Lines Matching defs:left

251             nPrepareDirty(mRenderer, dirty.left, dirty.top, dirty.right, dirty.bottom, mOpaque);
258 private static native void nPrepareDirty(int renderer, int left, int top, int right, int bottom,
417 public boolean clipRect(float left, float top, float right, float bottom) {
418 return nClipRect(mRenderer, left, top, right, bottom, Region.Op.INTERSECT.nativeInt);
421 private static native boolean nClipRect(int renderer, float left, float top,
425 public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
426 return nClipRect(mRenderer, left, top, right, bottom, op.nativeInt);
430 public boolean clipRect(int left, int top, int right, int bottom) {
431 return nClipRect(mRenderer, left, top, right, bottom, Region.Op.INTERSECT.nativeInt);
434 private static native boolean nClipRect(int renderer, int left, int top, int right, int bottom,
439 return nClipRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom,
445 return nClipRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom, op.nativeInt);
450 return nClipRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom,
456 return nClipRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom, op.nativeInt);
477 public boolean quickReject(float left, float top, float right, float bottom, EdgeType type) {
478 return nQuickReject(mRenderer, left, top, right, bottom, type.nativeInt);
481 private static native boolean nQuickReject(int renderer, float left, float top,
491 return quickReject(rect.left, rect.top, rect.right, rect.bottom, type);
566 return saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, paint, saveFlags);
579 public int saveLayer(float left, float top, float right, float bottom, Paint paint,
581 if (left < right && top < bottom) {
584 int count = nSaveLayer(mRenderer, left, top, right, bottom, nativePaint, saveFlags);
591 private static native int nSaveLayer(int renderer, float left, float top,
597 return saveLayerAlpha(bounds.left, bounds.top, bounds.right, bounds.bottom,
606 public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
608 if (left < right && top < bottom) {
609 return nSaveLayerAlpha(mRenderer, left, top, right, bottom, alpha, saveFlags);
614 private static native int nSaveLayerAlpha(int renderer, float left, float top, float right,
660 nDrawArc(mRenderer, oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle,
665 private static native void nDrawArc(int renderer, float left, float top,
680 dst.left, dst.top, dst.right, dst.bottom, nativePaint);
685 float left, float top, float right, float bottom, int paint);
688 public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
692 nDrawBitmap(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, left, top, nativePaint);
697 int renderer, int bitmap, byte[] buffer, float left, float top, int paint);
718 int left, top, right, bottom;
720 left = top = 0;
724 left = src.left;
730 nDrawBitmap(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, left, top, right, bottom,
731 dst.left, dst.top, dst.right, dst.bottom, nativePaint);
741 float left, top, right, bottom;
743 left = top = 0;
747 left = src.left;
753 nDrawBitmap(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, left, top, right, bottom,
754 dst.left, dst.top, dst.right, dst.bottom, nativePaint);
760 float left, float top, float right, float bottom, int paint);
863 nDrawOval(mRenderer, oval.left, oval.top, oval.right, oval.bottom, paint.mNativePaint);
867 private static native void nDrawOval(int renderer, float left, float top,
874 drawRect(r.left, r.top, r.right, r.bottom, paint);
941 public void drawRect(float left, float top, float right, float bottom, Paint paint) {
943 nDrawRect(mRenderer, left, top, right, bottom, paint.mNativePaint);
947 private static native void nDrawRect(int renderer, float left, float top,
952 drawRect(r.left, r.top, r.right, r.bottom, paint);
957 drawRect(r.left, r.top, r.right, r.bottom, paint);
968 nDrawRoundRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom,
973 private static native void nDrawRoundRect(int renderer, float left, float top,