Searched refs:compiled (Results 1 - 5 of 5) sorted by relevance

/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
H A DRenderer.cpp43 GLint compiled = 0; local
44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
45 if (!compiled) {
/packages/apps/Gallery2/gallerycommon/
H A DAndroid.mk19 # AIDL files are also compiled into the static library
/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
H A DSurfaceTextureView.java39 int[] compiled = new int[1];
40 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
41 if (compiled[0] == 0) {
/packages/apps/Email/emailcommon/
H A DAndroid.mk19 # AIDL files are also compiled into the static library
/packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/
H A DRendererUtils.java326 int[] compiled = new int[1];
327 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
328 if (compiled[0] == 0) {

Completed in 134 milliseconds