History log of /external/mesa3d/src/glsl/main.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8e399777f3d6c0e02a31af9e231e7547d3fdbb7d 12-Feb-2011 David Li <davidxli@google.com> Fix make files, attribute & uniform linking and pow intrinsic.

Still more intrinsics to implement in src/glsl/builtins/ir.
Added experimental dual thread raster.

Change-Id: Ia5b2c794b552b31a437148274080ecac0e92fe56
Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
0f34e4ed10959fe2a6fefcfbf8bd7b1b6716909d 07-Feb-2011 David Li <davidxli@google.com> Checkpoint: factor out minimum context required for shader functionality
/external/mesa3d/src/glsl/main.cpp
ed77b4a192d693bc2697c5d99e0f4c8db81ccbf5 03-Feb-2011 David Li <davidxli@google.com> Change build target to static library and a test executable.

Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
3225321119408735f16b72b539c9fb7d80683552 03-Feb-2011 David Li <davidxli@google.com> Checkpoint: scanline codegen.

Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
e82376d380005c21cb70637d42104fcd4d652843 02-Feb-2011 David Li <davidxli@google.com> Checkpoint on functional shader functions in pixelfinger2.

Need TODO: state change, scanline codegen

Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
d274f94df69a016386195efcf0640802c7d7d2dc 02-Feb-2011 David Li <davidxli@google.com> Checkpoint on refactoring shader functions into pixelfinger2.

Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
c0025eb1a3d421c0355a21db9d8ea2bd81278460 01-Feb-2011 David Li <davidxli@google.com> Attribute, varying and uniform linking.

Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
3b02c91d7b1fcc777dbdafeb044e0df61e1ff0d8 01-Feb-2011 David Li <davidxli@google.com> Fix hieralloc_realloc bug, and prepare for attributes list.

Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
36ffccf19c02a54a6dc9952dc9c181d4fda2a020 28-Jan-2011 David Li <davidxli@google.com> Checkpoint on implementing texture sampling

Fixed sampler uniform location assigning.

Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
13fea0fc797fa0d4c236db5aa2e6a23fc0e450db 27-Jan-2011 David Li <davidxli@google.com> Start merging pixelflinger2

Checkpoint on merging pixelflinger2 into mesa.
Partially implemented LLVM texture sampling.

Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
25e19a4ebb63113cb70681e0e946740344690821 26-Jan-2011 David Li <davidxli@google.com> Use EGL and Surfaceflinger to display.
/external/mesa3d/src/glsl/main.cpp
16ea2fadf3b2cded5d50c95dbf6613c8d939e19b 24-Jan-2011 David Li <davidxli@google.com> Remove unnecessary files.
/external/mesa3d/src/glsl/main.cpp
b286f63e168037c1dbf9a10614dd6a1cd6b9ef69 24-Jan-2011 David Li <davidxli@google.com> Fix bug with scalar/vector expansion.
/external/mesa3d/src/glsl/main.cpp
d50d9a90a0df4d706421850e17c0fbd85bf710ee 22-Jan-2011 David Li <davidxli@google.com> Working GLSL Compiler & JIT

Works on host and device.
/external/mesa3d/src/glsl/main.cpp
1591693c7b415e9869157c711fe11263c95d74e7 21-Jan-2011 David Li <davidxli@google.com> Initial Mesa Source Code

From 7.10 release:
http://cgit.freedesktop.org/mesa/mesa/commit/
&id=7a3f869a475ff9c605f5a29db08768bd5fc4fb34
/external/mesa3d/src/glsl/main.cpp