0011bcf57ff711a221a3a4c73f2a79125111647d |
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15-Dec-2009 |
Jason Sams <rjsams@android.com> |
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
/frameworks/base/libs/rs/rsProgramFragmentStore.cpp
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bb51c40d89c7dbdee7d7507fdfe0a64e8f4f87a9 |
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25-Nov-2009 |
Jason Sams <rjsams@android.com> |
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
/frameworks/base/libs/rs/rsProgramFragmentStore.cpp
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61f08d6fa7c7657e9fbcd17e9a1c5b9114bb3844 |
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26-Sep-2009 |
Jason Sams <rjsams@android.com> |
Improved object lifecycle tracking and fix leaks.
/frameworks/base/libs/rs/rsProgramFragmentStore.cpp
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a9e7a05b84470257637c97d65f6562aa832c66ef |
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25-Sep-2009 |
Jason Sams <rjsams@android.com> |
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
/frameworks/base/libs/rs/rsProgramFragmentStore.cpp
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07ae40623737a6060b8a925fd2e6bba76780dcd4 |
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28-Aug-2009 |
Jason Sams <rjsams@android.com> |
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
/frameworks/base/libs/rs/rsProgramFragmentStore.cpp
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b13ada5071f55c96054c47bbd88d8801cd2c0f15 |
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25-Aug-2009 |
Jason Sams <rjsams@android.com> |
Add support for selecting the color bit depth and if the application used a depth buffer.
/frameworks/base/libs/rs/rsProgramFragmentStore.cpp
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7ce033d797e5df5e2131e2ed459fba181eaf4658 |
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18-Aug-2009 |
Jason Sams <rjsams@android.com> |
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
/frameworks/base/libs/rs/rsProgramFragmentStore.cpp
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9bee51c42eb8c3daffe7d6fa483edbb1689b94d2 |
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05-Aug-2009 |
Jason Sams <rjsams@android.com> |
Remove useless slot from ProgramVertex. Optimize GL state setup.
/frameworks/base/libs/rs/rsProgramFragmentStore.cpp
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c75a257c02ecaa1f1a476e233c0d79cd39dbe5d8 |
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16-Jul-2009 |
Jason Sams <rjsams@android.com> |
Update rollo with new interactivity model.
/frameworks/base/libs/rs/rsProgramFragmentStore.cpp
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4b962e57a9a1fa923283f2d76855c1c68449564f |
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23-Jun-2009 |
Jason Sams <rjsams@android.com> |
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
/frameworks/base/libs/rs/rsProgramFragmentStore.cpp
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9c54bdbf458e3c9433d237ae71cf47c4ec47d852 |
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18-Jun-2009 |
Jason Sams <rjsams@android.com> |
Implement default programs and implement defaults and parents for imports.
/frameworks/base/libs/rs/rsProgramFragmentStore.cpp
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3eaa338e11a3b0d6b87d705e5bb95625e82347bd |
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11-Jun-2009 |
Jason Sams <rjsams@android.com> |
Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts.
/frameworks/base/libs/rs/rsProgramFragmentStore.cpp
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d19f10d43aa400e1183aa21a97099d02074131a2 |
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22-May-2009 |
Jason Sams <jsams@google.com> |
Add the Renderscript library. (Not in the build by default yet.) This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000
/frameworks/base/libs/rs/rsProgramFragmentStore.cpp
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