History log of /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/Renderer.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
274ca49c63557a8c3ee12c8da5f75e28b4875a5d 11-Sep-2011 Wei-Ta Chen <weita@google.com> Clean up the logs.

Bug: 5277853
Change-Id: Ic1c9a0395846b6815f2c18663e3c9078781a6194
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/Renderer.cpp
1e762b1f935c9d4a06af6dd56121590ca81d48b1 16-Aug-2011 mbansal <mayank.bansal@sri.com> Updates to allow the viewfinder to slide across the UI with device panning. Also, rendering updates for color conversion using GPU.

1) Refactored the SurfaceTextureRenderer and WarpRenderer classes to inherit from a new base class Renderer.
2) Fixed a minor bug in the Blend class and added a helper function to create the mosaic in middle frame coordinate system [no changes in run-time behavior].
3) Added a flip-flop gPreviewFBO to allow panning the viewfinder across the UI when the user pans the device.
4) Fixed the size of the viewfinder and preview mosaic to match the UI layout height.
5) The viewfinder in the preview stage is now aligned with the viewfinder in the capture stage.
6) Added new class YVURenderer that converts from RGB to YVU data using GLSL shaders.
7) Modified the rendering pipeline to use GPU for RGB to YVU conversion. The processing thread now only performs conversion from YVUA interlaced to YVU planar format.
8) Updates following Wei-Ta's code-review comments.

Change-Id: I6c18df3b57d1c2d78d55da8a8f3b9cd970c8d903
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/Renderer.cpp