History log of /frameworks/base/libs/rs/rsSimpleMesh.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
5dbfe93b3f15f3a837836d024958635fd8f9ad14 27-Jan-2010 Jason Sams <rjsams@android.com> Fix some minor bugs with GL state setup that were exposed by Droids driver.
/frameworks/base/libs/rs/rsSimpleMesh.cpp
a09a6e145b778861f7abee86ce17e59507ed221e 06-Jan-2010 Jason Sams <rjsams@android.com> More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
/frameworks/base/libs/rs/rsSimpleMesh.cpp
718cd1f322ee5b62b6a49cb36195bcb18a5ab711 23-Dec-2009 Jason Sams <rjsams@android.com> Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.

This will break some apps, checkings for other projects will follow to unbreak them.
/frameworks/base/libs/rs/rsSimpleMesh.cpp
3b7d39bb51f851ddee441fa34884495217e477f9 14-Dec-2009 Jason Sams <rjsams@android.com> Implement RS tracked defered texture and buffer object uploads.
/frameworks/base/libs/rs/rsSimpleMesh.cpp
bb51c40d89c7dbdee7d7507fdfe0a64e8f4f87a9 25-Nov-2009 Jason Sams <rjsams@android.com> Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
/frameworks/base/libs/rs/rsSimpleMesh.cpp
c4918c30147d72c44e9a2a9fe7b9cbe88948677a 03-Nov-2009 Jason Sams <rjsams@android.com> Fix a build break. Too many branches to keep track of.
/frameworks/base/libs/rs/rsSimpleMesh.cpp
b7a6c4340a35b7cc4ceeeccf6cc01ed82c99a8ba 02-Nov-2009 Jason Sams <rjsams@android.com> Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues.
/frameworks/base/libs/rs/rsSimpleMesh.cpp
61f08d6fa7c7657e9fbcd17e9a1c5b9114bb3844 26-Sep-2009 Jason Sams <rjsams@android.com> Improved object lifecycle tracking and fix leaks.
/frameworks/base/libs/rs/rsSimpleMesh.cpp
a9e7a05b84470257637c97d65f6562aa832c66ef 25-Sep-2009 Jason Sams <rjsams@android.com> Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
/frameworks/base/libs/rs/rsSimpleMesh.cpp
6b9dec00afec359f091ed353f371f08ff150278a 24-Sep-2009 Jason Sams <rjsams@android.com> Remove depricated triangleMesh.
/frameworks/base/libs/rs/rsSimpleMesh.cpp
07ae40623737a6060b8a925fd2e6bba76780dcd4 28-Aug-2009 Jason Sams <rjsams@android.com> Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
/frameworks/base/libs/rs/rsSimpleMesh.cpp
7ce033d797e5df5e2131e2ed459fba181eaf4658 18-Aug-2009 Jason Sams <rjsams@android.com> Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
/frameworks/base/libs/rs/rsSimpleMesh.cpp
1bada8cd6e4f340de93cff4a2439835fc3b1456c 10-Aug-2009 Jason Sams <rjsams@android.com> Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
/frameworks/base/libs/rs/rsSimpleMesh.cpp