Searched refs:mViewportMatrix (Results 1 - 4 of 4) sorted by relevance

/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
H A DWarpRenderer.cpp47 mViewportMatrix[i] = 0.0f;
50 mViewportMatrix[0] = float(w)/float(W);
51 mViewportMatrix[5] = float(h)/float(H);
52 mViewportMatrix[10] = 1.0f;
53 mViewportMatrix[12] = -1.0f + float(w)/float(W);
54 mViewportMatrix[13] = -1.0f + float(h)/float(H);
55 mViewportMatrix[15] = 1.0f;
144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix);
H A DSurfaceTextureRenderer.cpp51 mViewportMatrix[i] = 0.0f;
54 mViewportMatrix[0] = float(w)/float(W);
55 mViewportMatrix[5] = float(h)/float(H);
56 mViewportMatrix[10] = 1.0f;
57 mViewportMatrix[12] = -1.0f + float(w)/float(W);
58 mViewportMatrix[13] = -1.0f + float(h)/float(H);
59 mViewportMatrix[15] = 1.0f;
H A DSurfaceTextureRenderer.h38 GLfloat mViewportMatrix[16]; member in class:SurfaceTextureRenderer
H A DWarpRenderer.h42 GLfloat mViewportMatrix[16]; member in class:WarpRenderer

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