Searched refs:DrawTexture (Results 1 - 7 of 7) sorted by relevance

/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
H A DYVURenderer.h21 bool DrawTexture();
H A DSurfaceTextureRenderer.h21 bool DrawTexture(GLfloat *affine);
H A DWarpRenderer.h24 bool DrawTexture(GLfloat *affine);
H A DYVURenderer.cpp77 bool YVURenderer::DrawTexture() function in class:YVURenderer
H A DSurfaceTextureRenderer.cpp117 bool SurfaceTextureRenderer::DrawTexture(GLfloat *affine) function in class:SurfaceTextureRenderer
H A DWarpRenderer.cpp108 bool WarpRenderer::DrawTexture(GLfloat *affine) function in class:WarpRenderer
/packages/apps/Camera/jni/
H A Dmosaic_renderer_jni.cpp635 gSurfTexRenderer[LR].DrawTexture(g_dAffinetransIdentGL);
636 gSurfTexRenderer[HR].DrawTexture(g_dAffinetransIdentGL);
659 gYVURenderer[LR].DrawTexture();
660 gYVURenderer[HR].DrawTexture();
700 gWarper2.DrawTexture(g_dTranslationToFBOCenterGL);
703 gPreview.DrawTexture(g_dAffinetransIdentGL);
705 gPreview.DrawTexture(g_dAffinetransRotation90GL);
718 gWarper1.DrawTexture(g_dAffinetransGL);
719 gWarper2.DrawTexture(g_dTranslationToFBOCenterGL);
720 gPreview.DrawTexture(g_dAffinetransPanG
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