Searched refs:program (Results 1 - 3 of 3) sorted by relevance
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
H A D | Renderer.cpp | 78 GLuint program = glCreateProgram(); local 79 if (program) 81 glAttachShader(program, vertexShader); 83 glAttachShader(program, pixelShader); 86 glLinkProgram(program); 88 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 95 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 101 glGetProgramInfoLog(program, bufLength, NULL, buf); 102 LOGE("Could not link program:\n%s\n", buf); 106 glDeleteProgram(program); [all...] |
/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
H A D | SurfaceTextureView.java | 69 int program = GLES20.glCreateProgram(); 70 if (program != 0) { 71 GLES20.glAttachShader(program, vertexShader); 73 GLES20.glAttachShader(program, pixelShader); 75 GLES20.glLinkProgram(program); 77 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); 79 Log.e(TAG, "Could not link program: "); 80 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); 81 GLES20.glDeleteProgram(program); 82 program [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/ |
H A D | RendererUtils.java | 251 // Use our shader program 292 int program = GLES20.glCreateProgram(); 293 if (program != 0) { 294 GLES20.glAttachShader(program, vertexShader); 296 GLES20.glAttachShader(program, pixelShader); 298 GLES20.glLinkProgram(program); 300 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); 302 String info = GLES20.glGetProgramInfoLog(program); 303 GLES20.glDeleteProgram(program); 304 program [all...] |
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