5c225b1680e696ae8bbf505a1997d6f720672f74 |
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16-Jun-2010 |
Jeff Brown <jeffbrown@google.com> |
Even more native input dispatch work in progress. Added more tests. Fixed a regression in Vector. Fixed bugs in pointer tracking. Fixed a starvation issue in PollLoop when setting or removing callbacks. Fixed a couple of policy nits. Modified the internal representation of MotionEvent to be more efficient and more consistent. Added code to skip/cancel virtual key processing when there are multiple pointers down. This helps to better disambiguate virtual key presses from stray touches (such as cheek presses). Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
/frameworks/base/libs/ui/tests/InputChannel_test.cpp
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