History log of /frameworks/base/include/ui/EventHub.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
7342bb9693f480f6c713b4a4f82a9ad9131cd667 02-Oct-2010 Jeff Brown <jeffbrown@google.com> Wait for initial device scan to finish before updating config.

This change narrows the opportunity for a race condition setting the
resource Configuration while devices are being updated.

Change-Id: I58efa563f4129ab0fce7108511d16a99dff7e451
/frameworks/base/include/ui/EventHub.h
f2f487183052865d50c004a835360be1728b5a52 02-Oct-2010 Jeff Brown <jeffbrown@google.com> Minor logging changes to input dispatcher to help with debugging.

Added dumpsys reporting to EventHub.
Made the formatting a bit clearer.
Added 'Locked' suffix to some internal methods of EventHub.

Change-Id: Ic449560bcce378f6361895d27c66854e9724abb0
/frameworks/base/include/ui/EventHub.h
dc1ab4b5cc274b7d744c11a939bb5910becec5e0 15-Sep-2010 Jeff Brown <jeffbrown@google.com> Input API review.

Drop currently unsupported input features.
Add documentation comments.

Change-Id: I407d2e1dd90c5ee82983a3ccf177430d35ee7592
/frameworks/base/include/ui/EventHub.h
8d60866e2100db70ecf0502c14768a384514d7e9 30-Aug-2010 Jeff Brown <jeffbrown@google.com> Input device calibration and capabilities.

Finished the input device capability API.
Added a mechanism for calibrating touch devices to obtain more
accurate information about the touch contact area.
Improved pointer location to show new coordinates and capabilities.
Optimized pointer location display and formatting to avoid allocating large
numbers of temporary objects. The GC churn was causing the application to
stutter very badly when more than a couple of fingers were down).
Added more diagnostics.

Change-Id: Ie25380278ed6f16c5b04cd9df848015850383498
/frameworks/base/include/ui/EventHub.h
c4554b9a0885ac3713575e91d8d33c5670b52322 22-Jun-2010 Jens Gulin <jens.gulin@sonyericsson.com> Keep track of remaining fd when devices are removed

Sometimes the wrong fd was accessed when the device was addressed
by device id.

The earlier implementation assumed that two arrays were in sync
but one of them was compacted when devices were removed. Instead
of that dependency the device now keeps track of it's file descriptor.

Change-Id: Ib0f320603aafb07ded354bc3687de9759c9068f2
/frameworks/base/include/ui/EventHub.h
cc2e717f1d43a836d1abdee06bcb946416d06fd6 18-Aug-2010 Jeff Brown <jeffbrown@google.com> Optimize EventHub reads.

Change-Id: Id7d09c0a6e5c741c1e29becd2b6560772c5ff372
/frameworks/base/include/ui/EventHub.h
6d0fec2de3601821f4f44eeb7d7deedebb2b7117 24-Jul-2010 Jeff Brown <jeffbrown@google.com> Refactor input reader to support new device types more easily.

Refactored the input reader so that each raw input protocol is handled
by a separate subclass of the new InputMapper type. This way, behaviors
pertaining to keyboard, trackballs, touchscreens, switches and other
devices are clearly distinguished for improved maintainability.

Added partial support for describing capabilities of input devices
(incomplete and untested for now, will be fleshed out in later commits).

Simplified EventHub interface somewhat since InputReader is taking over
more of the work.

Cleaned up some of the interactions between InputManager and
WindowManagerService related to reading input state.

Fixed swiping finger from screen edge into display area.

Added logging of device information to 'dumpsys window'.

Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
/frameworks/base/include/ui/EventHub.h
c5ed5910c9ef066cec6a13bbb404ec57b1e92637 15-Jul-2010 Jeff Brown <jeffbrown@google.com> Add support for new input sources.

Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.

Renamed NDK input constants per convention.

Added InputDevice class in Java which will eventually provide
useful information about available input devices.

Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.

Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.

Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.

Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.

Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
/frameworks/base/include/ui/EventHub.h
46b9ac0ae2162309774a7478cd9d4e578747bfc2 23-Apr-2010 Jeff Brown <jeffbrown@google.com> Native input dispatch rewrite work in progress.

The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.

Includes part of the new input event NDK API. Some details TBD.

To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.

There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.

End-to-end event dispatch mostly works!

To do: event injection, rate limiting, ANRs, testing, optimization, etc.

Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
/frameworks/base/include/ui/EventHub.h
fc2ebc473bbca6f9e6e30ea5de979c4852f35319 06-Aug-2009 Iliyan Malchev <malchev@google.com> EventHub: pass the name of each input device up to Java

Signed-off-by: Iliyan Malchev <malchev@google.com>
/frameworks/base/include/ui/EventHub.h
0dd7cb4b4ef86eb7d4e837b1948501da66adeebe 04-Aug-2009 Dianne Hackborn <hackbod@google.com> Finish implementation of multiple pointer support for MotionEvent.

The major things going on here:

- The MotionEvent API is now extended to included "pointer ID" information, for
applications to keep track of individual fingers as they move up and down.
PointerLocation has been updated to take advantage of this.

- The input system now has logic to generate MotionEvents with the new ID
information, synthesizing an identifier as new points are down and trying to
keep pointer ids consistent across events by looking at the distance between
the last and next set of pointers.

- We now support the new multitouch driver protocol, and will use that instead
of the old one if it is available. We do NOT use any finger id information
coming from the driver, but always synthesize pointer ids in user space.
(This is simply because we don't yet have a driver reporting this information
from which to base an implementation on.)

- Increase maximum number of fingers to 10. This code has only been used
with a driver that reports up to 2, so no idea how more will actually work.

- Oh and the input system can now detect and report physical DPAD devices.
/frameworks/base/include/ui/EventHub.h
1d9dfc5dcf459e85cffcb762ffdb9b9a4abbfd67 16-Jul-2009 Mike Lockwood <lockwood@android.com> EventHub: Add support for excluding devices from being opened by as a keyboard.

This will be used to avoid unnecessarily listening to data from sensors
that function as event devices.

Signed-off-by: Mike Lockwood <lockwood@android.com>
/frameworks/base/include/ui/EventHub.h
e3dd884815b2aaeec4241859722ab603e0b1466b 14-Jul-2009 Dianne Hackborn <hackbod@google.com> Implement virtual button support.

The kernel can now publish a property describing the layout of virtual
hardware buttons on the touchscreen. These outside of the display
area (outside of the absolute x and y controller range the driver
reports), and when the user presses on them a key event will be
generated rather than a touch event.

This also includes a number of tweaks to the absolute controller
processing to make things work better on the new screens. For
example, we now reject down events outside of the display area.

Still left to be done is the ability to cancel a key down event,
so the user can slide up from the virtual keys to the touch screen
without causing a virtual key to execute.
/frameworks/base/include/ui/EventHub.h
3b4062eeb01be33951ba214e027da523cf09f8b1 01-Jun-2009 Mathias Agopian <mathias@google.com> get rid of utils.h
/frameworks/base/include/ui/EventHub.h
9066cfe9886ac131c34d59ed0e2d287b0e3c0087 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/include/ui/EventHub.h
d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/include/ui/EventHub.h
d24b8183b93e781080b2c16c487e60d51c12da31 11-Feb-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //branches/cupcake/...@130745
/frameworks/base/include/ui/EventHub.h
9266c558bf1d21ff647525ff99f7dadbca417309 16-Jan-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //branches/cupcake/...@126645
/frameworks/base/include/ui/EventHub.h
54b6cfa9a9e5b861a9930af873580d6dc20f773c 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/frameworks/base/include/ui/EventHub.h