History log of /frameworks/base/graphics/java/android/renderscript/Allocation.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
f92a0a6d4e95660b0e7ebe259323de17d821c50f 21-Aug-2010 Romain Guy <romainguy@google.com> Load bitmaps in the correct format.

Bug #2936873

Change-Id: Ide93ffd8227cea6c610dde625163ccffb4590e90
/frameworks/base/graphics/java/android/renderscript/Allocation.java
8a64743f37ed35af7c2204acd18bb3d62d8f66d5 02-Mar-2010 Jason Sams <rjsams@android.com> Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
c2908e60c9b021fb4bb69acff8d49981dd4dade8 24-Feb-2010 Jason Sams <rjsams@android.com> Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
5dbfe93b3f15f3a837836d024958635fd8f9ad14 27-Jan-2010 Jason Sams <rjsams@android.com> Fix some minor bugs with GL state setup that were exposed by Droids driver.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
ea87e96959895ef94cc3aa9576f41a660d2bbf03 12-Jan-2010 Jason Sams <rjsams@android.com> Implement type generation for user uniforms in vertex shader.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
74e02ef2000ff2783e526d6916e2f0b5d517593e 07-Jan-2010 Jason Sams <rjsams@android.com> Support npot on es 2.0 HW.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
718cd1f322ee5b62b6a49cb36195bcb18a5ab711 23-Dec-2009 Jason Sams <rjsams@android.com> Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.

This will break some apps, checkings for other projects will follow to unbreak them.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
771bebb94054d06f97284379c93a2620613513c3 07-Dec-2009 Jason Sams <rjsams@android.com> Add Java exceptions to catch RS calls with no context or no surface.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
768bc02d815a94ad29146f1ed60c847d1af118cc 22-Sep-2009 Jason Sams <rjsams@android.com> Implement more type checks on Allocations.
Add tracking for allocations created using the "sized" helper.
Add more param validation for data upload calls.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
5f43fd289abbd5380b6068766daf721b555d0053 15-Sep-2009 Jason Sams <rjsams@android.com> Implement Object readback.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
ea84a7c51790f9ba5f2194a66d6cf4ea8d879776 04-Sep-2009 Jason Sams <rjsams@android.com> Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
2525a815220652b37e2e390fe8c62394a6d0e574 04-Sep-2009 Jason Sams <rjsams@android.com> Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
650a3eb7d621dc8e81573142a4498bbd07bcde27 31-Aug-2009 Romain Guy <romainguy@android.com> Load bitmap resources entirely from native code.

Change-Id: I6660baec241794c40611bce79b7f9ce9479e52ba
/frameworks/base/graphics/java/android/renderscript/Allocation.java
07ae40623737a6060b8a925fd2e6bba76780dcd4 28-Aug-2009 Jason Sams <rjsams@android.com> Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
7ce033d797e5df5e2131e2ed459fba181eaf4658 18-Aug-2009 Jason Sams <rjsams@android.com> Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
43ee06857bb7f99446d1d84f8789016c5d105558 13-Aug-2009 Jason Sams <rjsams@android.com> Implement reflecting Java objects into the ACC enviroment.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
40a29e8e28772b37ab0f9fe9708ecdcba24abb84 10-Aug-2009 Jason Sams <rjsams@android.com> Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
1bada8cd6e4f340de93cff4a2439835fc3b1456c 10-Aug-2009 Jason Sams <rjsams@android.com> Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
bd1c3ad0cdf8e60b849a009cdc0b36764cc1dacb 04-Aug-2009 Jason Sams <rjsams@android.com> Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
/frameworks/base/graphics/java/android/renderscript/Allocation.java
b8c5a84e7c23746a3fc26013e0880d3d95ca6588 01-Aug-2009 Jason Sams <rjsams@android.com> Split RenderScript Type and Allocation into seperate classes.
/frameworks/base/graphics/java/android/renderscript/Allocation.java