8e399777f3d6c0e02a31af9e231e7547d3fdbb7d |
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12-Feb-2011 |
David Li <davidxli@google.com> |
Fix make files, attribute & uniform linking and pow intrinsic. Still more intrinsics to implement in src/glsl/builtins/ir. Added experimental dual thread raster. Change-Id: Ia5b2c794b552b31a437148274080ecac0e92fe56 Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
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0f34e4ed10959fe2a6fefcfbf8bd7b1b6716909d |
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07-Feb-2011 |
David Li <davidxli@google.com> |
Checkpoint: factor out minimum context required for shader functionality
/external/mesa3d/src/glsl/main.cpp
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ed77b4a192d693bc2697c5d99e0f4c8db81ccbf5 |
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03-Feb-2011 |
David Li <davidxli@google.com> |
Change build target to static library and a test executable. Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
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3225321119408735f16b72b539c9fb7d80683552 |
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03-Feb-2011 |
David Li <davidxli@google.com> |
Checkpoint: scanline codegen. Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
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e82376d380005c21cb70637d42104fcd4d652843 |
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02-Feb-2011 |
David Li <davidxli@google.com> |
Checkpoint on functional shader functions in pixelfinger2. Need TODO: state change, scanline codegen Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
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d274f94df69a016386195efcf0640802c7d7d2dc |
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02-Feb-2011 |
David Li <davidxli@google.com> |
Checkpoint on refactoring shader functions into pixelfinger2. Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
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c0025eb1a3d421c0355a21db9d8ea2bd81278460 |
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01-Feb-2011 |
David Li <davidxli@google.com> |
Attribute, varying and uniform linking. Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
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3b02c91d7b1fcc777dbdafeb044e0df61e1ff0d8 |
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01-Feb-2011 |
David Li <davidxli@google.com> |
Fix hieralloc_realloc bug, and prepare for attributes list. Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
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36ffccf19c02a54a6dc9952dc9c181d4fda2a020 |
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28-Jan-2011 |
David Li <davidxli@google.com> |
Checkpoint on implementing texture sampling Fixed sampler uniform location assigning. Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
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13fea0fc797fa0d4c236db5aa2e6a23fc0e450db |
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27-Jan-2011 |
David Li <davidxli@google.com> |
Start merging pixelflinger2 Checkpoint on merging pixelflinger2 into mesa. Partially implemented LLVM texture sampling. Signed-off-by: David Li <davidxli@google.com>
/external/mesa3d/src/glsl/main.cpp
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25e19a4ebb63113cb70681e0e946740344690821 |
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26-Jan-2011 |
David Li <davidxli@google.com> |
Use EGL and Surfaceflinger to display.
/external/mesa3d/src/glsl/main.cpp
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16ea2fadf3b2cded5d50c95dbf6613c8d939e19b |
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24-Jan-2011 |
David Li <davidxli@google.com> |
Remove unnecessary files.
/external/mesa3d/src/glsl/main.cpp
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b286f63e168037c1dbf9a10614dd6a1cd6b9ef69 |
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24-Jan-2011 |
David Li <davidxli@google.com> |
Fix bug with scalar/vector expansion.
/external/mesa3d/src/glsl/main.cpp
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d50d9a90a0df4d706421850e17c0fbd85bf710ee |
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22-Jan-2011 |
David Li <davidxli@google.com> |
Working GLSL Compiler & JIT Works on host and device.
/external/mesa3d/src/glsl/main.cpp
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1591693c7b415e9869157c711fe11263c95d74e7 |
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21-Jan-2011 |
David Li <davidxli@google.com> |
Initial Mesa Source Code From 7.10 release: http://cgit.freedesktop.org/mesa/mesa/commit/ &id=7a3f869a475ff9c605f5a29db08768bd5fc4fb34
/external/mesa3d/src/glsl/main.cpp
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