handle != 0) {
404        Mutex::Autolock _l(mLock);
405        mBufferManager.attachBuffer(index, buffer);
406    }
407    return buffer;
408}
409
410uint32_t Layer::getEffectiveUsage(uint32_t usage) const
411{
412    /*
413     *  buffers used for software rendering, but h/w composition
414     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
415     *
416     *  buffers used for h/w rendering and h/w composition
417     *  are allocated with  HW_RENDER | HW_TEXTURE
418     *
419     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
420     *  are allocated with SW_READ_RARELY | HW_RENDER
421     *
422     */
423
424    if (mSecure) {
425        // secure buffer, don't store it into the GPU
426        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
427                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
428    } else {
429        // it's allowed to modify the usage flags here, but generally
430        // the requested flags should be honored.
431        // request EGLImage for all buffers
432        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
433    }
434    return usage;
435}
436
437bool Layer::setBypass(bool enable)
438{
439    Mutex::Autolock _l(mLock);
440
441    if (mNeedsScaling || mNeedsFiltering) {
442        return false;
443    }
444
445    if (mBypassState != enable) {
446        mBypassState = enable;
447        ClientRef::Access sharedClient(mUserClientRef);
448        SharedBufferServer* lcblk(sharedClient.get());
449        if (lcblk) {
450            // all buffers need reallocation
451            lcblk->reallocateAll();
452        }
453    }
454
455    return true;
456}
457
458void Layer::updateBuffersOrientation()
459{
460    sp<GraphicBuffer> buffer(getBypassBuffer());
461    if (buffer != NULL && mOrientation != buffer->transform) {
462        ClientRef::Access sharedClient(mUserClientRef);
463        SharedBufferServer* lcblk(sharedClient.get());
464        if (lcblk) { // all buffers need reallocation
465            lcblk->reallocateAll();
466        }
467    }
468}
469
470uint32_t Layer::doTransaction(uint32_t flags)
471{
472    const Layer::State& front(drawingState());
473    const Layer::State& temp(currentState());
474
475    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
476            (front.requested_h != temp.requested_h);
477
478    if (sizeChanged) {
479        // the size changed, we need to ask our client to request a new buffer
480        LOGD_IF(DEBUG_RESIZE,
481                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
482                this,
483                int(temp.requested_w), int(temp.requested_h),
484                int(front.requested_w), int(front.requested_h));
485
486        if (!isFixedSize()) {
487            // we're being resized and there is a freeze display request,
488            // acquire a freeze lock, so that the screen stays put
489            // until we've redrawn at the new size; this is to avoid
490            // glitches upon orientation changes.
491            if (mFlinger->hasFreezeRequest()) {
492                // if the surface is hidden, don't try to acquire the
493                // freeze lock, since hidden surfaces may never redraw
494                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
495                    mFreezeLock = mFlinger->getFreezeLock();
496                }
497            }
498
499            // this will make sure LayerBase::doTransaction doesn't update
500            // the drawing state's size
501            Layer::State& editDraw(mDrawingState);
502            editDraw.requested_w = temp.requested_w;
503            editDraw.requested_h = temp.requested_h;
504
505            // record the new size, form this point on, when the client request
506            // a buffer, it'll get the new size.
507            setBufferSize(temp.requested_w, temp.requested_h);
508
509            ClientRef::Access sharedClient(mUserClientRef);
510            SharedBufferServer* lcblk(sharedClient.get());
511            if (lcblk) {
512                // all buffers need reallocation
513                lcblk->reallocateAll();
514            }
515        } else {
516            // record the new size
517            setBufferSize(temp.requested_w, temp.requested_h);
518        }
519    }
520
521    if (temp.sequence != front.sequence) {
522        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
523            // this surface is now hidden, so it shouldn't hold a freeze lock
524            // (it may never redraw, which is fine if it is hidden)
525            mFreezeLock.clear();
526        }
527    }
528
529    return LayerBase::doTransaction(flags);
530}
531
532void Layer::setBufferSize(uint32_t w, uint32_t h) {
533    Mutex::Autolock _l(mLock);
534    mWidth = w;
535    mHeight = h;
536    mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
537}
538
539bool Layer::isFixedSize() const {
540    Mutex::Autolock _l(mLock);
541    return mFixedSize;
542}
543
544// ----------------------------------------------------------------------------
545// pageflip handling...
546// ----------------------------------------------------------------------------
547
548void Layer::lockPageFlip(bool& recomputeVisibleRegions)
549{
550    ClientRef::Access sharedClient(mUserClientRef);
551    SharedBufferServer* lcblk(sharedClient.get());
552    if (!lcblk) {
553        // client died
554        recomputeVisibleRegions = true;
555        return;
556    }
557
558    ssize_t buf = lcblk->retireAndLock();
559    if (buf == NOT_ENOUGH_DATA) {
560        // NOTE: This is not an error, it simply means there is nothing to
561        // retire. The buffer is locked because we will use it
562        // for composition later in the loop
563        return;
564    }
565
566    if (buf < NO_ERROR) {
567        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
568        mPostedDirtyRegion.clear();
569        return;
570    }
571
572    // we retired a buffer, which becomes the new front buffer
573    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
574        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
575        mPostedDirtyRegion.clear();
576        return;
577    }
578
579    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
580    if (newFrontBuffer != NULL) {
581        // get the dirty region
582        // compute the posted region
583        const Region dirty(lcblk->getDirtyRegion(buf));
584        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
585
586        // update the layer size and release freeze-lock
587        const Layer::State& front(drawingState());
588        if (newFrontBuffer->getWidth()  == front.requested_w &&
589            newFrontBuffer->getHeight() == front.requested_h)
590        {
591            if ((front.w != front.requested_w) ||
592                (front.h != front.requested_h))
593            {
594                // Here we pretend the transaction happened by updating the
595                // current and drawing states. Drawing state is only accessed
596                // in this thread, no need to have it locked
597                Layer::State& editDraw(mDrawingState);
598                editDraw.w = editDraw.requested_w;
599                editDraw.h = editDraw.requested_h;
600
601                // We also need to update the current state so that we don't
602                // end-up doing too much work during the next transaction.
603                // NOTE: We actually don't need hold the transaction lock here
604                // because State::w and State::h are only accessed from
605                // this thread
606                Layer::State& editTemp(currentState());
607                editTemp.w = editDraw.w;
608                editTemp.h = editDraw.h;
609
610                // recompute visible region
611                recomputeVisibleRegions = true;
612            }
613
614            // we now have the correct size, unfreeze the screen
615            mFreezeLock.clear();
616        }
617
618        // get the crop region
619        setBufferCrop( lcblk->getCrop(buf) );
620
621        // get the transformation
622        setBufferTransform( lcblk->getTransform(buf) );
623
624    } else {
625        // this should not happen unless we ran out of memory while
626        // allocating the buffer. we're hoping that things will get back
627        // to normal the next time the app tries to draw into this buffer.
628        // meanwhile, pretend the screen didn't update.
629        mPostedDirtyRegion.clear();
630    }
631
632    if (lcblk->getQueuedCount()) {
633        // signal an event if we have more buffers waiting
634        mFlinger->signalEvent();
635    }
636
637    /* a buffer was posted, so we need to call reloadTexture(), which
638     * will update our internal data structures (eg: EGLImageKHR or
639     * texture names). we need to do this even if mPostedDirtyRegion is
640     * empty -- it's orthogonal to the fact that a new buffer was posted,
641     * for instance, a degenerate case could be that the user did an empty
642     * update but repainted the buffer with appropriate content (after a
643     * resize for instance).
644     */
645    reloadTexture( mPostedDirtyRegion );
646}
647
648void Layer::unlockPageFlip(
649        const Transform& planeTransform, Region& outDirtyRegion)
650{
651    Region dirtyRegion(mPostedDirtyRegion);
652    if (!dirtyRegion.isEmpty()) {
653        mPostedDirtyRegion.clear();
654        // The dirty region is given in the layer's coordinate space
655        // transform the dirty region by the surface's transformation
656        // and the global transformation.
657        const Layer::State& s(drawingState());
658        const Transform tr(planeTransform * s.transform);
659        dirtyRegion = tr.transform(dirtyRegion);
660
661        // At this point, the dirty region is in screen space.
662        // Make sure it's constrained by the visible region (which
663        // is in screen space as well).
664        dirtyRegion.andSelf(visibleRegionScreen);
665        outDirtyRegion.orSelf(dirtyRegion);
666    }
667    if (visibleRegionScreen.isEmpty()) {
668        // an invisible layer should not hold a freeze-lock
669        // (because it may never be updated and therefore never release it)
670        mFreezeLock.clear();
671    }
672}
673
674void Layer::dump(String8& result, char* buffer, size_t SIZE) const
675{
676    LayerBaseClient::dump(result, buffer, SIZE);
677
678    ClientRef::Access sharedClient(mUserClientRef);
679    SharedBufferServer* lcblk(sharedClient.get());
680    uint32_t totalTime = 0;
681    if (lcblk) {
682        SharedBufferStack::Statistics stats = lcblk->getStats();
683        totalTime= stats.totalTime;
684        result.append( lcblk->dump("      ") );
685    }
686
687    sp<const GraphicBuffer> buf0(getBuffer(0));
688    sp<const GraphicBuffer> buf1(getBuffer(1));
689    uint32_t w0=0, h0=0, s0=0;
690    uint32_t w1=0, h1=0, s1=0;
691    if (buf0 != 0) {
692        w0 = buf0->getWidth();
693        h0 = buf0->getHeight();
694        s0 = buf0->getStride();
695    }
696    if (buf1 != 0) {
697        w1 = buf1->getWidth();
698        h1 = buf1->getHeight();
699        s1 = buf1->getStride();
700    }
701    snprintf(buffer, SIZE,
702            "      "
703            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
704            " freezeLock=%p, bypass=%d, dq-q-time=%u us\n",
705            mFormat, w0, h0, s0, w1, h1, s1,
706            getFreezeLock().get(), mBypassState, totalTime);
707
708    result.append(buffer);
709}
710
711// ---------------------------------------------------------------------------
712
713Layer::ClientRef::ClientRef()
714    : mControlBlock(0), mToken(-1) {
715}
716
717Layer::ClientRef::~ClientRef() {
718}
719
720int32_t Layer::ClientRef::getToken() const {
721    Mutex::Autolock _l(mLock);
722    return mToken;
723}
724
725sp<UserClient> Layer::ClientRef::getClient() const {
726    Mutex::Autolock _l(mLock);
727    return mUserClient.promote();
728}
729
730status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
731        const sp<SharedBufferServer>& sharedClient, int32_t token) {
732    Mutex::Autolock _l(mLock);
733
734    { // scope for strong mUserClient reference
735        sp<UserClient> userClient(mUserClient.promote());
736        if (mUserClient != 0 && mControlBlock != 0) {
737            mControlBlock->setStatus(NO_INIT);
738        }
739    }
740
741    mUserClient = uc;
742    mToken = token;
743    mControlBlock = sharedClient;
744    return NO_ERROR;
745}
746
747sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
748    return mUserClient.promote();
749}
750
751// this class gives us access to SharedBufferServer safely
752// it makes sure the UserClient (and its associated shared memory)
753// won't go away while we're accessing it.
754Layer::ClientRef::Access::Access(const ClientRef& ref)
755    : mControlBlock(0)
756{
757    Mutex::Autolock _l(ref.mLock);
758    mUserClientStrongRef = ref.mUserClient.promote();
759    if (mUserClientStrongRef != 0)
760        mControlBlock = ref.mControlBlock;
761}
762
763Layer::ClientRef::Access::~Access()
764{
765}
766
767// ---------------------------------------------------------------------------
768
769Layer::BufferManager::BufferManager(TextureManager& tm)
770    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
771      mActiveBuffer(-1), mFailover(false)
772{
773}
774
775Layer::BufferManager::~BufferManager()
776{
777}
778
779status_t Layer::BufferManager::resize(size_t size)
780{
781    Mutex::Autolock _l(mLock);
782    mNumBuffers = size;
783    return NO_ERROR;
784}
785
786// only for debugging
787sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
788    return mBufferData[index].buffer;
789}
790
791status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
792    mActiveBuffer = index;
793    return NO_ERROR;
794}
795
796size_t Layer::BufferManager::getActiveBufferIndex() const {
797    return mActiveBuffer;
798}
799
800Texture Layer::BufferManager::getActiveTexture() const {
801    Texture res;
802    if (mFailover || mActiveBuffer<0) {
803        res = mFailoverTexture;
804    } else {
805        static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
806    }
807    return res;
808}
809
810sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
811    sp<GraphicBuffer> result;
812    const ssize_t activeBuffer = mActiveBuffer;
813    if (activeBuffer >= 0) {
814        BufferData const * const buffers = mBufferData;
815        Mutex::Autolock _l(mLock);
816        result = buffers[activeBuffer].buffer;
817    }
818    return result;
819}
820
821sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
822{
823    BufferData* const buffers = mBufferData;
824    sp<GraphicBuffer> buffer;
825    Mutex::Autolock _l(mLock);
826    buffer = buffers[index].buffer;
827    buffers[index].buffer = 0;
828    return buffer;
829}
830
831status_t Layer::BufferManager::attachBuffer(size_t index,
832        const sp<GraphicBuffer>& buffer)
833{
834    BufferData* const buffers = mBufferData;
835    Mutex::Autolock _l(mLock);
836    buffers[index].buffer = buffer;
837    buffers[index].texture.dirty = true;
838    return NO_ERROR;
839}
840
841status_t Layer::BufferManager::destroy(EGLDisplay dpy)
842{
843    BufferData* const buffers = mBufferData;
844    size_t num;
845    { // scope for the lock
846        Mutex::Autolock _l(mLock);
847        num = mNumBuffers;
848        for (size_t i=0 ; i<num ; i++) {
849            buffers[i].buffer = 0;
850        }
851    }
852    for (size_t i=0 ; i<num ; i++) {
853        destroyTexture(&buffers[i].texture, dpy);
854    }
855    destroyTexture(&mFailoverTexture, dpy);
856    return NO_ERROR;
857}
858
859status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
860        const sp<GraphicBuffer>& buffer)
861{
862    status_t err = NO_INIT;
863    ssize_t index = mActiveBuffer;
864    if (index >= 0) {
865        if (!mFailover) {
866            Image& texture(mBufferData[index].texture);
867            err = mTextureManager.initEglImage(&texture, dpy, buffer);
868            // if EGLImage fails, we switch to regular texture mode, and we
869            // free all resources associated with using EGLImages.
870            if (err == NO_ERROR) {
871                mFailover = false;
872                destroyTexture(&mFailoverTexture, dpy);
873            } else {
874                mFailover = true;
875                const size_t num = mNumBuffers;
876                for (size_t i=0 ; i<num ; i++) {
877                    destroyTexture(&mBufferData[i].texture, dpy);
878                }
879            }
880        } else {
881            // we failed once, don't try again
882            err = BAD_VALUE;
883        }
884    }
885    return err;
886}
887
888status_t Layer::BufferManager::loadTexture(
889        const Region& dirty, const GGLSurface& t)
890{
891    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
892}
893
894status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
895{
896    if (tex->name != -1U) {
897        glDeleteTextures(1, &tex->name);
898        tex->name = -1U;
899    }
900    if (tex->image != EGL_NO_IMAGE_KHR) {
901        eglDestroyImageKHR(dpy, tex->image);
902        tex->image = EGL_NO_IMAGE_KHR;
903    }
904    return NO_ERROR;
905}
906
907// ---------------------------------------------------------------------------
908
909Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
910        const sp<Layer>& owner)
911    : Surface(flinger, owner->getIdentity(), owner)
912{
913}
914
915Layer::SurfaceLayer::~SurfaceLayer()
916{
917}
918
919sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
920        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
921{
922    sp<GraphicBuffer> buffer;
923    sp<Layer> owner(getOwner());
924    if (owner != 0) {
925        /*
926         * requestBuffer() cannot be called from the main thread
927         * as it could cause a dead-lock, since it may have to wait
928         * on conditions updated my the main thread.
929         */
930        buffer = owner->requestBuffer(index, w, h, format, usage);
931    }
932    return buffer;
933}
934
935status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
936{
937    status_t err = DEAD_OBJECT;
938    sp<Layer> owner(getOwner());
939    if (owner != 0) {
940        /*
941         * setBufferCount() cannot be called from the main thread
942         * as it could cause a dead-lock, since it may have to wait
943         * on conditions updated my the main thread.
944         */
945        err = owner->setBufferCount(bufferCount);
946    }
947    return err;
948}
949
950// ---------------------------------------------------------------------------
951
952
953}; // namespace android
954