1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35 36#include <utils/String8.h> 37#include <utils/String16.h> 38#include <utils/StopWatch.h> 39 40#include <ui/GraphicBufferAllocator.h> 41#include <ui/GraphicLog.h> 42#include <ui/PixelFormat.h> 43 44#include <pixelflinger/pixelflinger.h> 45#include <GLES/gl.h> 46 47#include "clz.h" 48#include "GLExtensions.h" 49#include "Layer.h" 50#include "LayerBlur.h" 51#include "LayerBuffer.h" 52#include "LayerDim.h" 53#include "SurfaceFlinger.h" 54 55#include "DisplayHardware/DisplayHardware.h" 56 57/* ideally AID_GRAPHICS would be in a semi-public header 58 * or there would be a way to map a user/group name to its id 59 */ 60#ifndef AID_GRAPHICS 61#define AID_GRAPHICS 1003 62#endif 63 64#ifdef USE_COMPOSITION_BYPASS 65#warning "using COMPOSITION_BYPASS" 66#endif 67 68#define DISPLAY_COUNT 1 69 70namespace android { 71// --------------------------------------------------------------------------- 72 73SurfaceFlinger::SurfaceFlinger() 74 : BnSurfaceComposer(), Thread(false), 75 mTransactionFlags(0), 76 mTransactionCount(0), 77 mResizeTransationPending(false), 78 mLayersRemoved(false), 79 mBootTime(systemTime()), 80 mHardwareTest("android.permission.HARDWARE_TEST"), 81 mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"), 82 mReadFramebuffer("android.permission.READ_FRAME_BUFFER"), 83 mDump("android.permission.DUMP"), 84 mVisibleRegionsDirty(false), 85 mDeferReleaseConsole(false), 86 mFreezeDisplay(false), 87 mElectronBeamAnimationMode(0), 88 mFreezeCount(0), 89 mFreezeDisplayTime(0), 90 mDebugRegion(0), 91 mDebugBackground(0), 92 mDebugInSwapBuffers(0), 93 mLastSwapBufferTime(0), 94 mDebugInTransaction(0), 95 mLastTransactionTime(0), 96 mBootFinished(false), 97 mConsoleSignals(0), 98 mSecureFrameBuffer(0) 99{ 100 init(); 101} 102 103void SurfaceFlinger::init() 104{ 105 LOGI("SurfaceFlinger is starting"); 106 107 // debugging stuff... 108 char value[PROPERTY_VALUE_MAX]; 109 property_get("debug.sf.showupdates", value, "0"); 110 mDebugRegion = atoi(value); 111 property_get("debug.sf.showbackground", value, "0"); 112 mDebugBackground = atoi(value); 113 114 LOGI_IF(mDebugRegion, "showupdates enabled"); 115 LOGI_IF(mDebugBackground, "showbackground enabled"); 116} 117 118SurfaceFlinger::~SurfaceFlinger() 119{ 120 glDeleteTextures(1, &mWormholeTexName); 121} 122 123overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const 124{ 125 return graphicPlane(0).displayHardware().getOverlayEngine(); 126} 127 128sp<IMemoryHeap> SurfaceFlinger::getCblk() const 129{ 130 return mServerHeap; 131} 132 133sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 134{ 135 sp<ISurfaceComposerClient> bclient; 136 sp<Client> client(new Client(this)); 137 status_t err = client->initCheck(); 138 if (err == NO_ERROR) { 139 bclient = client; 140 } 141 return bclient; 142} 143 144sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection() 145{ 146 sp<ISurfaceComposerClient> bclient; 147 sp<UserClient> client(new UserClient(this)); 148 status_t err = client->initCheck(); 149 if (err == NO_ERROR) { 150 bclient = client; 151 } 152 return bclient; 153} 154 155 156const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 157{ 158 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 159 const GraphicPlane& plane(mGraphicPlanes[dpy]); 160 return plane; 161} 162 163GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 164{ 165 return const_cast<GraphicPlane&>( 166 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 167} 168 169void SurfaceFlinger::bootFinished() 170{ 171 const nsecs_t now = systemTime(); 172 const nsecs_t duration = now - mBootTime; 173 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 174 mBootFinished = true; 175 property_set("ctl.stop", "bootanim"); 176} 177 178void SurfaceFlinger::onFirstRef() 179{ 180 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 181 182 // Wait for the main thread to be done with its initialization 183 mReadyToRunBarrier.wait(); 184} 185 186static inline uint16_t pack565(int r, int g, int b) { 187 return (r<<11)|(g<<5)|b; 188} 189 190status_t SurfaceFlinger::readyToRun() 191{ 192 LOGI( "SurfaceFlinger's main thread ready to run. " 193 "Initializing graphics H/W..."); 194 195 // we only support one display currently 196 int dpy = 0; 197 198 { 199 // initialize the main display 200 GraphicPlane& plane(graphicPlane(dpy)); 201 DisplayHardware* const hw = new DisplayHardware(this, dpy); 202 plane.setDisplayHardware(hw); 203 } 204 205 // create the shared control-block 206 mServerHeap = new MemoryHeapBase(4096, 207 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 208 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 209 210 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 211 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 212 213 new(mServerCblk) surface_flinger_cblk_t; 214 215 // initialize primary screen 216 // (other display should be initialized in the same manner, but 217 // asynchronously, as they could come and go. None of this is supported 218 // yet). 219 const GraphicPlane& plane(graphicPlane(dpy)); 220 const DisplayHardware& hw = plane.displayHardware(); 221 const uint32_t w = hw.getWidth(); 222 const uint32_t h = hw.getHeight(); 223 const uint32_t f = hw.getFormat(); 224 hw.makeCurrent(); 225 226 // initialize the shared control block 227 mServerCblk->connected |= 1<<dpy; 228 display_cblk_t* dcblk = mServerCblk->displays + dpy; 229 memset(dcblk, 0, sizeof(display_cblk_t)); 230 dcblk->w = plane.getWidth(); 231 dcblk->h = plane.getHeight(); 232 dcblk->format = f; 233 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 234 dcblk->xdpi = hw.getDpiX(); 235 dcblk->ydpi = hw.getDpiY(); 236 dcblk->fps = hw.getRefreshRate(); 237 dcblk->density = hw.getDensity(); 238 239 // Initialize OpenGL|ES 240 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 241 glPixelStorei(GL_PACK_ALIGNMENT, 4); 242 glEnableClientState(GL_VERTEX_ARRAY); 243 glEnable(GL_SCISSOR_TEST); 244 glShadeModel(GL_FLAT); 245 glDisable(GL_DITHER); 246 glDisable(GL_CULL_FACE); 247 248 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 249 const uint16_t g1 = pack565(0x17,0x2f,0x17); 250 const uint16_t textureData[4] = { g0, g1, g1, g0 }; 251 glGenTextures(1, &mWormholeTexName); 252 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 253 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 254 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 255 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 256 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 257 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 258 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); 259 260 glViewport(0, 0, w, h); 261 glMatrixMode(GL_PROJECTION); 262 glLoadIdentity(); 263 glOrthof(0, w, h, 0, 0, 1); 264 265 LayerDim::initDimmer(this, w, h); 266 267 mReadyToRunBarrier.open(); 268 269 /* 270 * We're now ready to accept clients... 271 */ 272 273 // start boot animation 274 property_set("ctl.start", "bootanim"); 275 276 return NO_ERROR; 277} 278 279// ---------------------------------------------------------------------------- 280#if 0 281#pragma mark - 282#pragma mark Events Handler 283#endif 284 285void SurfaceFlinger::waitForEvent() 286{ 287 while (true) { 288 nsecs_t timeout = -1; 289 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 290 if (UNLIKELY(isFrozen())) { 291 // wait 5 seconds 292 const nsecs_t now = systemTime(); 293 if (mFreezeDisplayTime == 0) { 294 mFreezeDisplayTime = now; 295 } 296 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 297 timeout = waitTime>0 ? waitTime : 0; 298 } 299 300 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 301 302 // see if we timed out 303 if (isFrozen()) { 304 const nsecs_t now = systemTime(); 305 nsecs_t frozenTime = (now - mFreezeDisplayTime); 306 if (frozenTime >= freezeDisplayTimeout) { 307 // we timed out and are still frozen 308 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 309 mFreezeDisplay, mFreezeCount); 310 mFreezeDisplayTime = 0; 311 mFreezeCount = 0; 312 mFreezeDisplay = false; 313 } 314 } 315 316 if (msg != 0) { 317 switch (msg->what) { 318 case MessageQueue::INVALIDATE: 319 // invalidate message, just return to the main loop 320 return; 321 } 322 } 323 } 324} 325 326void SurfaceFlinger::signalEvent() { 327 mEventQueue.invalidate(); 328} 329 330void SurfaceFlinger::signal() const { 331 // this is the IPC call 332 const_cast<SurfaceFlinger*>(this)->signalEvent(); 333} 334 335status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 336 nsecs_t reltime, uint32_t flags) 337{ 338 return mEventQueue.postMessage(msg, reltime, flags); 339} 340 341status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 342 nsecs_t reltime, uint32_t flags) 343{ 344 status_t res = mEventQueue.postMessage(msg, reltime, flags); 345 if (res == NO_ERROR) { 346 msg->wait(); 347 } 348 return res; 349} 350 351// ---------------------------------------------------------------------------- 352#if 0 353#pragma mark - 354#pragma mark Main loop 355#endif 356 357bool SurfaceFlinger::threadLoop() 358{ 359 waitForEvent(); 360 361 // call Layer's destructor 362 handleDestroyLayers(); 363 364 // check for transactions 365 if (UNLIKELY(mConsoleSignals)) { 366 handleConsoleEvents(); 367 } 368 369 if (LIKELY(mTransactionCount == 0)) { 370 // if we're in a global transaction, don't do anything. 371 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 372 uint32_t transactionFlags = peekTransactionFlags(mask); 373 if (LIKELY(transactionFlags)) { 374 handleTransaction(transactionFlags); 375 } 376 } 377 378 // post surfaces (if needed) 379 handlePageFlip(); 380 381 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 382 if (LIKELY(hw.canDraw() && !isFrozen())) { 383 384#ifdef USE_COMPOSITION_BYPASS 385 if (handleBypassLayer()) { 386 unlockClients(); 387 return true; 388 } 389#endif 390 391 // repaint the framebuffer (if needed) 392 const int index = hw.getCurrentBufferIndex(); 393 GraphicLog& logger(GraphicLog::getInstance()); 394 395 logger.log(GraphicLog::SF_REPAINT, index); 396 handleRepaint(); 397 398 // inform the h/w that we're done compositing 399 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 400 hw.compositionComplete(); 401 402 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 403 postFramebuffer(); 404 405 logger.log(GraphicLog::SF_REPAINT_DONE, index); 406 } else { 407 // pretend we did the post 408 hw.compositionComplete(); 409 usleep(16667); // 60 fps period 410 } 411 return true; 412} 413 414bool SurfaceFlinger::handleBypassLayer() 415{ 416 sp<Layer> bypassLayer(mBypassLayer.promote()); 417 if (bypassLayer != 0) { 418 sp<GraphicBuffer> buffer(bypassLayer->getBypassBuffer()); 419 if (buffer!=0 && (buffer->usage & GRALLOC_USAGE_HW_FB)) { 420 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 421 hw.postBypassBuffer(buffer->handle); 422 return true; 423 } 424 } 425 return false; 426} 427 428void SurfaceFlinger::postFramebuffer() 429{ 430 if (!mInvalidRegion.isEmpty()) { 431 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 432 const nsecs_t now = systemTime(); 433 mDebugInSwapBuffers = now; 434 hw.flip(mInvalidRegion); 435 mLastSwapBufferTime = systemTime() - now; 436 mDebugInSwapBuffers = 0; 437 mInvalidRegion.clear(); 438 } 439} 440 441void SurfaceFlinger::handleConsoleEvents() 442{ 443 // something to do with the console 444 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 445 446 int what = android_atomic_and(0, &mConsoleSignals); 447 if (what & eConsoleAcquired) { 448 hw.acquireScreen(); 449 // this is a temporary work-around, eventually this should be called 450 // by the power-manager 451 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 452 } 453 454 if (mDeferReleaseConsole && hw.isScreenAcquired()) { 455 // We got the release signal before the acquire signal 456 mDeferReleaseConsole = false; 457 hw.releaseScreen(); 458 } 459 460 if (what & eConsoleReleased) { 461 if (hw.isScreenAcquired()) { 462 hw.releaseScreen(); 463 } else { 464 mDeferReleaseConsole = true; 465 } 466 } 467 468 mDirtyRegion.set(hw.bounds()); 469} 470 471void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 472{ 473 Mutex::Autolock _l(mStateLock); 474 const nsecs_t now = systemTime(); 475 mDebugInTransaction = now; 476 477 // Here we're guaranteed that some transaction flags are set 478 // so we can call handleTransactionLocked() unconditionally. 479 // We call getTransactionFlags(), which will also clear the flags, 480 // with mStateLock held to guarantee that mCurrentState won't change 481 // until the transaction is committed. 482 483 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 484 transactionFlags = getTransactionFlags(mask); 485 handleTransactionLocked(transactionFlags); 486 487 mLastTransactionTime = systemTime() - now; 488 mDebugInTransaction = 0; 489 // here the transaction has been committed 490} 491 492void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 493{ 494 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 495 const size_t count = currentLayers.size(); 496 497 /* 498 * Traversal of the children 499 * (perform the transaction for each of them if needed) 500 */ 501 502 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 503 if (layersNeedTransaction) { 504 for (size_t i=0 ; i<count ; i++) { 505 const sp<LayerBase>& layer = currentLayers[i]; 506 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 507 if (!trFlags) continue; 508 509 const uint32_t flags = layer->doTransaction(0); 510 if (flags & Layer::eVisibleRegion) 511 mVisibleRegionsDirty = true; 512 } 513 } 514 515 /* 516 * Perform our own transaction if needed 517 */ 518 519 if (transactionFlags & eTransactionNeeded) { 520 if (mCurrentState.orientation != mDrawingState.orientation) { 521 // the orientation has changed, recompute all visible regions 522 // and invalidate everything. 523 524 const int dpy = 0; 525 const int orientation = mCurrentState.orientation; 526 const uint32_t type = mCurrentState.orientationType; 527 GraphicPlane& plane(graphicPlane(dpy)); 528 plane.setOrientation(orientation); 529 530 // update the shared control block 531 const DisplayHardware& hw(plane.displayHardware()); 532 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 533 dcblk->orientation = orientation; 534 dcblk->w = plane.getWidth(); 535 dcblk->h = plane.getHeight(); 536 537 mVisibleRegionsDirty = true; 538 mDirtyRegion.set(hw.bounds()); 539 } 540 541 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 542 // freezing or unfreezing the display -> trigger animation if needed 543 mFreezeDisplay = mCurrentState.freezeDisplay; 544 if (mFreezeDisplay) 545 mFreezeDisplayTime = 0; 546 } 547 548 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 549 // layers have been added 550 mVisibleRegionsDirty = true; 551 } 552 553 // some layers might have been removed, so 554 // we need to update the regions they're exposing. 555 if (mLayersRemoved) { 556 mLayersRemoved = false; 557 mVisibleRegionsDirty = true; 558 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 559 const size_t count = previousLayers.size(); 560 for (size_t i=0 ; i<count ; i++) { 561 const sp<LayerBase>& layer(previousLayers[i]); 562 if (currentLayers.indexOf( layer ) < 0) { 563 // this layer is not visible anymore 564 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 565 } 566 } 567 } 568 } 569 570 commitTransaction(); 571} 572 573void SurfaceFlinger::destroyLayer(LayerBase const* layer) 574{ 575 Mutex::Autolock _l(mDestroyedLayerLock); 576 mDestroyedLayers.add(layer); 577 signalEvent(); 578} 579 580void SurfaceFlinger::handleDestroyLayers() 581{ 582 Vector<LayerBase const *> destroyedLayers; 583 584 { // scope for the lock 585 Mutex::Autolock _l(mDestroyedLayerLock); 586 destroyedLayers = mDestroyedLayers; 587 mDestroyedLayers.clear(); 588 } 589 590 // call destructors without a lock held 591 const size_t count = destroyedLayers.size(); 592 for (size_t i=0 ; i<count ; i++) { 593 //LOGD("destroying %s", destroyedLayers[i]->getName().string()); 594 delete destroyedLayers[i]; 595 } 596} 597 598sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 599{ 600 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 601} 602 603void SurfaceFlinger::computeVisibleRegions( 604 LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 605{ 606 const GraphicPlane& plane(graphicPlane(0)); 607 const Transform& planeTransform(plane.transform()); 608 const DisplayHardware& hw(plane.displayHardware()); 609 const Region screenRegion(hw.bounds()); 610 611 Region aboveOpaqueLayers; 612 Region aboveCoveredLayers; 613 Region dirty; 614 615 bool secureFrameBuffer = false; 616 617 size_t i = currentLayers.size(); 618 while (i--) { 619 const sp<LayerBase>& layer = currentLayers[i]; 620 layer->validateVisibility(planeTransform); 621 622 // start with the whole surface at its current location 623 const Layer::State& s(layer->drawingState()); 624 625 /* 626 * opaqueRegion: area of a surface that is fully opaque. 627 */ 628 Region opaqueRegion; 629 630 /* 631 * visibleRegion: area of a surface that is visible on screen 632 * and not fully transparent. This is essentially the layer's 633 * footprint minus the opaque regions above it. 634 * Areas covered by a translucent surface are considered visible. 635 */ 636 Region visibleRegion; 637 638 /* 639 * coveredRegion: area of a surface that is covered by all 640 * visible regions above it (which includes the translucent areas). 641 */ 642 Region coveredRegion; 643 644 645 // handle hidden surfaces by setting the visible region to empty 646 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 647 const bool translucent = layer->needsBlending(); 648 const Rect bounds(layer->visibleBounds()); 649 visibleRegion.set(bounds); 650 visibleRegion.andSelf(screenRegion); 651 if (!visibleRegion.isEmpty()) { 652 // Remove the transparent area from the visible region 653 if (translucent) { 654 visibleRegion.subtractSelf(layer->transparentRegionScreen); 655 } 656 657 // compute the opaque region 658 const int32_t layerOrientation = layer->getOrientation(); 659 if (s.alpha==255 && !translucent && 660 ((layerOrientation & Transform::ROT_INVALID) == false)) { 661 // the opaque region is the layer's footprint 662 opaqueRegion = visibleRegion; 663 } 664 } 665 } 666 667 // Clip the covered region to the visible region 668 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 669 670 // Update aboveCoveredLayers for next (lower) layer 671 aboveCoveredLayers.orSelf(visibleRegion); 672 673 // subtract the opaque region covered by the layers above us 674 visibleRegion.subtractSelf(aboveOpaqueLayers); 675 676 // compute this layer's dirty region 677 if (layer->contentDirty) { 678 // we need to invalidate the whole region 679 dirty = visibleRegion; 680 // as well, as the old visible region 681 dirty.orSelf(layer->visibleRegionScreen); 682 layer->contentDirty = false; 683 } else { 684 /* compute the exposed region: 685 * the exposed region consists of two components: 686 * 1) what's VISIBLE now and was COVERED before 687 * 2) what's EXPOSED now less what was EXPOSED before 688 * 689 * note that (1) is conservative, we start with the whole 690 * visible region but only keep what used to be covered by 691 * something -- which mean it may have been exposed. 692 * 693 * (2) handles areas that were not covered by anything but got 694 * exposed because of a resize. 695 */ 696 const Region newExposed = visibleRegion - coveredRegion; 697 const Region oldVisibleRegion = layer->visibleRegionScreen; 698 const Region oldCoveredRegion = layer->coveredRegionScreen; 699 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 700 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 701 } 702 dirty.subtractSelf(aboveOpaqueLayers); 703 704 // accumulate to the screen dirty region 705 dirtyRegion.orSelf(dirty); 706 707 // Update aboveOpaqueLayers for next (lower) layer 708 aboveOpaqueLayers.orSelf(opaqueRegion); 709 710 // Store the visible region is screen space 711 layer->setVisibleRegion(visibleRegion); 712 layer->setCoveredRegion(coveredRegion); 713 714 // If a secure layer is partially visible, lock-down the screen! 715 if (layer->isSecure() && !visibleRegion.isEmpty()) { 716 secureFrameBuffer = true; 717 } 718 } 719 720 // invalidate the areas where a layer was removed 721 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 722 mDirtyRegionRemovedLayer.clear(); 723 724 mSecureFrameBuffer = secureFrameBuffer; 725 opaqueRegion = aboveOpaqueLayers; 726} 727 728 729void SurfaceFlinger::commitTransaction() 730{ 731 mDrawingState = mCurrentState; 732 mResizeTransationPending = false; 733 mTransactionCV.broadcast(); 734} 735 736void SurfaceFlinger::setBypassLayer(const sp<LayerBase>& layer) 737{ 738 // if this layer is already the bypass layer, do nothing 739 sp<Layer> cur(mBypassLayer.promote()); 740 if (mBypassLayer == layer) { 741 if (cur != NULL) { 742 cur->updateBuffersOrientation(); 743 } 744 return; 745 } 746 747 // clear the current bypass layer 748 mBypassLayer.clear(); 749 if (cur != 0) { 750 cur->setBypass(false); 751 cur.clear(); 752 } 753 754 // set new bypass layer 755 if (layer != 0) { 756 if (layer->setBypass(true)) { 757 mBypassLayer = static_cast<Layer*>(layer.get()); 758 } 759 } 760} 761 762void SurfaceFlinger::handlePageFlip() 763{ 764 bool visibleRegions = mVisibleRegionsDirty; 765 LayerVector& currentLayers = const_cast<LayerVector&>( 766 mDrawingState.layersSortedByZ); 767 visibleRegions |= lockPageFlip(currentLayers); 768 769 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 770 const Region screenRegion(hw.bounds()); 771 if (visibleRegions) { 772 Region opaqueRegion; 773 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 774 775 /* 776 * rebuild the visible layer list 777 */ 778 mVisibleLayersSortedByZ.clear(); 779 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 780 size_t count = currentLayers.size(); 781 mVisibleLayersSortedByZ.setCapacity(count); 782 for (size_t i=0 ; i<count ; i++) { 783 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 784 mVisibleLayersSortedByZ.add(currentLayers[i]); 785 } 786 787#ifdef USE_COMPOSITION_BYPASS 788 sp<LayerBase> bypassLayer; 789 const size_t numVisibleLayers = mVisibleLayersSortedByZ.size(); 790 if (numVisibleLayers == 1) { 791 const sp<LayerBase>& candidate(mVisibleLayersSortedByZ[0]); 792 const Region& visibleRegion(candidate->visibleRegionScreen); 793 const Region reminder(screenRegion.subtract(visibleRegion)); 794 if (reminder.isEmpty()) { 795 // fullscreen candidate! 796 bypassLayer = candidate; 797 } 798 } 799 setBypassLayer(bypassLayer); 800#endif 801 802 mWormholeRegion = screenRegion.subtract(opaqueRegion); 803 mVisibleRegionsDirty = false; 804 } 805 806 unlockPageFlip(currentLayers); 807 mDirtyRegion.andSelf(screenRegion); 808} 809 810bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 811{ 812 bool recomputeVisibleRegions = false; 813 size_t count = currentLayers.size(); 814 sp<LayerBase> const* layers = currentLayers.array(); 815 for (size_t i=0 ; i<count ; i++) { 816 const sp<LayerBase>& layer(layers[i]); 817 layer->lockPageFlip(recomputeVisibleRegions); 818 } 819 return recomputeVisibleRegions; 820} 821 822void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 823{ 824 const GraphicPlane& plane(graphicPlane(0)); 825 const Transform& planeTransform(plane.transform()); 826 size_t count = currentLayers.size(); 827 sp<LayerBase> const* layers = currentLayers.array(); 828 for (size_t i=0 ; i<count ; i++) { 829 const sp<LayerBase>& layer(layers[i]); 830 layer->unlockPageFlip(planeTransform, mDirtyRegion); 831 } 832} 833 834 835void SurfaceFlinger::handleRepaint() 836{ 837 // compute the invalid region 838 mInvalidRegion.orSelf(mDirtyRegion); 839 if (mInvalidRegion.isEmpty()) { 840 // nothing to do 841 return; 842 } 843 844 if (UNLIKELY(mDebugRegion)) { 845 debugFlashRegions(); 846 } 847 848 // set the frame buffer 849 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 850 glMatrixMode(GL_MODELVIEW); 851 glLoadIdentity(); 852 853 uint32_t flags = hw.getFlags(); 854 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 855 (flags & DisplayHardware::BUFFER_PRESERVED)) 856 { 857 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 858 // takes a rectangle, we must make sure to update that whole 859 // rectangle in that case 860 if (flags & DisplayHardware::SWAP_RECTANGLE) { 861 // TODO: we really should be able to pass a region to 862 // SWAP_RECTANGLE so that we don't have to redraw all this. 863 mDirtyRegion.set(mInvalidRegion.bounds()); 864 } else { 865 // in the BUFFER_PRESERVED case, obviously, we can update only 866 // what's needed and nothing more. 867 // NOTE: this is NOT a common case, as preserving the backbuffer 868 // is costly and usually involves copying the whole update back. 869 } 870 } else { 871 if (flags & DisplayHardware::PARTIAL_UPDATES) { 872 // We need to redraw the rectangle that will be updated 873 // (pushed to the framebuffer). 874 // This is needed because PARTIAL_UPDATES only takes one 875 // rectangle instead of a region (see DisplayHardware::flip()) 876 mDirtyRegion.set(mInvalidRegion.bounds()); 877 } else { 878 // we need to redraw everything (the whole screen) 879 mDirtyRegion.set(hw.bounds()); 880 mInvalidRegion = mDirtyRegion; 881 } 882 } 883 884 // compose all surfaces 885 composeSurfaces(mDirtyRegion); 886 887 // clear the dirty regions 888 mDirtyRegion.clear(); 889} 890 891void SurfaceFlinger::composeSurfaces(const Region& dirty) 892{ 893 if (UNLIKELY(!mWormholeRegion.isEmpty())) { 894 // should never happen unless the window manager has a bug 895 // draw something... 896 drawWormhole(); 897 } 898 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 899 const size_t count = layers.size(); 900 for (size_t i=0 ; i<count ; ++i) { 901 const sp<LayerBase>& layer(layers[i]); 902 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 903 if (!clip.isEmpty()) { 904 layer->draw(clip); 905 } 906 } 907} 908 909void SurfaceFlinger::debugFlashRegions() 910{ 911 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 912 const uint32_t flags = hw.getFlags(); 913 914 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 915 (flags & DisplayHardware::BUFFER_PRESERVED))) { 916 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 917 mDirtyRegion.bounds() : hw.bounds()); 918 composeSurfaces(repaint); 919 } 920 921 TextureManager::deactivateTextures(); 922 923 glDisable(GL_BLEND); 924 glDisable(GL_DITHER); 925 glDisable(GL_SCISSOR_TEST); 926 927 static int toggle = 0; 928 toggle = 1 - toggle; 929 if (toggle) { 930 glColor4f(1, 0, 1, 1); 931 } else { 932 glColor4f(1, 1, 0, 1); 933 } 934 935 Region::const_iterator it = mDirtyRegion.begin(); 936 Region::const_iterator const end = mDirtyRegion.end(); 937 while (it != end) { 938 const Rect& r = *it++; 939 GLfloat vertices[][2] = { 940 { r.left, r.top }, 941 { r.left, r.bottom }, 942 { r.right, r.bottom }, 943 { r.right, r.top } 944 }; 945 glVertexPointer(2, GL_FLOAT, 0, vertices); 946 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 947 } 948 949 if (mInvalidRegion.isEmpty()) { 950 mDirtyRegion.dump("mDirtyRegion"); 951 mInvalidRegion.dump("mInvalidRegion"); 952 } 953 hw.flip(mInvalidRegion); 954 955 if (mDebugRegion > 1) 956 usleep(mDebugRegion * 1000); 957 958 glEnable(GL_SCISSOR_TEST); 959 //mDirtyRegion.dump("mDirtyRegion"); 960} 961 962void SurfaceFlinger::drawWormhole() const 963{ 964 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 965 if (region.isEmpty()) 966 return; 967 968 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 969 const int32_t width = hw.getWidth(); 970 const int32_t height = hw.getHeight(); 971 972 glDisable(GL_BLEND); 973 glDisable(GL_DITHER); 974 975 if (LIKELY(!mDebugBackground)) { 976 glClearColor(0,0,0,0); 977 Region::const_iterator it = region.begin(); 978 Region::const_iterator const end = region.end(); 979 while (it != end) { 980 const Rect& r = *it++; 981 const GLint sy = height - (r.top + r.height()); 982 glScissor(r.left, sy, r.width(), r.height()); 983 glClear(GL_COLOR_BUFFER_BIT); 984 } 985 } else { 986 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 987 { width, height }, { 0, height } }; 988 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 989 glVertexPointer(2, GL_SHORT, 0, vertices); 990 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 991 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 992#if defined(GL_OES_EGL_image_external) 993 if (GLExtensions::getInstance().haveTextureExternal()) { 994 glDisable(GL_TEXTURE_EXTERNAL_OES); 995 } 996#endif 997 glEnable(GL_TEXTURE_2D); 998 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 999 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1000 glMatrixMode(GL_TEXTURE); 1001 glLoadIdentity(); 1002 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1003 Region::const_iterator it = region.begin(); 1004 Region::const_iterator const end = region.end(); 1005 while (it != end) { 1006 const Rect& r = *it++; 1007 const GLint sy = height - (r.top + r.height()); 1008 glScissor(r.left, sy, r.width(), r.height()); 1009 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1010 } 1011 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1012 } 1013} 1014 1015void SurfaceFlinger::debugShowFPS() const 1016{ 1017 static int mFrameCount; 1018 static int mLastFrameCount = 0; 1019 static nsecs_t mLastFpsTime = 0; 1020 static float mFps = 0; 1021 mFrameCount++; 1022 nsecs_t now = systemTime(); 1023 nsecs_t diff = now - mLastFpsTime; 1024 if (diff > ms2ns(250)) { 1025 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1026 mLastFpsTime = now; 1027 mLastFrameCount = mFrameCount; 1028 } 1029 // XXX: mFPS has the value we want 1030 } 1031 1032status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1033{ 1034 Mutex::Autolock _l(mStateLock); 1035 addLayer_l(layer); 1036 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1037 return NO_ERROR; 1038} 1039 1040status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1041{ 1042 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1043 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1044} 1045 1046ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1047 const sp<LayerBaseClient>& lbc) 1048{ 1049 // attach this layer to the client 1050 size_t name = client->attachLayer(lbc); 1051 1052 Mutex::Autolock _l(mStateLock); 1053 1054 // add this layer to the current state list 1055 addLayer_l(lbc); 1056 1057 return ssize_t(name); 1058} 1059 1060status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1061{ 1062 Mutex::Autolock _l(mStateLock); 1063 status_t err = purgatorizeLayer_l(layer); 1064 if (err == NO_ERROR) 1065 setTransactionFlags(eTransactionNeeded); 1066 return err; 1067} 1068 1069status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1070{ 1071 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1072 if (lbc != 0) { 1073 mLayerMap.removeItem( lbc->getSurface()->asBinder() ); 1074 } 1075 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1076 if (index >= 0) { 1077 mLayersRemoved = true; 1078 return NO_ERROR; 1079 } 1080 return status_t(index); 1081} 1082 1083status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1084{ 1085 // remove the layer from the main list (through a transaction). 1086 ssize_t err = removeLayer_l(layerBase); 1087 1088 layerBase->onRemoved(); 1089 1090 // it's possible that we don't find a layer, because it might 1091 // have been destroyed already -- this is not technically an error 1092 // from the user because there is a race between Client::destroySurface(), 1093 // ~Client() and ~ISurface(). 1094 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1095} 1096 1097status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1098{ 1099 layer->forceVisibilityTransaction(); 1100 setTransactionFlags(eTraversalNeeded); 1101 return NO_ERROR; 1102} 1103 1104uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1105{ 1106 return android_atomic_release_load(&mTransactionFlags); 1107} 1108 1109uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1110{ 1111 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1112} 1113 1114uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1115{ 1116 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1117 if ((old & flags)==0) { // wake the server up 1118 signalEvent(); 1119 } 1120 return old; 1121} 1122 1123void SurfaceFlinger::openGlobalTransaction() 1124{ 1125 android_atomic_inc(&mTransactionCount); 1126} 1127 1128void SurfaceFlinger::closeGlobalTransaction() 1129{ 1130 if (android_atomic_dec(&mTransactionCount) == 1) { 1131 signalEvent(); 1132 1133 // if there is a transaction with a resize, wait for it to 1134 // take effect before returning. 1135 Mutex::Autolock _l(mStateLock); 1136 while (mResizeTransationPending) { 1137 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1138 if (CC_UNLIKELY(err != NO_ERROR)) { 1139 // just in case something goes wrong in SF, return to the 1140 // called after a few seconds. 1141 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1142 mResizeTransationPending = false; 1143 break; 1144 } 1145 } 1146 } 1147} 1148 1149status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1150{ 1151 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1152 return BAD_VALUE; 1153 1154 Mutex::Autolock _l(mStateLock); 1155 mCurrentState.freezeDisplay = 1; 1156 setTransactionFlags(eTransactionNeeded); 1157 1158 // flags is intended to communicate some sort of animation behavior 1159 // (for instance fading) 1160 return NO_ERROR; 1161} 1162 1163status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1164{ 1165 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1166 return BAD_VALUE; 1167 1168 Mutex::Autolock _l(mStateLock); 1169 mCurrentState.freezeDisplay = 0; 1170 setTransactionFlags(eTransactionNeeded); 1171 1172 // flags is intended to communicate some sort of animation behavior 1173 // (for instance fading) 1174 return NO_ERROR; 1175} 1176 1177int SurfaceFlinger::setOrientation(DisplayID dpy, 1178 int orientation, uint32_t flags) 1179{ 1180 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1181 return BAD_VALUE; 1182 1183 Mutex::Autolock _l(mStateLock); 1184 if (mCurrentState.orientation != orientation) { 1185 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1186 mCurrentState.orientationType = flags; 1187 mCurrentState.orientation = orientation; 1188 setTransactionFlags(eTransactionNeeded); 1189 mTransactionCV.wait(mStateLock); 1190 } else { 1191 orientation = BAD_VALUE; 1192 } 1193 } 1194 return orientation; 1195} 1196 1197sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid, 1198 const String8& name, ISurfaceComposerClient::surface_data_t* params, 1199 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1200 uint32_t flags) 1201{ 1202 sp<LayerBaseClient> layer; 1203 sp<LayerBaseClient::Surface> surfaceHandle; 1204 1205 if (int32_t(w|h) < 0) { 1206 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1207 int(w), int(h)); 1208 return surfaceHandle; 1209 } 1210 1211 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1212 sp<Layer> normalLayer; 1213 switch (flags & eFXSurfaceMask) { 1214 case eFXSurfaceNormal: 1215 if (UNLIKELY(flags & ePushBuffers)) { 1216 layer = createPushBuffersSurface(client, d, w, h, flags); 1217 } else { 1218 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1219 layer = normalLayer; 1220 } 1221 break; 1222 case eFXSurfaceBlur: 1223 layer = createBlurSurface(client, d, w, h, flags); 1224 break; 1225 case eFXSurfaceDim: 1226 layer = createDimSurface(client, d, w, h, flags); 1227 break; 1228 } 1229 1230 if (layer != 0) { 1231 layer->initStates(w, h, flags); 1232 layer->setName(name); 1233 ssize_t token = addClientLayer(client, layer); 1234 1235 surfaceHandle = layer->getSurface(); 1236 if (surfaceHandle != 0) { 1237 params->token = token; 1238 params->identity = surfaceHandle->getIdentity(); 1239 params->width = w; 1240 params->height = h; 1241 params->format = format; 1242 if (normalLayer != 0) { 1243 Mutex::Autolock _l(mStateLock); 1244 mLayerMap.add(surfaceHandle->asBinder(), normalLayer); 1245 } 1246 } 1247 1248 setTransactionFlags(eTransactionNeeded); 1249 } 1250 1251 return surfaceHandle; 1252} 1253 1254sp<Layer> SurfaceFlinger::createNormalSurface( 1255 const sp<Client>& client, DisplayID display, 1256 uint32_t w, uint32_t h, uint32_t flags, 1257 PixelFormat& format) 1258{ 1259 // initialize the surfaces 1260 switch (format) { // TODO: take h/w into account 1261 case PIXEL_FORMAT_TRANSPARENT: 1262 case PIXEL_FORMAT_TRANSLUCENT: 1263 format = PIXEL_FORMAT_RGBA_8888; 1264 break; 1265 case PIXEL_FORMAT_OPAQUE: 1266#ifdef NO_RGBX_8888 1267 format = PIXEL_FORMAT_RGB_565; 1268#else 1269 format = PIXEL_FORMAT_RGBX_8888; 1270#endif 1271 break; 1272 } 1273 1274#ifdef NO_RGBX_8888 1275 if (format == PIXEL_FORMAT_RGBX_8888) 1276 format = PIXEL_FORMAT_RGBA_8888; 1277#endif 1278 1279 sp<Layer> layer = new Layer(this, display, client); 1280 status_t err = layer->setBuffers(w, h, format, flags); 1281 if (LIKELY(err != NO_ERROR)) { 1282 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1283 layer.clear(); 1284 } 1285 return layer; 1286} 1287 1288sp<LayerBlur> SurfaceFlinger::createBlurSurface( 1289 const sp<Client>& client, DisplayID display, 1290 uint32_t w, uint32_t h, uint32_t flags) 1291{ 1292 sp<LayerBlur> layer = new LayerBlur(this, display, client); 1293 layer->initStates(w, h, flags); 1294 return layer; 1295} 1296 1297sp<LayerDim> SurfaceFlinger::createDimSurface( 1298 const sp<Client>& client, DisplayID display, 1299 uint32_t w, uint32_t h, uint32_t flags) 1300{ 1301 sp<LayerDim> layer = new LayerDim(this, display, client); 1302 layer->initStates(w, h, flags); 1303 return layer; 1304} 1305 1306sp<LayerBuffer> SurfaceFlinger::createPushBuffersSurface( 1307 const sp<Client>& client, DisplayID display, 1308 uint32_t w, uint32_t h, uint32_t flags) 1309{ 1310 sp<LayerBuffer> layer = new LayerBuffer(this, display, client); 1311 layer->initStates(w, h, flags); 1312 return layer; 1313} 1314 1315status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1316{ 1317 /* 1318 * called by the window manager, when a surface should be marked for 1319 * destruction. 1320 * 1321 * The surface is removed from the current and drawing lists, but placed 1322 * in the purgatory queue, so it's not destroyed right-away (we need 1323 * to wait for all client's references to go away first). 1324 */ 1325 1326 status_t err = NAME_NOT_FOUND; 1327 Mutex::Autolock _l(mStateLock); 1328 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1329 if (layer != 0) { 1330 err = purgatorizeLayer_l(layer); 1331 if (err == NO_ERROR) { 1332 setTransactionFlags(eTransactionNeeded); 1333 } 1334 } 1335 return err; 1336} 1337 1338status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1339{ 1340 // called by ~ISurface() when all references are gone 1341 status_t err = NO_ERROR; 1342 sp<LayerBaseClient> l(layer.promote()); 1343 if (l != NULL) { 1344 Mutex::Autolock _l(mStateLock); 1345 err = removeLayer_l(l); 1346 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1347 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1348 } 1349 return err; 1350} 1351 1352status_t SurfaceFlinger::setClientState( 1353 const sp<Client>& client, 1354 int32_t count, 1355 const layer_state_t* states) 1356{ 1357 Mutex::Autolock _l(mStateLock); 1358 uint32_t flags = 0; 1359 for (int i=0 ; i<count ; i++) { 1360 const layer_state_t& s(states[i]); 1361 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1362 if (layer != 0) { 1363 const uint32_t what = s.what; 1364 if (what & ePositionChanged) { 1365 if (layer->setPosition(s.x, s.y)) 1366 flags |= eTraversalNeeded; 1367 } 1368 if (what & eLayerChanged) { 1369 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1370 if (layer->setLayer(s.z)) { 1371 mCurrentState.layersSortedByZ.removeAt(idx); 1372 mCurrentState.layersSortedByZ.add(layer); 1373 // we need traversal (state changed) 1374 // AND transaction (list changed) 1375 flags |= eTransactionNeeded|eTraversalNeeded; 1376 } 1377 } 1378 if (what & eSizeChanged) { 1379 if (layer->setSize(s.w, s.h)) { 1380 flags |= eTraversalNeeded; 1381 mResizeTransationPending = true; 1382 } 1383 } 1384 if (what & eAlphaChanged) { 1385 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1386 flags |= eTraversalNeeded; 1387 } 1388 if (what & eMatrixChanged) { 1389 if (layer->setMatrix(s.matrix)) 1390 flags |= eTraversalNeeded; 1391 } 1392 if (what & eTransparentRegionChanged) { 1393 if (layer->setTransparentRegionHint(s.transparentRegion)) 1394 flags |= eTraversalNeeded; 1395 } 1396 if (what & eVisibilityChanged) { 1397 if (layer->setFlags(s.flags, s.mask)) 1398 flags |= eTraversalNeeded; 1399 } 1400 } 1401 } 1402 if (flags) { 1403 setTransactionFlags(flags); 1404 } 1405 return NO_ERROR; 1406} 1407 1408void SurfaceFlinger::screenReleased(int dpy) 1409{ 1410 // this may be called by a signal handler, we can't do too much in here 1411 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1412 signalEvent(); 1413} 1414 1415void SurfaceFlinger::screenAcquired(int dpy) 1416{ 1417 // this may be called by a signal handler, we can't do too much in here 1418 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1419 signalEvent(); 1420} 1421 1422status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1423{ 1424 const size_t SIZE = 1024; 1425 char buffer[SIZE]; 1426 String8 result; 1427 if (!mDump.checkCalling()) { 1428 snprintf(buffer, SIZE, "Permission Denial: " 1429 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1430 IPCThreadState::self()->getCallingPid(), 1431 IPCThreadState::self()->getCallingUid()); 1432 result.append(buffer); 1433 } else { 1434 1435 // figure out if we're stuck somewhere 1436 const nsecs_t now = systemTime(); 1437 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1438 const nsecs_t inTransaction(mDebugInTransaction); 1439 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1440 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1441 1442 // Try to get the main lock, but don't insist if we can't 1443 // (this would indicate SF is stuck, but we want to be able to 1444 // print something in dumpsys). 1445 int retry = 3; 1446 while (mStateLock.tryLock()<0 && --retry>=0) { 1447 usleep(1000000); 1448 } 1449 const bool locked(retry >= 0); 1450 if (!locked) { 1451 snprintf(buffer, SIZE, 1452 "SurfaceFlinger appears to be unresponsive, " 1453 "dumping anyways (no locks held)\n"); 1454 result.append(buffer); 1455 } 1456 1457 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1458 const size_t count = currentLayers.size(); 1459 for (size_t i=0 ; i<count ; i++) { 1460 const sp<LayerBase>& layer(currentLayers[i]); 1461 layer->dump(result, buffer, SIZE); 1462 const Layer::State& s(layer->drawingState()); 1463 s.transparentRegion.dump(result, "transparentRegion"); 1464 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1465 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1466 } 1467 1468 mWormholeRegion.dump(result, "WormholeRegion"); 1469 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1470 snprintf(buffer, SIZE, 1471 " display frozen: %s, freezeCount=%d, orientation=%d, bypass=%p, canDraw=%d\n", 1472 mFreezeDisplay?"yes":"no", mFreezeCount, 1473 mCurrentState.orientation, mBypassLayer.unsafe_get(), hw.canDraw()); 1474 result.append(buffer); 1475 snprintf(buffer, SIZE, 1476 " last eglSwapBuffers() time: %f us\n" 1477 " last transaction time : %f us\n", 1478 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1479 result.append(buffer); 1480 1481 if (inSwapBuffersDuration || !locked) { 1482 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1483 inSwapBuffersDuration/1000.0); 1484 result.append(buffer); 1485 } 1486 1487 if (inTransactionDuration || !locked) { 1488 snprintf(buffer, SIZE, " transaction time: %f us\n", 1489 inTransactionDuration/1000.0); 1490 result.append(buffer); 1491 } 1492 1493 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1494 alloc.dump(result); 1495 1496 if (locked) { 1497 mStateLock.unlock(); 1498 } 1499 } 1500 write(fd, result.string(), result.size()); 1501 return NO_ERROR; 1502} 1503 1504status_t SurfaceFlinger::onTransact( 1505 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1506{ 1507 switch (code) { 1508 case CREATE_CONNECTION: 1509 case OPEN_GLOBAL_TRANSACTION: 1510 case CLOSE_GLOBAL_TRANSACTION: 1511 case SET_ORIENTATION: 1512 case FREEZE_DISPLAY: 1513 case UNFREEZE_DISPLAY: 1514 case BOOT_FINISHED: 1515 case TURN_ELECTRON_BEAM_OFF: 1516 case TURN_ELECTRON_BEAM_ON: 1517 { 1518 // codes that require permission check 1519 IPCThreadState* ipc = IPCThreadState::self(); 1520 const int pid = ipc->getCallingPid(); 1521 const int uid = ipc->getCallingUid(); 1522 if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) { 1523 LOGE("Permission Denial: " 1524 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1525 return PERMISSION_DENIED; 1526 } 1527 break; 1528 } 1529 case CAPTURE_SCREEN: 1530 { 1531 // codes that require permission check 1532 IPCThreadState* ipc = IPCThreadState::self(); 1533 const int pid = ipc->getCallingPid(); 1534 const int uid = ipc->getCallingUid(); 1535 if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) { 1536 LOGE("Permission Denial: " 1537 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1538 return PERMISSION_DENIED; 1539 } 1540 break; 1541 } 1542 } 1543 1544 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1545 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1546 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1547 if (UNLIKELY(!mHardwareTest.checkCalling())) { 1548 IPCThreadState* ipc = IPCThreadState::self(); 1549 const int pid = ipc->getCallingPid(); 1550 const int uid = ipc->getCallingUid(); 1551 LOGE("Permission Denial: " 1552 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1553 return PERMISSION_DENIED; 1554 } 1555 int n; 1556 switch (code) { 1557 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1558 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1559 return NO_ERROR; 1560 case 1002: // SHOW_UPDATES 1561 n = data.readInt32(); 1562 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1563 return NO_ERROR; 1564 case 1003: // SHOW_BACKGROUND 1565 n = data.readInt32(); 1566 mDebugBackground = n ? 1 : 0; 1567 return NO_ERROR; 1568 case 1004:{ // repaint everything 1569 Mutex::Autolock _l(mStateLock); 1570 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1571 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1572 signalEvent(); 1573 return NO_ERROR; 1574 } 1575 case 1005:{ // force transaction 1576 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1577 return NO_ERROR; 1578 } 1579 case 1006:{ // enable/disable GraphicLog 1580 int enabled = data.readInt32(); 1581 GraphicLog::getInstance().setEnabled(enabled); 1582 return NO_ERROR; 1583 } 1584 case 1007: // set mFreezeCount 1585 mFreezeCount = data.readInt32(); 1586 mFreezeDisplayTime = 0; 1587 return NO_ERROR; 1588 case 1010: // interrogate. 1589 reply->writeInt32(0); 1590 reply->writeInt32(0); 1591 reply->writeInt32(mDebugRegion); 1592 reply->writeInt32(mDebugBackground); 1593 return NO_ERROR; 1594 case 1013: { 1595 Mutex::Autolock _l(mStateLock); 1596 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1597 reply->writeInt32(hw.getPageFlipCount()); 1598 } 1599 return NO_ERROR; 1600 } 1601 } 1602 return err; 1603} 1604 1605// --------------------------------------------------------------------------- 1606 1607status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1608 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1609{ 1610 if (!GLExtensions::getInstance().haveFramebufferObject()) 1611 return INVALID_OPERATION; 1612 1613 // get screen geometry 1614 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1615 const uint32_t hw_w = hw.getWidth(); 1616 const uint32_t hw_h = hw.getHeight(); 1617 GLfloat u = 1; 1618 GLfloat v = 1; 1619 1620 // make sure to clear all GL error flags 1621 while ( glGetError() != GL_NO_ERROR ) ; 1622 1623 // create a FBO 1624 GLuint name, tname; 1625 glGenTextures(1, &tname); 1626 glBindTexture(GL_TEXTURE_2D, tname); 1627 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1628 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1629 if (glGetError() != GL_NO_ERROR) { 1630 while ( glGetError() != GL_NO_ERROR ) ; 1631 GLint tw = (2 << (31 - clz(hw_w))); 1632 GLint th = (2 << (31 - clz(hw_h))); 1633 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1634 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1635 u = GLfloat(hw_w) / tw; 1636 v = GLfloat(hw_h) / th; 1637 } 1638 glGenFramebuffersOES(1, &name); 1639 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1640 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1641 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1642 1643 // redraw the screen entirely... 1644 glClearColor(0,0,0,1); 1645 glClear(GL_COLOR_BUFFER_BIT); 1646 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1647 const size_t count = layers.size(); 1648 for (size_t i=0 ; i<count ; ++i) { 1649 const sp<LayerBase>& layer(layers[i]); 1650 layer->drawForSreenShot(); 1651 } 1652 1653 // back to main framebuffer 1654 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1655 glDisable(GL_SCISSOR_TEST); 1656 glDeleteFramebuffersOES(1, &name); 1657 1658 *textureName = tname; 1659 *uOut = u; 1660 *vOut = v; 1661 return NO_ERROR; 1662} 1663 1664// --------------------------------------------------------------------------- 1665 1666status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1667{ 1668 status_t result = PERMISSION_DENIED; 1669 1670 if (!GLExtensions::getInstance().haveFramebufferObject()) 1671 return INVALID_OPERATION; 1672 1673 // get screen geometry 1674 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1675 const uint32_t hw_w = hw.getWidth(); 1676 const uint32_t hw_h = hw.getHeight(); 1677 const Region screenBounds(hw.bounds()); 1678 1679 GLfloat u, v; 1680 GLuint tname; 1681 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1682 if (result != NO_ERROR) { 1683 return result; 1684 } 1685 1686 GLfloat vtx[8]; 1687 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1688 glEnable(GL_TEXTURE_2D); 1689 glBindTexture(GL_TEXTURE_2D, tname); 1690 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1691 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1692 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1693 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1694 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1695 glVertexPointer(2, GL_FLOAT, 0, vtx); 1696 1697 class s_curve_interpolator { 1698 const float nbFrames, s, v; 1699 public: 1700 s_curve_interpolator(int nbFrames, float s) 1701 : nbFrames(1.0f / (nbFrames-1)), s(s), 1702 v(1.0f + expf(-s + 0.5f*s)) { 1703 } 1704 float operator()(int f) { 1705 const float x = f * nbFrames; 1706 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1707 } 1708 }; 1709 1710 class v_stretch { 1711 const GLfloat hw_w, hw_h; 1712 public: 1713 v_stretch(uint32_t hw_w, uint32_t hw_h) 1714 : hw_w(hw_w), hw_h(hw_h) { 1715 } 1716 void operator()(GLfloat* vtx, float v) { 1717 const GLfloat w = hw_w + (hw_w * v); 1718 const GLfloat h = hw_h - (hw_h * v); 1719 const GLfloat x = (hw_w - w) * 0.5f; 1720 const GLfloat y = (hw_h - h) * 0.5f; 1721 vtx[0] = x; vtx[1] = y; 1722 vtx[2] = x; vtx[3] = y + h; 1723 vtx[4] = x + w; vtx[5] = y + h; 1724 vtx[6] = x + w; vtx[7] = y; 1725 } 1726 }; 1727 1728 class h_stretch { 1729 const GLfloat hw_w, hw_h; 1730 public: 1731 h_stretch(uint32_t hw_w, uint32_t hw_h) 1732 : hw_w(hw_w), hw_h(hw_h) { 1733 } 1734 void operator()(GLfloat* vtx, float v) { 1735 const GLfloat w = hw_w - (hw_w * v); 1736 const GLfloat h = 1.0f; 1737 const GLfloat x = (hw_w - w) * 0.5f; 1738 const GLfloat y = (hw_h - h) * 0.5f; 1739 vtx[0] = x; vtx[1] = y; 1740 vtx[2] = x; vtx[3] = y + h; 1741 vtx[4] = x + w; vtx[5] = y + h; 1742 vtx[6] = x + w; vtx[7] = y; 1743 } 1744 }; 1745 1746 // the full animation is 24 frames 1747 const int nbFrames = 12; 1748 s_curve_interpolator itr(nbFrames, 7.5f); 1749 s_curve_interpolator itg(nbFrames, 8.0f); 1750 s_curve_interpolator itb(nbFrames, 8.5f); 1751 1752 v_stretch vverts(hw_w, hw_h); 1753 glEnable(GL_BLEND); 1754 glBlendFunc(GL_ONE, GL_ONE); 1755 for (int i=0 ; i<nbFrames ; i++) { 1756 float x, y, w, h; 1757 const float vr = itr(i); 1758 const float vg = itg(i); 1759 const float vb = itb(i); 1760 1761 // clear screen 1762 glColorMask(1,1,1,1); 1763 glClear(GL_COLOR_BUFFER_BIT); 1764 glEnable(GL_TEXTURE_2D); 1765 1766 // draw the red plane 1767 vverts(vtx, vr); 1768 glColorMask(1,0,0,1); 1769 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1770 1771 // draw the green plane 1772 vverts(vtx, vg); 1773 glColorMask(0,1,0,1); 1774 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1775 1776 // draw the blue plane 1777 vverts(vtx, vb); 1778 glColorMask(0,0,1,1); 1779 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1780 1781 // draw the white highlight (we use the last vertices) 1782 glDisable(GL_TEXTURE_2D); 1783 glColorMask(1,1,1,1); 1784 glColor4f(vg, vg, vg, 1); 1785 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1786 hw.flip(screenBounds); 1787 } 1788 1789 h_stretch hverts(hw_w, hw_h); 1790 glDisable(GL_BLEND); 1791 glDisable(GL_TEXTURE_2D); 1792 glColorMask(1,1,1,1); 1793 for (int i=0 ; i<nbFrames ; i++) { 1794 const float v = itg(i); 1795 hverts(vtx, v); 1796 glClear(GL_COLOR_BUFFER_BIT); 1797 glColor4f(1-v, 1-v, 1-v, 1); 1798 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1799 hw.flip(screenBounds); 1800 } 1801 1802 glColorMask(1,1,1,1); 1803 glEnable(GL_SCISSOR_TEST); 1804 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1805 glDeleteTextures(1, &tname); 1806 return NO_ERROR; 1807} 1808 1809status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 1810{ 1811 status_t result = PERMISSION_DENIED; 1812 1813 if (!GLExtensions::getInstance().haveFramebufferObject()) 1814 return INVALID_OPERATION; 1815 1816 1817 // get screen geometry 1818 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1819 const uint32_t hw_w = hw.getWidth(); 1820 const uint32_t hw_h = hw.getHeight(); 1821 const Region screenBounds(hw.bounds()); 1822 1823 GLfloat u, v; 1824 GLuint tname; 1825 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1826 if (result != NO_ERROR) { 1827 return result; 1828 } 1829 1830 // back to main framebuffer 1831 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1832 glDisable(GL_SCISSOR_TEST); 1833 1834 GLfloat vtx[8]; 1835 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1836 glEnable(GL_TEXTURE_2D); 1837 glBindTexture(GL_TEXTURE_2D, tname); 1838 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1839 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1840 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1841 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1842 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1843 glVertexPointer(2, GL_FLOAT, 0, vtx); 1844 1845 class s_curve_interpolator { 1846 const float nbFrames, s, v; 1847 public: 1848 s_curve_interpolator(int nbFrames, float s) 1849 : nbFrames(1.0f / (nbFrames-1)), s(s), 1850 v(1.0f + expf(-s + 0.5f*s)) { 1851 } 1852 float operator()(int f) { 1853 const float x = f * nbFrames; 1854 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1855 } 1856 }; 1857 1858 class v_stretch { 1859 const GLfloat hw_w, hw_h; 1860 public: 1861 v_stretch(uint32_t hw_w, uint32_t hw_h) 1862 : hw_w(hw_w), hw_h(hw_h) { 1863 } 1864 void operator()(GLfloat* vtx, float v) { 1865 const GLfloat w = hw_w + (hw_w * v); 1866 const GLfloat h = hw_h - (hw_h * v); 1867 const GLfloat x = (hw_w - w) * 0.5f; 1868 const GLfloat y = (hw_h - h) * 0.5f; 1869 vtx[0] = x; vtx[1] = y; 1870 vtx[2] = x; vtx[3] = y + h; 1871 vtx[4] = x + w; vtx[5] = y + h; 1872 vtx[6] = x + w; vtx[7] = y; 1873 } 1874 }; 1875 1876 class h_stretch { 1877 const GLfloat hw_w, hw_h; 1878 public: 1879 h_stretch(uint32_t hw_w, uint32_t hw_h) 1880 : hw_w(hw_w), hw_h(hw_h) { 1881 } 1882 void operator()(GLfloat* vtx, float v) { 1883 const GLfloat w = hw_w - (hw_w * v); 1884 const GLfloat h = 1.0f; 1885 const GLfloat x = (hw_w - w) * 0.5f; 1886 const GLfloat y = (hw_h - h) * 0.5f; 1887 vtx[0] = x; vtx[1] = y; 1888 vtx[2] = x; vtx[3] = y + h; 1889 vtx[4] = x + w; vtx[5] = y + h; 1890 vtx[6] = x + w; vtx[7] = y; 1891 } 1892 }; 1893 1894 // the full animation is 12 frames 1895 int nbFrames = 8; 1896 s_curve_interpolator itr(nbFrames, 7.5f); 1897 s_curve_interpolator itg(nbFrames, 8.0f); 1898 s_curve_interpolator itb(nbFrames, 8.5f); 1899 1900 h_stretch hverts(hw_w, hw_h); 1901 glDisable(GL_BLEND); 1902 glDisable(GL_TEXTURE_2D); 1903 glColorMask(1,1,1,1); 1904 for (int i=nbFrames-1 ; i>=0 ; i--) { 1905 const float v = itg(i); 1906 hverts(vtx, v); 1907 glClear(GL_COLOR_BUFFER_BIT); 1908 glColor4f(1-v, 1-v, 1-v, 1); 1909 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1910 hw.flip(screenBounds); 1911 } 1912 1913 nbFrames = 4; 1914 v_stretch vverts(hw_w, hw_h); 1915 glEnable(GL_BLEND); 1916 glBlendFunc(GL_ONE, GL_ONE); 1917 for (int i=nbFrames-1 ; i>=0 ; i--) { 1918 float x, y, w, h; 1919 const float vr = itr(i); 1920 const float vg = itg(i); 1921 const float vb = itb(i); 1922 1923 // clear screen 1924 glColorMask(1,1,1,1); 1925 glClear(GL_COLOR_BUFFER_BIT); 1926 glEnable(GL_TEXTURE_2D); 1927 1928 // draw the red plane 1929 vverts(vtx, vr); 1930 glColorMask(1,0,0,1); 1931 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1932 1933 // draw the green plane 1934 vverts(vtx, vg); 1935 glColorMask(0,1,0,1); 1936 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1937 1938 // draw the blue plane 1939 vverts(vtx, vb); 1940 glColorMask(0,0,1,1); 1941 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1942 1943 hw.flip(screenBounds); 1944 } 1945 1946 glColorMask(1,1,1,1); 1947 glEnable(GL_SCISSOR_TEST); 1948 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1949 glDeleteTextures(1, &tname); 1950 1951 return NO_ERROR; 1952} 1953 1954// --------------------------------------------------------------------------- 1955 1956status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 1957{ 1958 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 1959 if (!hw.canDraw()) { 1960 // we're already off 1961 return NO_ERROR; 1962 } 1963 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 1964 electronBeamOffAnimationImplLocked(); 1965 } 1966 1967 // always clear the whole screen at the end of the animation 1968 glClearColor(0,0,0,1); 1969 glDisable(GL_SCISSOR_TEST); 1970 glClear(GL_COLOR_BUFFER_BIT); 1971 glEnable(GL_SCISSOR_TEST); 1972 hw.flip( Region(hw.bounds()) ); 1973 1974 hw.setCanDraw(false); 1975 return NO_ERROR; 1976} 1977 1978status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 1979{ 1980 class MessageTurnElectronBeamOff : public MessageBase { 1981 SurfaceFlinger* flinger; 1982 int32_t mode; 1983 status_t result; 1984 public: 1985 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 1986 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 1987 } 1988 status_t getResult() const { 1989 return result; 1990 } 1991 virtual bool handler() { 1992 Mutex::Autolock _l(flinger->mStateLock); 1993 result = flinger->turnElectronBeamOffImplLocked(mode); 1994 return true; 1995 } 1996 }; 1997 1998 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 1999 status_t res = postMessageSync(msg); 2000 if (res == NO_ERROR) { 2001 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2002 2003 // work-around: when the power-manager calls us we activate the 2004 // animation. eventually, the "on" animation will be called 2005 // by the power-manager itself 2006 mElectronBeamAnimationMode = mode; 2007 } 2008 return res; 2009} 2010 2011// --------------------------------------------------------------------------- 2012 2013status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2014{ 2015 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2016 if (hw.canDraw()) { 2017 // we're already on 2018 return NO_ERROR; 2019 } 2020 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2021 electronBeamOnAnimationImplLocked(); 2022 } 2023 hw.setCanDraw(true); 2024 2025 // make sure to redraw the whole screen when the animation is done 2026 mDirtyRegion.set(hw.bounds()); 2027 signalEvent(); 2028 2029 return NO_ERROR; 2030} 2031 2032status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2033{ 2034 class MessageTurnElectronBeamOn : public MessageBase { 2035 SurfaceFlinger* flinger; 2036 int32_t mode; 2037 status_t result; 2038 public: 2039 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2040 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2041 } 2042 status_t getResult() const { 2043 return result; 2044 } 2045 virtual bool handler() { 2046 Mutex::Autolock _l(flinger->mStateLock); 2047 result = flinger->turnElectronBeamOnImplLocked(mode); 2048 return true; 2049 } 2050 }; 2051 2052 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2053 return NO_ERROR; 2054} 2055 2056// --------------------------------------------------------------------------- 2057 2058status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2059 sp<IMemoryHeap>* heap, 2060 uint32_t* w, uint32_t* h, PixelFormat* f, 2061 uint32_t sw, uint32_t sh) 2062{ 2063 status_t result = PERMISSION_DENIED; 2064 2065 // only one display supported for now 2066 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2067 return BAD_VALUE; 2068 2069 if (!GLExtensions::getInstance().haveFramebufferObject()) 2070 return INVALID_OPERATION; 2071 2072 // get screen geometry 2073 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2074 const uint32_t hw_w = hw.getWidth(); 2075 const uint32_t hw_h = hw.getHeight(); 2076 2077 if ((sw > hw_w) || (sh > hw_h)) 2078 return BAD_VALUE; 2079 2080 sw = (!sw) ? hw_w : sw; 2081 sh = (!sh) ? hw_h : sh; 2082 const size_t size = sw * sh * 4; 2083 2084 // make sure to clear all GL error flags 2085 while ( glGetError() != GL_NO_ERROR ) ; 2086 2087 // create a FBO 2088 GLuint name, tname; 2089 glGenRenderbuffersOES(1, &tname); 2090 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2091 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2092 glGenFramebuffersOES(1, &name); 2093 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2094 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2095 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2096 2097 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2098 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2099 2100 // invert everything, b/c glReadPixel() below will invert the FB 2101 glViewport(0, 0, sw, sh); 2102 glScissor(0, 0, sw, sh); 2103 glMatrixMode(GL_PROJECTION); 2104 glPushMatrix(); 2105 glLoadIdentity(); 2106 glOrthof(0, hw_w, 0, hw_h, 0, 1); 2107 glMatrixMode(GL_MODELVIEW); 2108 2109 // redraw the screen entirely... 2110 glClearColor(0,0,0,1); 2111 glClear(GL_COLOR_BUFFER_BIT); 2112 2113 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 2114 const size_t count = layers.size(); 2115 for (size_t i=0 ; i<count ; ++i) { 2116 const sp<LayerBase>& layer(layers[i]); 2117 layer->drawForSreenShot(); 2118 } 2119 2120 // XXX: this is needed on tegra 2121 glScissor(0, 0, sw, sh); 2122 2123 // check for errors and return screen capture 2124 if (glGetError() != GL_NO_ERROR) { 2125 // error while rendering 2126 result = INVALID_OPERATION; 2127 } else { 2128 // allocate shared memory large enough to hold the 2129 // screen capture 2130 sp<MemoryHeapBase> base( 2131 new MemoryHeapBase(size, 0, "screen-capture") ); 2132 void* const ptr = base->getBase(); 2133 if (ptr) { 2134 // capture the screen with glReadPixels() 2135 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2136 if (glGetError() == GL_NO_ERROR) { 2137 *heap = base; 2138 *w = sw; 2139 *h = sh; 2140 *f = PIXEL_FORMAT_RGBA_8888; 2141 result = NO_ERROR; 2142 } 2143 } else { 2144 result = NO_MEMORY; 2145 } 2146 } 2147 glEnable(GL_SCISSOR_TEST); 2148 glViewport(0, 0, hw_w, hw_h); 2149 glMatrixMode(GL_PROJECTION); 2150 glPopMatrix(); 2151 glMatrixMode(GL_MODELVIEW); 2152 2153 2154 } else { 2155 result = BAD_VALUE; 2156 } 2157 2158 // release FBO resources 2159 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2160 glDeleteRenderbuffersOES(1, &tname); 2161 glDeleteFramebuffersOES(1, &name); 2162 2163 hw.compositionComplete(); 2164 2165 return result; 2166} 2167 2168 2169status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2170 sp<IMemoryHeap>* heap, 2171 uint32_t* width, uint32_t* height, PixelFormat* format, 2172 uint32_t sw, uint32_t sh) 2173{ 2174 // only one display supported for now 2175 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2176 return BAD_VALUE; 2177 2178 if (!GLExtensions::getInstance().haveFramebufferObject()) 2179 return INVALID_OPERATION; 2180 2181 class MessageCaptureScreen : public MessageBase { 2182 SurfaceFlinger* flinger; 2183 DisplayID dpy; 2184 sp<IMemoryHeap>* heap; 2185 uint32_t* w; 2186 uint32_t* h; 2187 PixelFormat* f; 2188 uint32_t sw; 2189 uint32_t sh; 2190 status_t result; 2191 public: 2192 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2193 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2194 uint32_t sw, uint32_t sh) 2195 : flinger(flinger), dpy(dpy), 2196 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), result(PERMISSION_DENIED) 2197 { 2198 } 2199 status_t getResult() const { 2200 return result; 2201 } 2202 virtual bool handler() { 2203 Mutex::Autolock _l(flinger->mStateLock); 2204 2205 // if we have secure windows, never allow the screen capture 2206 if (flinger->mSecureFrameBuffer) 2207 return true; 2208 2209 result = flinger->captureScreenImplLocked(dpy, 2210 heap, w, h, f, sw, sh); 2211 2212 return true; 2213 } 2214 }; 2215 2216 sp<MessageBase> msg = new MessageCaptureScreen(this, 2217 dpy, heap, width, height, format, sw, sh); 2218 status_t res = postMessageSync(msg); 2219 if (res == NO_ERROR) { 2220 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2221 } 2222 return res; 2223} 2224 2225// --------------------------------------------------------------------------- 2226 2227sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2228{ 2229 sp<Layer> result; 2230 Mutex::Autolock _l(mStateLock); 2231 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2232 return result; 2233} 2234 2235// --------------------------------------------------------------------------- 2236 2237Client::Client(const sp<SurfaceFlinger>& flinger) 2238 : mFlinger(flinger), mNameGenerator(1) 2239{ 2240} 2241 2242Client::~Client() 2243{ 2244 const size_t count = mLayers.size(); 2245 for (size_t i=0 ; i<count ; i++) { 2246 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2247 if (layer != 0) { 2248 mFlinger->removeLayer(layer); 2249 } 2250 } 2251} 2252 2253status_t Client::initCheck() const { 2254 return NO_ERROR; 2255} 2256 2257size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2258{ 2259 Mutex::Autolock _l(mLock); 2260 size_t name = mNameGenerator++; 2261 mLayers.add(name, layer); 2262 return name; 2263} 2264 2265void Client::detachLayer(const LayerBaseClient* layer) 2266{ 2267 Mutex::Autolock _l(mLock); 2268 // we do a linear search here, because this doesn't happen often 2269 const size_t count = mLayers.size(); 2270 for (size_t i=0 ; i<count ; i++) { 2271 if (mLayers.valueAt(i) == layer) { 2272 mLayers.removeItemsAt(i, 1); 2273 break; 2274 } 2275 } 2276} 2277sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2278{ 2279 Mutex::Autolock _l(mLock); 2280 sp<LayerBaseClient> lbc; 2281 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2282 if (layer != 0) { 2283 lbc = layer.promote(); 2284 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2285 } 2286 return lbc; 2287} 2288 2289sp<IMemoryHeap> Client::getControlBlock() const { 2290 return 0; 2291} 2292ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const { 2293 return -1; 2294} 2295sp<ISurface> Client::createSurface( 2296 ISurfaceComposerClient::surface_data_t* params, int pid, 2297 const String8& name, 2298 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2299 uint32_t flags) 2300{ 2301 return mFlinger->createSurface(this, pid, name, params, 2302 display, w, h, format, flags); 2303} 2304status_t Client::destroySurface(SurfaceID sid) { 2305 return mFlinger->removeSurface(this, sid); 2306} 2307status_t Client::setState(int32_t count, const layer_state_t* states) { 2308 return mFlinger->setClientState(this, count, states); 2309} 2310 2311// --------------------------------------------------------------------------- 2312 2313UserClient::UserClient(const sp<SurfaceFlinger>& flinger) 2314 : ctrlblk(0), mBitmap(0), mFlinger(flinger) 2315{ 2316 const int pgsize = getpagesize(); 2317 const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1)); 2318 2319 mCblkHeap = new MemoryHeapBase(cblksize, 0, 2320 "SurfaceFlinger Client control-block"); 2321 2322 ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase()); 2323 if (ctrlblk) { // construct the shared structure in-place. 2324 new(ctrlblk) SharedClient; 2325 } 2326} 2327 2328UserClient::~UserClient() 2329{ 2330 if (ctrlblk) { 2331 ctrlblk->~SharedClient(); // destroy our shared-structure. 2332 } 2333 2334 /* 2335 * When a UserClient dies, it's unclear what to do exactly. 2336 * We could go ahead and destroy all surfaces linked to that client 2337 * however, it wouldn't be fair to the main Client 2338 * (usually the the window-manager), which might want to re-target 2339 * the layer to another UserClient. 2340 * I think the best is to do nothing, or not much; in most cases the 2341 * WM itself will go ahead and clean things up when it detects a client of 2342 * his has died. 2343 * The remaining question is what to display? currently we keep 2344 * just keep the current buffer. 2345 */ 2346} 2347 2348status_t UserClient::initCheck() const { 2349 return ctrlblk == 0 ? NO_INIT : NO_ERROR; 2350} 2351 2352void UserClient::detachLayer(const Layer* layer) 2353{ 2354 int32_t name = layer->getToken(); 2355 if (name >= 0) { 2356 int32_t mask = 1LU<<name; 2357 if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) { 2358 LOGW("token %d wasn't marked as used %08x", name, int(mBitmap)); 2359 } 2360 } 2361} 2362 2363sp<IMemoryHeap> UserClient::getControlBlock() const { 2364 return mCblkHeap; 2365} 2366 2367ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const 2368{ 2369 int32_t name = NAME_NOT_FOUND; 2370 sp<Layer> layer(mFlinger->getLayer(sur)); 2371 if (layer == 0) return name; 2372 2373 // if this layer already has a token, just return it 2374 name = layer->getToken(); 2375 if ((name >= 0) && (layer->getClient() == this)) 2376 return name; 2377 2378 name = 0; 2379 do { 2380 int32_t mask = 1LU<<name; 2381 if ((android_atomic_or(mask, &mBitmap) & mask) == 0) { 2382 // we found and locked that name 2383 status_t err = layer->setToken( 2384 const_cast<UserClient*>(this), ctrlblk, name); 2385 if (err != NO_ERROR) { 2386 // free the name 2387 android_atomic_and(~mask, &mBitmap); 2388 name = err; 2389 } 2390 break; 2391 } 2392 if (++name >= SharedBufferStack::NUM_LAYERS_MAX) 2393 name = NO_MEMORY; 2394 } while(name >= 0); 2395 2396 //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)", 2397 // sur->asBinder().get(), name, this, mBitmap); 2398 return name; 2399} 2400 2401sp<ISurface> UserClient::createSurface( 2402 ISurfaceComposerClient::surface_data_t* params, int pid, 2403 const String8& name, 2404 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2405 uint32_t flags) { 2406 return 0; 2407} 2408status_t UserClient::destroySurface(SurfaceID sid) { 2409 return INVALID_OPERATION; 2410} 2411status_t UserClient::setState(int32_t count, const layer_state_t* states) { 2412 return INVALID_OPERATION; 2413} 2414 2415// --------------------------------------------------------------------------- 2416 2417GraphicPlane::GraphicPlane() 2418 : mHw(0) 2419{ 2420} 2421 2422GraphicPlane::~GraphicPlane() { 2423 delete mHw; 2424} 2425 2426bool GraphicPlane::initialized() const { 2427 return mHw ? true : false; 2428} 2429 2430int GraphicPlane::getWidth() const { 2431 return mWidth; 2432} 2433 2434int GraphicPlane::getHeight() const { 2435 return mHeight; 2436} 2437 2438void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2439{ 2440 mHw = hw; 2441 2442 // initialize the display orientation transform. 2443 // it's a constant that should come from the display driver. 2444 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2445 char property[PROPERTY_VALUE_MAX]; 2446 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2447 //displayOrientation 2448 switch (atoi(property)) { 2449 case 90: 2450 displayOrientation = ISurfaceComposer::eOrientation90; 2451 break; 2452 case 270: 2453 displayOrientation = ISurfaceComposer::eOrientation270; 2454 break; 2455 } 2456 } 2457 2458 const float w = hw->getWidth(); 2459 const float h = hw->getHeight(); 2460 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2461 &mDisplayTransform); 2462 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2463 mDisplayWidth = h; 2464 mDisplayHeight = w; 2465 } else { 2466 mDisplayWidth = w; 2467 mDisplayHeight = h; 2468 } 2469 2470 setOrientation(ISurfaceComposer::eOrientationDefault); 2471} 2472 2473status_t GraphicPlane::orientationToTransfrom( 2474 int orientation, int w, int h, Transform* tr) 2475{ 2476 uint32_t flags = 0; 2477 switch (orientation) { 2478 case ISurfaceComposer::eOrientationDefault: 2479 flags = Transform::ROT_0; 2480 break; 2481 case ISurfaceComposer::eOrientation90: 2482 flags = Transform::ROT_90; 2483 break; 2484 case ISurfaceComposer::eOrientation180: 2485 flags = Transform::ROT_180; 2486 break; 2487 case ISurfaceComposer::eOrientation270: 2488 flags = Transform::ROT_270; 2489 break; 2490 default: 2491 return BAD_VALUE; 2492 } 2493 tr->set(flags, w, h); 2494 return NO_ERROR; 2495} 2496 2497status_t GraphicPlane::setOrientation(int orientation) 2498{ 2499 // If the rotation can be handled in hardware, this is where 2500 // the magic should happen. 2501 2502 const DisplayHardware& hw(displayHardware()); 2503 const float w = mDisplayWidth; 2504 const float h = mDisplayHeight; 2505 mWidth = int(w); 2506 mHeight = int(h); 2507 2508 Transform orientationTransform; 2509 GraphicPlane::orientationToTransfrom(orientation, w, h, 2510 &orientationTransform); 2511 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2512 mWidth = int(h); 2513 mHeight = int(w); 2514 } 2515 2516 mOrientation = orientation; 2517 mGlobalTransform = mDisplayTransform * orientationTransform; 2518 return NO_ERROR; 2519} 2520 2521const DisplayHardware& GraphicPlane::displayHardware() const { 2522 return *mHw; 2523} 2524 2525DisplayHardware& GraphicPlane::editDisplayHardware() { 2526 return *mHw; 2527} 2528 2529const Transform& GraphicPlane::transform() const { 2530 return mGlobalTransform; 2531} 2532 2533EGLDisplay GraphicPlane::getEGLDisplay() const { 2534 return mHw->getEGLDisplay(); 2535} 2536 2537// --------------------------------------------------------------------------- 2538 2539}; // namespace android 2540