1#pragma once
2
3#include "FrameBuffer.h"
4#include "Renderer.h"
5
6#include <GLES2/gl2.h>
7
8#include <stdint.h>
9#include <stdio.h>
10#include <stdlib.h>
11
12class SurfaceTextureRenderer: public Renderer {
13  public:
14    SurfaceTextureRenderer();
15    virtual ~SurfaceTextureRenderer();
16
17    // Initialize OpenGL resources
18    // @return true if successful
19    bool InitializeGLProgram();
20
21    bool DrawTexture(GLfloat *affine);
22
23    void SetViewportMatrix(int w, int h, int W, int H);
24    void SetScalingMatrix(float xscale, float yscale);
25    void SetSTMatrix(float *stmat);
26
27 private:
28    // Source code for shaders.
29    const char* VertexShaderSource() const;
30    const char* FragmentShaderSource() const;
31
32    // Attribute locations
33    GLint  mScalingtransLoc;
34    GLint muSTMatrixHandle;
35    GLint maPositionHandle;
36    GLint maTextureHandle;
37
38    GLfloat mViewportMatrix[16];
39    GLfloat mScalingMatrix[16];
40
41    GLfloat mSTMatrix[16];
42
43};
44
45