1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdint.h> 19#include <sys/types.h> 20 21#include <utils/Errors.h> 22#include <utils/Log.h> 23 24#include <GLES/gl.h> 25#include <GLES/glext.h> 26 27#include "clz.h" 28#include "BlurFilter.h" 29#include "LayerBlur.h" 30#include "SurfaceFlinger.h" 31#include "DisplayHardware/DisplayHardware.h" 32 33namespace android { 34// --------------------------------------------------------------------------- 35 36LayerBlur::LayerBlur(SurfaceFlinger* flinger, DisplayID display, 37 const sp<Client>& client) 38 : LayerBaseClient(flinger, display, client), mCacheDirty(true), 39 mRefreshCache(true), mCacheAge(0), mTextureName(-1U), 40 mWidthScale(1.0f), mHeightScale(1.0f), 41 mBlurFormat(GGL_PIXEL_FORMAT_RGB_565) 42{ 43} 44 45LayerBlur::~LayerBlur() 46{ 47 if (mTextureName != -1U) { 48 glDeleteTextures(1, &mTextureName); 49 } 50} 51 52void LayerBlur::setVisibleRegion(const Region& visibleRegion) 53{ 54 LayerBaseClient::setVisibleRegion(visibleRegion); 55 if (visibleRegionScreen.isEmpty()) { 56 if (mTextureName != -1U) { 57 // We're not visible, free the texture up. 58 glBindTexture(GL_TEXTURE_2D, 0); 59 glDeleteTextures(1, &mTextureName); 60 mTextureName = -1U; 61 } 62 } 63} 64 65uint32_t LayerBlur::doTransaction(uint32_t flags) 66{ 67 // we're doing a transaction, refresh the cache! 68 if (!mFlinger->isFrozen()) { 69 mRefreshCache = true; 70 mCacheDirty = true; 71 flags |= eVisibleRegion; 72 this->contentDirty = true; 73 } 74 return LayerBase::doTransaction(flags); 75} 76 77void LayerBlur::unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion) 78{ 79 // this code-path must be as tight as possible, it's called each time 80 // the screen is composited. 81 if (UNLIKELY(!visibleRegionScreen.isEmpty())) { 82 // if anything visible below us is invalidated, the cache becomes dirty 83 if (!mCacheDirty && 84 !visibleRegionScreen.intersect(outDirtyRegion).isEmpty()) { 85 mCacheDirty = true; 86 } 87 if (mCacheDirty) { 88 if (!mFlinger->isFrozen()) { 89 // update everything below us that is visible 90 outDirtyRegion.orSelf(visibleRegionScreen); 91 nsecs_t now = systemTime(); 92 if ((now - mCacheAge) >= ms2ns(500)) { 93 mCacheAge = now; 94 mRefreshCache = true; 95 mCacheDirty = false; 96 } else { 97 if (!mAutoRefreshPending) { 98 mFlinger->postMessageAsync( 99 new MessageBase(MessageQueue::INVALIDATE), 100 ms2ns(500)); 101 mAutoRefreshPending = true; 102 } 103 } 104 } 105 } 106 } 107 LayerBase::unlockPageFlip(planeTransform, outDirtyRegion); 108} 109 110void LayerBlur::onDraw(const Region& clip) const 111{ 112 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 113 const uint32_t fbHeight = hw.getHeight(); 114 int x = mTransformedBounds.left; 115 int y = mTransformedBounds.top; 116 int w = mTransformedBounds.width(); 117 int h = mTransformedBounds.height(); 118 GLint X = x; 119 GLint Y = fbHeight - (y + h); 120 if (X < 0) { 121 w += X; 122 X = 0; 123 } 124 if (Y < 0) { 125 h += Y; 126 Y = 0; 127 } 128 if (w<0 || h<0) { 129 // we're outside of the framebuffer 130 return; 131 } 132 133 if (mTextureName == -1U) { 134 // create the texture name the first time 135 // can't do that in the ctor, because it runs in another thread. 136 glGenTextures(1, &mTextureName); 137 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, &mReadFormat); 138 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, &mReadType); 139 if (mReadFormat != GL_RGB || mReadType != GL_UNSIGNED_SHORT_5_6_5) { 140 mReadFormat = GL_RGBA; 141 mReadType = GL_UNSIGNED_BYTE; 142 mBlurFormat = GGL_PIXEL_FORMAT_RGBX_8888; 143 } 144 } 145 146 Region::const_iterator it = clip.begin(); 147 Region::const_iterator const end = clip.end(); 148 if (it != end) { 149#if defined(GL_OES_EGL_image_external) 150 if (GLExtensions::getInstance().haveTextureExternal()) { 151 glDisable(GL_TEXTURE_EXTERNAL_OES); 152 } 153#endif 154 glEnable(GL_TEXTURE_2D); 155 glBindTexture(GL_TEXTURE_2D, mTextureName); 156 157 if (mRefreshCache) { 158 mRefreshCache = false; 159 mAutoRefreshPending = false; 160 161 int32_t pixelSize = 4; 162 int32_t s = w; 163 if (mReadType == GL_UNSIGNED_SHORT_5_6_5) { 164 // allocate enough memory for 4-bytes (2 pixels) aligned data 165 s = (w + 1) & ~1; 166 pixelSize = 2; 167 } 168 169 uint16_t* const pixels = (uint16_t*)malloc(s*h*pixelSize); 170 171 // This reads the frame-buffer, so a h/w GL would have to 172 // finish() its rendering first. we don't want to do that 173 // too often. Read data is 4-bytes aligned. 174 glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels); 175 176 // blur that texture. 177 GGLSurface bl; 178 bl.version = sizeof(GGLSurface); 179 bl.width = w; 180 bl.height = h; 181 bl.stride = s; 182 bl.format = mBlurFormat; 183 bl.data = (GGLubyte*)pixels; 184 blurFilter(&bl, 8, 2); 185 186 if (GLExtensions::getInstance().haveNpot()) { 187 glTexImage2D(GL_TEXTURE_2D, 0, mReadFormat, w, h, 0, 188 mReadFormat, mReadType, pixels); 189 mWidthScale = 1.0f / w; 190 mHeightScale =-1.0f / h; 191 mYOffset = 0; 192 } else { 193 GLuint tw = 1 << (31 - clz(w)); 194 GLuint th = 1 << (31 - clz(h)); 195 if (tw < GLuint(w)) tw <<= 1; 196 if (th < GLuint(h)) th <<= 1; 197 glTexImage2D(GL_TEXTURE_2D, 0, mReadFormat, tw, th, 0, 198 mReadFormat, mReadType, NULL); 199 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, 200 mReadFormat, mReadType, pixels); 201 mWidthScale = 1.0f / tw; 202 mHeightScale =-1.0f / th; 203 mYOffset = th-h; 204 } 205 206 free((void*)pixels); 207 } 208 209 const State& s = drawingState(); 210 if (UNLIKELY(s.alpha < 0xFF)) { 211 const GLfloat alpha = s.alpha * (1.0f/255.0f); 212 glColor4f(0, 0, 0, alpha); 213 glEnable(GL_BLEND); 214 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 215 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 216 } else { 217 glDisable(GL_BLEND); 218 } 219 220 if (mFlags & DisplayHardware::SLOW_CONFIG) { 221 glDisable(GL_DITHER); 222 } else { 223 glEnable(GL_DITHER); 224 } 225 226 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 227 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 228 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 229 230 glMatrixMode(GL_TEXTURE); 231 glLoadIdentity(); 232 glScalef(mWidthScale, mHeightScale, 1); 233 glTranslatef(-x, mYOffset - y, 0); 234 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 235 glVertexPointer(2, GL_FLOAT, 0, mVertices); 236 glTexCoordPointer(2, GL_FLOAT, 0, mVertices); 237 while (it != end) { 238 const Rect& r = *it++; 239 const GLint sy = fbHeight - (r.top + r.height()); 240 glScissor(r.left, sy, r.width(), r.height()); 241 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 242 } 243 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 244 glLoadIdentity(); 245 glMatrixMode(GL_MODELVIEW); 246 } 247} 248 249// --------------------------------------------------------------------------- 250 251}; // namespace android 252