Searched refs:translucent (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/opengl/tests/gl2_jni/src/com/android/gl2jni/
H A DGL2JNIView.java65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
72 setEGLConfigChooser( translucent ?
/frameworks/base/opengl/tests/gldual/src/com/android/gldual/
H A DGLDualGL2View.java68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) { argument
75 setEGLConfigChooser( translucent ?
/frameworks/base/services/surfaceflinger/
H A DSurfaceFlinger.cpp634 * Areas covered by a translucent surface are considered visible.
640 * visible regions above it (which includes the translucent areas).
647 const bool translucent = layer->needsBlending(); local
653 if (translucent) {
659 if (s.alpha==255 && !translucent &&

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