156cce698093023d9e79a4ff4fb96f4e4d3019db |
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03-Mar-2010 |
Jason Sams <rjsams@android.com> |
Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
/frameworks/base/libs/rs/RenderScript.h
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8a64743f37ed35af7c2204acd18bb3d62d8f66d5 |
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02-Mar-2010 |
Jason Sams <rjsams@android.com> |
Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
/frameworks/base/libs/rs/RenderScript.h
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7eecbf2085bcfe475daf68090a1a4f47fbb6ec72 |
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24-Feb-2010 |
Jason Sams <rjsams@android.com> |
Begin implementation of generated java files from RS files.
/frameworks/base/libs/rs/RenderScript.h
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704ff64b099406bb328898a7443921f22dbffd6d |
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10-Feb-2010 |
Jason Sams <rjsams@android.com> |
Preview seperating RenderScript into RenderScript and RenderScriptGL
/frameworks/base/libs/rs/RenderScript.h
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a09a6e145b778861f7abee86ce17e59507ed221e |
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06-Jan-2010 |
Jason Sams <rjsams@android.com> |
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
/frameworks/base/libs/rs/RenderScript.h
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718cd1f322ee5b62b6a49cb36195bcb18a5ab711 |
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23-Dec-2009 |
Jason Sams <rjsams@android.com> |
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
/frameworks/base/libs/rs/RenderScript.h
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68afd01ec9fd37774d8291192952a25e5605b6fb |
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18-Dec-2009 |
Jason Sams <rjsams@android.com> |
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
/frameworks/base/libs/rs/RenderScript.h
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7e5ab3b177b10fee304d011b3a4b9ee03e2b18b5 |
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15-Dec-2009 |
Jason Sams <rjsams@android.com> |
Continue es2 shader dev Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
/frameworks/base/libs/rs/RenderScript.h
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0011bcf57ff711a221a3a4c73f2a79125111647d |
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15-Dec-2009 |
Jason Sams <rjsams@android.com> |
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
/frameworks/base/libs/rs/RenderScript.h
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3bc47d438171dce294e816366d53bc9eca772c5b |
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13-Nov-2009 |
Jason Sams <rjsams@android.com> |
Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state.
/frameworks/base/libs/rs/RenderScript.h
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516c31911578db8ce53529483c3ded918ac7dc6b |
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06-Oct-2009 |
Jason Sams <rjsams@android.com> |
Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. Fix bug in StoreState where state could be overridden by the default unless the script used more than one state. Change only impacts renderscript and renderscript apps.
/frameworks/base/libs/rs/RenderScript.h
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b6f2b131c42e5148b07c7cfe22b8bd5bc5b4ad4b |
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24-Sep-2009 |
Jason Sams <rjsams@android.com> |
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
/frameworks/base/libs/rs/RenderScript.h
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6b9dec00afec359f091ed353f371f08ff150278a |
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24-Sep-2009 |
Jason Sams <rjsams@android.com> |
Remove depricated triangleMesh.
/frameworks/base/libs/rs/RenderScript.h
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ebfb436a49673693b98469683451bd9ede797557 |
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23-Sep-2009 |
Jason Sams <rjsams@android.com> |
Add raster object to control point and line params. Add flag to force SW rendering.
/frameworks/base/libs/rs/RenderScript.h
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b13ada5071f55c96054c47bbd88d8801cd2c0f15 |
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25-Aug-2009 |
Jason Sams <rjsams@android.com> |
Add support for selecting the color bit depth and if the application used a depth buffer.
/frameworks/base/libs/rs/RenderScript.h
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25ffcdc9d7e32c9c1eeb2b48cc2f17d1353e9fae |
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21-Aug-2009 |
Jason Sams <rjsams@android.com> |
Point Sprites
/frameworks/base/libs/rs/RenderScript.h
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730ee65d4ddb307898053b623120bad1655fadad |
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19-Aug-2009 |
Jason Sams <rjsams@android.com> |
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
/frameworks/base/libs/rs/RenderScript.h
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1bada8cd6e4f340de93cff4a2439835fc3b1456c |
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10-Aug-2009 |
Jason Sams <rjsams@android.com> |
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
/frameworks/base/libs/rs/RenderScript.h
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b0ec1b46d6f5b5612e33fe43a828abea79b87a00 |
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28-Jul-2009 |
Jason Sams <rjsams@android.com> |
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
/frameworks/base/libs/rs/RenderScript.h
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64676f3c21a07d650069315572811570cbf8f728 |
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09-Jul-2009 |
Jason Sams <rjsams@android.com> |
1st cut of a3d file loader.
/frameworks/base/libs/rs/RenderScript.h
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7c878f3a8379daf21dca6de7aa722ff75328afbe |
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30-Jun-2009 |
Jason Sams <rjsams@android.com> |
Begin adding mesh
/frameworks/base/libs/rs/RenderScript.h
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bba134c8a1dcfe0c8473307a95899a02c9553504 |
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23-Jun-2009 |
Jason Sams <rjsams@android.com> |
All light source objects.
/frameworks/base/libs/rs/RenderScript.h
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ffe9f48890dde7173a0845d32887fdf94a49b0a7 |
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02-Jun-2009 |
Jason Sams <rjsams@android.com> |
Improve bitmap support and do conversion in native rather than java code to reduce conversion time.
/frameworks/base/libs/rs/RenderScript.h
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fe08d99725efd0dde7ba67ff1979a04fec2ba99f |
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27-May-2009 |
Jason Sams <rjsams@android.com> |
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
/frameworks/base/libs/rs/RenderScript.h
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d19f10d43aa400e1183aa21a97099d02074131a2 |
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22-May-2009 |
Jason Sams <jsams@google.com> |
Add the Renderscript library. (Not in the build by default yet.) This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000
/frameworks/base/libs/rs/RenderScript.h
|