History log of /external/webkit/Source/WebCore/platform/graphics/android/GLUtils.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
e7770b07e6dd4b0edff8725bc0f7a505417dd4f1 14-Nov-2011 Teng-Hui Zhu <ztenghui@google.com> WebView Animation support

bug:4982054
Change-Id: I1e8ea5ed7043a7140254a99053cf241de1b0ef3e
/external/webkit/Source/WebCore/platform/graphics/android/GLUtils.h
b7ca8e8315c6a4514200d2dbb823984267b4f9cc 05-Aug-2011 Chris Craik <ccraik@google.com> Force NativeWindow rendering to use EXTERNAL_OES textures

bug:5114637
Allows browser plugin to draw texture correctly

Change-Id: Ibd61b11598d0ca5bcff28ed0c92e6f20073f5ad6
/external/webkit/Source/WebCore/platform/graphics/android/GLUtils.h
2c05b037dcbc9de2f41781747422c2098c42c16e 03-Aug-2011 Derek Sollenberger <djsollen@google.com> Replace plugin's OpenGL API with a NativeWindow API.

bug: 5114637
Change-Id: Idfadf95b9b65bf87ad2edf76fd2c5fc0513a75c3
/external/webkit/Source/WebCore/platform/graphics/android/GLUtils.h
7c554a61cb935660cdc86905d040c781b490150f 01-Aug-2011 Teng-Hui Zhu <ztenghui@google.com> Shared surface texture

Instead of assigning each tile a Surface Texture, now just a normal GL texture.
The content from skia bitmap will first drawn into a queue of Surface Textures,
at draw time, blit them into each tile's GL texture.
Added extra lock to protect the queue operation and Surface Texture operation.

bug:5044597

Change-Id: I25f46228b93a3e99526daf52d8bd0d8d8fcc2879
/external/webkit/Source/WebCore/platform/graphics/android/GLUtils.h
ec182c75fb35d955a9115fbaf516f648a48ed0e1 28-Jun-2011 Derek Sollenberger <djsollen@google.com> Cleanup Skia related rendering code for raster rendering.

In the existing code we created a sharedBitmap for BaseTiles and
never used it instead opting for createing bitmaps on the stack to
enable partial invalidation. This CL removes the sharedBitmap concept
and instead creates all bitmaps on the stack.

This means that BackedDoubleBufferedTexture no longer needs to have
a bitmap member, but instead simply takes the bitmap from the caller
and uploads it to the appropriate texture. To make this upload clean
we now pass the bitmap via const references instead of pointers.

Change-Id: Ie218c4b4564e5574ca6e404d4857904ab41a3a5c
/external/webkit/Source/WebCore/platform/graphics/android/GLUtils.h
dab8d6ca15f21acf3089e18d85dc88f98d4417fe 17-Jun-2011 Teng-Hui Zhu <ztenghui@google.com> Turn the Surface Texture path on for baseTile

Change-Id: I852c546b2c62419ccfb96ed1c0d157e49a3b1aef
/external/webkit/Source/WebCore/platform/graphics/android/GLUtils.h
31dbc523d9ee6fd7d7e46c540b5f675eeb559ed7 09-May-2011 Steve Block <steveblock@google.com> Merge WebKit at r75315: Move Android-specific WebCore files to Source

This moves files in the following WebCore subdirectories ...
- bindings/js
- bindings/v8/custom
- plugins/android
- platform/android
- platform/graphics/android
- page/
- css/
- dom/
- loader/archive/android
/external/webkit/Source/WebCore/platform/graphics/android/GLUtils.h