575e01c6c767274a9581e07290aa41e928c643eb |
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14-Sep-2011 |
Mathias Agopian <mathias@google.com> |
fix EGL debugger always use GL_RGBA, GL_UNSIGNED_BYTE for screen capture and make sure to handle GL_BGRA_EXT used on some gpu. Change-Id: If9c973677fec8a5c4e72be22e7ef7d4bf5f008f4
/frameworks/base/opengl/libs/GLES2_dbg/test/test_socket.cpp
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7adf4ef0fad9973d9a07f2a73b2c4238c8e6bf7c |
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14-May-2011 |
Mathias Agopian <mathias@google.com> |
refactor EGL source code no changes is functionality. split various objects into their own files. make egl_display objec's lock internal.
/frameworks/base/opengl/libs/GLES2_dbg/test/test_socket.cpp
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31918ccae9341bca169c58035482c68de2d27e22 |
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16-Apr-2011 |
David Li <davidxli@google.com> |
GLES2Dbg: send some GL implementation constants to client Change-Id: Ic6c51c09b1c3d2e1e1a28c6ed552714c3243827c Signed-off-by: David Li <davidxli@google.com>
/frameworks/base/opengl/libs/GLES2_dbg/test/test_socket.cpp
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e9f619f03b0e98d1ff7ff0d7333fb502ec5bc54b |
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14-Apr-2011 |
David Li <davidxli@google.com> |
GLES2Dbg: initial tests Change-Id: Ibf07eff68d39267fd5c9bec2870f59a5ae2f51e3
/frameworks/base/opengl/libs/GLES2_dbg/test/test_socket.cpp
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