History log of /frameworks/base/opengl/libs/GLES2_dbg/test/test_socket.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
575e01c6c767274a9581e07290aa41e928c643eb 14-Sep-2011 Mathias Agopian <mathias@google.com> fix EGL debugger

always use GL_RGBA, GL_UNSIGNED_BYTE for screen capture
and make sure to handle GL_BGRA_EXT used on some gpu.

Change-Id: If9c973677fec8a5c4e72be22e7ef7d4bf5f008f4
/frameworks/base/opengl/libs/GLES2_dbg/test/test_socket.cpp
7adf4ef0fad9973d9a07f2a73b2c4238c8e6bf7c 14-May-2011 Mathias Agopian <mathias@google.com> refactor EGL source code

no changes is functionality. split various objects into their own files.
make egl_display objec's lock internal.
/frameworks/base/opengl/libs/GLES2_dbg/test/test_socket.cpp
31918ccae9341bca169c58035482c68de2d27e22 16-Apr-2011 David Li <davidxli@google.com> GLES2Dbg: send some GL implementation constants to client

Change-Id: Ic6c51c09b1c3d2e1e1a28c6ed552714c3243827c
Signed-off-by: David Li <davidxli@google.com>
/frameworks/base/opengl/libs/GLES2_dbg/test/test_socket.cpp
e9f619f03b0e98d1ff7ff0d7333fb502ec5bc54b 14-Apr-2011 David Li <davidxli@google.com> GLES2Dbg: initial tests

Change-Id: Ibf07eff68d39267fd5c9bec2870f59a5ae2f51e3
/frameworks/base/opengl/libs/GLES2_dbg/test/test_socket.cpp