Searched refs:translucent (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
H A D | GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 72 setEGLConfigChooser( translucent ?
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/frameworks/base/opengl/tests/gldual/src/com/android/gldual/ |
H A D | GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument 70 init(translucent, depth, stencil); 73 private void init(boolean translucent, int depth, int stencil) { argument 75 setEGLConfigChooser( translucent ?
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/frameworks/base/services/surfaceflinger/ |
H A D | SurfaceFlinger.cpp | 634 * Areas covered by a translucent surface are considered visible. 640 * visible regions above it (which includes the translucent areas). 647 const bool translucent = layer->needsBlending(); local 653 if (translucent) { 659 if (s.alpha==255 && !translucent &&
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