Searched refs:GetTextureName (Results 1 - 5 of 5) sorted by relevance

/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
H A DFrameBuffer.h16 GLuint GetTextureName() const;
H A DRenderer.h25 int GetTextureName();
H A DFrameBuffer.cpp78 GLuint FrameBuffer::GetTextureName() const { function in class:FrameBuffer
H A DRenderer.cpp207 int Renderer::GetTextureName() function in class:Renderer
/packages/apps/Camera/jni/
H A Dmosaic_renderer_jni.cpp588 gYVURenderer[LR].SetInputTextureName(gBufferInput[LR].GetTextureName());
593 gYVURenderer[HR].SetInputTextureName(gBufferInput[HR].GetTextureName());
601 gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
611 gWarper2.SetInputTextureName(gBufferInput[HR].GetTextureName());
621 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
698 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
714 gBuffer[1 - gCurrentFBOIndex].GetTextureName());
716 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());

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